Lottie refactoring

This commit is contained in:
Isaac 2024-06-04 19:18:55 +04:00
parent d7bb7d55b4
commit 1e68aa0ef4
204 changed files with 76 additions and 17215 deletions

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@ -11,8 +11,10 @@ build --per_file_copt="third-party/webrtc/.*\.cpp$","@-std=c++17"
build --per_file_copt="third-party/webrtc/.*\.cc$","@-std=c++17"
build --per_file_copt="third-party/webrtc/.*\.mm$","@-std=c++17"
build --per_file_copt="submodules/LottieMeshSwift/LottieMeshBinding/Sources/.*\.mm$","@-std=c++17"
build --per_file_copt="submodules/TelegramUI/Components/LottieCpp/Sources/.*\.mm$","@-std=c++17"
build --per_file_copt="submodules/TelegramUI/Components/LottieCpp/Sources/.*\.cpp$","@-std=c++17"
build --per_file_copt="submodules/LottieCpp/lottiecpp/Sources/.*\.mm$","@-std=c++17"
build --per_file_copt="submodules/LottieCpp/lottiecpp/Sources/.*\.cpp$","@-std=c++17"
build --per_file_copt="submodules/LottieCpp/lottiecpp/PlatformSpecific/Darwin/Sources/.*\.mm$","@-std=c++17"
build --per_file_copt="submodules/LottieCpp/lottiecpp/PlatformSpecific/Darwin/Sources/.*\.cpp$","@-std=c++17"
build --per_file_copt="Tests/LottieMetalTest/SoftwareLottieRenderer/Sources/.*\.cpp$","@-std=c++17"
build --per_file_copt="Tests/LottieMetalTest/SoftwareLottieRenderer/Sources/.*\.mm$","@-std=c++17"

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@ -49,7 +49,7 @@ swift_library(
deps = [
"//submodules/Display",
"//submodules/MetalEngine",
"//submodules/TelegramUI/Components/LottieCpp",
"//submodules/LottieCpp",
"//submodules/TelegramUI/Components/LottieMetal",
"//submodules/rlottie:RLottieBinding",
"//Tests/LottieMetalTest/QOILoader",

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@ -23,7 +23,7 @@ objc_library(
"PublicHeaders",
],
deps = [
"//submodules/TelegramUI/Components/LottieCpp",
"//submodules/LottieCpp",
"//Tests/LottieMetalTest/thorvg",
],
sdk_frameworks = [

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@ -5,6 +5,7 @@
#import <UIKit/UIKit.h>
#import <LottieCpp/LottieCpp.h>
#import <LottieCpp/LottieAnimationContainer.h>
#ifdef __cplusplus
extern "C" {

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@ -3,6 +3,8 @@
#include <LottieCpp/LottieCpp.h>
#include <QuartzCore/QuartzCore.h>
#include <memory>
#include <vector>
#include <cassert>

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@ -1,5 +1,8 @@
#include "CoreGraphicsCanvasImpl.h"
#include <LottieCpp/CGPathCocoa.h>
#include <LottieCpp/VectorsCocoa.h>
namespace lottieRendering {
namespace {

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@ -6,6 +6,9 @@
#import "NullCanvasImpl.h"
#include <LottieCpp/RenderTreeNode.h>
#include <LottieCpp/LottieAnimationContainer.h>
#include <LottieCpp/CGPathCocoa.h>
#include <LottieCpp/VectorsCocoa.h>
namespace {

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@ -1,5 +1,8 @@
#include "ThorVGCanvasImpl.h"
#include <LottieCpp/CGPathCocoa.h>
#include <LottieCpp/VectorsCocoa.h>
namespace lottieRendering {
namespace {

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@ -0,0 +1,56 @@
load("@build_bazel_rules_swift//swift:swift.bzl", "swift_library")
objc_library(
name = "LottieCpp",
enable_modules = True,
module_name = "LottieCpp",
srcs = glob([
"lottiecpp/Sources/**/*.m",
"lottiecpp/Sources/**/*.mm",
"lottiecpp/Sources/**/*.h",
"lottiecpp/Sources/**/*.c",
"lottiecpp/Sources/**/*.cpp",
"lottiecpp/Sources/**/*.hpp",
"lottiecpp/PlatformSpecific/Darwin/Sources/**/*.m",
"lottiecpp/PlatformSpecific/Darwin/Sources/**/*.mm",
"lottiecpp/PlatformSpecific/Darwin/Sources/**/*.h",
"lottiecpp/PlatformSpecific/Darwin/Sources/**/*.c",
"lottiecpp/PlatformSpecific/Darwin/Sources/**/*.cpp",
"lottiecpp/PlatformSpecific/Darwin/Sources/**/*.hpp",
]),
copts = [
"-Werror",
"-I{}/lottiecpp/Sources".format(package_name()),
],
hdrs = glob([
"lottiecpp/PublicHeaders/**/*.h",
"lottiecpp/PlatformSpecific/Darwin/PublicHeaders/**/*.h",
]),
includes = [
"lottiecpp/PublicHeaders",
"lottiecpp/PlatformSpecific/Darwin/PublicHeaders",
],
deps = [
],
sdk_frameworks = [
"Foundation",
],
visibility = [
"//visibility:public",
],
)
cc_library(
name = "LottieCppBinding",
srcs = [],
hdrs = glob([
"lottiecpp/PublicHeaders/**/*.h",
"lottiecpp/PlatformSpecific/Darwin/PublicHeaders/**/*.h",
]),
includes = [
"PublicHeaders",
],
copts = [],
visibility = ["//visibility:public"],
linkstatic = 1,
)

@ -1 +1 @@
Subproject commit 61d31342c1289854326cbb3d9dedfbb9b3513a5b
Subproject commit a540e0d91a9cbe91968798310d515496c85bc043

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@ -1,48 +0,0 @@
load("@build_bazel_rules_swift//swift:swift.bzl", "swift_library")
objc_library(
name = "LottieCpp",
enable_modules = True,
module_name = "LottieCpp",
srcs = glob([
"Sources/**/*.m",
"Sources/**/*.mm",
"Sources/**/*.h",
"Sources/**/*.c",
"Sources/**/*.cpp",
"Sources/**/*.hpp",
]),
copts = [
"-Werror",
"-I{}/Sources".format(package_name()),
],
hdrs = glob([
"PublicHeaders/**/*.h",
]),
includes = [
"PublicHeaders",
],
deps = [
],
sdk_frameworks = [
"Foundation",
],
visibility = [
"//visibility:public",
],
)
cc_library(
name = "LottieCppBinding",
srcs = [],
hdrs = glob([
"PublicHeaders/**/*.h",
]),
includes = [
"PublicHeaders",
],
copts = [],
visibility = ["//visibility:public"],
linkstatic = 1,
tags = ["swift_module=LottieCppBinding"],
)

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@ -1,180 +0,0 @@
#ifndef BezierPath_h
#define BezierPath_h
#ifdef __cplusplus
#include <LottieCpp/CurveVertex.h>
#include <LottieCpp/PathElement.h>
#include <LottieCpp/CGPath.h>
#include <LottieCpp/ShapeAttributes.h>
#include <vector>
namespace lottie {
struct BezierTrimPathPosition {
float start;
float end;
explicit BezierTrimPathPosition(float start_, float end_);
};
class BezierPathContents: public std::enable_shared_from_this<BezierPathContents> {
public:
explicit BezierPathContents(CurveVertex const &startPoint);
BezierPathContents();
explicit BezierPathContents(lottiejson11::Json const &jsonAny) noexcept(false);
BezierPathContents(const BezierPathContents&) = delete;
BezierPathContents& operator=(BezierPathContents&) = delete;
lottiejson11::Json toJson() const;
std::shared_ptr<CGPath> cgPath() const;
public:
std::vector<PathElement> elements;
std::optional<bool> closed;
float length();
private:
std::optional<float> _length;
public:
void moveToStartPoint(CurveVertex const &vertex);
void addVertex(CurveVertex const &vertex);
void reserveCapacity(size_t capacity);
void setElementCount(size_t count);
void invalidateLength();
void addCurve(Vector2D const &toPoint, Vector2D const &outTangent, Vector2D const &inTangent);
void addLine(Vector2D const &toPoint);
void close();
void addElement(PathElement const &pathElement);
void updateVertex(CurveVertex const &vertex, int atIndex, bool remeasure);
/// Trims a path fromLength toLength with an offset.
///
/// Length and offset are defined in the length coordinate space.
/// If any argument is outside the range of this path, then it will be looped over the path from finish to start.
///
/// Cutting the curve when fromLength is less than toLength
/// x x x x
/// ~~~~~~~~~~~~~~~ooooooooooooooooooooooooooooooooooooooooooooooooo-------------------
/// |Offset |fromLength toLength| |
///
/// Cutting the curve when from Length is greater than toLength
/// x x x x x
/// oooooooooooooooooo--------------------~~~~~~~~~~~~~~~~ooooooooooooooooooooooooooooo
/// | toLength| |Offset |fromLength |
///
std::vector<std::shared_ptr<BezierPathContents>> trim(float fromLength, float toLength, float offsetLength);
// MARK: Private
std::vector<std::shared_ptr<BezierPathContents>> trimPathAtLengths(std::vector<BezierTrimPathPosition> const &positions);
};
class BezierPath {
public:
explicit BezierPath(CurveVertex const &startPoint);
BezierPath();
explicit BezierPath(lottiejson11::Json const &jsonAny) noexcept(false);
lottiejson11::Json toJson() const;
float length();
void moveToStartPoint(CurveVertex const &vertex);
void addVertex(CurveVertex const &vertex);
void reserveCapacity(size_t capacity);
void setElementCount(size_t count);
void invalidateLength();
void addCurve(Vector2D const &toPoint, Vector2D const &outTangent, Vector2D const &inTangent);
void addLine(Vector2D const &toPoint);
void close();
void addElement(PathElement const &pathElement);
void updateVertex(CurveVertex const &vertex, int atIndex, bool remeasure);
/// Trims a path fromLength toLength with an offset.
///
/// Length and offset are defined in the length coordinate space.
/// If any argument is outside the range of this path, then it will be looped over the path from finish to start.
///
/// Cutting the curve when fromLength is less than toLength
/// x x x x
/// ~~~~~~~~~~~~~~~ooooooooooooooooooooooooooooooooooooooooooooooooo-------------------
/// |Offset |fromLength toLength| |
///
/// Cutting the curve when from Length is greater than toLength
/// x x x x x
/// oooooooooooooooooo--------------------~~~~~~~~~~~~~~~~ooooooooooooooooooooooooooooo
/// | toLength| |Offset |fromLength |
///
std::vector<BezierPath> trim(float fromLength, float toLength, float offsetLength);
std::vector<PathElement> const &elements() const;
std::vector<PathElement> &mutableElements();
std::optional<bool> const &closed() const;
void setClosed(std::optional<bool> const &closed);
std::shared_ptr<CGPath> cgPath() const;
BezierPath copyUsingTransform(Transform2D const &transform) const;
public:
BezierPath(std::shared_ptr<BezierPathContents> contents);
public:
std::shared_ptr<BezierPathContents> _contents;
};
class PathContents {
public:
struct Element {
Vector2D point;
Vector2D cp1;
Vector2D cp2;
explicit Element(Vector2D const &point_, Vector2D const &cp1_, Vector2D const &cp2_) :
point(point_),
cp1(cp1_),
cp2(cp2_) {
}
};
public:
PathContents(BezierPathContents const &bezierPath);
~PathContents();
std::shared_ptr<BezierPathContents> bezierPath() const;
private:
std::vector<Element> _elements;
bool _isClosed = false;
};
class BezierPathsBoundingBoxContext {
public:
BezierPathsBoundingBoxContext();
~BezierPathsBoundingBoxContext();
public:
float *pointsX = nullptr;
float *pointsY = nullptr;
int pointsSize = 0;
};
CGRect bezierPathsBoundingBox(std::vector<BezierPath> const &paths);
CGRect bezierPathsBoundingBoxParallel(BezierPathsBoundingBoxContext &context, std::vector<BezierPath> const &paths);
CGRect bezierPathsBoundingBoxParallel(BezierPathsBoundingBoxContext &context, BezierPath const &path);
std::vector<BezierPath> trimBezierPaths(std::vector<BezierPath> &sourcePaths, float start, float end, float offset, TrimType type);
}
#endif
#endif /* BezierPath_h */

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@ -1,80 +0,0 @@
#ifndef CGPath_hpp
#define CGPath_hpp
#ifdef __cplusplus
#include <LottieCpp/Vectors.h>
#include <memory>
#include <functional>
namespace lottie {
struct CGPathItem {
enum class Type {
MoveTo,
LineTo,
CurveTo,
Close
};
Type type;
Vector2D points[3] = { Vector2D(0.0, 0.0), Vector2D(0.0, 0.0), Vector2D(0.0, 0.0) };
explicit CGPathItem(Type type_) :
type(type_) {
}
bool operator==(const CGPathItem &rhs) const {
if (type != rhs.type) {
return false;
}
if (points[0] != rhs.points[0]) {
return false;
}
if (points[1] != rhs.points[1]) {
return false;
}
if (points[2] != rhs.points[2]) {
return false;
}
return true;
}
bool operator!=(const CGPathItem &rhs) const {
return !(*this == rhs);
}
};
class CGPath {
public:
static std::shared_ptr<CGPath> makePath();
virtual ~CGPath() = default;
virtual CGRect boundingBox() const = 0;
virtual bool empty() const = 0;
virtual std::shared_ptr<CGPath> copyUsingTransform(Transform2D const &transform) const = 0;
virtual void addLineTo(Vector2D const &point) = 0;
virtual void addCurveTo(Vector2D const &point, Vector2D const &control1, Vector2D const &control2) = 0;
virtual void moveTo(Vector2D const &point) = 0;
virtual void closeSubpath() = 0;
virtual void addRect(CGRect const &rect) = 0;
virtual void addPath(std::shared_ptr<CGPath> const &path) = 0;
virtual void enumerate(std::function<void(CGPathItem const &)>) = 0;
virtual bool isEqual(CGPath *other) const = 0;
};
Vector2D transformVector(Vector2D const &v, Transform2D const &m);
}
#endif
#endif /* CGPath_hpp */

