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Merge patch
This commit is contained in:
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636704606b
commit
0dfa2e2a58
@ -448,7 +448,7 @@ static const CGFloat outerCircleMinScale = innerCircleRadius / outerCircleRadius
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_decoration.transform = CGAffineTransformMakeScale(0.2f, 0.2f);
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_decoration.transform = CGAffineTransformMakeScale(0.2f, 0.2f);
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_innerCircleView.alpha = 0.2f;
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_innerCircleView.alpha = 0.2f;
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_outerCircleView.alpha = 0.2f;
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_outerCircleView.alpha = 0.2f;
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_decoration.transform = CGAffineTransformMakeScale(0.2f, 0.2f);
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_decoration.alpha = 0.2;
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_lockPanelWrapperView.transform = CGAffineTransformMakeTranslation(0.0f, 100.0f);
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_lockPanelWrapperView.transform = CGAffineTransformMakeTranslation(0.0f, 100.0f);
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_lockPanelWrapperView.alpha = 0.0f;
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_lockPanelWrapperView.alpha = 0.0f;
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@ -554,11 +554,17 @@ static const CGFloat outerCircleMinScale = innerCircleRadius / outerCircleRadius
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_previousIcon = _innerIconView.image;
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_previousIcon = _innerIconView.image;
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[self setIcon:TGTintedImage(TGComponentsImageNamed(@"RecordSendIcon"), _pallete != nil ? _pallete.iconColor : [UIColor whiteColor])];
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[self setIcon:TGTintedImage(TGComponentsImageNamed(@"RecordSendIcon"), _pallete != nil ? _pallete.iconColor : [UIColor whiteColor])];
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_cancelTranslation = 0;
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id<TGModernConversationInputMicButtonDelegate> delegate = _delegate;
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if ([delegate respondsToSelector:@selector(micButtonInteractionUpdateCancelTranslation:)])
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[delegate micButtonInteractionUpdateCancelTranslation:-_cancelTranslation];
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_innerIconView.transform = CGAffineTransformMakeScale(0.3f, 0.3f);
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_innerIconView.transform = CGAffineTransformMakeScale(0.3f, 0.3f);
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_innerIconView.alpha = 0.0f;
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_innerIconView.alpha = 0.0f;
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[UIView animateWithDuration:0.3 delay:0.0 options:7 << 16 animations:^
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[UIView animateWithDuration:0.3 delay:0.0 options:7 << 16 animations:^
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{
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{
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_innerIconView.transform = CGAffineTransformIdentity;
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_innerIconView.transform = CGAffineTransformIdentity;
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_decoration.transform = CGAffineTransformIdentity;
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snapshotView.transform = CGAffineTransformMakeScale(0.001f, 0.001f);
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snapshotView.transform = CGAffineTransformMakeScale(0.001f, 0.001f);
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} completion:^(__unused BOOL finished) {
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} completion:^(__unused BOOL finished) {
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[snapshotView removeFromSuperview];
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[snapshotView removeFromSuperview];
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@ -668,26 +674,11 @@ static const CGFloat outerCircleMinScale = innerCircleRadius / outerCircleRadius
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CGFloat distanceX = MIN(0.0f, [touch locationInView:self].x - _touchLocation.x);
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CGFloat distanceX = MIN(0.0f, [touch locationInView:self].x - _touchLocation.x);
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CGFloat distanceY = MIN(0.0f, [touch locationInView:self].y - _touchLocation.y);
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CGFloat distanceY = MIN(0.0f, [touch locationInView:self].y - _touchLocation.y);
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if (fabs(distanceX) > fabs(distanceY))
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distanceY = 0.0f;
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else
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distanceX = 0.0f;
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if (fabs(distanceY) < 5.0f)
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{
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distanceY = 0.0f;
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_targetTranslation = 0.0f;
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}
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else
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{
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distanceY += 5.0f;
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}
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CGPoint value = CGPointMake(MAX(0.0f, MIN(1.0f, (-distanceX) / 300.0f)), MAX(0.0f, MIN(1.0f, (-distanceY) / 300.0f)));
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CGPoint value = CGPointMake(MAX(0.0f, MIN(1.0f, (-distanceX) / 300.0f)), MAX(0.0f, MIN(1.0f, (-distanceY) / 300.0f)));
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CGPoint velocity = [_panRecognizer velocityInView:self];
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CGPoint velocity = [_panRecognizer velocityInView:self];
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if (CACurrentMediaTime() > _animationStartTime + 0.50) {
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if (CACurrentMediaTime() > _animationStartTime) {
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CGFloat scale = MAX(0.4f, MIN(1.0f, 1.0f - value.x));
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CGFloat scale = MAX(0.4f, MIN(1.0f, 1.0f - value.x));
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_currentScale = scale;
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_currentScale = scale;
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@ -840,9 +831,10 @@ static const CGFloat outerCircleMinScale = innerCircleRadius / outerCircleRadius
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- (void)displayLinkUpdate {
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- (void)displayLinkUpdate {
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if (_decoration != NULL) {
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if (_decoration != NULL) {
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_outerCircleView.image = nil;
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_outerCircleView.image = nil;
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_innerCircleView.image = nil;
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}
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}
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NSTimeInterval t = CACurrentMediaTime();
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NSTimeInterval t = CACurrentMediaTime();
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if (t > _animationStartTime + 0.5) {
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if (t > _animationStartTime) {
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_currentLevel = _currentLevel * 0.8f + _inputLevel * 0.2f;
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_currentLevel = _currentLevel * 0.8f + _inputLevel * 0.2f;
