mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-08-26 23:39:12 +00:00
Update documentation
- Remove Advanced setup guide - Added `libc++` dependency - Updated modulemap files to automatically link all required libraries and frameworks - Updated setup doc to use module import style - Update CrashOnly build modulemap file - Code style fixes
This commit is contained in:
parent
7ccfe6aac7
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0bb78d7201
@ -98,17 +98,17 @@ static PLCrashReporterCallbacks plCrashCallbacks = {
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};
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};
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// Temporary routine until PLCR catches up
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// Temporary class until PLCR catches up
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// We trick PLCR with an Objective-C exception. It's ugly but it works.
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// We trick PLCR with an Objective-C exception.
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@interface BITCrashCXXExceptionWrapperException : NSException
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@interface BITCrashCXXExceptionWrapperException : NSException
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- (instancetype)initWithCXXExceptionInfo:(const BITCrashUncaughtCXXExceptionInfo *)info;
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- (instancetype)initWithCXXExceptionInfo:(const BITCrashUncaughtCXXExceptionInfo *)info;
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@end
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@end
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@implementation BITCrashCXXExceptionWrapperException
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{
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@implementation BITCrashCXXExceptionWrapperException {
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const BITCrashUncaughtCXXExceptionInfo *_info;
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const BITCrashUncaughtCXXExceptionInfo *_info;
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}
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}
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- (instancetype)initWithCXXExceptionInfo:(const BITCrashUncaughtCXXExceptionInfo *)info
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{
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- (instancetype)initWithCXXExceptionInfo:(const BITCrashUncaughtCXXExceptionInfo *)info {
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extern char* __cxa_demangle(const char* mangled_name, char* output_buffer, size_t* length, int* status);
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extern char* __cxa_demangle(const char* mangled_name, char* output_buffer, size_t* length, int* status);
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char *demangled_name = __cxa_demangle ? __cxa_demangle(info->exception_type_name ?: "", NULL, NULL, NULL) : NULL;
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char *demangled_name = __cxa_demangle ? __cxa_demangle(info->exception_type_name ?: "", NULL, NULL, NULL) : NULL;
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@ -121,8 +121,7 @@ static PLCrashReporterCallbacks plCrashCallbacks = {
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return self;
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return self;
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}
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}
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- (NSArray *)callStackReturnAddresses
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- (NSArray *)callStackReturnAddresses {
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{
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NSMutableArray *cxxFrames = [NSMutableArray arrayWithCapacity:_info->exception_frames_count];
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NSMutableArray *cxxFrames = [NSMutableArray arrayWithCapacity:_info->exception_frames_count];
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for (uint32_t i = 0; i < _info->exception_frames_count; ++i) {
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for (uint32_t i = 0; i < _info->exception_frames_count; ++i) {
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@ -132,13 +131,16 @@ static PLCrashReporterCallbacks plCrashCallbacks = {
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}
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}
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@end
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@end
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static void uncaught_cxx_exception_handler(const BITCrashUncaughtCXXExceptionInfo *info)
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{
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// C++ Exception Handler
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static void uncaught_cxx_exception_handler(const BITCrashUncaughtCXXExceptionInfo *info) {
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// This relies on a LOT of sneaky internal knowledge of how PLCR works and should not be considered a long-term solution.
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// This relies on a LOT of sneaky internal knowledge of how PLCR works and should not be considered a long-term solution.