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@ -1,47 +0,0 @@
#ifndef CGPathCocoa_h
#define CGPathCocoa_h
#ifdef __cplusplus
#include <functional>
#include <LottieCpp/CGPath.h>
#include <QuartzCore/QuartzCore.h>
CGRect calculatePathBoundingBox(CGPathRef path);
namespace lottie {
class CGPathCocoaImpl: public CGPath {
public:
CGPathCocoaImpl();
explicit CGPathCocoaImpl(CGMutablePathRef path);
virtual ~CGPathCocoaImpl();
virtual CGRect boundingBox() const override;
virtual bool empty() const override;
virtual std::shared_ptr<CGPath> copyUsingTransform(Transform2D const &transform) const override;
virtual void addLineTo(Vector2D const &point) override;
virtual void addCurveTo(Vector2D const &point, Vector2D const &control1, Vector2D const &control2) override;
virtual void moveTo(Vector2D const &point) override;
virtual void closeSubpath() override;
virtual void addRect(CGRect const &rect) override;
virtual void addPath(std::shared_ptr<CGPath> const &path) override;
virtual CGPathRef nativePath() const;
virtual bool isEqual(CGPath *other) const override;
virtual void enumerate(std::function<void(CGPathItem const &)>) override;
static void withNativePath(std::shared_ptr<CGPath> const &path, std::function<void(CGPathRef)> f);
private:
::CGMutablePathRef _path = nil;
};
}
#endif
#endif /* CGPathCocoa_h */

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@ -1,55 +0,0 @@
#ifndef LottieColor_h
#define LottieColor_h
#ifdef __cplusplus
#include <LottieCpp/lottiejson11.hpp>
#include <string>
namespace lottie {
enum class ColorFormatDenominator {
One,
OneHundred,
TwoFiftyFive
};
struct Color {
float r;
float g;
float b;
float a;
bool operator==(Color const &rhs) const {
if (r != rhs.r) {
return false;
}
if (g != rhs.g) {
return false;
}
if (b != rhs.b) {
return false;
}
if (a != rhs.a) {
return false;
}
return true;
}
bool operator!=(Color const &rhs) const {
return !(*this == rhs);
}
explicit Color(float r_, float g_, float b_, float a_, ColorFormatDenominator denominator = ColorFormatDenominator::One);
explicit Color(lottiejson11::Json const &jsonAny) noexcept(false);
lottiejson11::Json toJson() const;
static Color fromString(std::string const &string);
};
}
#endif
#endif /* LottieColor_h */

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@ -1,200 +0,0 @@
#ifndef CurveVertex_h
#define CurveVertex_h
#ifdef __cplusplus
#include <LottieCpp/Vectors.h>
#include <LottieCpp/CGPath.h>
#include <math.h>
namespace lottie {
template<typename T>
struct CurveVertexSplitResult {
T start;
T trimPoint;
T end;
explicit CurveVertexSplitResult(
T const &start_,
T const &trimPoint_,
T const &end_
) :
start(start_),
trimPoint(trimPoint_),
end(end_) {
}
};
/// A single vertex with an in and out tangent
struct __attribute__((packed)) CurveVertex {
private:
/// Initializes a curve point with absolute or relative values
explicit CurveVertex(Vector2D const &point_, Vector2D const &inTangent_, Vector2D const &outTangent_, bool isRelative_) :
point(point_),
inTangent(isRelative_ ? (point_ + inTangent_) : inTangent_),
outTangent(isRelative_ ? (point_ + outTangent_) : outTangent_) {
}
public:
static CurveVertex absolute(Vector2D const &point_, Vector2D const &inTangent_, Vector2D const &outTangent_) {
return CurveVertex(point_, inTangent_, outTangent_, false);
}
static CurveVertex relative(Vector2D const &point_, Vector2D const &inTangent_, Vector2D const &outTangent_) {
return CurveVertex(point_, inTangent_, outTangent_, true);
}
Vector2D inTangentRelative() const {
Vector2D result = inTangent - point;
return result;
}
Vector2D outTangentRelative() const {
Vector2D result = outTangent - point;
return result;
}
CurveVertex reversed() const {
return CurveVertex(point, outTangent, inTangent, false);
}
CurveVertex translated(Vector2D const &translation) const {
return CurveVertex(point + translation, inTangent + translation, outTangent + translation, false);
}
CurveVertex transformed(Transform2D const &transform) const {
return CurveVertex(transformVector(point, transform), transformVector(inTangent, transform), transformVector(outTangent, transform), false);
}
public:
Vector2D point = Vector2D::Zero();
Vector2D inTangent = Vector2D::Zero();
Vector2D outTangent = Vector2D::Zero();
/// Trims a path defined by two Vertices at a specific position, from 0 to 1
///
/// The path can be visualized below.
///
/// F is fromVertex.
/// V is the vertex of the receiver.
/// P is the position from 0-1.
/// O is the outTangent of fromVertex.
/// F====O=========P=======I====V
///
/// After trimming the curve can be visualized below.
///
/// S is the returned Start vertex.
/// E is the returned End vertex.
/// T is the trim point.
/// TI and TO are the new tangents for the trimPoint
/// NO and NI are the new tangents for the startPoint and endPoints
/// S==NO=========TI==T==TO=======NI==E
CurveVertexSplitResult<CurveVertex> splitCurve(CurveVertex const &toVertex, float position) const {
/// If position is less than or equal to 0, trim at start.
if (position <= 0.0) {
return CurveVertexSplitResult<CurveVertex>(
CurveVertex(point, inTangentRelative(), Vector2D::Zero(), true),
CurveVertex(point, Vector2D::Zero(), outTangentRelative(), true),
toVertex
);
}
/// If position is greater than or equal to 1, trim at end.
if (position >= 1.0) {
return CurveVertexSplitResult<CurveVertex>(
*this,
CurveVertex(toVertex.point, toVertex.inTangentRelative(), Vector2D::Zero(), true),
CurveVertex(toVertex.point, Vector2D::Zero(), toVertex.outTangentRelative(), true)
);
}
if (outTangentRelative().isZero() && toVertex.inTangentRelative().isZero()) {
/// If both tangents are zero, then span to be trimmed is a straight line.
Vector2D trimPoint = interpolate(point, toVertex.point, position);
return CurveVertexSplitResult<CurveVertex>(
*this,
CurveVertex(trimPoint, Vector2D::Zero(), Vector2D::Zero(), true),
toVertex
);
}
/// Cutting by amount gives incorrect length....
/// One option is to cut by a stride until it gets close then edge it down.
/// Measuring a percentage of the spans does not equal the same as measuring a percentage of length.
/// This is where the historical trim path bugs come from.
Vector2D a = interpolate(point, outTangent, position);
Vector2D b = interpolate(outTangent, toVertex.inTangent, position);
Vector2D c = interpolate(toVertex.inTangent, toVertex.point, position);
Vector2D d = interpolate(a, b, position);
Vector2D e = interpolate(b, c, position);
Vector2D f = interpolate(d, e, position);
return CurveVertexSplitResult<CurveVertex>(
CurveVertex::absolute(point, inTangent, a),
CurveVertex::absolute(f, d, e),
CurveVertex::absolute(toVertex.point, c, toVertex.outTangent)
);
}
/// Trims a curve of a known length to a specific length and returns the points.
///
/// There is not a performant yet accurate way to cut a curve to a specific length.
/// This calls splitCurve(toVertex: position:) to split the curve and then measures
/// the length of the new curve. The function then iterates through the samples,
/// adjusting the position of the cut for a more precise cut.
/// Usually a single iteration is enough to get within 0.5 points of the desired
/// length.
///
/// This function should probably live in PathElement, since it deals with curve
/// lengths.
CurveVertexSplitResult<CurveVertex> trimCurve(CurveVertex const &toVertex, float atLength, float curveLength, int maxSamples, float accuracy = 1.0f) const {
float currentPosition = atLength / curveLength;
auto results = splitCurve(toVertex, currentPosition);
if (maxSamples == 0) {
return results;
}
for (int i = 1; i <= maxSamples; i++) {
auto length = results.start.distanceTo(results.trimPoint);
auto lengthDiff = atLength - length;
/// Check if length is correct.
if (lengthDiff < accuracy) {
return results;
}
auto diffPosition = std::max(std::min((currentPosition / length) * lengthDiff, currentPosition * 0.5f), currentPosition * (-0.5f));
currentPosition = diffPosition + currentPosition;
results = splitCurve(toVertex, currentPosition);
}
return results;
}
/// The distance from the receiver to the provided vertex.
///
/// For lines (zeroed tangents) the distance between the two points is measured.
/// For curves the curve is iterated over by sample count and the points are measured.
/// This is ~99% accurate at a sample count of 30
float distanceTo(CurveVertex const &toVertex, int sampleCount = 25) const {
if (outTangentRelative().isZero() && toVertex.inTangentRelative().isZero()) {
/// Return a linear distance.
return point.distanceTo(toVertex.point);
}
float distance = 0.0;
auto previousPoint = point;
for (int i = 0; i < sampleCount; i++) {
auto pointOnCurve = splitCurve(toVertex, ((float)(i)) / ((float)(sampleCount))).trimPoint;
distance = distance + previousPoint.distanceTo(pointOnCurve.point);
previousPoint = pointOnCurve.point;
}
distance = distance + previousPoint.distanceTo(toVertex.point);
return distance;
}
};
}
#endif
#endif /* CurveVertex_hpp */

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@ -1,28 +0,0 @@
#ifndef LottieAnimation_h
#define LottieAnimation_h
#import <Foundation/Foundation.h>
#import "LottieRenderTree.h"
#ifdef __cplusplus
extern "C" {
#endif
@interface LottieAnimation : NSObject
@property (nonatomic, readonly) NSInteger frameCount;
@property (nonatomic, readonly) NSInteger framesPerSecond;
@property (nonatomic, readonly) CGSize size;
- (instancetype _Nullable)initWithData:(NSData * _Nonnull)data;
- (NSData * _Nonnull)toJson;
@end
#ifdef __cplusplus
}
#endif
#endif /* LottieAnimation_h */

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@ -1,71 +0,0 @@
#ifndef LottieAnimationContainer_h
#define LottieAnimationContainer_h
#ifdef __cplusplus
#import "LottieAnimation.h"
#import "LottieRenderTree.h"
#import "LottieAnimationContainer.h"
#include <memory>
namespace lottie {
class RenderTreeNode;
}
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
CGRect bounds;
CGPoint position;
CATransform3D transform;
float opacity;
bool masksToBounds;
bool isHidden;
} LottieRenderNodeLayerData;
typedef struct {
int64_t internalId;
bool isValid;
LottieRenderNodeLayerData layer;
CGRect globalRect;
CGRect localRect;
CATransform3D globalTransform;
bool drawsContent;
bool hasSimpleContents;
int drawContentDescendants;
bool isInvertedMatte;
int64_t maskId;
int subnodeCount;
} LottieRenderNodeProxy;
@interface LottieAnimationContainer : NSObject
@property (nonatomic, strong, readonly) LottieAnimation * _Nonnull animation;
- (instancetype _Nonnull)initWithAnimation:(LottieAnimation * _Nonnull)animation;
- (void)update:(NSInteger)frame;
- (LottieRenderNode * _Nullable)getCurrentRenderTreeForSize:(CGSize)size;
#ifdef __cplusplus
- (std::shared_ptr<lottie::RenderTreeNode>)internalGetRootRenderTreeNode;
#endif
- (int64_t)getRootRenderNodeProxy;
- (LottieRenderNodeProxy)getRenderNodeProxyById:(int64_t)nodeId __attribute__((objc_direct));
- (LottieRenderNodeProxy)getRenderNodeSubnodeProxyById:(int64_t)nodeId index:(int)index __attribute__((objc_direct));
@end
#ifdef __cplusplus
}
#endif
#endif /* LottieAnimationContainer_h */

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#ifndef LottieCpp_h
#define LottieCpp_h
#import <Foundation/Foundation.h>
#import <LottieCpp/LottieAnimation.h>
#import <LottieCpp/LottieAnimationContainer.h>
#import <LottieCpp/LottieRenderTree.h>
#import <LottieCpp/RenderTreeNode.h>
#import <LottieCpp/CGPath.h>
#import <LottieCpp/CGPathCocoa.h>
#import <LottieCpp/Vectors.h>
#import <LottieCpp/VectorsCocoa.h>
#import <LottieCpp/Color.h>
#import <LottieCpp/ShapeAttributes.h>
#import <LottieCpp/PathElement.h>
#import <LottieCpp/CurveVertex.h>
#import <LottieCpp/BezierPath.h>
#endif /* LottieCpp_h */

