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Various fixes
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@@ -443,7 +443,8 @@ class ChatMessageGiftBubbleContentNode: ChatMessageBubbleContentNode {
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self.animationNode.playOnce()
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}
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if !alreadySeen {
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if !alreadySeen && self.animationNode.isPlaying {
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item.controllerInteraction.playNextOutgoingGift = false
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Queue.mainQueue().after(1.0) {
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item.controllerInteraction.animateDiceSuccess(false, true)
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}
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