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NSGetUncaughtExceptionHandler()([[BITCrashCXXExceptionWrapperException alloc] initWithCXXExceptionInfo:info]);
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NSGetUncaughtExceptionHandler()([[BITCrashCXXExceptionWrapperException alloc] initWithCXXExceptionInfo:info]);
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abort();
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abort();
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}
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}
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@implementation BITCrashManager {
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@implementation BITCrashManager {
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NSMutableDictionary *_approvedCrashReports;
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NSMutableDictionary *_approvedCrashReports;
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@ -23,6 +23,7 @@ Pod::Spec.new do |s|
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s.requires_arc = true
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s.requires_arc = true
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s.frameworks = 'AssetsLibrary', 'CoreText', 'CoreGraphics', 'MobileCoreServices', 'QuartzCore', 'QuickLook', 'Security', 'SystemConfiguration', 'UIKit'
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s.frameworks = 'AssetsLibrary', 'CoreText', 'CoreGraphics', 'MobileCoreServices', 'QuartzCore', 'QuickLook', 'Security', 'SystemConfiguration', 'UIKit'
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s.libraries = 'c++'
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s.ios.vendored_frameworks = 'Vendor/CrashReporter.framework'
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s.ios.vendored_frameworks = 'Vendor/CrashReporter.framework'
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s.xcconfig = {'GCC_PREPROCESSOR_DEFINITIONS' => %{$(inherited) BITHOCKEY_VERSION="@\\"#{s.version}\\"" BITHOCKEY_C_VERSION="\\"#{s.version}\\"" BITHOCKEY_BUILD="@\\"38\\"" BITHOCKEY_C_BUILD="\\"38\\""} }
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s.xcconfig = {'GCC_PREPROCESSOR_DEFINITIONS' => %{$(inherited) BITHOCKEY_VERSION="@\\"#{s.version}\\"" BITHOCKEY_C_VERSION="\\"#{s.version}\\"" BITHOCKEY_BUILD="@\\"38\\"" BITHOCKEY_C_BUILD="\\"38\\""} }
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s.resource_bundle = { 'HockeySDKResources' => ['Resources/*.png', 'Resources/*.lproj'] }
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s.resource_bundle = { 'HockeySDKResources' => ['Resources/*.png', 'Resources/*.lproj'] }
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@ -34,7 +34,6 @@ The main SDK class is `BITHockeyManager`. It initializes all modules and provide
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## Installation & Setup
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## Installation & Setup
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- [Installation & Setup](http://www.hockeyapp.net/help/sdk/ios/3.6.4/docs/docs/Guide-Installation-Setup.html) (Recommended)
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- [Installation & Setup](http://www.hockeyapp.net/help/sdk/ios/3.6.4/docs/docs/Guide-Installation-Setup.html) (Recommended)
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- [Installation & Setup Advanced](http://www.hockeyapp.net/help/sdk/ios/3.6.4/docs/docs/Guide-Installation-Setup-Advanced.html) (Using Git submodule and Xcode sub-project)
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- [Identify and authenticate users of Ad-Hoc or Enterprise builds](http://www.hockeyapp.net/help/sdk/ios/3.6.4/docs/docs/HowTo-Authenticating-Users-on-iOS.html)
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- [Identify and authenticate users of Ad-Hoc or Enterprise builds](http://www.hockeyapp.net/help/sdk/ios/3.6.4/docs/docs/HowTo-Authenticating-Users-on-iOS.html)
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- [Migration from previous SDK Versions](http://www.hockeyapp.net/help/sdk/ios/3.6.2/docs/docs/Guide-Migration-Kits.html)
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- [Migration from previous SDK Versions](http://www.hockeyapp.net/help/sdk/ios/3.6.2/docs/docs/Guide-Migration-Kits.html)
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@ -1,3 +1,3 @@
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OTHER_LDFLAGS=$(inherited) -framework CoreText -framework CoreGraphics -framework Foundation -framework QuartzCore -framework SystemConfiguration -framework UIKit -framework Security -framework AssetsLibrary -framework MobileCoreServices -framework QuickLook
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OTHER_LDFLAGS=$(inherited) -framework CoreText -framework CoreGraphics -framework Foundation -framework QuartzCore -framework SystemConfiguration -framework UIKit -framework Security -framework AssetsLibrary -framework MobileCoreServices -framework QuickLook -lc++
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HOCKEYSDK_DOCSET_NAME=HockeySDK-iOS
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HOCKEYSDK_DOCSET_NAME=HockeySDK-iOS
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GCC_PREPROCESSOR_DEFINITIONS=$(inherited) CONFIGURATION_$(CONFIGURATION)
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GCC_PREPROCESSOR_DEFINITIONS=$(inherited) CONFIGURATION_$(CONFIGURATION)
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File diff suppressed because one or more lines are too long
@ -3,6 +3,16 @@ framework module HockeySDK {
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export *
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export *
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module * { export * }
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module * { export * }
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link framework "AssetsLibrary"
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link framework "CoreText"
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link framework "CoreGraphics"
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link framework "Foundation"
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link framework "MobileCoreServices"
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link framework "QuartzCore"
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link framework "QuickLook"
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link framework "Security"
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link framework "SystemConfiguration"
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link framework "UIKit"