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#ifndef LottieRenderTree_h
#define LottieRenderTree_h
#import <QuartzCore/QuartzCore.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef NS_ENUM(NSUInteger, LottiePathItemType) {
LottiePathItemTypeMoveTo,
LottiePathItemTypeLineTo,
LottiePathItemTypeCurveTo,
LottiePathItemTypeClose
};
typedef struct {
LottiePathItemType type;
CGPoint points[4];
} LottiePathItem;
typedef struct {
CGFloat r;
CGFloat g;
CGFloat b;
CGFloat a;
} LottieColor;
typedef NS_ENUM(NSUInteger, LottieFillRule) {
LottieFillRuleEvenOdd,
LottieFillRuleWinding
};
typedef NS_ENUM(NSUInteger, LottieGradientType) {
LottieGradientTypeLinear,
LottieGradientTypeRadial
};
@interface LottieColorStop : NSObject
@property (nonatomic, readonly, direct) LottieColor color;
@property (nonatomic, readonly, direct) CGFloat location;
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithColor:(LottieColor)color location:(CGFloat)location __attribute__((objc_direct));
@end
@interface LottiePath : NSObject
- (void)enumerateItems:(void (^ _Nonnull)(LottiePathItem * _Nonnull))iterate __attribute__((objc_direct));
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithCustomData:(NSData * _Nonnull)customData __attribute__((objc_direct));
@end
@interface LottieRenderContentShading : NSObject
@end
@interface LottieRenderContentSolidShading : LottieRenderContentShading
@property (nonatomic, readonly, direct) LottieColor color;
@property (nonatomic, readonly, direct) CGFloat opacity;
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithColor:(LottieColor)color opacity:(CGFloat)opacity __attribute__((objc_direct));
@end
@interface LottieRenderContentGradientShading : LottieRenderContentShading
@property (nonatomic, readonly, direct) CGFloat opacity;
@property (nonatomic, readonly, direct) LottieGradientType gradientType;
@property (nonatomic, strong, readonly, direct) NSArray<LottieColorStop *> * _Nonnull colorStops;
@property (nonatomic, readonly, direct) CGPoint start;
@property (nonatomic, readonly, direct) CGPoint end;
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithOpacity:(CGFloat)opacity gradientType:(LottieGradientType)gradientType colorStops:(NSArray<LottieColorStop *> * _Nonnull)colorStops start:(CGPoint)start end:(CGPoint)end __attribute__((objc_direct));
@end
@interface LottieRenderContentFill : NSObject
@property (nonatomic, strong, readonly, direct) LottieRenderContentShading * _Nonnull shading;
@property (nonatomic, readonly, direct) LottieFillRule fillRule;
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithShading:(LottieRenderContentShading * _Nonnull)shading fillRule:(LottieFillRule)fillRule __attribute__((objc_direct));
@end
@interface LottieRenderContentStroke : NSObject
@property (nonatomic, strong, readonly, direct) LottieRenderContentShading * _Nonnull shading;
@property (nonatomic, readonly, direct) CGFloat lineWidth;
@property (nonatomic, readonly, direct) CGLineJoin lineJoin;
@property (nonatomic, readonly, direct) CGLineCap lineCap;
@property (nonatomic, readonly, direct) CGFloat miterLimit;
@property (nonatomic, readonly, direct) CGFloat dashPhase;
@property (nonatomic, strong, readonly, direct) NSArray<NSNumber *> * _Nullable dashPattern;
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithShading:(LottieRenderContentShading * _Nonnull)shading lineWidth:(CGFloat)lineWidth lineJoin:(CGLineJoin)lineJoin lineCap:(CGLineCap)lineCap miterLimit:(CGFloat)miterLimit dashPhase:(CGFloat)dashPhase dashPattern:(NSArray<NSNumber *> * _Nullable)dashPattern __attribute__((objc_direct));
@end
@interface LottieRenderContent : NSObject
@property (nonatomic, strong, readonly, direct) LottiePath * _Nonnull path;
@property (nonatomic, strong, readonly, direct) LottieRenderContentStroke * _Nullable stroke;
@property (nonatomic, strong, readonly, direct) LottieRenderContentFill * _Nullable fill;
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithPath:(LottiePath * _Nonnull)path stroke:(LottieRenderContentStroke * _Nullable)stroke fill:(LottieRenderContentFill * _Nullable)fill __attribute__((objc_direct));
@end
@interface LottieRenderNode : NSObject
@property (nonatomic, readonly, direct) CGPoint position;
@property (nonatomic, readonly, direct) CGRect bounds;
@property (nonatomic, readonly, direct) CATransform3D transform;
@property (nonatomic, readonly, direct) CGFloat opacity;
@property (nonatomic, readonly, direct) bool masksToBounds;
@property (nonatomic, readonly, direct) bool isHidden;
@property (nonatomic, readonly, direct) CGRect globalRect;
@property (nonatomic, readonly, direct) CATransform3D globalTransform;
@property (nonatomic, readonly, direct) LottieRenderContent * _Nullable renderContent;
@property (nonatomic, readonly, direct) bool hasSimpleContents;
@property (nonatomic, readonly, direct) bool isInvertedMatte;
@property (nonatomic, readonly, direct) NSArray<LottieRenderNode *> * _Nonnull subnodes;
@property (nonatomic, readonly, direct) LottieRenderNode * _Nullable mask;
- (instancetype _Nonnull)init NS_UNAVAILABLE;
- (instancetype _Nonnull)initWithPosition:(CGPoint)position bounds:(CGRect)bounds transform:(CATransform3D)transform opacity:(CGFloat)opacity masksToBounds:(bool)masksToBounds isHidden:(bool)isHidden globalRect:(CGRect)globalRect globalTransform:(CATransform3D)globalTransform renderContent:(LottieRenderContent * _Nullable)renderContent hasSimpleContents:(bool)hasSimpleContents isInvertedMatte:(bool)isInvertedMatte subnodes:(NSArray<LottieRenderNode *> * _Nonnull)subnodes mask:(LottieRenderNode * _Nullable)mask __attribute__((objc_direct));
@end
#ifdef __cplusplus
}
#endif
#endif /* LottieRenderTree_h */

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#ifndef PathElement_h
#define PathElement_h
#ifdef __cplusplus
#include <LottieCpp/CurveVertex.h>
namespace lottie {
template<typename T>
struct PathSplitResultSpan {
T start;
T end;
explicit PathSplitResultSpan(T const &start_, T const &end_) :
start(start_), end(end_) {
}
};
template<typename T>
struct PathSplitResult {
PathSplitResultSpan<T> leftSpan;
PathSplitResultSpan<T> rightSpan;
explicit PathSplitResult(PathSplitResultSpan<T> const &leftSpan_, PathSplitResultSpan<T> const &rightSpan_) :
leftSpan(leftSpan_), rightSpan(rightSpan_) {
}
};
/// A path section, containing one point and its length to the previous point.
///
/// The relationship between this path element and the previous is implicit.
/// Ideally a path section would be defined by two vertices and a length.
/// We don't do this however, as it would effectively double the memory footprint
/// of path data.
///
struct __attribute__((packed)) PathElement {
/// Initializes a new path with length of 0
explicit PathElement(CurveVertex const &vertex_) :
vertex(vertex_) {
}
/// Initializes a new path with length
explicit PathElement(std::optional<float> length_, CurveVertex const &vertex_) :
vertex(vertex_) {
}
/// The vertex of the element
CurveVertex vertex;
/// Returns a new path element define the span from the receiver to the new vertex.
PathElement pathElementTo(CurveVertex const &toVertex) const {
return PathElement(std::nullopt, toVertex);
}
PathElement updateVertex(CurveVertex const &newVertex) const {
return PathElement(newVertex);
}
/// Splits an element span defined by the receiver and fromElement to a position 0-1
PathSplitResult<PathElement> splitElementAtPosition(PathElement const &fromElement, float atLength) {
/// Trim the span. Start and trim go into the first, trim and end go into second.
auto trimResults = fromElement.vertex.trimCurve(vertex, atLength, length(fromElement), 3);
/// Create the elements for the break
auto spanAStart = PathElement(
std::nullopt,
CurveVertex::absolute(
fromElement.vertex.point,
fromElement.vertex.inTangent,
trimResults.start.outTangent
));
/// Recalculating the length here is a waste as the trimCurve function also accurately calculates this length.
auto spanAEnd = spanAStart.pathElementTo(trimResults.trimPoint);
auto spanBStart = PathElement(trimResults.trimPoint);
auto spanBEnd = spanBStart.pathElementTo(trimResults.end);
return PathSplitResult<PathElement>(
PathSplitResultSpan<PathElement>(spanAStart, spanAEnd),
PathSplitResultSpan<PathElement>(spanBStart, spanBEnd)
);
}
float length(PathElement const &previous) {
float result = previous.vertex.distanceTo(vertex);
return result;
}
};
}
#endif
#endif /* PathElement_h */

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#ifndef RenderTreeNode_hpp
#define RenderTreeNode_hpp
#ifdef __cplusplus
#include <LottieCpp/Vectors.h>
#include <LottieCpp/CGPath.h>
#include <LottieCpp/Color.h>
#include <LottieCpp/ShapeAttributes.h>
#include <LottieCpp/BezierPath.h>
#include <optional>
namespace lottie {
class ProcessedRenderTreeNodeData {
public:
ProcessedRenderTreeNodeData() {
}
bool isValid = false;
bool isInvertedMatte = false;
};
class RenderableItem {
public:
enum class Type {
Shape,
GradientFill
};
public:
RenderableItem() {
}
virtual ~RenderableItem() = default;
virtual Type type() const = 0;
virtual CGRect boundingRect() const = 0;
virtual bool isEqual(std::shared_ptr<RenderableItem> rhs) const = 0;
};
class ShapeRenderableItem: public RenderableItem {
public:
struct Fill {
Color color;
FillRule rule;
Fill(Color color_, FillRule rule_) :
color(color_), rule(rule_) {
}
bool operator==(Fill const &rhs) const {
if (color != rhs.color) {
return false;
}
if (rule != rhs.rule) {
return false;
}
return true;
}
bool operator!=(Fill const &rhs) const {
return !(*this == rhs);
}
};
struct Stroke {
Color color;
float lineWidth = 0.0;
LineJoin lineJoin = LineJoin::Round;
LineCap lineCap = LineCap::Square;
float dashPhase = 0.0;
std::vector<float> dashPattern;
Stroke(
Color color_,
float lineWidth_,
LineJoin lineJoin_,
LineCap lineCap_,
float dashPhase_,
std::vector<float> dashPattern_
) :
color(color_),
lineWidth(lineWidth_),
lineJoin(lineJoin_),
lineCap(lineCap_),
dashPhase(dashPhase_),
dashPattern(dashPattern_) {
}
bool operator==(Stroke const &rhs) const {
if (color != rhs.color) {
return false;
}
if (lineWidth != rhs.lineWidth) {
return false;
}
if (lineJoin != rhs.lineJoin) {
return false;
}
if (lineCap != rhs.lineCap) {
return false;
}
if (dashPhase != rhs.dashPhase) {
return false;
}
if (dashPattern != rhs.dashPattern) {
return false;
}
return true;
}
bool operator!=(Stroke const &rhs) const {
return !(*this == rhs);
}
};
public:
ShapeRenderableItem(
std::shared_ptr<CGPath> path_,
std::optional<Fill> const &fill_,
std::optional<Stroke> const &stroke_
) :
path(path_),
fill(fill_),
stroke(stroke_) {
}
virtual Type type() const override {
return Type::Shape;
}
virtual CGRect boundingRect() const override {
if (path) {
CGRect shapeBounds = path->boundingBox();
if (stroke) {
shapeBounds = shapeBounds.insetBy(-stroke->lineWidth / 2.0, -stroke->lineWidth / 2.0);
}
return shapeBounds;
} else {
return CGRect(0.0, 0.0, 0.0, 0.0);
}
}
virtual bool isEqual(std::shared_ptr<RenderableItem> rhs) const override {
if (rhs->type() != type()) {
return false;
}
ShapeRenderableItem *other = (ShapeRenderableItem *)rhs.get();
if ((path == nullptr) != (other->path == nullptr)) {
return false;
} else if (path) {
if (!path->isEqual(other->path.get())) {
return false;
}
}
if (fill != other->fill) {
return false;
}
if (stroke != other->stroke) {
return false;
}
return false;
}
public:
std::shared_ptr<CGPath> path;
std::optional<Fill> fill;
std::optional<Stroke> stroke;
};
class GradientFillRenderableItem: public RenderableItem {
public:
GradientFillRenderableItem(
std::shared_ptr<CGPath> path_,
FillRule pathFillRule_,
GradientType gradientType_,
std::vector<Color> const &colors_,
std::vector<float> const &locations_,
Vector2D const &start_,
Vector2D const &end_,
CGRect bounds_
) :
path(path_),
pathFillRule(pathFillRule_),
gradientType(gradientType_),
colors(colors_),
locations(locations_),
start(start_),
end(end_),
bounds(bounds_) {
}
virtual Type type() const override {
return Type::GradientFill;
}
virtual CGRect boundingRect() const override {
return bounds;
}
virtual bool isEqual(std::shared_ptr<RenderableItem> rhs) const override {
if (rhs->type() != type()) {
return false;
}
GradientFillRenderableItem *other = (GradientFillRenderableItem *)rhs.get();
if (gradientType != other->gradientType) {
return false;
}
if (colors != other->colors) {
return false;
}
if (locations != other->locations) {
return false;
}
if (start != other->start) {
return false;
}
if (end != other->end) {
return false;
}
if (bounds != other->bounds) {
return false;
}
return true;
}
public:
std::shared_ptr<CGPath> path;
FillRule pathFillRule;
GradientType gradientType;
std::vector<Color> colors;
std::vector<float> locations;
Vector2D start;
Vector2D end;
CGRect bounds;
};
class RenderTreeNodeContentShadingVariant;
struct RenderTreeNodeContentPath {
public:
explicit RenderTreeNodeContentPath(BezierPath path_) :
path(path_) {
}
BezierPath path;
CGRect bounds = CGRect(0.0, 0.0, 0.0, 0.0);
bool needsBoundsRecalculation = true;
};
class RenderTreeNodeContentItem {
public:
enum class ShadingType {
Solid,
Gradient
};
class Shading {
public:
Shading() {
}
virtual ~Shading() = default;
virtual ShadingType type() const = 0;
};
class SolidShading: public Shading {
public:
SolidShading(Color const &color_, float opacity_) :
color(color_),
opacity(opacity_) {
}
virtual ShadingType type() const override {
return ShadingType::Solid;
}
public:
Color color;
float opacity = 0.0;
};
class GradientShading: public Shading {
public:
GradientShading(
float opacity_,
GradientType gradientType_,
std::vector<Color> const &colors_,
std::vector<float> const &locations_,
Vector2D const &start_,
Vector2D const &end_
) :
opacity(opacity_),
gradientType(gradientType_),
colors(colors_),
locations(locations_),
start(start_),
end(end_) {
}
virtual ShadingType type() const override {
return ShadingType::Gradient;
}
public:
float opacity = 0.0;
GradientType gradientType;
std::vector<Color> colors;
std::vector<float> locations;
Vector2D start;
Vector2D end;
};
struct Stroke {
std::shared_ptr<Shading> shading;
float lineWidth = 0.0;
LineJoin lineJoin = LineJoin::Round;
LineCap lineCap = LineCap::Square;
float miterLimit = 4.0;
float dashPhase = 0.0;
std::vector<float> dashPattern;
Stroke(
std::shared_ptr<Shading> shading_,
float lineWidth_,
LineJoin lineJoin_,
LineCap lineCap_,
float miterLimit_,
float dashPhase_,
std::vector<float> dashPattern_
) :
shading(shading_),
lineWidth(lineWidth_),
lineJoin(lineJoin_),
lineCap(lineCap_),
miterLimit(miterLimit_),
dashPhase(dashPhase_),
dashPattern(dashPattern_) {
}
};
struct Fill {
std::shared_ptr<Shading> shading;
FillRule rule;
Fill(
std::shared_ptr<Shading> shading_,
FillRule rule_
) :
shading(shading_),
rule(rule_) {
}
};
public:
RenderTreeNodeContentItem() {
}
public:
bool isGroup = false;
Transform2D transform = Transform2D::identity();
float alpha = 0.0;
std::optional<TrimParams> trimParams;
std::shared_ptr<RenderTreeNodeContentPath> path;
std::optional<std::vector<BezierPath>> trimmedPaths;
std::vector<std::shared_ptr<RenderTreeNodeContentShadingVariant>> shadings;
std::vector<std::shared_ptr<RenderTreeNodeContentItem>> subItems;
int drawContentCount = 0;
ProcessedRenderTreeNodeData renderData;
};
class RenderTreeNodeContentShadingVariant {
public:
RenderTreeNodeContentShadingVariant() {
}
public:
std::shared_ptr<RenderTreeNodeContentItem::Stroke> stroke;
std::shared_ptr<RenderTreeNodeContentItem::Fill> fill;
size_t subItemLimit = 0;
};
class RenderTreeNode {
public:
RenderTreeNode(
Vector2D size_,
Transform2D transform_,
float alpha_,
bool masksToBounds_,
bool isHidden_,
std::vector<std::shared_ptr<RenderTreeNode>> subnodes_,
std::shared_ptr<RenderTreeNode> mask_,
bool invertMask_
) :
_size(size_),
_transform(transform_),
_alpha(alpha_),
_masksToBounds(masksToBounds_),
_isHidden(isHidden_),
_subnodes(subnodes_),
_mask(mask_),
_invertMask(invertMask_) {
for (const auto &subnode : _subnodes) {
drawContentCount += subnode->drawContentCount;
}
}
~RenderTreeNode() {
}
public:
Vector2D const &size() const {
return _size;
}
Transform2D const &transform() const {
return _transform;
}
float alpha() const {
return _alpha;
}
bool masksToBounds() const {
return _masksToBounds;
}
bool isHidden() const {
return _isHidden;
}
std::vector<std::shared_ptr<RenderTreeNode>> const &subnodes() const {
return _subnodes;
}
std::shared_ptr<RenderTreeNode> const &mask() const {
return _mask;
}
bool invertMask() const {
return _invertMask;
}
public:
Vector2D _size;
Transform2D _transform = Transform2D::identity();
float _alpha = 1.0f;
bool _masksToBounds = false;
bool _isHidden = false;
std::shared_ptr<RenderTreeNodeContentItem> _contentItem;
int drawContentCount = 0;
std::vector<std::shared_ptr<RenderTreeNode>> _subnodes;
std::shared_ptr<RenderTreeNode> _mask;
bool _invertMask = false;
ProcessedRenderTreeNodeData renderData;
};
}
#endif
#endif /* RenderTreeNode_h */

