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[ASDisplayNode] Remove #if gating of ASDisplayNode hitTest: (I'd misread this as _ASDisplayView's implementation, and both are needed).
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@@ -500,5 +500,4 @@ void _ASEnumerateControlEventsIncludedInMaskWithBlock(ASControlNodeEvent mask, v
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_enableHitTestDebug = enable;
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_enableHitTestDebug = enable;
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}
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}
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@end
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@end
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@@ -2383,13 +2383,11 @@ void recursivelyTriggerDisplayForLayer(CALayer *layer, BOOL shouldBlock)
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return [superview gestureRecognizerShouldBegin:gestureRecognizer];
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return [superview gestureRecognizerShouldBegin:gestureRecognizer];
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}
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}
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#if DEBUG
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- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
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- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
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{
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{
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ASDisplayNodeAssertMainThread();
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ASDisplayNodeAssertMainThread();
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return [_view hitTest:point withEvent:event];
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return [_view hitTest:point withEvent:event];
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}
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}
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#endif
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- (void)setHitTestSlop:(UIEdgeInsets)hitTestSlop
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- (void)setHitTestSlop:(UIEdgeInsets)hitTestSlop
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{
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{
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