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Fix passcode biometrics button positioning in landscape
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@ -426,13 +426,21 @@ final class PasscodeEntryControllerNode: ASDisplayNode {
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transition.updateFrame(node: self.deleteButtonNode, frame: CGRect(origin: CGPoint(x: floor(keyboardFrame.maxX - keyboardButtonSize.width / 2.0 - deleteSize.width / 2.0), y: bottomButtonY), size: deleteSize))
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transition.updateFrame(node: self.deleteButtonNode, frame: CGRect(origin: CGPoint(x: floor(keyboardFrame.maxX - keyboardButtonSize.width / 2.0 - deleteSize.width / 2.0), y: bottomButtonY), size: deleteSize))
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if let biometricIcon = self.biometricButtonNode.image(for: .normal) {
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if let biometricIcon = self.biometricButtonNode.image(for: .normal) {
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var biometricX = layout.safeInsets.left + floor((layoutSize.width - biometricIcon.size.width) / 2.0)
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var biometricY: CGFloat = 0.0
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var biometricY: CGFloat = 0.0
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if bottomInset > 0 && keyboardHidden {
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if isLandscape {
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biometricY = inputFieldFrame.maxY + floor((layout.size.height - bottomInset - inputFieldFrame.maxY - biometricIcon.size.height) / 2.0)
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if bottomInset > 0 && keyboardHidden {
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biometricX = cancelX + cancelSize.width + 64.0
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}
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biometricY = cancelY + floor((cancelSize.height - biometricIcon.size.height) / 2.0)
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} else {
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} else {
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biometricY = keyboardFrame.maxY + passcodeLayout.keyboard.biometricsOffset
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if bottomInset > 0 && keyboardHidden {
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biometricY = inputFieldFrame.maxY + floor((layout.size.height - bottomInset - inputFieldFrame.maxY - biometricIcon.size.height) / 2.0)
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} else {
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biometricY = keyboardFrame.maxY + passcodeLayout.keyboard.biometricsOffset
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}
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}
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}
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transition.updateFrame(node: self.biometricButtonNode, frame: CGRect(origin: CGPoint(x: floor((layout.size.width - biometricIcon.size.width) / 2.0), y: biometricY), size: biometricIcon.size))
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transition.updateFrame(node: self.biometricButtonNode, frame: CGRect(origin: CGPoint(x: biometricX, y: biometricY), size: biometricIcon.size))
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}
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}
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}
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}
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}
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}
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