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#ifndef ShapeAttributes_h
#define ShapeAttributes_h
#ifdef __cplusplus
namespace lottie {
enum class FillRule: int {
None = 0,
NonZeroWinding = 1,
EvenOdd = 2
};
enum class LineCap: int {
None = 0,
Butt = 1,
Round = 2,
Square = 3
};
enum class LineJoin: int {
None = 0,
Miter = 1,
Round = 2,
Bevel = 3
};
enum class GradientType: int {
None = 0,
Linear = 1,
Radial = 2
};
enum class TrimType: int {
Simultaneously = 1,
Individually = 2
};
struct TrimParams {
float start = 0.0;
float end = 0.0;
float offset = 0.0;
TrimType type = TrimType::Simultaneously;
TrimParams(float start_, float end_, float offset_, TrimType type_) :
start(start_),
end(end_),
offset(offset_),
type(type_) {
}
};
}
#endif
#endif /* LottieColor_h */

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#ifndef Vectors_hpp
#define Vectors_hpp
#ifdef __cplusplus
#include <stdlib.h>
#include <math.h>
#include <LottieCpp/lottiejson11.hpp>
#import <simd/simd.h>
namespace lottie {
struct Vector1D {
enum class InternalRepresentationType {
SingleNumber,
Array
};
explicit Vector1D(float value_) :
value(value_) {
}
explicit Vector1D(lottiejson11::Json const &json) noexcept(false);
lottiejson11::Json toJson() const;
float value;
float distanceTo(Vector1D const &to) const {
return abs(to.value - value);
}
};
float interpolate(float value, float to, float amount);
Vector1D interpolate(
Vector1D const &from,
Vector1D const &to,
float amount
);
struct __attribute__((packed)) Vector2D {
static Vector2D Zero() {
return Vector2D(0.0, 0.0);
}
Vector2D() :
x(0.0),
y(0.0) {
}
explicit Vector2D(float x_, float y_) :
x(x_),
y(y_) {
}
explicit Vector2D(lottiejson11::Json const &json) noexcept(false);
lottiejson11::Json toJson() const;
float x;
float y;
Vector2D operator+(Vector2D const &rhs) const {
return Vector2D(x + rhs.x, y + rhs.y);
}
Vector2D operator-(Vector2D const &rhs) const {
return Vector2D(x - rhs.x, y - rhs.y);
}
Vector2D operator*(float scalar) const {
return Vector2D(x * scalar, y * scalar);
}
bool operator==(Vector2D const &rhs) const {
return x == rhs.x && y == rhs.y;
}
bool operator!=(Vector2D const &rhs) const {
return !(*this == rhs);
}
bool isZero() const {
return x == 0.0 && y == 0.0;
}
float distanceTo(Vector2D const &to) const {
auto deltaX = to.x - x;
auto deltaY = to.y - y;
return sqrt(deltaX * deltaX + deltaY * deltaY);
}
bool colinear(Vector2D const &a, Vector2D const &b) const {
float area = x * (a.y - b.y) + a.x * (b.y - y) + b.x * (y - a.y);
float accuracy = 0.05;
if (area < accuracy && area > -accuracy) {
return true;
}
return false;
}
Vector2D pointOnPath(Vector2D const &to, Vector2D const &outTangent, Vector2D const &inTangent, float amount) const;
Vector2D interpolate(Vector2D const &to, float amount) const;
Vector2D interpolate(
Vector2D const &to,
Vector2D const &outTangent,
Vector2D const &inTangent,
float amount,
int maxIterations = 3,
int samples = 20,
float accuracy = 1.0
) const;
};
Vector2D interpolate(
Vector2D const &from,
Vector2D const &to,
float amount
);
struct Vector3D {
explicit Vector3D(float x_, float y_, float z_) :
x(x_),
y(y_),
z(z_) {
}
explicit Vector3D(lottiejson11::Json const &json) noexcept(false);
lottiejson11::Json toJson() const;
float x = 0.0;
float y = 0.0;
float z = 0.0;
};
Vector3D interpolate(
Vector3D const &from,
Vector3D const &to,
float amount
);
inline float degreesToRadians(float value) {
return value * M_PI / 180.0f;
}
inline float radiansToDegrees(float value) {
return value * 180.0f / M_PI;
}
struct Transform2D {
static Transform2D const &identity() {
return _identity;
}
explicit Transform2D(simd_float3x3 const &rows_) :
_rows(rows_) {
}
Transform2D operator*(Transform2D const &other) const {
return Transform2D(simd_mul(other._rows, _rows));
}
bool isInvertible() const {
return simd_determinant(_rows) > 0.00000001;
}
Transform2D inverted() const {
return Transform2D(simd_inverse(_rows));
}
bool isIdentity() const {
return (*this) == identity();
}
static Transform2D makeTranslation(float tx, float ty);
static Transform2D makeScale(float sx, float sy);
static Transform2D makeRotation(float radians);
static Transform2D makeSkew(float skew, float skewAxis);
static Transform2D makeTransform(
Vector2D const &anchor,
Vector2D const &position,
Vector2D const &scale,
float rotation,
std::optional<float> skew,
std::optional<float> skewAxis
);
Transform2D rotated(float degrees) const;
Transform2D translated(Vector2D const &translation) const;
Transform2D scaled(Vector2D const &scale) const;
Transform2D skewed(float skew, float skewAxis) const;
bool operator==(Transform2D const &rhs) const {
return simd_equal(_rows, rhs._rows);
}
bool operator!=(Transform2D const &rhs) const {
return !((*this) == rhs);
}
simd_float3x3 const &rows() const {
return _rows;
}
private:
static Transform2D _identity;
simd_float3x3 _rows;
};
struct CGRect {
explicit CGRect(float x_, float y_, float width_, float height_) :
x(x_), y(y_), width(width_), height(height_) {
}
float x = 0.0f;
float y = 0.0f;
float width = 0.0f;
float height = 0.0f;
static CGRect veryLarge() {
return CGRect(
-100000000.0f,
-100000000.0f,
200000000.0f,
200000000.0f
);
}
bool operator==(CGRect const &rhs) const {
return x == rhs.x && y == rhs.y && width == rhs.width && height == rhs.height;
}
bool operator!=(CGRect const &rhs) const {
return !(*this == rhs);
}
bool empty() const {
return width <= 0.0 || height <= 0.0;
}
CGRect insetBy(float dx, float dy) const {
CGRect result = *this;
result.x += dx;
result.y += dy;
result.width -= dx * 2.0f;
result.height -= dy * 2.0f;
return result;
}
bool intersects(CGRect const &other) const;
bool contains(CGRect const &other) const;
CGRect intersection(CGRect const &other) const;
CGRect unionWith(CGRect const &other) const;
CGRect applyingTransform(Transform2D const &transform) const;
};
inline bool isInRangeOrEqual(float value, float from, float to) {
return from <= value && value <= to;
}
inline bool isInRange(float value, float from, float to) {
return from < value && value < to;
}
float cubicBezierInterpolate(float value, Vector2D const &P0, Vector2D const &P1, Vector2D const &P2, Vector2D const &P3);
}
#endif
#endif /* Vectors_hpp */

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#ifndef VectorsCocoa_h
#define VectorsCocoa_h
#ifdef __cplusplus
#import <QuartzCore/QuartzCore.h>
namespace lottie {
::CATransform3D nativeTransform(Transform2D const &value);
Transform2D fromNativeTransform(::CATransform3D const &value);
}
#endif
#endif /* VectorsCocoa_h */