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link "c++"
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link "c++"
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}
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}
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12
Support/module_crashonly.modulemap
Normal file
12
Support/module_crashonly.modulemap
Normal file
@ -0,0 +1,12 @@
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framework module HockeySDK {
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umbrella header "HockeySDK.h"
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export *
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module * { export * }
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link framework "Foundation"
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link framework "Security"
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link framework "SystemConfiguration"
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link framework "UIKit"
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link "c++"
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}
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@ -1,209 +0,0 @@
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## Version 3.6.4
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- [Changelog](http://www.hockeyapp.net/help/sdk/ios/3.6.4/docs/docs/Changelog.html)
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## Introduction
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This article describes how to integrate HockeyApp into your iOS apps using a Git submodule and Xcode sub-projects. The SDK allows testers to update your app to another beta version right from within the application. It will notify the tester if a new update is available. The SDK also allows to send crash reports. If a crash has happened, it will ask the tester on the next start whether he wants to send information about the crash to the server.
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This document contains the following sections:
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- [Requirements](#requirements)
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- [Set up Git submodule](#download)
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- [Set up Xcode](#xcode)
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- [Modify Code](#modify)
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- [iOS 8 Extensions](#extension)
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- [Additional Options](#options)
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<a id="requirements"></a>
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## Requirements
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The SDK runs on devices with iOS 6.0 or higher.
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<a id="download"></a>
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## Set up Git submodule
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1. Open a Terminal window
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2. Change to your projects directory `cd /path/to/MyProject'
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3. If this is a new project, initialize Git: `git init`
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4. Add the submodule: `git submodule add git://github.com/bitstadium/HockeySDK-iOS.git Vendor/HockeySDK`. This would add the submodule into the `Vendor/HockeySDK` subfolder. Change this to the folder you prefer.
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5. Releases are always in the `master` branch while the `develop` branch provides the latest in development source code (Using the git flow branching concept). We recommend using the `master` branch!
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<a id="xcode"></a>
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## Set up Xcode
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1. Find the `HockeySDK.xcodeproj` file inside of the cloned HockeySDK-iOS project directory.
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2. Drag & Drop it into the `Project Navigator` (⌘+1).
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3. Select your project in the `Project Navigator` (⌘+1).
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4. Select your app target.
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5. Select the tab `Build Phases`.
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6. Expand `Link Binary With Libraries`.
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7. Add `libHockeySDK.a`
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<img src="XcodeLinkBinariesLib_normal.png"/>
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8. Select `Add Other...`.
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9. Select `CrashReporter.framework` from the `Vendor/HockeySDK/Vendor` folder
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<img src="XcodeFrameworks4_normal.png"/>
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10. Add the following system frameworks, if they are missing:
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- `AssetsLibrary`
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- `CoreText`
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- `CoreGraphics`
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- `Foundation`
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- `MobileCoreServices`
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- `QuartzCore`
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- `QuickLook`
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- `Security`
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- `SystemConfiguration`
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- `UIKit`
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11. Expand `Copy Bundle Resource`.
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12. Drag `HockeySDKResources.bundle` from the `HockeySDK` sub-projects `Products` folder and drop into the `Copy Bundle Resource` section
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13. Select `Build Settings`
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14. Add the following `Header Search Path`
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`$(SRCROOT)/Vendor/HockeySDK/Classes`
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<a id="modify"></a>
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## Modify Code
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### Objective-C
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1. Open your `AppDelegate.m` file.
