[tvOS] Branch out tvOS specific code into it's own categories

This commit is contained in:
Aaron Schubert
2016-04-21 08:59:14 +01:00
parent dbb9026415
commit 06d4573b14
10 changed files with 337 additions and 246 deletions

View File

@@ -304,6 +304,14 @@
7AB338691C55B97B0055FDE8 /* ASRelativeLayoutSpecSnapshotTests.mm in Sources */ = {isa = PBXBuildFile; fileRef = 7AB338681C55B97B0055FDE8 /* ASRelativeLayoutSpecSnapshotTests.mm */; };
81EE384F1C8E94F000456208 /* ASRunLoopQueue.h in Headers */ = {isa = PBXBuildFile; fileRef = 81EE384D1C8E94F000456208 /* ASRunLoopQueue.h */; settings = {ATTRIBUTES = (Public, ); }; };
81EE38501C8E94F000456208 /* ASRunLoopQueue.mm in Sources */ = {isa = PBXBuildFile; fileRef = 81EE384E1C8E94F000456208 /* ASRunLoopQueue.mm */; };
92074A611CC8BA1900918F75 /* ASImageNode+tvOS.h in Headers */ = {isa = PBXBuildFile; fileRef = 92074A5F1CC8BA1900918F75 /* ASImageNode+tvOS.h */; };
92074A621CC8BA1900918F75 /* ASImageNode+tvOS.h in Headers */ = {isa = PBXBuildFile; fileRef = 92074A5F1CC8BA1900918F75 /* ASImageNode+tvOS.h */; };
92074A631CC8BA1900918F75 /* ASImageNode+tvOS.m in Sources */ = {isa = PBXBuildFile; fileRef = 92074A601CC8BA1900918F75 /* ASImageNode+tvOS.m */; };
92074A641CC8BA1900918F75 /* ASImageNode+tvOS.m in Sources */ = {isa = PBXBuildFile; fileRef = 92074A601CC8BA1900918F75 /* ASImageNode+tvOS.m */; };
92074A671CC8BADA00918F75 /* ASControlNode+tvOS.h in Headers */ = {isa = PBXBuildFile; fileRef = 92074A651CC8BADA00918F75 /* ASControlNode+tvOS.h */; };
92074A681CC8BADA00918F75 /* ASControlNode+tvOS.h in Headers */ = {isa = PBXBuildFile; fileRef = 92074A651CC8BADA00918F75 /* ASControlNode+tvOS.h */; };
92074A691CC8BADA00918F75 /* ASControlNode+tvOS.m in Sources */ = {isa = PBXBuildFile; fileRef = 92074A661CC8BADA00918F75 /* ASControlNode+tvOS.m */; };
92074A6A1CC8BADA00918F75 /* ASControlNode+tvOS.m in Sources */ = {isa = PBXBuildFile; fileRef = 92074A661CC8BADA00918F75 /* ASControlNode+tvOS.m */; };
92DD2FE31BF4B97E0074C9DD /* ASMapNode.h in Headers */ = {isa = PBXBuildFile; fileRef = 92DD2FE11BF4B97E0074C9DD /* ASMapNode.h */; settings = {ATTRIBUTES = (Public, ); }; };
92DD2FE41BF4B97E0074C9DD /* ASMapNode.mm in Sources */ = {isa = PBXBuildFile; fileRef = 92DD2FE21BF4B97E0074C9DD /* ASMapNode.mm */; };
92DD2FE61BF4D05E0074C9DD /* MapKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 92DD2FE51BF4D05E0074C9DD /* MapKit.framework */; };
@@ -787,6 +795,10 @@
7AB338681C55B97B0055FDE8 /* ASRelativeLayoutSpecSnapshotTests.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = ASRelativeLayoutSpecSnapshotTests.mm; sourceTree = "<group>"; };
81EE384D1C8E94F000456208 /* ASRunLoopQueue.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ASRunLoopQueue.h; path = ../ASRunLoopQueue.h; sourceTree = "<group>"; };