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_currentTranslation = MIN(0.0, _currentTranslation * 0.7f + _targetTranslation * 0.3f);
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_currentTranslation = MIN(0.0, _currentTranslation * 0.7f + _targetTranslation * 0.3f);
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361
submodules/TelegramUI/Sources/BlobView.swift
Normal file
361
submodules/TelegramUI/Sources/BlobView.swift
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@ -0,0 +1,361 @@
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import Foundation
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import UIKit
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import Display
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import LegacyComponents
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private enum Constants {
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static let maxLevel: CGFloat = 5
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}
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final class VoiceBlobView: UIView, TGModernConversationInputMicButtonDecoration {
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private let smallBlob = BlobView(
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pointsCount: 8,
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minRandomness: 0.1,
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maxRandomness: 1,
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idleSize: 1,
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minSpeed: 0.2,
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maxSpeed: 1
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)
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private let mediumBlob = BlobView(
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pointsCount: 8,
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minRandomness: 1,
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maxRandomness: 2,
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idleSize: 0.667,
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minSpeed: 1,
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maxSpeed: 8
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)
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private let bigBlob = BlobView(
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pointsCount: 8,
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minRandomness: 1,
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maxRandomness: 2,
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idleSize: 0.667,
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minSpeed: 1,
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maxSpeed: 8
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)
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override init(frame: CGRect) {
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super.init(frame: frame)
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addSubview(bigBlob)
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addSubview(mediumBlob)
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addSubview(smallBlob)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func setColor(_ color: UIColor) {
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smallBlob.setColor(color)
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mediumBlob.setColor(color.withAlphaComponent(0.3))
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bigBlob.setColor(color.withAlphaComponent(0.15))
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}
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func updateLevel(_ level: CGFloat) {
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let normalizedLevel = min(1, max(level / Constants.maxLevel, 0))
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smallBlob.level = normalizedLevel
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mediumBlob.level = normalizedLevel
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bigBlob.level = normalizedLevel
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}
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func tick(_ level: CGFloat) { }
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override func layoutSubviews() {
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super.layoutSubviews()
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func frameForBlobSize(_ blobSize: CGFloat) -> CGRect {
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let blobWidth = bounds.width * blobSize
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let blobHeight = bounds.height * blobSize
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return CGRect(
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x: (bounds.width - blobWidth) / 2,
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y: (bounds.height - blobHeight) / 2,
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width: blobWidth,
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height: blobHeight
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)
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}
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let isInitial = smallBlob.frame == .zero
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smallBlob.frame = frameForBlobSize(0.56)
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mediumBlob.frame = frameForBlobSize(0.9)
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bigBlob.frame = frameForBlobSize(1)
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if isInitial {
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smallBlob.animateToNewShape()
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mediumBlob.animateToNewShape()
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bigBlob.animateToNewShape()
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}
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}
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}
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final class BlobView: UIView {
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let pointsCount: Int
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let idleSize: CGFloat
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let smoothness: CGFloat
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let minRandomness: CGFloat
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let maxRandomness: CGFloat
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let minSpeed: CGFloat
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let maxSpeed: CGFloat
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var level: CGFloat = 0 {
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didSet {
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let shouldInterruptAnimation = abs(level - oldValue) > 0.3
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debouncedLevel = max(level, debouncedLevel)
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if shouldInterruptAnimation {
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animateToNewShape()
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}
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}
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}
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private var debouncedLevel: CGFloat = 0
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private let shapeLayer: CAShapeLayer = {
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let layer = CAShapeLayer()
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layer.strokeColor = nil
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return layer
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}()
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private var transition: CGFloat = 0 {
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didSet {
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guard let currentPoints = currentPoints else { return }
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shapeLayer.path = UIBezierPath.smoothCurve(through: currentPoints, length: bounds.width, smoothness: smoothness).cgPath
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}
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}
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private var fromPoints: [CGPoint]?