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2. Add the following line at the top of the file below your own #import statements:
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#import <HockeySDK/HockeySDK.h>
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3. Search for the method `application:didFinishLaunchingWithOptions:`
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4. Add the following lines:
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[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
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[[BITHockeyManager sharedHockeyManager] startManager];
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[[BITHockeyManager sharedHockeyManager].authenticator authenticateInstallation];
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5. Continue with [General subsection](#generalcode)
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### Swift
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1. Add the following line to your [Objective-C bridging header](https://developer.apple.com/library/ios/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html) file:
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#import <HockeySDK/HockeySDK.h>
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2. Open your `AppDelegate.swift` file.
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3. Search for the method `application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool`
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4. Add the following lines:
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BITHockeyManager.sharedHockeyManager().configureWithIdentifier("APP_IDENTIFIER");
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BITHockeyManager.sharedHockeyManager().startManager();
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BITHockeyManager.sharedHockeyManager().authenticator.authenticateInstallation();
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5. Continue with [General subsection](#generalcode)
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<a id="generalcode"></a>
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### General
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1. Replace `APP_IDENTIFIER` with the app identifier of your beta app. If you don't know what the app identifier is or how to find it, please read [this how-to](http://support.hockeyapp.net/kb/how-tos/how-to-find-the-app-identifier).
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2. If you want to see beta analytics, use the beta distribution feature with in-app updates, restrict versions to specific users, or want to know who is actually testing your app, you need to follow the instructions on our guide [Identify and authenticate users of Ad-Hoc or Enterprise builds](HowTo-Authenticating-Users-on-iOS)
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*Note:* The SDK is optimized to defer everything possible to a later time while making sure e.g. crashes on startup can also be caught and each module executes other code with a delay some seconds. This ensures that applicationDidFinishLaunching will process as fast as possible and the SDK will not block the startup sequence resulting in a possible kill by the watchdog process.
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<a id="extensions"></a>
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## iOS 8 Extensions
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The following points need to be considered to use HockeySDK with iOS 8 Extensions:
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1. Each extension is required to use the same values for version (`CFBundleShortVersionString`) and build number (`CFBundleVersion`) as the main app uses. (This is required only if you are using the same APP_IDENTIFIER for your app and extensions).
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2. You need to make sure the SDK setup code is only invoked once. Since there is no `applicationDidFinishLaunching:` equivalent and `viewDidLoad` can run multiple times, you need to use a setup like the following example:
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@interface TodayViewController () <NCWidgetProviding>
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@property (nonatomic, assign) BOOL didSetupHockeySDK;
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@end
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@implementation TodayViewController
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- (void)viewDidLoad {
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[super viewDidLoad];
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if (!self.didSetupHockeySDK) {
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[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
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[[BITHockeyManager sharedHockeyManager] startManager];
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self.didSetupHockeySDK = YES;
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}
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}
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<a id="options"></a>
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## Additional Options
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### Xcode Documentation
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This documentation provides integrated help in Xcode for all public APIs and a set of additional tutorials and how-tos.
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1. Download the [HockeySDK-iOS documentation](http://hockeyapp.net/releases/).
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2. Unzip the file. A new folder `HockeySDK-iOS-documentation` is created.
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3. Copy the content into ~`/Library/Developer/Shared/Documentation/DocSets`
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The documentation is also available via the following URL: [http://hockeyapp.net/help/sdk/ios/3.6.4/](http://hockeyapp.net/help/sdk/ios/3.6.4/)
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### Set up with xcconfig
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Instead of manually adding the missing frameworks, you can also use our bundled xcconfig file.
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1. Create a new `Project.xcconfig` file, if you don't already have one (You can give it any name)
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**Note:** You can also add the required frameworks manually to your targets `Build Phases` an continue with step `4.` instead.
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a. Select your project in the `Project Navigator` (⌘+1).
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b. Select the tab `Info`.