81EE384E1C8E94F000456208 /* ASRunLoopQueue.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = ASRunLoopQueue.mm; path = ../ASRunLoopQueue.mm; sourceTree = "<group>"; };
92074A5F1CC8BA1900918F75 /* ASImageNode+tvOS.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "ASImageNode+tvOS.h"; sourceTree = "<group>"; };
92074A601CC8BA1900918F75 /* ASImageNode+tvOS.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = "ASImageNode+tvOS.m"; sourceTree = "<group>"; };
92074A651CC8BADA00918F75 /* ASControlNode+tvOS.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "ASControlNode+tvOS.h"; sourceTree = "<group>"; };
92074A661CC8BADA00918F75 /* ASControlNode+tvOS.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = "ASControlNode+tvOS.m"; sourceTree = "<group>"; };
92DD2FE11BF4B97E0074C9DD /* ASMapNode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ASMapNode.h; sourceTree = "<group>"; };
92DD2FE21BF4B97E0074C9DD /* ASMapNode.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = ASMapNode.mm; sourceTree = "<group>"; };
92DD2FE51BF4D05E0074C9DD /* MapKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = MapKit.framework; path = System/Library/Frameworks/MapKit.framework; sourceTree = SDKROOT; };
@@ -1073,6 +1085,7 @@
764D83D21C8EA515009B4FB8 /* AsyncDisplayKit+Debug.h */,
764D83D31C8EA515009B4FB8 /* AsyncDisplayKit+Debug.m */,
DB55C2651C641AE4004EDCF5 /* ASContextTransitioning.h */,
92074A5E1CC8B9DD00918F75 /* tvOS */,
058D09E1195D050800B7D73C /* Details */,
058D0A01195D050800B7D73C /* Private */,
AC6456051B0A333200CF11B8 /* Layout */,
@@ -1350,6 +1363,17 @@
name = "Data Controller";
sourceTree = "<group>";
};
92074A5E1CC8B9DD00918F75 /* tvOS */ = {
isa = PBXGroup;
children = (
92074A5F1CC8BA1900918F75 /* ASImageNode+tvOS.h */,
92074A601CC8BA1900918F75 /* ASImageNode+tvOS.m */,
92074A651CC8BADA00918F75 /* ASControlNode+tvOS.h */,
92074A661CC8BADA00918F75 /* ASControlNode+tvOS.m */,
);
name = tvOS;
sourceTree = "<group>";
};
AC6456051B0A333200CF11B8 /* Layout */ = {
isa = PBXGroup;
children = (
@@ -1484,6 +1508,7 @@
058D0A4A195D05CB00B7D73C /* ASDisplayNode.h in Headers */,
AC7A2C171BDE11DF0093FE1A /* ASTableViewInternal.h in Headers */,
058D0A4D195D05CB00B7D73C /* ASDisplayNodeExtras.h in Headers */,
92074A671CC8BADA00918F75 /* ASControlNode+tvOS.h in Headers */,
68355B3B1CB57A5A001D4E68 /* ASImageContainerProtocolCategories.h in Headers */,
68B0277A1C1A79CC0041016B /* ASDisplayNode+Beta.h in Headers */,
767E7F8D1C9019130066C000 /* AsyncDisplayKit+Debug.h in Headers */,
@@ -1566,6 +1591,7 @@
058D0A66195D05DC00B7D73C /* NSMutableAttributedString+TextKitAdditions.h in Headers */,
205F0E0F1B371875007741D0 /* UICollectionViewLayout+ASConvenience.h in Headers */,
058D0A6F195D05EC00B7D73C /* UIView+ASConvenience.h in Headers */,
92074A611CC8BA1900918F75 /* ASImageNode+tvOS.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1609,6 +1635,7 @@
