Update slot machine animation

This commit is contained in:
Ilya Laktyushin 2020-10-28 05:22:01 +04:00
parent 081713ec6f
commit 0e9412fbc9
2 changed files with 28 additions and 19 deletions

View File

@ -762,13 +762,7 @@ public final class AnimatedStickerNode: ASDisplayNode {
return self.playbackStatus.get()
}
public var autoplay = true {
didSet {
if self.autoplay != oldValue {
self.updateIsPlaying()
}
}
}
public var autoplay = false
public var visibility = false {
didSet {
@ -835,9 +829,12 @@ public final class AnimatedStickerNode: ASDisplayNode {
strongSelf.directData = (directData, path, width, height, cachePathPrefix, source.fitzModifier)
}
if case let .still(position) = playbackMode {
strongSelf.play(firstFrame: true)
strongSelf.seekTo(position)
} else if strongSelf.isPlaying {
} else if strongSelf.isPlaying || strongSelf.autoplay {
if strongSelf.autoplay {
strongSelf.isSetUpForPlayback = false
strongSelf.isPlaying = true
}
strongSelf.play()
} else if strongSelf.canDisplayFirstFrame {
strongSelf.play(firstFrame: true)
@ -884,11 +881,14 @@ public final class AnimatedStickerNode: ASDisplayNode {
}
private func updateIsPlaying() {
guard !self.autoplay else {
return
}
let isPlaying = self.visibility && self.isDisplaying
if self.isPlaying != isPlaying {
self.isPlaying = isPlaying
if isPlaying {
self.play(firstFrame: !self.autoplay)
self.play()
} else{
self.pause()
}
@ -1091,7 +1091,6 @@ public final class AnimatedStickerNode: ASDisplayNode {
var maybeFrameSource: AnimatedStickerFrameSource? = frameSourceHolder.with { $0 }?.syncWith { $0 }?.value
if case .timestamp = position {
} else {
var maybeFrameSource: AnimatedStickerFrameSource?
if let directData = directData {
maybeFrameSource = AnimatedStickerDirectFrameSource(queue: queue, data: directData.0, width: directData.2, height: directData.3, cachePathPrefix: directData.4, fitzModifier: directData.5)
if case .end = position {

View File

@ -146,9 +146,9 @@ public enum ManagedSlotMachineAnimationState: Equatable {
public final class SlotMachineAnimationNode: ASDisplayNode {
private let backNode: ManagedAnimationNode
private let leftReelNode: ManagedAnimationNode
private let centerReelNode: ManagedAnimationNode
private let rightReelNode: ManagedAnimationNode
private let leftReelNode: DiceAnimatedStickerNode
private let centerReelNode: DiceAnimatedStickerNode
private let rightReelNode: DiceAnimatedStickerNode
private let frontNode: ManagedAnimationNode
private var diceState: ManagedSlotMachineAnimationState? = nil
@ -161,9 +161,10 @@ public final class SlotMachineAnimationNode: ASDisplayNode {
public init(size: CGSize = CGSize(width: 184.0, height: 184.0)) {
self.animationSize = size
self.backNode = ManagedAnimationNode(size: self.animationSize)
self.leftReelNode = ManagedAnimationNode(size: self.animationSize)
self.centerReelNode = ManagedAnimationNode(size: self.animationSize)
self.rightReelNode = ManagedAnimationNode(size: self.animationSize)
let reelSize = CGSize(width: 384.0, height: 384.0)
self.leftReelNode = DiceAnimatedStickerNode(size: reelSize)
self.centerReelNode = DiceAnimatedStickerNode(size: reelSize)
self.rightReelNode = DiceAnimatedStickerNode(size: reelSize)
self.frontNode = ManagedAnimationNode(size: self.animationSize)
super.init()
@ -261,7 +262,7 @@ class DiceAnimatedStickerNode: ASDisplayNode {
self.intrinsicSize = size
self.animationNode = AnimatedStickerNode()
self.animationNode.visibility = true
self.animationNode.autoplay = true
super.init()
@ -281,6 +282,15 @@ class DiceAnimatedStickerNode: ASDisplayNode {
}
}
var initialized = false
override func didLoad() {
super.didLoad()
self.initialized = true
self.advanceState()
}
private func advanceState() {
guard !self.trackStack.isEmpty else {
return
@ -329,7 +339,7 @@ class DiceAnimatedStickerNode: ASDisplayNode {
self.trackStack.append(item)
self.didTryAdvancingState = false
if !self.animationNode.isPlaying {
if !self.animationNode.isPlaying && self.initialized {
self.advanceState()
}
}