[ASDisplayNode] Fix infinite layout loop (#455)

* Fix infinite layout loop

- The problem will occur if a node does either of the followings:
1. Keeps using a stale pending layout over a calculated layout
2. Doesn't update the next layout's version after calling _setNeedsLayoutFromAbove.

* Update CHANGELOG
This commit is contained in:
Huy Nguyen 2017-07-18 19:44:27 +00:00 committed by GitHub
parent 6880ed4aa9
commit 01715f09d8
3 changed files with 12 additions and 6 deletions

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@ -4,7 +4,8 @@
- [ASCollectionView] Add delegate bridging and index space translation for missing UICollectionViewLayout properties. [Scott Goodson](https://github.com/appleguy) - [ASCollectionView] Add delegate bridging and index space translation for missing UICollectionViewLayout properties. [Scott Goodson](https://github.com/appleguy)
- [ASTextNode2] Add initial implementation for link handling. [Scott Goodson](https://github.com/appleguy) [#396](https://github.com/TextureGroup/Texture/pull/396) - [ASTextNode2] Add initial implementation for link handling. [Scott Goodson](https://github.com/appleguy) [#396](https://github.com/TextureGroup/Texture/pull/396)
- [ASTextNode2] Provide compile flag to globally enable new implementation of ASTextNode: ASTEXTNODE_EXPERIMENT_GLOBAL_ENABLE. [Scott Goodson](https://github.com/appleguy) [#396](https://github.com/TextureGroup/Texture/pull/410) - [ASTextNode2] Provide compile flag to globally enable new implementation of ASTextNode: ASTEXTNODE_EXPERIMENT_GLOBAL_ENABLE. [Scott Goodson](https://github.com/appleguy) [#396](https://github.com/TextureGroup/Texture/pull/410)
- Add ASCollectionGalleryLayoutDelegate - an async collection layout that makes same-size collections (e.g photo galleries, pagers, etc) fast and lightweight! [Huy Nguyen](https://github.com/nguyenhuy/) [#76](https://github.com/TextureGroup/Texture/pull/76) [#451](https://github.com/TextureGroup/Texture/pull/451) - Add ASCollectionGalleryLayoutDelegate - an async collection layout that makes same-size collections (e.g photo galleries, pagers, etc) fast and lightweight! [Huy Nguyen](https://github.com/nguyenhuy/) [#76](https://github.com/TextureGroup/Texture/pull/76) [#451](https://github.com/TextureGroup/Texture/pull/451)
- Fix an issue that causes infinite layout loop in ASDisplayNode after [#428](https://github.com/TextureGroup/Texture/pull/428) [Huy Nguyen](https://github.com/nguyenhuy) [#455](https://github.com/TextureGroup/Texture/pull/455)
##2.3.5 ##2.3.5
- Fix an issue where inserting/deleting sections could lead to inconsistent supplementary element behavior. [Adlai Holler](https://github.com/Adlai-Holler) - Fix an issue where inserting/deleting sections could lead to inconsistent supplementary element behavior. [Adlai Holler](https://github.com/Adlai-Holler)

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@ -302,10 +302,10 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
} }
CGSize boundsSizeForLayout = ASCeilSizeValues(bounds.size); CGSize boundsSizeForLayout = ASCeilSizeValues(bounds.size);
// Prefer _pendingDisplayNodeLayout over _calculatedDisplayNodeLayout (if exists, it's the newest) // Prefer _pendingDisplayNodeLayout over _calculatedDisplayNodeLayout (if exists, it's the newest)
// If there is no _pending, check if _calculated is valid to reuse (avoiding recalculation below). // If there is no _pending, check if _calculated is valid to reuse (avoiding recalculation below).
if (_pendingDisplayNodeLayout == nullptr) { if (_pendingDisplayNodeLayout == nullptr || _pendingDisplayNodeLayout->version < _layoutVersion) {
if (_calculatedDisplayNodeLayout->version >= _layoutVersion if (_calculatedDisplayNodeLayout->version >= _layoutVersion
&& (_calculatedDisplayNodeLayout->requestedLayoutFromAbove == YES && (_calculatedDisplayNodeLayout->requestedLayoutFromAbove == YES
|| CGSizeEqualToSize(_calculatedDisplayNodeLayout->layout.size, boundsSizeForLayout))) { || CGSizeEqualToSize(_calculatedDisplayNodeLayout->layout.size, boundsSizeForLayout))) {
@ -352,8 +352,10 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
ASLayout *layout = [self calculateLayoutThatFits:constrainedSize ASLayout *layout = [self calculateLayoutThatFits:constrainedSize
restrictedToSize:self.style.size restrictedToSize:self.style.size
relativeToParentSize:boundsSizeForLayout]; relativeToParentSize:boundsSizeForLayout];
nextLayout = std::make_shared<ASDisplayNodeLayout>(layout, constrainedSize, boundsSizeForLayout, version); nextLayout = std::make_shared<ASDisplayNodeLayout>(layout, constrainedSize, boundsSizeForLayout, version);
// Now that the constrained size of pending layout might have been reused, the layout is useless
// Release it and any orphaned subnodes it retains
_pendingDisplayNodeLayout = nullptr;
} }
if (didCreateNewContext) { if (didCreateNewContext) {
@ -373,6 +375,9 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
// particular ASLayout object, and shouldn't loop asking again unless we have a different ASLayout. // particular ASLayout object, and shouldn't loop asking again unless we have a different ASLayout.
nextLayout->requestedLayoutFromAbove = YES; nextLayout->requestedLayoutFromAbove = YES;
[self _setNeedsLayoutFromAbove]; [self _setNeedsLayoutFromAbove];
// Update the layout's version here because _setNeedsLayoutFromAbove calls __setNeedsLayout which in turn increases _layoutVersion
// Failing to do this will cause the layout to be invalid immediately
nextLayout->version = _layoutVersion;
} }
// Prepare to transition to nextLayout // Prepare to transition to nextLayout
@ -956,7 +961,7 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
_unflattenedLayout = displayNodeLayout->layout; _unflattenedLayout = displayNodeLayout->layout;
displayNodeLayout->layout = [_unflattenedLayout filteredNodeLayoutTree]; displayNodeLayout->layout = [_unflattenedLayout filteredNodeLayoutTree];
} }
_calculatedDisplayNodeLayout = displayNodeLayout; _calculatedDisplayNodeLayout = displayNodeLayout;
} }

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@ -920,7 +920,7 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
// This method will confirm that the layout is up to date (and update if needed). // This method will confirm that the layout is up to date (and update if needed).
// Importantly, it will also APPLY the layout to all of our subnodes if (unless parent is transitioning). // Importantly, it will also APPLY the layout to all of our subnodes if (unless parent is transitioning).
[self _locked_measureNodeWithBoundsIfNecessary:bounds]; [self _locked_measureNodeWithBoundsIfNecessary:bounds];
[self _locked_layoutPlaceholderIfNecessary]; [self _locked_layoutPlaceholderIfNecessary];
} }