B35062131B010EFD0018CF92 /* ASBasicImageDownloader.h in Headers */,
B35062461B010EFD0018CF92 /* ASBasicImageDownloaderInternal.h in Headers */,
B35062151B010EFD0018CF92 /* ASBatchContext.h in Headers */,
92074A681CC8BADA00918F75 /* ASControlNode+tvOS.h in Headers */,
044285081BAA63FE00D16268 /* ASBatchFetching.h in Headers */,
AC026B701BD57DBF00BBC17E /* _ASHierarchyChangeSet.h in Headers */,
B35061F31B010EFD0018CF92 /* ASCellNode.h in Headers */,
@@ -1619,6 +1646,7 @@
254C6B791BF94DF4003EC431 /* ASTextKitEntityAttribute.h in Headers */,
509E68631B3AEDB4009B9150 /* ASCollectionViewLayoutController.h in Headers */,
CC3B20841C3F76D600798563 /* ASPendingStateController.h in Headers */,
92074A621CC8BA1900918F75 /* ASImageNode+tvOS.h in Headers */,
B35061F71B010EFD0018CF92 /* ASCollectionViewProtocols.h in Headers */,
DE6EA3231C14000600183B10 /* ASDisplayNode+FrameworkPrivate.h in Headers */,
B35061FA1B010EFD0018CF92 /* ASControlNode+Subclasses.h in Headers */,
@@ -1980,6 +2008,7 @@
698548651CA9E025008A345F /* ASEnvironment.m in Sources */,
ACF6ED251B17843500DA7C62 /* ASLayout.mm in Sources */,
DB55C2631C6408D6004EDCF5 /* _ASTransitionContext.m in Sources */,
92074A631CC8BA1900918F75 /* ASImageNode+tvOS.m in Sources */,
251B8EFA1BBB3D690087C538 /* ASCollectionViewFlowLayoutInspector.m in Sources */,
ACF6ED271B17843500DA7C62 /* ASLayoutSpec.mm in Sources */,
257754B01BEE44CD00737CA5 /* ASTextKitRenderer+TextChecking.mm in Sources */,
@@ -2015,6 +2044,7 @@
ACF6ED521B17847A00DA7C62 /* ASStackUnpositionedLayout.mm in Sources */,
257754A61BEE44CD00737CA5 /* ASTextKitAttributes.mm in Sources */,
81EE38501C8E94F000456208 /* ASRunLoopQueue.mm in Sources */,
92074A691CC8BADA00918F75 /* ASControlNode+tvOS.m in Sources */,
ACF6ED321B17843500DA7C62 /* ASStaticLayoutSpec.mm in Sources */,
AC026B6B1BD57D6F00BBC17E /* ASChangeSetDataController.m in Sources */,
68355B311CB5799E001D4E68 /* ASImageNode+AnimatedImage.mm in Sources */,
@@ -2134,6 +2164,7 @@
CC3B208C1C3F7A5400798563 /* ASWeakSet.m in Sources */,
B350621C1B010EFD0018CF92 /* ASFlowLayoutController.mm in Sources */,
B350621E1B010EFD0018CF92 /* ASHighlightOverlayLayer.mm in Sources */,
92074A641CC8BA1900918F75 /* ASImageNode+tvOS.m in Sources */,
B35062541B010EFD0018CF92 /* ASImageNode+CGExtras.m in Sources */,
68355B401CB57A69001D4E68 /* ASImageContainerProtocolCategories.m in Sources */,
B35062031B010EFD0018CF92 /* ASImageNode.mm in Sources */,
@@ -2169,6 +2200,7 @@
DE84918E1C8FFF9F003D89E9 /* ASRunLoopQueue.mm in Sources */,
AC026B6C1BD57D6F00BBC17E /* ASChangeSetDataController.m in Sources */,
34EFC7741B701D0A00AD841F /* ASStaticLayoutSpec.mm in Sources */,
92074A6A1CC8BADA00918F75 /* ASControlNode+tvOS.m in Sources */,
DB78412E1C6BCE1600A9E2B4 /* _ASTransitionContext.m in Sources */,
B350620B1B010EFD0018CF92 /* ASTableView.mm in Sources */,
B350620E1B010EFD0018CF92 /* ASTextNode.mm in Sources */,