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/* json11
*
* json11 is a tiny JSON library for C++11, providing JSON parsing and serialization.
*
* The core object provided by the library is json11::Json. A Json object represents any JSON
* value: null, bool, number (int or double), string (std::string), array (std::vector), or
* object (std::map).
*
* Json objects act like values: they can be assigned, copied, moved, compared for equality or
* order, etc. There are also helper methods Json::dump, to serialize a Json to a string, and
* Json::parse (static) to parse a std::string as a Json object.
*
* Internally, the various types of Json object are represented by the JsonValue class
* hierarchy.
*
* A note on numbers - JSON specifies the syntax of number formatting but not its semantics,
* so some JSON implementations distinguish between integers and floating-point numbers, while
* some don't. In json11, we choose the latter. Because some JSON implementations (namely
* Javascript itself) treat all numbers as the same type, distinguishing the two leads
* to JSON that will be *silently* changed by a round-trip through those implementations.
* Dangerous! To avoid that risk, json11 stores all numbers as double internally, but also
* provides integer helpers.
*
* Fortunately, double-precision IEEE754 ('double') can precisely store any integer in the
* range +/-2^53, which includes every 'int' on most systems. (Timestamps often use int64
* or long long to avoid the Y2038K problem; a double storing microseconds since some epoch
* will be exact for +/- 275 years.)
*/
/* Copyright (c) 2013 Dropbox, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#ifdef __cplusplus
#include <string>
#include <vector>
#include <map>
#include <memory>
#include <initializer_list>
#ifdef _MSC_VER
#if _MSC_VER <= 1800 // VS 2013
#ifndef noexcept
#define noexcept throw()
#endif
#ifndef snprintf
#define snprintf _snprintf_s
#endif
#endif
#endif
namespace lottiejson11 {
enum JsonParse {
STANDARD, COMMENTS
};
class JsonValue;
class Json final {
public:
// Types
enum Type {
NUL, NUMBER, BOOL, STRING, ARRAY, OBJECT
};
// Array and object typedefs
typedef std::vector<Json> array;
typedef std::map<std::string, Json> object;
// Constructors for the various types of JSON value.
Json() noexcept; // NUL
Json(std::nullptr_t) noexcept; // NUL
Json(double value); // NUMBER
Json(int value); // NUMBER
Json(bool value); // BOOL
Json(const std::string &value); // STRING
Json(std::string &&value); // STRING
Json(const char * value); // STRING
Json(const array &values); // ARRAY
Json(array &&values); // ARRAY
Json(const object &values); // OBJECT
Json(object &&values); // OBJECT
// Implicit constructor: anything with a to_json() function.
template <class T, class = decltype(&T::to_json)>
Json(const T & t) : Json(t.to_json()) {}
// Implicit constructor: map-like objects (std::map, std::unordered_map, etc)
template <class M, typename std::enable_if<
std::is_constructible<std::string, decltype(std::declval<M>().begin()->first)>::value
&& std::is_constructible<Json, decltype(std::declval<M>().begin()->second)>::value,
int>::type = 0>
Json(const M & m) : Json(object(m.begin(), m.end())) {}
// Implicit constructor: vector-like objects (std::list, std::vector, std::set, etc)
template <class V, typename std::enable_if<
std::is_constructible<Json, decltype(*std::declval<V>().begin())>::value,
int>::type = 0>
Json(const V & v) : Json(array(v.begin(), v.end())) {}
// This prevents Json(some_pointer) from accidentally producing a bool. Use
// Json(bool(some_pointer)) if that behavior is desired.
Json(void *) = delete;
// Accessors
Type type() const;
bool is_null() const { return type() == NUL; }
bool is_number() const { return type() == NUMBER; }
bool is_bool() const { return type() == BOOL; }
bool is_string() const { return type() == STRING; }
bool is_array() const { return type() == ARRAY; }
bool is_object() const { return type() == OBJECT; }
// Return the enclosed value if this is a number, 0 otherwise. Note that json11 does not
// distinguish between integer and non-integer numbers - number_value() and int_value()
// can both be applied to a NUMBER-typed object.
double number_value() const;
int int_value() const;
// Return the enclosed value if this is a boolean, false otherwise.
bool bool_value() const;
// Return the enclosed string if this is a string, "" otherwise.
const std::string &string_value() const;
// Return the enclosed std::vector if this is an array, or an empty vector otherwise.
const array &array_items() const;
// Return the enclosed std::map if this is an object, or an empty map otherwise.
const object &object_items() const;
// Return a reference to arr[i] if this is an array, Json() otherwise.
const Json & operator[](size_t i) const;
// Return a reference to obj[key] if this is an object, Json() otherwise.
const Json & operator[](const std::string &key) const;
// Serialize.
void dump(std::string &out) const;
std::string dump() const {
std::string out;
dump(out);
return out;
}
// Parse. If parse fails, return Json() and assign an error message to err.
static Json parse(const std::string & in,
std::string & err,
JsonParse strategy = JsonParse::STANDARD);
static Json parse(const char * in,
std::string & err,
JsonParse strategy = JsonParse::STANDARD) {
if (in) {
return parse(std::string(in), err, strategy);
} else {
err = "null input";
return nullptr;
}
}
// Parse multiple objects, concatenated or separated by whitespace
static std::vector<Json> parse_multi(
const std::string & in,
std::string::size_type & parser_stop_pos,
std::string & err,
JsonParse strategy = JsonParse::STANDARD);
static inline std::vector<Json> parse_multi(
const std::string & in,
std::string & err,
JsonParse strategy = JsonParse::STANDARD) {
std::string::size_type parser_stop_pos;
return parse_multi(in, parser_stop_pos, err, strategy);
}
bool operator== (const Json &rhs) const;
bool operator< (const Json &rhs) const;
bool operator!= (const Json &rhs) const { return !(*this == rhs); }
bool operator<= (const Json &rhs) const { return !(rhs < *this); }
bool operator> (const Json &rhs) const { return (rhs < *this); }
bool operator>= (const Json &rhs) const { return !(*this < rhs); }
/* has_shape(types, err)
*
* Return true if this is a JSON object and, for each item in types, has a field of
* the given type. If not, return false and set err to a descriptive message.
*/
typedef std::initializer_list<std::pair<std::string, Type>> shape;
bool has_shape(const shape & types, std::string & err) const;
private:
std::shared_ptr<JsonValue> m_ptr;
};
// Internal class hierarchy - JsonValue objects are not exposed to users of this API.
class JsonValue {
protected:
friend class Json;
friend class JsonInt;
friend class JsonDouble;
virtual Json::Type type() const = 0;
virtual bool equals(const JsonValue * other) const = 0;
virtual bool less(const JsonValue * other) const = 0;
virtual void dump(std::string &out) const = 0;
virtual double number_value() const;
virtual int int_value() const;
virtual bool bool_value() const;
virtual const std::string &string_value() const;
virtual const Json::array &array_items() const;
virtual const Json &operator[](size_t i) const;
virtual const Json::object &object_items() const;
virtual const Json &operator[](const std::string &key) const;
virtual ~JsonValue() {}
};
} // namespace lottiejson11
#endif

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#include "CompositionLayer.hpp"
namespace lottie {
InvertedMatteLayer::InvertedMatteLayer(std::shared_ptr<CompositionLayer> inputMatte) :
_inputMatte(inputMatte) {
setSize(inputMatte->size());
addSublayer(_inputMatte);
}
std::shared_ptr<InvertedMatteLayer> makeInvertedMatteLayer(std::shared_ptr<CompositionLayer> compositionLayer) {
auto result = std::make_shared<InvertedMatteLayer>(compositionLayer);
return result;
}
}

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#ifndef CompositionLayer_hpp
#define CompositionLayer_hpp
#include <LottieCpp/Vectors.h>
#include "Lottie/Public/Primitives/CALayer.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/KeypathSearchable.hpp"
#include "Lottie/Private/Model/Layers/LayerModel.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerTransformNode.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/MaskContainerLayer.hpp"
#include <memory>
namespace lottie {
class CompositionLayer;
class InvertedMatteLayer;
/// A layer that inverses the alpha output of its input layer.
class InvertedMatteLayer: public CALayer {
public:
InvertedMatteLayer(std::shared_ptr<CompositionLayer> inputMatte);
std::shared_ptr<CompositionLayer> _inputMatte;
virtual bool isInvertedMatte() const override {
return true;
}
};
std::shared_ptr<InvertedMatteLayer> makeInvertedMatteLayer(std::shared_ptr<CompositionLayer> compositionLayer);
/// The base class for a child layer of CompositionContainer
class CompositionLayer: public CALayer, public KeypathSearchable {
public:
CompositionLayer(std::shared_ptr<LayerModel> const &layer, Vector2D size) {
_contentsLayer = std::make_shared<CALayer>();
_transformNode = std::make_shared<LayerTransformNode>(layer->transform);
if (layer->masks.has_value()) {
_maskLayer = std::make_shared<MaskContainerLayer>(layer->masks.value());
} else {
_maskLayer = nullptr;
}
_matteType = layer->matte;
_inFrame = layer->inFrame;
_outFrame = layer->outFrame;
_timeStretch = layer->timeStretch();
_startFrame = layer->startTime;
if (layer->name.has_value()) {
_keypathName = layer->name.value();
} else {
_keypathName = "Layer";
}
_childKeypaths.push_back(_transformNode->transformProperties());
_contentsLayer->setSize(size);
if (layer->blendMode.has_value() && layer->blendMode.value() != BlendMode::Normal) {
setCompositingFilter(layer->blendMode);
}
addSublayer(_contentsLayer);
if (_maskLayer) {
_contentsLayer->setMask(_maskLayer);
}
}
virtual std::string keypathName() const override {
return _keypathName;
}
virtual std::map<std::string, std::shared_ptr<AnyNodeProperty>> keypathProperties() const override {
return {};
}
virtual std::shared_ptr<CALayer> keypathLayer() const override {
return _contentsLayer;
}
void displayWithFrame(float frame, bool forceUpdates, BezierPathsBoundingBoxContext &boundingBoxContext) {
bool layerVisible = isInRangeOrEqual(frame, _inFrame, _outFrame);
if (_transformNode->updateTree(frame, forceUpdates) || _contentsLayer->isHidden() != !layerVisible) {
_contentsLayer->setTransform(_transformNode->globalTransform());
_contentsLayer->setOpacity(_transformNode->opacity());
_contentsLayer->setIsHidden(!layerVisible);
updateContentsLayerParameters();
}
/// Only update contents if current time is within the layers time bounds.
if (layerVisible) {
displayContentsWithFrame(frame, forceUpdates, boundingBoxContext);
if (_maskLayer) {
_maskLayer->updateWithFrame(frame, forceUpdates);
}
}
}
virtual void updateContentsLayerParameters() {
}
virtual void displayContentsWithFrame(float frame, bool forceUpdates, BezierPathsBoundingBoxContext &boundingBoxContext) {
/// To be overridden by subclass
}
virtual std::vector<std::shared_ptr<KeypathSearchable>> const &childKeypaths() const override {
return _childKeypaths;
}
std::shared_ptr<CompositionLayer> _matteLayer;
void setMatteLayer(std::shared_ptr<CompositionLayer> matteLayer) {
_matteLayer = matteLayer;
if (matteLayer) {
if (_matteType.has_value() && _matteType.value() == MatteType::Invert) {
setMask(makeInvertedMatteLayer(matteLayer));
} else {
setMask(matteLayer);
}
} else {
setMask(nullptr);
}
}
std::shared_ptr<CALayer> const &contentsLayer() const {
return _contentsLayer;
}
std::shared_ptr<MaskContainerLayer> const &maskLayer() const {
return _maskLayer;
}
void setMaskLayer(std::shared_ptr<MaskContainerLayer> const &maskLayer) {
_maskLayer = maskLayer;
}
std::optional<MatteType> const &matteType() const {
return _matteType;
}
float inFrame() const {
return _inFrame;
}
float outFrame() const {
return _outFrame;
}
float startFrame() const {
return _startFrame;
}
float timeStretch() const {
return _timeStretch;
}
virtual std::shared_ptr<RenderTreeNode> renderTreeNode(BezierPathsBoundingBoxContext &boundingBoxContext) {
return nullptr;
}
public:
std::shared_ptr<LayerTransformNode> const transformNode() const {
return _transformNode;
}
protected:
std::shared_ptr<CALayer> _contentsLayer;
std::optional<MatteType> _matteType;
private:
std::shared_ptr<LayerTransformNode> _transformNode;
std::shared_ptr<MaskContainerLayer> _maskLayer;
float _inFrame = 0.0;
float _outFrame = 0.0;
float _startFrame = 0.0;
float _timeStretch = 0.0;
// MARK: Keypath Searchable
std::string _keypathName;
public:
virtual bool isImageCompositionLayer() const {
return false;
}
virtual bool isTextCompositionLayer() const {
return false;
}
protected:
std::vector<std::shared_ptr<KeypathSearchable>> _childKeypaths;
};
}
#endif /* CompositionLayer_hpp */

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#include "ImageCompositionLayer.hpp"
namespace lottie {
}

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#ifndef ImageCompositionLayer_hpp
#define ImageCompositionLayer_hpp
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/CompositionLayer.hpp"
#include "Lottie/Private/Model/Assets/ImageAsset.hpp"
#include "Lottie/Private/Model/Layers/ImageLayerModel.hpp"
namespace lottie {
class ImageCompositionLayer: public CompositionLayer {
public:
ImageCompositionLayer(std::shared_ptr<ImageLayerModel> const &imageLayer, Vector2D const &size) :
CompositionLayer(imageLayer, size) {
_imageReferenceID = imageLayer->referenceID;
contentsLayer()->setMasksToBounds(true);
}
std::shared_ptr<Image> image() {
return _image;
}
void setImage(std::shared_ptr<Image> image) {
_image = image;
//contentsLayer()->setContents(image);
}
std::string const &imageReferenceID() {
return _imageReferenceID;
}
public:
virtual bool isImageCompositionLayer() const override {
return true;
}
private:
std::string _imageReferenceID;
std::shared_ptr<Image> _image;
};
}
#endif /* ImageCompositionLayer_hpp */

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#include "MaskContainerLayer.hpp"
namespace lottie {
}

