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Address pull request comments
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@ -919,14 +919,15 @@ static NSString * const kCellReuseIdentifier = @"_ASCollectionViewCell";
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{
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ASCollectionNode *collectionNode = self.collectionNode;
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if (collectionNode && [collectionNode supportsRangeManagedInterfaceState]) {
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// Only use the interfaceStatate of nodes that are range managed
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// Only use the interfaceState of nodes that are range managed
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return collectionNode.interfaceState;
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} else {
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// For not range managed nodes or until we can always create an associated ASCollectionNode
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// without a retain cycle, we might be on our own to try to guess if we're visible. The node normally
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// handles this even if it is the root / directly added to the view hierarchy.
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return (self.window != nil ? ASInterfaceStateVisible : ASInterfaceStateNone);
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}
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// For not range managed nodes or until we can always create an associated ASCollectionNode
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// without a retain cycle, we might be on our own to try to guess if we're visible. The node normally
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// handles this even if it is the root / directly added to the view hierarchy.
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return (self.window != nil ? ASInterfaceStateVisible : ASInterfaceStateNone);
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}
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- (NSArray *)rangeController:(ASRangeController *)rangeController nodesAtIndexPaths:(NSArray *)indexPaths
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@ -1980,6 +1980,10 @@ void recursivelyTriggerDisplayForLayer(CALayer *layer, BOOL shouldBlock)
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// subclass override
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}
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/**
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* We currently only set interface state on nodes in table/collection views. For other nodes, if they are
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* in the hierarchy we enable all ASInterfaceState types with `ASInterfaceStateInHierarchy`, otherwise `None`.
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*/
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- (BOOL)supportsRangeManagedInterfaceState
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{
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return ASHierarchyStateIncludesRangeManaged(_hierarchyState);
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@ -796,14 +796,14 @@ static NSString * const kCellReuseIdentifier = @"_ASTableViewCell";
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{
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ASTableNode *tableNode = self.tableNode;
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if (tableNode && [tableNode supportsRangeManagedInterfaceState]) {
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// Only use the interfaceStatate of nodes that are range managed
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// Only use the interfaceState of nodes that are range managed
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return self.tableNode.interfaceState;
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} else {
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// For not range managed nodes or until we can always create an associated ASTableNode
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// without a retain cycle, we might be on our own to try to guess if we're visible. The node normally
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// handles this even if it is the root / directly added to the view hierarchy.
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return (self.window != nil ? ASInterfaceStateVisible : ASInterfaceStateNone);
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}
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// For not range managed nodes or until we can always create an associated ASTableNode
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// without a retain cycle, we might be on our own to try to guess if we're visible. The node normally
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// handles this even if it is the root / directly added to the view hierarchy.
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return (self.window != nil ? ASInterfaceStateVisible : ASInterfaceStateNone);
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}
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#pragma mark - ASRangeControllerDelegate
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