View File

@@ -69,7 +69,11 @@
{
if (!_titleNode) {
_titleNode = [[ASTextNode alloc] init];
#if TARGET_OS_IOS
// tvOS needs access to the underlying view
// of the button node to add a touch handler.
[_titleNode setLayerBacked:YES];
#endif
[_titleNode setFlexShrink:YES];
}
return _titleNode;

View File

@@ -0,0 +1,15 @@
//
// ASControlNode+tvOS.h
// AsyncDisplayKit
//
// Created by Aaron Schubert on 21/04/2016.
// Copyright © 2016 Facebook. All rights reserved.
//
#if TARGET_OS_TV
#import <AsyncDisplayKit/AsyncDisplayKit.h>
@interface ASControlNode (tvOS)
@end
#endif

View File

@@ -0,0 +1,88 @@
//
// ASControlNode+tvOS.m
// AsyncDisplayKit
//
// Created by Aaron Schubert on 21/04/2016.
// Copyright © 2016 Facebook. All rights reserved.
//
#if TARGET_OS_TV
#import "ASControlNode+tvOS.h"
@implementation ASControlNode (tvOS)
#pragma mark - tvOS
- (void)pressDown
{
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveLinear animations:^{
[self setPressedState];
} completion:^(BOOL finished) {
if (finished) {
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveLinear animations:^{
[self setFocusedState];
} completion:nil];
}
}];
}
- (BOOL)canBecomeFocused
{
return YES;
}
- (BOOL)shouldUpdateFocusInContext:(nonnull UIFocusUpdateContext *)context
{
return YES;
}
- (void)didUpdateFocusInContext:(UIFocusUpdateContext *)context withAnimationCoordinator:(UIFocusAnimationCoordinator *)coordinator
{
//FIXME: This is never valid inside an ASCellNode
if (context.nextFocusedView && context.nextFocusedView == self.view) {
//Focused
[coordinator addCoordinatedAnimations:^{
[self setFocusedState];
} completion:nil];
} else{
//Not focused
[coordinator addCoordinatedAnimations:^{
[self setDefaultState];
} completion:nil];
}
}
- (void)setFocusedState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeMake(2, 10);
[self applyDefaultShadowProperties: layer];
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.1, 1.1);
}
- (void)setPressedState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeMake(2, 2);
[self applyDefaultShadowProperties: layer];
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
}
- (void)applyDefaultShadowProperties:(CALayer *)layer
{
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 12.0;
layer.shadowOpacity = 0.45;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
}
- (void)setDefaultState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeZero;
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 0;
layer.shadowOpacity = 0;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
}
@end
#endif

View File

@@ -468,82 +468,6 @@ void _ASEnumerateControlEventsIncludedInMaskWithBlock(ASControlNodeEvent mask, v
{
}
#if TARGET_OS_TV
#pragma mark - tvOS
- (void)pressDown
{
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveLinear animations:^{
[self setPressedState];
} completion:^(BOOL finished) {
if (finished) {
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveLinear animations:^{
[self setFocusedState];
} completion:nil];
}
}];
}
- (BOOL)canBecomeFocused
{
return YES;
}
- (BOOL)shouldUpdateFocusInContext:(nonnull UIFocusUpdateContext *)context
{
return YES;
}
- (void)didUpdateFocusInContext:(UIFocusUpdateContext *)context withAnimationCoordinator:(UIFocusAnimationCoordinator *)coordinator
{
//FIXME: This is never valid inside an ASCellNode
if (context.nextFocusedView && context.nextFocusedView == self.view) {
//Focused
[coordinator addCoordinatedAnimations:^{
[self setFocusedState];
} completion:nil];
} else{
//Not focused
[coordinator addCoordinatedAnimations:^{
[self setDefaultState];
} completion:nil];
}
}
- (void)setFocusedState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeMake(2, 10);
[self applyDefaultShadowProperties: layer];
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.1, 1.1);
}
- (void)setPressedState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeMake(2, 2);
[self applyDefaultShadowProperties: layer];
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
}
- (void)applyDefaultShadowProperties:(CALayer *)layer
{
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 12.0;
layer.shadowOpacity = 0.45;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
}
- (void)setDefaultState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeZero;
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 0;
layer.shadowOpacity = 0;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
}
#endif //TARGET_OS_TV
#pragma mark - Debug
// Layout method required when _enableHitTestDebug is enabled.
- (void)layout