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#ifndef MaskContainerLayer_hpp
#define MaskContainerLayer_hpp
#include "Lottie/Private/Model/Objects/Mask.hpp"
#include "Lottie/Public/Primitives/CALayer.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/NodePropertyMap.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/NodeProperty.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/KeyframeInterpolator.hpp"
namespace lottie {
inline MaskMode usableMaskMode(MaskMode mode) {
switch (mode) {
case MaskMode::Add:
return MaskMode::Add;
case MaskMode::Subtract:
return MaskMode::Subtract;
case MaskMode::Intersect:
return MaskMode::Intersect;
case MaskMode::Lighten:
return MaskMode::Add;
case MaskMode::Darken:
return MaskMode::Darken;
case MaskMode::Difference:
return MaskMode::Intersect;
case MaskMode::None:
return MaskMode::None;
}
}
class MaskNodeProperties: public NodePropertyMap {
public:
MaskNodeProperties(std::shared_ptr<Mask> const &mask) :
_mode(mask->mode()),
_inverted(mask->inverted) {
_opacity = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(mask->opacity->keyframes));
_shape = std::make_shared<NodeProperty<BezierPath>>(std::make_shared<KeyframeInterpolator<BezierPath>>(mask->shape.keyframes));
_expansion = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(mask->expansion->keyframes));
_propertyMap.insert(std::make_pair("Opacity", _opacity));
_propertyMap.insert(std::make_pair("Shape", _shape));
_propertyMap.insert(std::make_pair("Expansion", _expansion));
for (const auto &it : _propertyMap) {
_properties.push_back(it.second);
}
}
virtual std::vector<std::shared_ptr<AnyNodeProperty>> &properties() override {
return _properties;
}
virtual std::vector<std::shared_ptr<KeypathSearchable>> const &childKeypaths() const override {
return _childKeypaths;
}
std::shared_ptr<NodeProperty<Vector1D>> const &opacity() const {
return _opacity;
}
std::shared_ptr<NodeProperty<BezierPath>> const &shape() const {
return _shape;
}
std::shared_ptr<NodeProperty<Vector1D>> const &expansion() const {
return _expansion;
}
MaskMode mode() const {
return _mode;
}
bool inverted() const {
return _inverted;
}
private:
std::map<std::string, std::shared_ptr<AnyNodeProperty>> _propertyMap;
std::vector<std::shared_ptr<KeypathSearchable>> _childKeypaths;
std::vector<std::shared_ptr<AnyNodeProperty>> _properties;
MaskMode _mode = MaskMode::Add;
bool _inverted = false;
std::shared_ptr<NodeProperty<Vector1D>> _opacity;
std::shared_ptr<NodeProperty<BezierPath>> _shape;
std::shared_ptr<NodeProperty<Vector1D>> _expansion;
};
class MaskLayer: public CALayer {
public:
MaskLayer(std::shared_ptr<Mask> const &mask) :
_properties(mask) {
_maskLayer = std::make_shared<CAShapeLayer>();
addSublayer(_maskLayer);
if (mask->mode() == MaskMode::Add) {
_maskLayer->setFillColor(Color(1.0, 0.0, 0.0, 1.0));
} else {
_maskLayer->setFillColor(Color(0.0, 1.0, 0.0, 1.0));
}
_maskLayer->setFillRule(FillRule::EvenOdd);
}
virtual ~MaskLayer() = default;
void updateWithFrame(float frame, bool forceUpdates) {
if (_properties.opacity()->needsUpdate(frame) || forceUpdates) {
_properties.opacity()->update(frame);
setOpacity(_properties.opacity()->value().value);
}
if (_properties.shape()->needsUpdate(frame) || forceUpdates) {
_properties.shape()->update(frame);
_properties.expansion()->update(frame);
auto path = _properties.shape()->value().cgPath();
auto usableMode = usableMaskMode(_properties.mode());
if ((usableMode == MaskMode::Subtract && !_properties.inverted()) ||
(usableMode == MaskMode::Add && _properties.inverted())) {
/// Add a bounds rect to invert the mask
auto newPath = CGPath::makePath();
newPath->addRect(CGRect::veryLarge());
newPath->addPath(path);
path = std::static_pointer_cast<CGPath>(newPath);
}
_maskLayer->setPath(path);
}
}
private:
MaskNodeProperties _properties;
std::shared_ptr<CAShapeLayer> _maskLayer;
};
class MaskContainerLayer: public CALayer {
public:
MaskContainerLayer(std::vector<std::shared_ptr<Mask>> const &masks) {
auto containerLayer = std::make_shared<CALayer>();
bool firstObject = true;
for (const auto &mask : masks) {
auto maskLayer = std::make_shared<MaskLayer>(mask);
_maskLayers.push_back(maskLayer);
auto usableMode = usableMaskMode(mask->mode());
if (usableMode == MaskMode::None) {
continue;
} else if (usableMode == MaskMode::Add || firstObject) {
firstObject = false;
containerLayer->addSublayer(maskLayer);
} else {
containerLayer->setMask(maskLayer);
auto newContainer = std::make_shared<CALayer>();
newContainer->addSublayer(containerLayer);
containerLayer = newContainer;
}
}
addSublayer(containerLayer);
}
// MARK: Internal
void updateWithFrame(float frame, bool forceUpdates) {
for (const auto &maskLayer : _maskLayers) {
maskLayer->updateWithFrame(frame, forceUpdates);
}
}
private:
std::vector<std::shared_ptr<MaskLayer>> _maskLayers;
};
}
#endif /* MaskContainerLayer_hpp */

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#include "NullCompositionLayer.hpp"
namespace lottie {
}

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#ifndef NullCompositionLayer_hpp
#define NullCompositionLayer_hpp
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/CompositionLayer.hpp"
namespace lottie {
class NullCompositionLayer: public CompositionLayer {
public:
NullCompositionLayer(std::shared_ptr<LayerModel> const &layer) :
CompositionLayer(layer, Vector2D::Zero()) {
}
};
}
#endif /* NullCompositionLayer_hpp */

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#include "PreCompositionLayer.hpp"
namespace lottie {
}

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#ifndef PreCompositionLayer_hpp
#define PreCompositionLayer_hpp
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/CompositionLayer.hpp"
#include "Lottie/Private/Model/Layers/PreCompLayerModel.hpp"
#include "Lottie/Private/Model/Assets/PrecompAsset.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerImageProvider.hpp"
#include "Lottie/Public/TextProvider/AnimationTextProvider.hpp"
#include "Lottie/Public/FontProvider/AnimationFontProvider.hpp"
#include "Lottie/Private/Model/Assets/AssetLibrary.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/NodeProperty.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/KeyframeInterpolator.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/CompositionLayersInitializer.hpp"
namespace lottie {
class PreCompositionLayer: public CompositionLayer {
public:
PreCompositionLayer(
std::shared_ptr<PreCompLayerModel> const &precomp,
PrecompAsset const &asset,
std::shared_ptr<LayerImageProvider> const &layerImageProvider,
std::shared_ptr<AnimationTextProvider> const &textProvider,
std::shared_ptr<AnimationFontProvider> const &fontProvider,
std::shared_ptr<AssetLibrary> const &assetLibrary,
float frameRate
) : CompositionLayer(precomp, Vector2D(precomp->width, precomp->height)) {
if (precomp->timeRemapping) {
_remappingNode = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(precomp->timeRemapping->keyframes));
}
_frameRate = frameRate;
setSize(Vector2D(precomp->width, precomp->height));
contentsLayer()->setMasksToBounds(true);
contentsLayer()->setSize(size());
auto layers = initializeCompositionLayers(
asset.layers,
assetLibrary,
layerImageProvider,
textProvider,
fontProvider,
frameRate
);
std::vector<std::shared_ptr<ImageCompositionLayer>> imageLayers;
std::shared_ptr<CompositionLayer> mattedLayer;
for (auto layerIt = layers.rbegin(); layerIt != layers.rend(); layerIt++) {
std::shared_ptr<CompositionLayer> layer = *layerIt;
layer->setSize(size());
_animationLayers.push_back(layer);
if (layer->isImageCompositionLayer()) {
imageLayers.push_back(std::static_pointer_cast<ImageCompositionLayer>(layer));
}
if (mattedLayer) {
/// The previous layer requires this layer to be its matte
mattedLayer->setMatteLayer(layer);
mattedLayer = nullptr;
continue;
}
if (layer->matteType().has_value() && (layer->matteType().value() == MatteType::Add || layer->matteType().value() == MatteType::Invert)) {
/// We have a layer that requires a matte.
mattedLayer = layer;
}
contentsLayer()->addSublayer(layer);
}
for (const auto &layer : layers) {
_childKeypaths.push_back(layer);
}
layerImageProvider->addImageLayers(imageLayers);
}
virtual std::map<std::string, std::shared_ptr<AnyNodeProperty>> keypathProperties() const override {
if (!_remappingNode) {
return {};
}
std::map<std::string, std::shared_ptr<AnyNodeProperty>> result;
result.insert(std::make_pair("Time Remap", _remappingNode));
return result;
}
virtual void displayContentsWithFrame(float frame, bool forceUpdates, BezierPathsBoundingBoxContext &boundingBoxContext) override {
float localFrame = 0.0;
if (_remappingNode) {
_remappingNode->update(frame);
localFrame = _remappingNode->value().value * _frameRate;
} else {
localFrame = (frame - startFrame()) / timeStretch();
}
for (const auto &animationLayer : _animationLayers) {
animationLayer->displayWithFrame(localFrame, forceUpdates, boundingBoxContext);
}
}
virtual std::shared_ptr<RenderTreeNode> renderTreeNode(BezierPathsBoundingBoxContext &boundingBoxContext) override {
if (!_renderTreeNode) {
std::vector<std::shared_ptr<RenderTreeNode>> renderTreeSubnodes;
for (const auto &animationLayer : _animationLayers) {
bool found = false;
for (const auto &sublayer : contentsLayer()->sublayers()) {
if (animationLayer == sublayer) {
found = true;
break;
}
}
if (found) {
auto node = animationLayer->renderTreeNode(boundingBoxContext);
if (node) {
renderTreeSubnodes.push_back(node);
}
}
}
std::vector<std::shared_ptr<RenderTreeNode>> renderTreeValue;
auto renderTreeContentItem = std::make_shared<RenderTreeNode>(
Vector2D(0.0, 0.0),
Transform2D::identity(),
1.0,
false,
false,
renderTreeSubnodes,
nullptr,
false
);
if (renderTreeContentItem) {
renderTreeValue.push_back(renderTreeContentItem);
}
_contentsTreeNode = std::make_shared<RenderTreeNode>(
Vector2D(0.0, 0.0),
Transform2D::identity(),
1.0,
false,
false,
renderTreeValue,
nullptr,
false
);
std::vector<std::shared_ptr<RenderTreeNode>> subnodes;
subnodes.push_back(_contentsTreeNode);
std::shared_ptr<RenderTreeNode> maskNode;
bool invertMask = false;
if (_matteLayer) {
maskNode = _matteLayer->renderTreeNode(boundingBoxContext);
if (maskNode && _matteType.has_value() && _matteType.value() == MatteType::Invert) {
invertMask = true;
}
}
_renderTreeNode = std::make_shared<RenderTreeNode>(
Vector2D(0.0, 0.0),
Transform2D::identity(),
1.0,
false,
false,
subnodes,
maskNode,
invertMask
);
}
_contentsTreeNode->_size = _contentsLayer->size();
_contentsTreeNode->_masksToBounds = _contentsLayer->masksToBounds();
_renderTreeNode->_size = size();
_renderTreeNode->_transform = transform();
_renderTreeNode->_alpha = opacity();
_renderTreeNode->_masksToBounds = masksToBounds();
_renderTreeNode->_isHidden = isHidden();
return _renderTreeNode;
}
virtual void updateContentsLayerParameters() override {
_contentsTreeNode->_transform = _contentsLayer->transform();
_contentsTreeNode->_alpha = _contentsLayer->opacity();
_contentsTreeNode->_isHidden = _contentsLayer->isHidden();
}
private:
float _frameRate = 0.0;
std::shared_ptr<NodeProperty<Vector1D>> _remappingNode;
std::vector<std::shared_ptr<CompositionLayer>> _animationLayers;
std::shared_ptr<RenderTreeNode> _renderTreeNode;
std::shared_ptr<RenderTreeNode> _contentsTreeNode;
};
}
#endif /* PreCompositionLayer_hpp */

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#ifndef ShapeCompositionLayer_hpp
#define ShapeCompositionLayer_hpp
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/CompositionLayer.hpp"
#include "Lottie/Private/Model/Layers/ShapeLayerModel.hpp"
#include "Lottie/Private/Model/Layers/SolidLayerModel.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/AnimatorNode.hpp"
namespace lottie {
class ShapeLayerPresentationTree;
/// A CompositionLayer responsible for initializing and rendering shapes
class ShapeCompositionLayer: public CompositionLayer {
public:
ShapeCompositionLayer(std::shared_ptr<ShapeLayerModel> const &shapeLayer);
ShapeCompositionLayer(std::shared_ptr<SolidLayerModel> const &solidLayer);
virtual void displayContentsWithFrame(float frame, bool forceUpdates, BezierPathsBoundingBoxContext &boundingBoxContext) override;
virtual std::shared_ptr<RenderTreeNode> renderTreeNode(BezierPathsBoundingBoxContext &boundingBoxContext) override;
void initializeContentsLayerParameters();
virtual void updateContentsLayerParameters() override;
private:
std::shared_ptr<ShapeLayerPresentationTree> _contentTree;
AnimationFrameTime _frameTime = 0.0;
bool _frameTimeInitialized = false;
std::shared_ptr<RenderTreeNode> _renderTreeNode;
std::shared_ptr<RenderTreeNode> _contentRenderTreeNode;
};
}
#endif /* ShapeCompositionLayer_hpp */

