Web app improvements

This commit is contained in:
Ilya Laktyushin
2022-04-10 15:07:07 +04:00
parent ee86f431d7
commit 1a93f976a7
10 changed files with 64 additions and 28 deletions

View File

@@ -64,6 +64,8 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
private var panGestureRecognizer: UIPanGestureRecognizer?
var isPanningUpdated: (Bool) -> Void = { _ in }
var isExpandedUpdated: (Bool) -> Void = { _ in }
var onExpandAnimationCompleted: () -> Void = {}
override init() {
self.wrappingNode = ASDisplayNode()
@@ -150,6 +152,11 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
return self.panGestureArguments != nil
}
private var isAnimating = false
var isPanning: Bool {
return self.panGestureArguments != nil || self.isAnimating
}
private var panGestureArguments: (topInset: CGFloat, offset: CGFloat, scrollView: UIScrollView?, listNode: ListView?)?
@objc func panGesture(_ recognizer: UIPanGestureRecognizer) {
guard let (layout, controllers, coveredByModalTransition) = self.validLayout else {
@@ -159,6 +166,14 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
let isLandscape = layout.orientation == .landscape
let edgeTopInset = isLandscape ? 0.0 : attachmentDefaultTopInset(layout: layout)
let completion = {
self.isAnimating = false
guard self.panGestureArguments == nil else {
return
}
self.isPanningUpdated(false)
}
switch recognizer.state {
case .began:
let point = recognizer.location(in: self.view)
@@ -261,13 +276,6 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
let offset = currentTopInset + panOffset
let topInset: CGFloat = edgeTopInset
let completion = {
guard self.panGestureArguments == nil else {
return
}
self.isPanningUpdated(false)
}
var dismissing = false
if bounds.minY < -60 || (bounds.minY < 0.0 && velocity.y > 300.0) || (self.isExpanded && bounds.minY.isZero && velocity.y > 1800.0) {
@@ -285,15 +293,14 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
let distance = topInset - offset
let initialVelocity: CGFloat = distance.isZero ? 0.0 : abs(velocity.y / distance)
let transition = ContainedViewLayoutTransition.animated(duration: 0.45, curve: .customSpring(damping: 124.0, initialVelocity: initialVelocity))
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: transition)
Queue.mainQueue().after(0.5, completion)
self.isAnimating = true
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: transition, completion: completion)
} else {
self.isExpanded = true
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: .animated(duration: 0.3, curve: .easeInOut))
Queue.mainQueue().after(0.35, completion)
self.isAnimating = true
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: .animated(duration: 0.3, curve: .easeInOut), completion: completion)
}
} else if (velocity.y < -300.0 || offset < topInset / 2.0) {
if velocity.y > -2200.0 && velocity.y < -300.0, let listNode = listNode {
@@ -302,13 +309,11 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
}
}
let initialVelocity: CGFloat = offset.isZero ? 0.0 : abs(velocity.y / offset)
let transition = ContainedViewLayoutTransition.animated(duration: 0.45, curve: .customSpring(damping: 124.0, initialVelocity: initialVelocity))
self.isExpanded = true
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: transition)
Queue.mainQueue().after(0.5, completion)
let initialVelocity: CGFloat = offset.isZero ? 0.0 : abs(velocity.y / offset)
self.isAnimating = true
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: .animated(duration: 0.45, curve: .customSpring(damping: 124.0, initialVelocity: initialVelocity)), completion: completion)
} else {
if let listNode = listNode {
listNode.scroller.setContentOffset(CGPoint(), animated: false)
@@ -319,9 +324,8 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
})
}
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: .animated(duration: 0.3, curve: .easeInOut))
Queue.mainQueue().after(0.35, completion)
self.isAnimating = true
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: .animated(duration: 0.3, curve: .easeInOut), completion: completion)
}
if !dismissing {
@@ -334,7 +338,8 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
case .cancelled:
self.panGestureArguments = nil
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: .animated(duration: 0.3, curve: .easeInOut))
self.isAnimating = true
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: .animated(duration: 0.3, curve: .easeInOut), completion: completion)
default:
break
}
@@ -362,7 +367,7 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
self.update(layout: layout, controllers: controllers, coveredByModalTransition: coveredByModalTransition, transition: transition)
}
func update(layout: ContainerViewLayout, controllers: [AttachmentContainable], coveredByModalTransition: CGFloat, transition: ContainedViewLayoutTransition) {
func update(layout: ContainerViewLayout, controllers: [AttachmentContainable], coveredByModalTransition: CGFloat, transition: ContainedViewLayoutTransition, completion: @escaping () -> Void = {}) {
if self.isDismissed {
return
}
@@ -391,7 +396,9 @@ final class AttachmentContainer: ASDisplayNode, UIGestureRecognizerDelegate {
} else {
topInset = effectiveExpanded ? 0.0 : edgeTopInset
}
transition.updateFrame(node: self.wrappingNode, frame: CGRect(origin: CGPoint(x: 0.0, y: topInset), size: layout.size))
transition.updateFrame(node: self.wrappingNode, frame: CGRect(origin: CGPoint(x: 0.0, y: topInset), size: layout.size), completion: { _ in
completion()
})
let modalProgress = isLandscape ? 0.0 : (1.0 - topInset / defaultTopInset)
self.updateModalProgress?(modalProgress, transition)