View File

@@ -36,6 +36,8 @@
@implementation ASPanningOverriddenUITextView
#if TARGET_OS_IOS
// tvOS doesn't support self.scrollsToTop
- (BOOL)scrollEnabled
{
return _shouldBlockPanGesture;
@@ -48,6 +50,7 @@
[super setScrollEnabled:YES];
}
#endif
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{

View File

@@ -0,0 +1,15 @@
//
// ASImageNode+tvOS.h
// AsyncDisplayKit
//
// Created by Aaron Schubert on 21/04/2016.
// Copyright © 2016 Facebook. All rights reserved.
//
#if TARGET_OS_TV
#import <AsyncDisplayKit/AsyncDisplayKit.h>
@interface ASImageNode (tvOS)
@property (nonatomic) BOOL isDefaultState;
@end
#endif

View File

@@ -0,0 +1,179 @@
//
// ASImageNode+tvOS.m
// AsyncDisplayKit
//
// Created by Aaron Schubert on 21/04/2016.
// Copyright © 2016 Facebook. All rights reserved.
//
#if TARGET_OS_TV
#import "ASImageNode+tvOS.h"
@implementation ASImageNode (tvOS)
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
self.isDefaultState = NO;
UIView *view = [self getView];
CALayer *layer = view.layer;
CGSize targetShadowOffset = CGSizeMake(0.0, self.bounds.size.height/8);
[layer removeAllAnimations];
[CATransaction begin];
[CATransaction setCompletionBlock:^{
layer.shadowOffset = targetShadowOffset;
}];
CABasicAnimation *shadowOffsetAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
shadowOffsetAnimation.toValue = [NSValue valueWithCGSize:targetShadowOffset];
shadowOffsetAnimation.duration = 0.4;
shadowOffsetAnimation.removedOnCompletion = NO;
shadowOffsetAnimation.fillMode = kCAFillModeForwards;
shadowOffsetAnimation.timingFunction = [CAMediaTimingFunction functionWithName:@"easeOut"];
[layer addAnimation:shadowOffsetAnimation forKey:@"shadowOffset"];
[CATransaction commit];
CABasicAnimation *shadowOpacityAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
shadowOpacityAnimation.toValue = [NSNumber numberWithFloat:0.45];
shadowOpacityAnimation.duration = 0.4;
shadowOpacityAnimation.removedOnCompletion = false;
shadowOpacityAnimation.fillMode = kCAFillModeForwards;
shadowOpacityAnimation.timingFunction = [CAMediaTimingFunction functionWithName:@"easeOut"];
[layer addAnimation:shadowOpacityAnimation forKey:@"shadowOpacityAnimation"];
view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25);
[CATransaction commit];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesMoved:touches withEvent:event];
if (!self.isDefaultState) {
UIView *view = [self getView];
UITouch *touch = [touches anyObject];
// Get the specific point that was touched
// This is quite messy in it's current state so is not ready for production. The reason it is here is for others to contribute and to make it clear what is occuring.
// TODO: Clean up, and improve visuals.
CGPoint point = [touch locationInView:self.view];
float pitch = 0;
float yaw = 0;
BOOL topHalf = NO;
if (point.y > CGRectGetHeight(self.view.frame)) {
pitch = 15;