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c. Expand `Configurations`.
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|
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d. Select `Project.xcconfig` for all your configurations
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||||||
<img src="XcodeFrameworks1_normal.png"/>
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2. Open `Project.xcconfig` in the editor
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3. Add the following line:
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`#include "../Vendor/HockeySDK/Support/HockeySDK.xcconfig"`
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(Adjust the path depending where the `Project.xcconfig` file is located related to the Xcode project package)
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**Important note:** Check if you overwrite any of the build settings and add a missing `$(inherited)` entry on the projects build settings level, so the `HockeySDK.xcconfig` settings will be passed through successfully.
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4. If you are getting build warnings, then the `.xcconfig` setting wasn't included successfully or its settings in `Other Linker Flags` get ignored because `$(inherited)` is missing on project or target level. Either add `$(inherited)` or link the following frameworks manually in `Link Binary With Libraries` under `Build Phases`:
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- `AssetsLibrary`
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|
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- `CoreText`
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- `CoreGraphics`
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- `Foundation`
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||||||
- `MobileCoreServices`
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- `QuartzCore`
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- `QuickLook`
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- `Security`
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||||||
- `SystemConfiguration`
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- `UIKit`
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@ -32,6 +32,8 @@ The SDK runs on devices with iOS 6.0 or higher.
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|||||||
<a id="xcode"></a>
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<a id="xcode"></a>
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## Set up Xcode
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## Set up Xcode
|
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### Full featured SDK
|
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|
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1. Drag & drop `HockeySDK.embeddedframework` from your project directory to your Xcode project.
|
1. Drag & drop `HockeySDK.embeddedframework` from your project directory to your Xcode project.
|
||||||
|
|
||||||
2. Similar to above, our projects have a group `Vendor`, so we drop it there.
|
2. Similar to above, our projects have a group `Vendor`, so we drop it there.
|
||||||
@ -42,13 +44,15 @@ The SDK runs on devices with iOS 6.0 or higher.
|
|||||||
|
|
||||||
4. Select your project in the `Project Navigator` (⌘+1).
|
4. Select your project in the `Project Navigator` (⌘+1).
|
||||||
|
|
||||||
5. Select your app target.
|
5. If your app target is enabled to use Modules (which is default since Xcode 5 for new projects), you can continue with the section "Modify Code", otherwise continue with step 6.
|
||||||
|
|
||||||
6. Select the tab `Build Phases`.
|
6. Select your app target.
|
||||||
|
|
||||||
7. Expand `Link Binary With Libraries`.
|
7. Select the tab `Build Phases`.
|
||||||
|
|
||||||
8. Add the following system frameworks, if they are missing:
|
8. Expand `Link Binary With Libraries`.
|
||||||
|
|
||||||
|
9. Add the following system frameworks, if they are missing:
|
||||||
- `AssetsLibrary`
|
- `AssetsLibrary`
|
||||||
- `CoreText`
|
- `CoreText`
|
||||||
- `CoreGraphics`
|
- `CoreGraphics`
|
||||||
@ -59,6 +63,35 @@ The SDK runs on devices with iOS 6.0 or higher.
|
|||||||
- `Security`
|
- `Security`
|
||||||
- `SystemConfiguration`
|
- `SystemConfiguration`
|
||||||
- `UIKit`
|
- `UIKit`
|
||||||
|
- `libc++`
|
||||||
|
|
||||||
|
### Crash reporting only SDK
|
||||||
|
|
||||||
|
1. Drag & drop `HockeySDK.framework` from your project directory to your Xcode project.
|
||||||
|
|
||||||
|
2. If you don't want to auto-send crash reports, also copy the following resource bundle from `HockeySDK.embeddedframework/HockeySDK.framework/Versions/A/Resources/HockeySDKResources.bundle` into the same folder and Drag & drop it into your Xcode project
|
||||||
|
|
||||||
|
2. Similar to above, our projects have a group `Vendor`, so we drop it there.
|
||||||
|
|
||||||
|
3. Select `Create groups for any added folders` and set the checkmark for your target. Then click `Finish`.
|
||||||
|
|
||||||
|
<img src="XcodeCreateGroups_normal.png"/>
|
||||||
|
|
||||||
|
4. Select your project in the `Project Navigator` (⌘+1).
|
||||||
|
|
||||||
|
5. If your app target is enabled to use Modules (which is default since Xcode 5 for new projects), you can continue with the section "Modify Code", otherwise continue with step 6.