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private var toPoints: [CGPoint]?
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private var currentPoints: [CGPoint]? {
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guard let fromPoints = fromPoints, let toPoints = toPoints else { return nil }
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return fromPoints.enumerated().map { offset, fromPoint in
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let toPoint = toPoints[offset]
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return CGPoint(
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x: fromPoint.x + (toPoint.x - fromPoint.x) * transition,
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y: fromPoint.y + (toPoint.y - fromPoint.y) * transition
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)
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}
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}
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init(
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pointsCount: Int,
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minRandomness: CGFloat,
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maxRandomness: CGFloat,
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idleSize: CGFloat,
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minSpeed: CGFloat,
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maxSpeed: CGFloat
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) {
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self.pointsCount = pointsCount
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self.minRandomness = minRandomness
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self.maxRandomness = maxRandomness
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self.idleSize = idleSize
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self.minSpeed = minSpeed
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self.maxSpeed = maxSpeed
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let angle = (CGFloat.pi * 2) / CGFloat(pointsCount)
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self.smoothness = ((4 / 3) * tan(angle / 4)) / sin(angle / 2) / 2
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super.init(frame: .zero)
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layer.addSublayer(shapeLayer)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func setColor(_ color: UIColor) {
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shapeLayer.fillColor = color.cgColor
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}
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func animateToNewShape() {
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let minSize = CGSize(
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width: bounds.size.width * idleSize,
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height: bounds.size.height * idleSize
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)
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let currentSize = CGSize(
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width: minSize.width + (bounds.size.width - minSize.width) * debouncedLevel,
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height: minSize.height + (bounds.size.height - minSize.height) * debouncedLevel
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)
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if pop_animation(forKey: "blob") != nil {
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fromPoints = currentPoints
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toPoints = nil
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pop_removeAllAnimations()
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}
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if fromPoints == nil {
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fromPoints = generateNextBlob(for: currentSize)
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}
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if toPoints == nil {
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toPoints = generateNextBlob(for: currentSize)
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}
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let animation = POPBasicAnimation()
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animation.property = POPAnimatableProperty.property(withName: "blob.transition", initializer: { property in
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property?.readBlock = { blobView, values in
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guard let blobView = blobView as? BlobView, let values = values else { return }
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values.pointee = blobView.transition
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}
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property?.writeBlock = { blobView, values in
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guard let blobView = blobView as? BlobView, let values = values else { return }
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blobView.transition = values.pointee
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}
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}) as? POPAnimatableProperty
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animation.completionBlock = { [weak self] animation, finished in
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if finished {
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self?.fromPoints = self?.currentPoints
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self?.toPoints = nil