} else if (point.y < -CGRectGetHeight(self.view.frame)) {
pitch = -15;
} else {
pitch = (point.y/CGRectGetHeight(self.view.frame))*15;
}
if (pitch < 0) {
topHalf = YES;
}
if (point.x > CGRectGetWidth(self.view.frame)) {
yaw = 10;
} else if (point.x < -CGRectGetWidth(self.view.frame)) {
yaw = -10;
} else {
yaw = (point.x/CGRectGetWidth(self.view.frame))*10;
}
if (!topHalf) {
if (yaw > 0) {
yaw = -yaw;
} else {
yaw = fabsf(yaw);
}
}
CATransform3D pitchTransform = CATransform3DMakeRotation([self degressToRadians:pitch],1.0,0.0,0.0);
CATransform3D yawTransform = CATransform3DMakeRotation([self degressToRadians:yaw],0.0,1.0,0.0);
CATransform3D transform = CATransform3DConcat(pitchTransform, yawTransform);
CATransform3D scaleAndTransform = CATransform3DConcat(transform, CATransform3DMakeAffineTransform(CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25)));
[UIView animateWithDuration:0.5 animations:^{
view.layer.transform = scaleAndTransform;
}];
} else {
[self setDefaultState];
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[self finishTouches];
}
- (void)finishTouches
{
if (!self.isDefaultState) {
UIView *view = [self getView];
CALayer *layer = view.layer;
CGSize targetShadowOffset = CGSizeMake(0.0, self.bounds.size.height/8);
CATransform3D targetScaleTransform = CATransform3DMakeScale(1.2, 1.2, 1.2);
[CATransaction begin];
[CATransaction setCompletionBlock:^{
layer.shadowOffset = targetShadowOffset;
}];
[CATransaction commit];
[UIView animateWithDuration:0.4 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
view.layer.transform = targetScaleTransform;
} completion:^(BOOL finished) {
if (finished) {
[layer removeAnimationForKey:@"shadowOffset"];
[layer removeAnimationForKey:@"shadowOpacity"];
}
}];
} else {
[self setDefaultState];
}
}
- (void)setFocusedState
{
UIView *view = [self getView];
CALayer *layer = view.layer;
layer.shadowOffset = CGSizeMake(2, 10);
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 12.0;
layer.shadowOpacity = 0.45;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25);
}
- (void)setDefaultState
{
UIView *view = [self getView];
CALayer *layer = view.layer;
view.transform = CGAffineTransformIdentity;
layer.shadowOpacity = 0;
layer.shadowOffset = CGSizeZero;
layer.shadowRadius = 0;
layer.shadowPath = nil;
[layer removeAnimationForKey:@"shadowOffset"];
[layer removeAnimationForKey:@"shadowOpacity"];
self.isDefaultState = YES;
}
- (UIView *)getView
{
UIView *view = self.view;
//If we are inside a ASCellNode, then we need to apply our focus effects to the ASCellNode view/layer rather than the ASImageNode view/layer.
if (CGSizeEqualToSize(self.view.superview.frame.size, self.view.frame.size) && self.view.superview.superview) {
view = self.view.superview.superview;
}
return view;
}
- (float)degressToRadians:(float)value
{
return value * M_PI / 180;
}
@end
#endif