|
||||||
|
|
||||||
|
6. Select your app target.
|
||||||
|
|
||||||
|
7. Select the tab `Build Phases`.
|
||||||
|
|
||||||
|
8. Expand `Link Binary With Libraries`.
|
||||||
|
|
||||||
|
9. Add the following system frameworks, if they are missing (if you are using the full featured SDK):
|
||||||
|
- `Foundation`
|
||||||
|
- `Security`
|
||||||
|
- `SystemConfiguration`
|
||||||
|
- `UIKit`
|
||||||
|
|
||||||
<a id="modify"></a>
|
<a id="modify"></a>
|
||||||
## Modify Code
|
## Modify Code
|
||||||
@ -69,6 +102,12 @@ The SDK runs on devices with iOS 6.0 or higher.
|
|||||||
|
|
||||||
2. Add the following line at the top of the file below your own #import statements:
|
2. Add the following line at the top of the file below your own #import statements:
|
||||||
|
|
||||||
|
If your app target is enabled to use Modules (which is default since Xcode 5 for new projects) use:
|
||||||
|
|
||||||
|
@import HockeySDK
|
||||||
|
|
||||||
|
Otherwise use:
|
||||||
|
|
||||||
#import <HockeySDK/HockeySDK.h>
|
#import <HockeySDK/HockeySDK.h>
|
||||||
|
|
||||||
3. Search for the method `application:didFinishLaunchingWithOptions:`
|
3. Search for the method `application:didFinishLaunchingWithOptions:`
|
||||||
@ -77,7 +116,7 @@ The SDK runs on devices with iOS 6.0 or higher.
|
|||||||
|
|
||||||
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
|
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
|
||||||
[[BITHockeyManager sharedHockeyManager] startManager];
|
[[BITHockeyManager sharedHockeyManager] startManager];
|
||||||
[[BITHockeyManager sharedHockeyManager].authenticator authenticateInstallation];
|
[[BITHockeyManager sharedHockeyManager].authenticator authenticateInstallation]; // This line is obsolete in the crash only build
|
||||||
|
|
||||||
5. Continue with [General subsection](#generalcode)
|
5. Continue with [General subsection](#generalcode)
|
||||||
|
|
||||||
@ -95,7 +134,7 @@ The SDK runs on devices with iOS 6.0 or higher.
|
|||||||
|
|
||||||
BITHockeyManager.sharedHockeyManager().configureWithIdentifier("APP_IDENTIFIER");
|
BITHockeyManager.sharedHockeyManager().configureWithIdentifier("APP_IDENTIFIER");
|
||||||
BITHockeyManager.sharedHockeyManager().startManager();
|
BITHockeyManager.sharedHockeyManager().startManager();
|
||||||
BITHockeyManager.sharedHockeyManager().authenticator.authenticateInstallation();
|
BITHockeyManager.sharedHockeyManager().authenticator.authenticateInstallation(); // This line is obsolete in the crash only build
|
||||||
|
|
||||||
5. Continue with [General subsection](#generalcode)
|
5. Continue with [General subsection](#generalcode)
|
||||||
|
|
||||||
@ -183,3 +222,4 @@ Instead of manually adding the missing frameworks, you can also use our bundled
|
|||||||
- `Security`
|
- `Security`
|
||||||
- `SystemConfiguration`
|
- `SystemConfiguration`
|
||||||
- `UIKit`
|
- `UIKit`
|
||||||
|
- `libc++`
|
||||||
|
Loading…
x
Reference in New Issue
Block a user