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https://github.com/Swiftgram/Telegram-iOS.git
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Emoji input improvements
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@@ -297,11 +297,11 @@ public final class MultiAnimationMetalRendererImpl: MultiAnimationRenderer {
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var targets: [TargetReference] = []
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var slotIndex: Int
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private let preferredBytesPerRow: Int
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private let preferredRowAlignment: Int
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init(slotIndex: Int, preferredBytesPerRow: Int, cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable, stateUpdated: @escaping () -> Void) {
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init(slotIndex: Int, preferredRowAlignment: Int, cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable, stateUpdated: @escaping () -> Void) {
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self.slotIndex = slotIndex
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self.preferredBytesPerRow = preferredBytesPerRow
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self.preferredRowAlignment = preferredRowAlignment
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self.cache = cache
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self.stateUpdated = stateUpdated
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@@ -375,10 +375,10 @@ public final class MultiAnimationMetalRendererImpl: MultiAnimationRenderer {
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let readyTextureU = texturePoolHalfPlane.take()
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let readyTextureV = texturePoolHalfPlane.take()
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let readyTextureA = texturePoolFullPlane.take()
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let preferredBytesPerRow = self.preferredBytesPerRow
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let preferredRowAlignment = self.preferredRowAlignment
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return LoadFrameTask(task: { [weak self] in
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let frame = item.getFrame(at: timestamp, requestedFormat: .yuva(bytesPerRow: preferredBytesPerRow))
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let frame = item.getFrame(at: timestamp, requestedFormat: .yuva(rowAlignment: preferredRowAlignment))
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let textureY = readyTextureY ?? TextureStoragePool.takeNew(device: device, parameters: fullParameters, pool: texturePoolFullPlane)
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let textureU = readyTextureU ?? TextureStoragePool.takeNew(device: device, parameters: halfParameters, pool: texturePoolHalfPlane)
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@@ -419,7 +419,7 @@ public final class MultiAnimationMetalRendererImpl: MultiAnimationRenderer {
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private let texturePoolFullPlane: TextureStoragePool
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private let texturePoolHalfPlane: TextureStoragePool
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private let preferredBytesPerRow: Int
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private let preferredRowAlignment: Int
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private let slotCount: Int
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private let slotsX: Int
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@@ -468,7 +468,7 @@ public final class MultiAnimationMetalRendererImpl: MultiAnimationRenderer {
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self.texturePoolFullPlane = TextureStoragePool(width: Int(self.cellSize.width), height: Int(self.cellSize.height), format: .r)
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self.texturePoolHalfPlane = TextureStoragePool(width: Int(self.cellSize.width) / 2, height: Int(self.cellSize.height) / 2, format: .r)
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self.preferredBytesPerRow = alignUp(size: Int(self.cellSize.width), align: TextureStorage.Content.rowAlignment(device: self.metalDevice, format: .r))
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self.preferredRowAlignment = TextureStorage.Content.rowAlignment(device: self.metalDevice, format: .r)
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super.init()
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@@ -508,7 +508,7 @@ public final class MultiAnimationMetalRendererImpl: MultiAnimationRenderer {
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for i in 0 ..< self.slotCount {
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if self.slotToItemId[i] == nil {
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self.slotToItemId[i] = itemId
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self.itemContexts[itemId] = ItemContext(slotIndex: i, preferredBytesPerRow: self.preferredBytesPerRow, cache: cache, itemId: itemId, size: size, fetch: fetch, stateUpdated: { [weak self] in
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self.itemContexts[itemId] = ItemContext(slotIndex: i, preferredRowAlignment: self.preferredRowAlignment, cache: cache, itemId: itemId, size: size, fetch: fetch, stateUpdated: { [weak self] in
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guard let strongSelf = self else {
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return
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}
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@@ -778,7 +778,7 @@ public final class MultiAnimationMetalRendererImpl: MultiAnimationRenderer {
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self.isPlaying = isPlaying
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}
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public func add(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable) -> Disposable {
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public func add(target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable) -> Disposable {
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assert(Thread.isMainThread)
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let alignedSize = CGSize(width: CGFloat(alignUp(size: Int(size.width), align: 16)), height: CGFloat(alignUp(size: Int(size.height), align: 16)))
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@@ -805,11 +805,11 @@ public final class MultiAnimationMetalRendererImpl: MultiAnimationRenderer {
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}
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}
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public func loadFirstFrameSynchronously(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize) -> Bool {
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public func loadFirstFrameSynchronously(target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize) -> Bool {
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return false
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}
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public func loadFirstFrame(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, completion: @escaping (Bool) -> Void) -> Disposable {
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public func loadFirstFrame(target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, completion: @escaping (Bool) -> Void) -> Disposable {
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completion(false)
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return EmptyDisposable
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