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self?.animateToNewShape()
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}
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}
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animation.duration = CFTimeInterval(1 / (minSpeed + (maxSpeed - minSpeed) * debouncedLevel))
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animation.timingFunction = CAMediaTimingFunction(name: .linear)
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animation.fromValue = 0
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animation.toValue = 1
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pop_add(animation, forKey: "blob")
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debouncedLevel = 0
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}
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// MARK: Helpers
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private func generateNextBlob(for size: CGSize) -> [CGPoint] {
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let randomness = minRandomness + (maxRandomness - minRandomness) * debouncedLevel
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return blob(pointsCount: pointsCount, randomness: randomness)
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.map {
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return CGPoint(
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x: $0.x * CGFloat(size.width),
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y: $0.y * CGFloat(size.height)
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)
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}
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}
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func blob(pointsCount: Int, randomness: CGFloat) -> [CGPoint] {
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let angle = (CGFloat.pi * 2) / CGFloat(pointsCount)
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let rgen = { () -> CGFloat in
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let accuracy: UInt32 = 1000
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let random = arc4random_uniform(accuracy)
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return CGFloat(random) / CGFloat(accuracy)
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}
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let rangeStart: CGFloat = 1 / (1 + randomness / 10)
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let startAngle = angle * CGFloat(arc4random_uniform(100)) / CGFloat(100)
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let points = (0 ..< pointsCount).map { i -> CGPoint in
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let randPointOffset = (rangeStart + CGFloat(rgen()) * (1 - rangeStart)) / 2
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let angleRandomness: CGFloat = angle * 0.1
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let randAngle = angle + angle * ((angleRandomness * CGFloat(arc4random_uniform(100)) / CGFloat(100)) - angleRandomness * 0.5)
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let pointX = sin(startAngle + CGFloat(i) * randAngle)
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let pointY = cos(startAngle + CGFloat(i) * randAngle)
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return CGPoint(
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x: pointX * randPointOffset,
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y: pointY * randPointOffset
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)
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}
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return points
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}
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override func layoutSubviews() {
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super.layoutSubviews()
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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shapeLayer.position = CGPoint(x: bounds.midX, y: bounds.midY)
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CATransaction.commit()
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}
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}
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private extension UIBezierPath {
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static func smoothCurve(
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through points: [CGPoint],
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length: CGFloat,
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smoothness: CGFloat
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) -> UIBezierPath {
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var smoothPoints = [SmoothPoint]()
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for index in (0 ..< points.count) {
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let prevIndex = index - 1
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let prev = points[prevIndex >= 0 ? prevIndex : points.count + prevIndex]
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let curr = points[index]
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let next = points[(index + 1) % points.count]
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let angle: CGFloat = {
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let dx = next.x - prev.x
|
||||||
|
let dy = -next.y + prev.y
|
||||||
|
let angle = atan2(dy, dx)
|
||||||
|
if angle < 0 {
|
||||||
|
return abs(angle)
|
||||||
|
} else {
|