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#include "BezierPathUtils.hpp"
namespace lottie {
BezierPath makeEllipseBezierPath(
Vector2D const &size,
Vector2D const &center,
PathDirection direction
) {
const float ControlPointConstant = 0.55228;
Vector2D half = size * 0.5;
if (direction == PathDirection::CounterClockwise) {
half.x = half.x * -1.0;
}
Vector2D q1(center.x, center.y - half.y);
Vector2D q2(center.x + half.x, center.y);
Vector2D q3(center.x, center.y + half.y);
Vector2D q4(center.x - half.x, center.y);
Vector2D cp = half * ControlPointConstant;
BezierPath path(CurveVertex::relative(
q1,
Vector2D(-cp.x, 0),
Vector2D(cp.x, 0)));
path.addVertex(CurveVertex::relative(
q2,
Vector2D(0, -cp.y),
Vector2D(0, cp.y)));
path.addVertex(CurveVertex::relative(
q3,
Vector2D(cp.x, 0),
Vector2D(-cp.x, 0)));
path.addVertex(CurveVertex::relative(
q4,
Vector2D(0, cp.y),
Vector2D(0, -cp.y)));
path.addVertex(CurveVertex::relative(
q1,
Vector2D(-cp.x, 0),
Vector2D(cp.x, 0)));
path.close();
return path;
}
BezierPath makeRectangleBezierPath(
Vector2D const &position,
Vector2D const &inputSize,
float cornerRadius,
PathDirection direction
) {
const float ControlPointConstant = 0.55228;
Vector2D size = inputSize * 0.5;
float radius = std::min(std::min(cornerRadius, (float)size.x), (float)size.y);
BezierPath bezierPath;
std::vector<CurveVertex> points;
if (radius <= 0.0) {
/// No Corners
points = {
/// Lead In
CurveVertex::relative(
Vector2D(size.x, -size.y),
Vector2D::Zero(),
Vector2D::Zero())
.translated(position),
/// Corner 1
CurveVertex::relative(
Vector2D(size.x, size.y),
Vector2D::Zero(),
Vector2D::Zero())
.translated(position),
/// Corner 2
CurveVertex::relative(
Vector2D(-size.x, size.y),
Vector2D::Zero(),
Vector2D::Zero())
.translated(position),
/// Corner 3
CurveVertex::relative(
Vector2D(-size.x, -size.y),
Vector2D::Zero(),
Vector2D::Zero())
.translated(position),
/// Corner 4
CurveVertex::relative(
Vector2D(size.x, -size.y),
Vector2D::Zero(),
Vector2D::Zero())
.translated(position)
};
} else {
float controlPoint = radius * ControlPointConstant;
points = {
/// Lead In
CurveVertex::absolute(
Vector2D(radius, 0),
Vector2D(radius, 0),
Vector2D(radius, 0))
.translated(Vector2D(-radius, radius))
.translated(Vector2D(size.x, -size.y))
.translated(position),
/// Corner 1
CurveVertex::absolute(
Vector2D(radius, 0), // Point
Vector2D(radius, 0), // In tangent
Vector2D(radius, controlPoint))
.translated(Vector2D(-radius, -radius))
.translated(Vector2D(size.x, size.y))
.translated(position),
CurveVertex::absolute(
Vector2D(0, radius), // Point
Vector2D(controlPoint, radius), // In tangent
Vector2D(0, radius)) // Out Tangent
.translated(Vector2D(-radius, -radius))
.translated(Vector2D(size.x, size.y))
.translated(position),
/// Corner 2
CurveVertex::absolute(
Vector2D(0, radius), // Point
Vector2D(0, radius), // In tangent
Vector2D(-controlPoint, radius))// Out tangent
.translated(Vector2D(radius, -radius))
.translated(Vector2D(-size.x, size.y))
.translated(position),
CurveVertex::absolute(
Vector2D(-radius, 0), // Point
Vector2D(-radius, controlPoint), // In tangent
Vector2D(-radius, 0)) // Out tangent
.translated(Vector2D(radius, -radius))
.translated(Vector2D(-size.x, size.y))
.translated(position),
/// Corner 3
CurveVertex::absolute(
Vector2D(-radius, 0), // Point
Vector2D(-radius, 0), // In tangent
Vector2D(-radius, -controlPoint)) // Out tangent
.translated(Vector2D(radius, radius))
.translated(Vector2D(-size.x, -size.y))
.translated(position),
CurveVertex::absolute(
Vector2D(0, -radius), // Point
Vector2D(-controlPoint, -radius), // In tangent
Vector2D(0, -radius)) // Out tangent
.translated(Vector2D(radius, radius))
.translated(Vector2D(-size.x, -size.y))
.translated(position),
/// Corner 4
CurveVertex::absolute(
Vector2D(0, -radius), // Point
Vector2D(0, -radius), // In tangent
Vector2D(controlPoint, -radius)) // Out tangent
.translated(Vector2D(-radius, radius))
.translated(Vector2D(size.x, -size.y))
.translated(position),
CurveVertex::absolute(
Vector2D(radius, 0), // Point
Vector2D(radius, -controlPoint), // In tangent
Vector2D(radius, 0)) // Out tangent
.translated(Vector2D(-radius, radius))
.translated(Vector2D(size.x, -size.y))
.translated(position)
};
}
bool reversed = direction == PathDirection::CounterClockwise;
if (reversed) {
for (auto vertexIt = points.rbegin(); vertexIt != points.rend(); vertexIt++) {
bezierPath.addVertex((*vertexIt).reversed());
}
} else {
for (auto vertexIt = points.begin(); vertexIt != points.end(); vertexIt++) {
bezierPath.addVertex(*vertexIt);
}
}
bezierPath.close();
return bezierPath;
}
/// Magic number needed for building path data
static constexpr float StarNodePolystarConstant = 0.47829;
BezierPath makeStarBezierPath(
Vector2D const &position,
float outerRadius,
float innerRadius,
float inputOuterRoundedness,
float inputInnerRoundedness,
float numberOfPoints,
float rotation,
PathDirection direction
) {
float currentAngle = degreesToRadians(rotation - 90.0);
float anglePerPoint = (2.0 * M_PI) / numberOfPoints;
float halfAnglePerPoint = anglePerPoint / 2.0;
float partialPointAmount = numberOfPoints - floor(numberOfPoints);
float outerRoundedness = inputOuterRoundedness * 0.01;
float innerRoundedness = inputInnerRoundedness * 0.01;
Vector2D point = Vector2D::Zero();
float partialPointRadius = 0.0;
if (partialPointAmount != 0.0) {
currentAngle += halfAnglePerPoint * (1 - partialPointAmount);
partialPointRadius = innerRadius + partialPointAmount * (outerRadius - innerRadius);
point.x = (partialPointRadius * cos(currentAngle));
point.y = (partialPointRadius * sin(currentAngle));
currentAngle += anglePerPoint * partialPointAmount / 2;
} else {
point.x = (outerRadius * cos(currentAngle));
point.y = (outerRadius * sin(currentAngle));
currentAngle += halfAnglePerPoint;
}
std::vector<CurveVertex> vertices;
vertices.push_back(CurveVertex::relative(point + position, Vector2D::Zero(), Vector2D::Zero()));
Vector2D previousPoint = point;
bool longSegment = false;
int numPoints = (int)(ceil(numberOfPoints) * 2.0);
for (int i = 0; i < numPoints; i++) {
float radius = longSegment ? outerRadius : innerRadius;
float dTheta = halfAnglePerPoint;
if (partialPointRadius != 0.0 && i == numPoints - 2) {
dTheta = anglePerPoint * partialPointAmount / 2;
}
if (partialPointRadius != 0.0 && i == numPoints - 1) {
radius = partialPointRadius;
}
previousPoint = point;
point.x = (radius * cos(currentAngle));
point.y = (radius * sin(currentAngle));
if (innerRoundedness == 0.0 && outerRoundedness == 0.0) {
vertices.push_back(CurveVertex::relative(point + position, Vector2D::Zero(), Vector2D::Zero()));
} else {
float cp1Theta = (atan2(previousPoint.y, previousPoint.x) - M_PI / 2.0);
float cp1Dx = cos(cp1Theta);
float cp1Dy = sin(cp1Theta);
float cp2Theta = (atan2(point.y, point.x) - M_PI / 2.0);
float cp2Dx = cos(cp2Theta);
float cp2Dy = sin(cp2Theta);
float cp1Roundedness = longSegment ? innerRoundedness : outerRoundedness;
float cp2Roundedness = longSegment ? outerRoundedness : innerRoundedness;
float cp1Radius = longSegment ? innerRadius : outerRadius;
float cp2Radius = longSegment ? outerRadius : innerRadius;
Vector2D cp1(
cp1Radius * cp1Roundedness * StarNodePolystarConstant * cp1Dx,
cp1Radius * cp1Roundedness * StarNodePolystarConstant * cp1Dy
);
Vector2D cp2(
cp2Radius * cp2Roundedness * StarNodePolystarConstant * cp2Dx,
cp2Radius * cp2Roundedness * StarNodePolystarConstant * cp2Dy
);
if (partialPointAmount != 0.0) {
if (i == 0) {
cp1 = cp1 * partialPointAmount;
} else if (i == numPoints - 1) {
cp2 = cp2 * partialPointAmount;
}
}
auto previousVertex = vertices[vertices.size() - 1];
vertices[vertices.size() - 1] = CurveVertex::absolute(
previousVertex.point,
previousVertex.inTangent,
previousVertex.point - cp1
);
vertices.push_back(CurveVertex::relative(point + position, cp2, Vector2D::Zero()));
}
currentAngle += dTheta;
longSegment = !longSegment;
}
bool reverse = direction == PathDirection::CounterClockwise;
BezierPath path;
if (reverse) {
for (auto vertexIt = vertices.rbegin(); vertexIt != vertices.rend(); vertexIt++) {
path.addVertex((*vertexIt).reversed());
}
} else {
for (auto vertexIt = vertices.begin(); vertexIt != vertices.end(); vertexIt++) {
path.addVertex(*vertexIt);
}
}
path.close();
return path;
}
CompoundBezierPath trimCompoundPath(CompoundBezierPath sourcePath, float start, float end, float offset, TrimType type) {
/// No need to trim, it's a full path
if (start == 0.0 && end == 1.0) {
return sourcePath;
}
/// All paths are empty.
if (start == end) {
return CompoundBezierPath();
}
if (type == TrimType::Simultaneously) {
CompoundBezierPath result;
for (BezierPath &path : sourcePath.paths) {
CompoundBezierPath tempPath;
tempPath.appendPath(path);
auto subPaths = tempPath.trim(start, end, offset);
for (const auto &subPath : subPaths->paths) {
result.appendPath(subPath);
}
}
return result;
}
/// Individual path trimming.
/// Brace yourself for the below code.
/// Normalize lengths with offset.
float startPosition = fmod(start + offset, 1.0);
float endPosition = fmod(end + offset, 1.0);
if (startPosition < 0.0) {
startPosition = 1.0 + startPosition;
}
if (endPosition < 0.0) {
endPosition = 1.0 + endPosition;
}
if (startPosition == 1.0) {
startPosition = 0.0;
}
if (endPosition == 0.0) {
endPosition = 1.0;
}
/// First get the total length of all paths.
float totalLength = 0.0;
for (auto &upstreamPath : sourcePath.paths) {
totalLength += upstreamPath.length();
}
/// Now determine the start and end cut lengths
float startLength = startPosition * totalLength;
float endLength = endPosition * totalLength;
float pathStart = 0.0;
CompoundBezierPath result;
/// Now loop through all path containers
for (auto &pathContainer : sourcePath.paths) {
auto pathEnd = pathStart + pathContainer.length();
if (!isInRange(startLength, pathStart, pathEnd) &&
isInRange(endLength, pathStart, pathEnd)) {
// pathStart|=======E----------------------|pathEnd
// Cut path components, removing after end.
float pathCutLength = endLength - pathStart;
float subpathStart = 0.0;
float subpathEnd = subpathStart + pathContainer.length();
if (pathCutLength < subpathEnd) {
/// This is the subpath that needs to be cut.
float cutLength = pathCutLength - subpathStart;
CompoundBezierPath tempPath;
tempPath.appendPath(pathContainer);
auto newPaths = tempPath.trim(0, cutLength / pathContainer.length(), 0);
for (const auto &newPath : newPaths->paths) {
result.appendPath(newPath);
}
} else {
/// Add to container and move on
result.appendPath(pathContainer);
}
/*if (pathCutLength == subpathEnd) {
/// Right on the end. The next subpath is not included. Break.
break;
}
subpathStart = subpathEnd;*/
} else if (!isInRange(endLength, pathStart, pathEnd) &&
isInRange(startLength, pathStart, pathEnd)) {
// pathStart|-------S======================|pathEnd
//
// Cut path components, removing before beginning.
float pathCutLength = startLength - pathStart;
// Clear paths from container
float subpathStart = 0.0;
float subpathEnd = subpathStart + pathContainer.length();
if (subpathStart < pathCutLength && pathCutLength < subpathEnd) {
/// This is the subpath that needs to be cut.
float cutLength = pathCutLength - subpathStart;
CompoundBezierPath tempPath;
tempPath.appendPath(pathContainer);
auto newPaths = tempPath.trim(cutLength / pathContainer.length(), 1, 0);
for (const auto &newPath : newPaths->paths) {
result.appendPath(newPath);
}
} else if (pathCutLength <= subpathStart) {
result.appendPath(pathContainer);
}
//subpathStart = subpathEnd;
} else if (isInRange(endLength, pathStart, pathEnd) &&
isInRange(startLength, pathStart, pathEnd)) {
// pathStart|-------S============E---------|endLength
// pathStart|=====E----------------S=======|endLength
// trim from path beginning to endLength.
// Cut path components, removing before beginnings.
float startCutLength = startLength - pathStart;
float endCutLength = endLength - pathStart;
float subpathStart = 0.0;
float subpathEnd = subpathStart + pathContainer.length();
if (!isInRange(startCutLength, subpathStart, subpathEnd) &&
!isInRange(endCutLength, subpathStart, subpathEnd))
{
// The whole path is included. Add
// S|==============================|E
result.appendPath(pathContainer);
} else if (isInRange(startCutLength, subpathStart, subpathEnd) &&
!isInRange(endCutLength, subpathStart, subpathEnd)) {
/// The start of the path needs to be trimmed
// |-------S======================|E
float cutLength = startCutLength - subpathStart;
CompoundBezierPath tempPath;
tempPath.appendPath(pathContainer);
auto newPaths = tempPath.trim(cutLength / pathContainer.length(), 1, 0);
for (const auto &newPath : newPaths->paths) {
result.appendPath(newPath);
}
} else if (!isInRange(startCutLength, subpathStart, subpathEnd) &&
isInRange(endCutLength, subpathStart, subpathEnd)) {
// S|=======E----------------------|
float cutLength = endCutLength - subpathStart;
CompoundBezierPath tempPath;
tempPath.appendPath(pathContainer);
auto newPaths = tempPath.trim(0, cutLength / pathContainer.length(), 0);
for (const auto &newPath : newPaths->paths) {
result.appendPath(newPath);
}
} else if (isInRange(startCutLength, subpathStart, subpathEnd) &&
isInRange(endCutLength, subpathStart, subpathEnd)) {
// |-------S============E---------|
float cutFromLength = startCutLength - subpathStart;
float cutToLength = endCutLength - subpathStart;
CompoundBezierPath tempPath;
tempPath.appendPath(pathContainer);
auto newPaths = tempPath.trim(
cutFromLength / pathContainer.length(),
cutToLength / pathContainer.length(),
0
);
for (const auto &newPath : newPaths->paths) {
result.appendPath(newPath);
}
}
} else if ((endLength <= pathStart && pathEnd <= startLength) ||
(startLength <= pathStart && endLength <= pathStart) ||
(pathEnd <= startLength && pathEnd <= endLength)) {
/// The Path needs to be cleared
} else {
result.appendPath(pathContainer);
}
pathStart = pathEnd;
}
return result;
}
}

