Voice Chat UI fixes

This commit is contained in:
Ilya Laktyushin 2020-11-26 13:29:33 +04:00
parent 82ff76bb69
commit 131f6a7b0c
3 changed files with 14 additions and 13 deletions

View File

@ -215,6 +215,7 @@ public protocol PresentationGroupCall: class {
public protocol PresentationCallManager: class {
var currentCallSignal: Signal<PresentationCall?, NoError> { get }
var currentGroupCallSignal: Signal<PresentationGroupCall?, NoError> { get }
func requestCall(context: AccountContext, peerId: PeerId, isVideo: Bool, endCurrentIfAny: Bool) -> RequestCallResult
func requestOrJoinGroupCall(context: AccountContext, peerId: PeerId) -> RequestOrJoinGroupCallResult

View File

@ -492,7 +492,11 @@ public final class PresentationGroupCallImpl: PresentationGroupCall {
|> deliverOnMainQueue).start(completed: { [weak self] in
self?._canBeRemoved.set(.single(true))
}))
} else {
} else if case .requesting = self.internalState {
self.callContext?.stop()
self.callContext = nil
self.requestDisposable.set(nil)
self._canBeRemoved.set(.single(true))
}
return self._canBeRemoved.get()
}

View File

@ -189,16 +189,12 @@ public final class VoiceChatController: ViewController {
case .listening:
text = .text(presentationData.strings.VoiceChat_StatusListening, .accent)
let microphoneColor: UIColor
if let muteState = self.muteState {
if muteState.canUnmute {
microphoneColor = UIColor(rgb: 0x979797)
} else {
microphoneColor = UIColor(rgb: 0xff3b30)
}
if let muteState = self.muteState, !muteState.canUnmute {
microphoneColor = UIColor(rgb: 0xff3b30)
} else {
microphoneColor = UIColor(rgb: 0x979797)
}
icon = .microphone(self.muteState != nil, microphoneColor)
icon = .microphone(true, microphoneColor)
case .speaking:
text = .text(presentationData.strings.VoiceChat_StatusSpeaking, .constructive)
icon = .microphone(false, UIColor(rgb: 0x34c759))
@ -717,13 +713,13 @@ public final class VoiceChatController: ViewController {
transition.updateFrame(node: self.contentContainer, frame: CGRect(origin: CGPoint(), size: layout.size))
let bottomAreaHeight: CGFloat = 333.0
let bottomAreaHeight: CGFloat = 290.0
let listOrigin = CGPoint(x: 16.0, y: navigationHeight + 10.0)
var listHeight: CGFloat = 56.0
if let maxListHeight = self.maxListHeight {
listHeight = min(max(1.0, layout.size.height - bottomAreaHeight - listOrigin.y), maxListHeight)
listHeight = min(max(1.0, layout.size.height - bottomAreaHeight - listOrigin.y - layout.intrinsicInsets.bottom + 25.0), maxListHeight)
}
let listFrame = CGRect(origin: listOrigin, size: CGSize(width: layout.size.width - 16.0 * 2.0, height: listHeight))
@ -738,7 +734,7 @@ public final class VoiceChatController: ViewController {
let centralButtonSize = CGSize(width: 244.0, height: 244.0)
let sideButtonInset: CGFloat = 27.0
let actionButtonFrame = CGRect(origin: CGPoint(x: floor((layout.size.width - centralButtonSize.width) / 2.0), y: layout.size.height - bottomAreaHeight + floor((bottomAreaHeight - centralButtonSize.height) / 2.0)), size: centralButtonSize)
let actionButtonFrame = CGRect(origin: CGPoint(x: floor((layout.size.width - centralButtonSize.width) / 2.0), y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - centralButtonSize.height) / 2.0)), size: centralButtonSize)
var isMicOn = false
@ -832,8 +828,8 @@ public final class VoiceChatController: ViewController {
self.leaveNode.update(size: sideButtonSize, content: CallControllerButtonItemNode.Content(appearance: .color(.custom(0x4d120e)), image: .end), text: self.presentationData.strings.VoiceChat_Leave, transition: .immediate)
transition.updateFrame(node: self.audioOutputNode, frame: CGRect(origin: CGPoint(x: sideButtonInset, y: layout.size.height - bottomAreaHeight + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
transition.updateFrame(node: self.leaveNode, frame: CGRect(origin: CGPoint(x: layout.size.width - sideButtonInset - sideButtonSize.width, y: layout.size.height - bottomAreaHeight + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
transition.updateFrame(node: self.audioOutputNode, frame: CGRect(origin: CGPoint(x: sideButtonInset, y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
transition.updateFrame(node: self.leaveNode, frame: CGRect(origin: CGPoint(x: layout.size.width - sideButtonInset - sideButtonSize.width, y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
if isFirstTime {
while !self.enqueuedTransitions.isEmpty {