||||||
|
return 2 * .pi - angle
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
|
||||||
|
smoothPoints.append(
|
||||||
|
SmoothPoint(
|
||||||
|
point: curr,
|
||||||
|
inAngle: angle + .pi,
|
||||||
|
inLength: smoothness * distance(from: curr, to: prev),
|
||||||
|
outAngle: angle,
|
||||||
|
outLength: smoothness * distance(from: curr, to: next)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
let resultPath = UIBezierPath()
|
||||||
|
resultPath.move(to: smoothPoints[0].point)
|
||||||
|
for index in (0 ..< smoothPoints.count) {
|
||||||
|
let curr = smoothPoints[index]
|
||||||
|
let next = smoothPoints[(index + 1) % points.count]
|
||||||
|
let currSmoothOut = curr.smoothOut()
|
||||||
|
let nextSmoothIn = next.smoothIn()
|
||||||
|
resultPath.addCurve(to: next.point, controlPoint1: currSmoothOut, controlPoint2: nextSmoothIn)
|
||||||
|
}
|
||||||
|
resultPath.close()
|
||||||
|
return resultPath
|
||||||
|
}
|
||||||
|
|
||||||
|
static private func distance(from fromPoint: CGPoint, to toPoint: CGPoint) -> CGFloat {
|
||||||
|
return sqrt((fromPoint.x - toPoint.x) * (fromPoint.x - toPoint.x) + (fromPoint.y - toPoint.y) * (fromPoint.y - toPoint.y))
|
||||||
|
}
|
||||||
|
|
||||||
|
struct SmoothPoint {
|
||||||
|
|
||||||
|
let point: CGPoint
|
||||||
|
|
||||||
|
let inAngle: CGFloat
|
||||||
|
let inLength: CGFloat
|
||||||
|
|
||||||
|
let outAngle: CGFloat
|
||||||
|
let outLength: CGFloat
|
||||||
|
|
||||||
|
func smoothIn() -> CGPoint {
|
||||||
|
return smooth(angle: inAngle, length: inLength)
|
||||||
|
}
|
||||||
|
|
||||||
|
func smoothOut() -> CGPoint {
|
||||||
|
return smooth(angle: outAngle, length: outLength)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func smooth(angle: CGFloat, length: CGFloat) -> CGPoint {
|
||||||
|
return CGPoint(
|
||||||
|
x: point.x + length * cos(angle),
|
||||||
|
y: point.y + length * sin(angle)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@ -397,7 +397,9 @@ final class ChatTextInputMediaRecordingButton: TGModernConversationInputMicButto
|
|||||||
}
|
}
|
||||||
|
|
||||||
func micButtonDecoration() -> (UIView & TGModernConversationInputMicButtonDecoration)! {
|
func micButtonDecoration() -> (UIView & TGModernConversationInputMicButtonDecoration)! {
|
||||||
return CombinedWaveView(frame: CGRect(origin: CGPoint(), size: CGSize(width: 640.0, height: 640.0)), color: self.theme.chat.inputPanel.actionControlFillColor)
|
let blobView = VoiceBlobView(frame: CGRect(origin: CGPoint(), size: CGSize(width: 180.0, height: 180.0)))
|
||||||
|
blobView.setColor(self.theme.chat.inputPanel.actionControlFillColor)
|
||||||
|
return blobView
|
||||||
}
|
}
|
||||||
|
|
||||||
func micButtonLock() -> (UIView & TGModernConversationInputMicButtonLock)! {
|
func micButtonLock() -> (UIView & TGModernConversationInputMicButtonLock)! {
|
||||||
|
|||||||
@ -954,6 +954,8 @@ class ChatTextInputPanelNode: ChatInputPanelNode, ASEditableTextNodeDelegate {
|
|||||||
if self.actionButtons.micButton.cancelTranslation > cancelTransformThreshold {
|
if self.actionButtons.micButton.cancelTranslation > cancelTransformThreshold {
|
||||||
let progress = 1 - (self.actionButtons.micButton.cancelTranslation - cancelTransformThreshold) / 80
|
let progress = 1 - (self.actionButtons.micButton.cancelTranslation - cancelTransformThreshold) / 80
|
||||||
audioRecordingCancelIndicator.alpha = progress
|
audioRecordingCancelIndicator.alpha = progress
|
||||||
|
} else {
|
||||||
|
audioRecordingCancelIndicator.alpha = 1
|
||||||
}
|
}
|
||||||
|
|
||||||
if animateCancelSlideIn {
|
if animateCancelSlideIn {
|
||||||
@ -1024,7 +1026,6 @@ class ChatTextInputPanelNode: ChatInputPanelNode, ASEditableTextNodeDelegate {
|
|||||||
audioRecordingDotNode = currentAudioRecordingDotNode
|
audioRecordingDotNode = currentAudioRecordingDotNode
|
||||||
} else {
|
} else {
|
||||||
audioRecordingDotNode = AnimationNode(animation: "voicebin")
|
audioRecordingDotNode = AnimationNode(animation: "voicebin")
|
||||||
audioRecordingDotNode.speed = 2.0
|
|
||||||
self.audioRecordingDotNode = audioRecordingDotNode
|
self.audioRecordingDotNode = audioRecordingDotNode
|
||||||
self.addSubnode(audioRecordingDotNode)
|
self.addSubnode(audioRecordingDotNode)
|
||||||
|
|
||||||
@ -1081,11 +1082,7 @@ class ChatTextInputPanelNode: ChatInputPanelNode, ASEditableTextNodeDelegate {
|
|||||||
|
|
||||||
if let audioRecordingDotNode = self.audioRecordingDotNode {
|
if let audioRecordingDotNode = self.audioRecordingDotNode {
|
||||||
let dismissDotNode = { [weak audioRecordingDotNode, weak attachmentButton, weak self] in
|
let dismissDotNode = { [weak audioRecordingDotNode, weak attachmentButton, weak self] in
|
||||||
guard let audioRecordingDotNode = audioRecordingDotNode else { return }
|
guard let audioRecordingDotNode = audioRecordingDotNode, audioRecordingDotNode === self?.audioRecordingDotNode else { return }
|
||||||
|
|
||||||
if audioRecordingDotNode === self?.audioRecordingDotNode {
|
|
||||||
self?.audioRecordingDotNode = nil
|
|
||||||
}
|
|
||||||
|
|
||||||
audioRecordingDotNode.layer.animateScale(from: 1.0, to: 0.3, duration: 0.15, delay: 0, removeOnCompletion: false)
|
audioRecordingDotNode.layer.animateScale(from: 1.0, to: 0.3, duration: 0.15, delay: 0, removeOnCompletion: false)
|
||||||
audioRecordingDotNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, delay: 0, removeOnCompletion: false) { [weak audioRecordingDotNode] _ in
|
audioRecordingDotNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, delay: 0, removeOnCompletion: false) { [weak audioRecordingDotNode] _ in
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user