UI improvements

This commit is contained in:
Ali
2023-03-02 16:24:52 +04:00
parent f173aaa5e5
commit 04d97739cd
14 changed files with 138 additions and 77 deletions

View File

@@ -330,6 +330,7 @@ open class ManagedAnimationNode: ASDisplayNode {
public final class SimpleAnimationNode: ManagedAnimationNode {
private let stillItem: ManagedAnimationItem
private let stillEndItem: ManagedAnimationItem
private let animationItem: ManagedAnimationItem
public let size: CGSize
@@ -340,6 +341,7 @@ public final class SimpleAnimationNode: ManagedAnimationNode {
self.size = size
self.playOnce = playOnce
self.stillItem = ManagedAnimationItem(source: .local(animationName), replaceColors: replaceColors, frames: .range(startFrame: 0, endFrame: 0), duration: 0.01)
self.stillEndItem = ManagedAnimationItem(source: .local(animationName), replaceColors: replaceColors, frames: .still(.end), duration: 0.01)
self.animationItem = ManagedAnimationItem(source: .local(animationName), replaceColors: replaceColors)
super.init(size: size)
@@ -358,4 +360,9 @@ public final class SimpleAnimationNode: ManagedAnimationNode {
self.didPlay = false
self.trackTo(item: self.stillItem)
}
public func seekToEnd() {
self.didPlay = false
self.trackTo(item: self.stillEndItem)
}
}