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[ASDisplayNode] Fix infinite layout loop (#455)
* Fix infinite layout loop - The problem will occur if a node does either of the followings: 1. Keeps using a stale pending layout over a calculated layout 2. Doesn't update the next layout's version after calling _setNeedsLayoutFromAbove. * Update CHANGELOG
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@ -4,7 +4,8 @@
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- [ASCollectionView] Add delegate bridging and index space translation for missing UICollectionViewLayout properties. [Scott Goodson](https://github.com/appleguy)
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- [ASTextNode2] Add initial implementation for link handling. [Scott Goodson](https://github.com/appleguy) [#396](https://github.com/TextureGroup/Texture/pull/396)
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- [ASTextNode2] Provide compile flag to globally enable new implementation of ASTextNode: ASTEXTNODE_EXPERIMENT_GLOBAL_ENABLE. [Scott Goodson](https://github.com/appleguy) [#396](https://github.com/TextureGroup/Texture/pull/410)
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- Add ASCollectionGalleryLayoutDelegate - an async collection layout that makes same-size collections (e.g photo galleries, pagers, etc) fast and lightweight! [Huy Nguyen](https://github.com/nguyenhuy/) [#76](https://github.com/TextureGroup/Texture/pull/76) [#451](https://github.com/TextureGroup/Texture/pull/451)
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- Add ASCollectionGalleryLayoutDelegate - an async collection layout that makes same-size collections (e.g photo galleries, pagers, etc) fast and lightweight! [Huy Nguyen](https://github.com/nguyenhuy/) [#76](https://github.com/TextureGroup/Texture/pull/76) [#451](https://github.com/TextureGroup/Texture/pull/451)
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- Fix an issue that causes infinite layout loop in ASDisplayNode after [#428](https://github.com/TextureGroup/Texture/pull/428) [Huy Nguyen](https://github.com/nguyenhuy) [#455](https://github.com/TextureGroup/Texture/pull/455)
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##2.3.5
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- Fix an issue where inserting/deleting sections could lead to inconsistent supplementary element behavior. [Adlai Holler](https://github.com/Adlai-Holler)
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@ -302,10 +302,10 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
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}
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CGSize boundsSizeForLayout = ASCeilSizeValues(bounds.size);
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// Prefer _pendingDisplayNodeLayout over _calculatedDisplayNodeLayout (if exists, it's the newest)
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// If there is no _pending, check if _calculated is valid to reuse (avoiding recalculation below).
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if (_pendingDisplayNodeLayout == nullptr) {
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if (_pendingDisplayNodeLayout == nullptr || _pendingDisplayNodeLayout->version < _layoutVersion) {
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if (_calculatedDisplayNodeLayout->version >= _layoutVersion
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&& (_calculatedDisplayNodeLayout->requestedLayoutFromAbove == YES
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|| CGSizeEqualToSize(_calculatedDisplayNodeLayout->layout.size, boundsSizeForLayout))) {
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@ -352,8 +352,10 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
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ASLayout *layout = [self calculateLayoutThatFits:constrainedSize
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restrictedToSize:self.style.size
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relativeToParentSize:boundsSizeForLayout];
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nextLayout = std::make_shared<ASDisplayNodeLayout>(layout, constrainedSize, boundsSizeForLayout, version);
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// Now that the constrained size of pending layout might have been reused, the layout is useless
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// Release it and any orphaned subnodes it retains
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_pendingDisplayNodeLayout = nullptr;
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}
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if (didCreateNewContext) {
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@ -373,6 +375,9 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
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// particular ASLayout object, and shouldn't loop asking again unless we have a different ASLayout.
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nextLayout->requestedLayoutFromAbove = YES;
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[self _setNeedsLayoutFromAbove];
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// Update the layout's version here because _setNeedsLayoutFromAbove calls __setNeedsLayout which in turn increases _layoutVersion
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// Failing to do this will cause the layout to be invalid immediately
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nextLayout->version = _layoutVersion;
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}
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// Prepare to transition to nextLayout
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@ -956,7 +961,7 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
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_unflattenedLayout = displayNodeLayout->layout;
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displayNodeLayout->layout = [_unflattenedLayout filteredNodeLayoutTree];
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}
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_calculatedDisplayNodeLayout = displayNodeLayout;
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}
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@ -920,7 +920,7 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
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// This method will confirm that the layout is up to date (and update if needed).
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// Importantly, it will also APPLY the layout to all of our subnodes if (unless parent is transitioning).
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[self _locked_measureNodeWithBoundsIfNecessary:bounds];
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[self _locked_layoutPlaceholderIfNecessary];
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}
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