View File

@@ -459,174 +459,6 @@
_imageModificationBlock = imageModificationBlock;
}
#if TARGET_OS_TV
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
isDefaultState = NO;
UIView *view = [self getView];
CALayer *layer = view.layer;
CGSize targetShadowOffset = CGSizeMake(0.0, self.bounds.size.height/8);
[layer removeAllAnimations];
[CATransaction begin];
[CATransaction setCompletionBlock:^{
layer.shadowOffset = targetShadowOffset;
}];
CABasicAnimation *shadowOffsetAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
shadowOffsetAnimation.toValue = [NSValue valueWithCGSize:targetShadowOffset];
shadowOffsetAnimation.duration = 0.4;
shadowOffsetAnimation.removedOnCompletion = NO;
shadowOffsetAnimation.fillMode = kCAFillModeForwards;
shadowOffsetAnimation.timingFunction = [CAMediaTimingFunction functionWithName:@"easeOut"];
[layer addAnimation:shadowOffsetAnimation forKey:@"shadowOffset"];
[CATransaction commit];
CABasicAnimation *shadowOpacityAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
shadowOpacityAnimation.toValue = [NSNumber numberWithFloat:0.45];
shadowOpacityAnimation.duration = 0.4;
shadowOpacityAnimation.removedOnCompletion = false;
shadowOpacityAnimation.fillMode = kCAFillModeForwards;
shadowOpacityAnimation.timingFunction = [CAMediaTimingFunction functionWithName:@"easeOut"];
[layer addAnimation:shadowOpacityAnimation forKey:@"shadowOpacityAnimation"];
view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25);
[CATransaction commit];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesMoved:touches withEvent:event];
if (!isDefaultState) {
UIView *view = [self getView];
UITouch *touch = [touches anyObject];
// Get the specific point that was touched
// This is quite messy in it's current state so is not ready for production. The reason it is here is for others to contribute and to make it clear what is occuring.
// TODO: Clean up, and improve visuals.
CGPoint point = [touch locationInView:self.view];
float pitch = 0;
float yaw = 0;
BOOL topHalf = NO;
if (point.y > CGRectGetHeight(self.view.frame)) {
pitch = 15;
} else if (point.y < -CGRectGetHeight(self.view.frame)) {
pitch = -15;
} else {
pitch = (point.y/CGRectGetHeight(self.view.frame))*15;
}
if (pitch < 0) {
topHalf = YES;
}
if (point.x > CGRectGetWidth(self.view.frame)) {
yaw = 10;
} else if (point.x < -CGRectGetWidth(self.view.frame)) {
yaw = -10;
} else {
yaw = (point.x/CGRectGetWidth(self.view.frame))*10;
}
if (!topHalf) {
if (yaw > 0) {
yaw = -yaw;
} else {
yaw = fabsf(yaw);
}
}
CATransform3D pitchTransform = CATransform3DMakeRotation([self degressToRadians:pitch],1.0,0.0,0.0);
CATransform3D yawTransform = CATransform3DMakeRotation([self degressToRadians:yaw],0.0,1.0,0.0);
CATransform3D transform = CATransform3DConcat(pitchTransform, yawTransform);
CATransform3D scaleAndTransform = CATransform3DConcat(transform, CATransform3DMakeAffineTransform(CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25)));
[UIView animateWithDuration:0.5 animations:^{
view.layer.transform = scaleAndTransform;
}];
} else {
[self setDefaultState];
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[self finishTouches];
}
- (void)finishTouches
{
if (!isDefaultState) {
UIView *view = [self getView];
CALayer *layer = view.layer;
CGSize targetShadowOffset = CGSizeMake(0.0, self.bounds.size.height/8);
CATransform3D targetScaleTransform = CATransform3DMakeScale(1.2, 1.2, 1.2);
[CATransaction begin];
[CATransaction setCompletionBlock:^{
layer.shadowOffset = targetShadowOffset;
}];
[CATransaction commit];
[UIView animateWithDuration:0.4 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
view.layer.transform = targetScaleTransform;
} completion:^(BOOL finished) {
if (finished) {
[layer removeAnimationForKey:@"shadowOffset"];
[layer removeAnimationForKey:@"shadowOpacity"];
}
}];
} else {
[self setDefaultState];
}
}
- (void)setFocusedState
{
UIView *view = [self getView];
CALayer *layer = view.layer;
layer.shadowOffset = CGSizeMake(2, 10);
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 12.0;
layer.shadowOpacity = 0.45;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25);
}
- (void)setDefaultState
{
UIView *view = [self getView];
CALayer *layer = view.layer;
view.transform = CGAffineTransformIdentity;
layer.shadowOpacity = 0;
layer.shadowOffset = CGSizeZero;
layer.shadowRadius = 0;
layer.shadowPath = nil;
[layer removeAnimationForKey:@"shadowOffset"];
[layer removeAnimationForKey:@"shadowOpacity"];
isDefaultState = YES;
}
- (UIView *)getView
{
UIView *view = self.view;
//If we are inside a ASCellNode, then we need to apply our focus effects to the ASCellNode view/layer rather than the ASImageNode view/layer.
if (CGSizeEqualToSize(self.view.superview.frame.size, self.view.frame.size) && self.view.superview.superview) {
view = self.view.superview.superview;
}
return view;
}
- (float)degressToRadians:(float)value
{
return value * M_PI / 180;
}
#endif
#pragma mark - Debug
- (void)layout
{

View File

@@ -64,6 +64,5 @@ NS_ASSUME_NONNULL_BEGIN
*/
- (void)videoNodeWasTapped:(ASVideoNode *)videoNode;
@end
#endif
NS_ASSUME_NONNULL_END
#endif