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#ifndef BezierPaths_h
#define BezierPaths_h
#include "Lottie/Private/Model/ShapeItems/Ellipse.hpp"
#include <LottieCpp/BezierPath.h>
#include "Lottie/Private/Utility/Primitives/CompoundBezierPath.hpp"
#include "Lottie/Private/Model/ShapeItems/Trim.hpp"
namespace lottie {
BezierPath makeEllipseBezierPath(
Vector2D const &size,
Vector2D const &center,
PathDirection direction
);
BezierPath makeRectangleBezierPath(
Vector2D const &position,
Vector2D const &inputSize,
float cornerRadius,
PathDirection direction
);
BezierPath makeStarBezierPath(
Vector2D const &position,
float outerRadius,
float innerRadius,
float inputOuterRoundedness,
float inputInnerRoundedness,
float numberOfPoints,
float rotation,
PathDirection direction
);
CompoundBezierPath trimCompoundPath(CompoundBezierPath sourcePath, float start, float end, float offset, TrimType type);
}
#endif /* BezierPaths_h */

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#include "TextCompositionLayer.hpp"
namespace lottie {
}

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#ifndef TextCompositionLayer_hpp
#define TextCompositionLayer_hpp
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/CompositionLayer.hpp"
#include "Lottie/Private/Model/Layers/TextLayerModel.hpp"
#include "Lottie/Public/TextProvider/AnimationTextProvider.hpp"
#include "Lottie/Public/FontProvider/AnimationFontProvider.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Nodes/Text/TextAnimatorNode.hpp"
namespace lottie {
class TextCompositionLayer: public CompositionLayer {
public:
TextCompositionLayer(std::shared_ptr<TextLayerModel> const &textLayer, std::shared_ptr<AnimationTextProvider> textProvider, std::shared_ptr<AnimationFontProvider> fontProvider) :
CompositionLayer(textLayer, Vector2D::Zero()) {
std::shared_ptr<TextAnimatorNode> rootNode;
for (const auto &animator : textLayer->animators) {
rootNode = std::make_shared<TextAnimatorNode>(rootNode, animator);
}
_rootNode = rootNode;
_textDocument = std::make_shared<KeyframeInterpolator<TextDocument>>(textLayer->text.keyframes);
_textProvider = textProvider;
_fontProvider = fontProvider;
if (_rootNode) {
_childKeypaths.push_back(rootNode);
}
}
std::shared_ptr<AnimationTextProvider> const &textProvider() const {
return _textProvider;
}
void setTextProvider(std::shared_ptr<AnimationTextProvider> const &textProvider) {
_textProvider = textProvider;
}
std::shared_ptr<AnimationFontProvider> const &fontProvider() const {
return _fontProvider;
}
void setFontProvider(std::shared_ptr<AnimationFontProvider> const &fontProvider) {
_fontProvider = fontProvider;
}
virtual void displayContentsWithFrame(float frame, bool forceUpdates, BezierPathsBoundingBoxContext &boundingBoxContext) override {
if (!_textDocument) {
return;
}
bool documentUpdate = _textDocument->hasUpdate(frame);
bool animatorUpdate = false;
if (_rootNode) {
animatorUpdate = _rootNode->updateContents(frame, forceUpdates);
}
if (!(documentUpdate || animatorUpdate)) {
return;
}
if (_rootNode) {
_rootNode->rebuildOutputs(frame);
}
}
public:
virtual bool isTextCompositionLayer() const override {
return true;
}
private:
std::shared_ptr<TextAnimatorNode> _rootNode;
std::shared_ptr<KeyframeInterpolator<TextDocument>> _textDocument;
std::shared_ptr<AnimationTextProvider> _textProvider;
std::shared_ptr<AnimationFontProvider> _fontProvider;
};
}
#endif /* TextCompositionLayer_hpp */

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#include "MainThreadAnimationLayer.hpp"
namespace lottie {
}

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#ifndef MainThreadAnimationLayer_hpp
#define MainThreadAnimationLayer_hpp
#include "Lottie/Public/Primitives/CALayer.hpp"
#include "Lottie/Public/ImageProvider/AnimationImageProvider.hpp"
#include "Lottie/Private/Model/Animation.hpp"
#include "Lottie/Public/TextProvider/AnimationTextProvider.hpp"
#include "Lottie/Public/FontProvider/AnimationFontProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerImageProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerTextProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/CompositionLayersInitializer.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerFontProvider.hpp"
#include "Lottie/Public/DynamicProperties/AnyValueProvider.hpp"
#include "Lottie/Public/DynamicProperties/AnimationKeypath.hpp"
namespace lottie {
class BlankImageProvider: public AnimationImageProvider {
public:
virtual ~BlankImageProvider() = default;
std::shared_ptr<Image> imageForAsset(ImageAsset const &asset) {
return nullptr;
}
};
class MainThreadAnimationLayer: public CALayer {
public:
MainThreadAnimationLayer(
Animation const &animation,
std::shared_ptr<AnimationImageProvider> const &imageProvider,
std::shared_ptr<AnimationTextProvider> const &textProvider,
std::shared_ptr<AnimationFontProvider> const &fontProvider
) {
if (animation.assetLibrary) {
_layerImageProvider = std::make_shared<LayerImageProvider>(imageProvider, animation.assetLibrary->imageAssets);
} else {
std::map<std::string, std::shared_ptr<ImageAsset>> imageAssets;
_layerImageProvider = std::make_shared<LayerImageProvider>(imageProvider, imageAssets);
}
_layerTextProvider = std::make_shared<LayerTextProvider>(textProvider);
_layerFontProvider = std::make_shared<LayerFontProvider>(fontProvider);
setSize(Vector2D(animation.width, animation.height));
auto layers = initializeCompositionLayers(
animation.layers,
animation.assetLibrary,
_layerImageProvider,
textProvider,
fontProvider,
animation.framerate
);
std::vector<std::shared_ptr<ImageCompositionLayer>> imageLayers;
std::vector<std::shared_ptr<TextCompositionLayer>> textLayers;
std::shared_ptr<CompositionLayer> mattedLayer;
for (auto layerIt = layers.rbegin(); layerIt != layers.rend(); layerIt++) {
std::shared_ptr<CompositionLayer> const &layer = *layerIt;
layer->setSize(size());
_animationLayers.push_back(layer);
if (layer->isImageCompositionLayer()) {
imageLayers.push_back(std::static_pointer_cast<ImageCompositionLayer>(layer));
}
if (layer->isTextCompositionLayer()) {
textLayers.push_back(std::static_pointer_cast<TextCompositionLayer>(layer));
}
if (mattedLayer) {
/// The previous layer requires this layer to be its matte
mattedLayer->setMatteLayer(layer);
mattedLayer = nullptr;
continue;
}
if (layer->matteType().has_value() && (layer->matteType() == MatteType::Add || layer->matteType() == MatteType::Invert)) {
/// We have a layer that requires a matte.
mattedLayer = layer;
}
addSublayer(layer);
}
_layerImageProvider->addImageLayers(imageLayers);
_layerImageProvider->reloadImages();
_layerTextProvider->addTextLayers(textLayers);
_layerTextProvider->reloadTexts();
_layerFontProvider->addTextLayers(textLayers);
_layerFontProvider->reloadTexts();
renderTreeNode();
}
void setRespectAnimationFrameRate(bool respectAnimationFrameRate) {
_respectAnimationFrameRate = respectAnimationFrameRate;
}
void display() {
float newFrame = currentFrame();
if (_respectAnimationFrameRate) {
newFrame = floor(newFrame);
}
for (const auto &layer : _animationLayers) {
layer->displayWithFrame(newFrame, false, _boundingBoxContext);
}
}
std::vector<std::shared_ptr<CompositionLayer>> const &animationLayers() const {
return _animationLayers;
}
void reloadImages() {
_layerImageProvider->reloadImages();
}
/// Forces the view to update its drawing.
void forceDisplayUpdate() {
for (const auto &layer : _animationLayers) {
layer->displayWithFrame(currentFrame(), true, _boundingBoxContext);
}
}
void logHierarchyKeypaths() {
printf("Lottie: Logging Animation Keypaths\n");
assert(false);
//animationLayers.forEach({ $0.logKeypaths(for: nil) })
}
void setValueProvider(std::shared_ptr<AnyValueProvider> const &valueProvider, AnimationKeypath const &keypath) {
/*for (const auto &layer : _animationLayers) {
assert(false);
if let foundProperties = layer.nodeProperties(for: keypath) {
for property in foundProperties {
property.setProvider(provider: valueProvider)
}
layer.displayWithFrame(frame: presentation()?.currentFrame ?? currentFrame, forceUpdates: true)
}
}*/
}
std::optional<AnyValue> getValue(AnimationKeypath const &keypath, std::optional<float> atFrame) {
/*for (const auto &layer : _animationLayers) {
assert(false);
if
let foundProperties = layer.nodeProperties(for: keypath),
let first = foundProperties.first
{
return first.valueProvider.value(frame: atFrame ?? currentFrame)
}
}*/
return std::nullopt;
}
std::optional<AnyValue> getOriginalValue(AnimationKeypath const &keypath, std::optional<float> atFrame) {
/*for (const auto &layer : _animationLayers) {
assert(false);
if
let foundProperties = layer.nodeProperties(for: keypath),
let first = foundProperties.first
{
return first.originalValueProvider.value(frame: atFrame ?? currentFrame)
}
}*/
return std::nullopt;
}
std::shared_ptr<CALayer> layerForKeypath(AnimationKeypath const &keyPath) {
assert(false);
/*for layer in animationLayers {
if let foundLayer = layer.layer(for: keypath) {
return foundLayer
}
}*/
return nullptr;
}
std::vector<std::shared_ptr<AnimatorNode>> animatorNodesForKeypath(AnimationKeypath const &keypath) {
std::vector<std::shared_ptr<AnimatorNode>> results;
/*for (const auto &layer : _animationLayers) {
if let nodes = layer.animatorNodes(for: keypath) {
results.append(contentsOf: nodes)
}
}*/
return results;
}
float currentFrame() const {
return _currentFrame;
}
void setCurrentFrame(float currentFrame) {
_currentFrame = currentFrame;
for (size_t i = 0; i < _animationLayers.size(); i++) {
_animationLayers[i]->displayWithFrame(_currentFrame, false, _boundingBoxContext);
}
}
std::shared_ptr<AnimationImageProvider> imageProvider() const {
return _layerImageProvider->imageProvider();
}
void setImageProvider(std::shared_ptr<AnimationImageProvider> const &imageProvider) {
_layerImageProvider->setImageProvider(imageProvider);
}
std::shared_ptr<AnimationTextProvider> textProvider() const {
return _layerTextProvider->textProvider();
}
void setTextProvider(std::shared_ptr<AnimationTextProvider> const &textProvider) {
_layerTextProvider->setTextProvider(textProvider);
}
std::shared_ptr<AnimationFontProvider> fontProvider() const {
return _layerFontProvider->fontProvider();
}
void setFontProvider(std::shared_ptr<AnimationFontProvider> const &fontProvider) {
_layerFontProvider->setFontProvider(fontProvider);
}
virtual std::shared_ptr<RenderTreeNode> renderTreeNode() {
if (!_renderTreeNode) {
std::vector<std::shared_ptr<RenderTreeNode>> subnodes;
for (const auto &animationLayer : _animationLayers) {
bool found = false;
for (const auto &sublayer : sublayers()) {
if (animationLayer == sublayer) {
found = true;
break;
}
}
if (found) {
auto node = animationLayer->renderTreeNode(_boundingBoxContext);
if (node) {
subnodes.push_back(node);
}
}
}
_renderTreeNode = std::make_shared<RenderTreeNode>(
size(),
Transform2D::identity(),
1.0,
false,
false,
subnodes,
nullptr,
false
);
}
return _renderTreeNode;
}
private:
// MARK: Internal
/// The animatable Current Frame Property
float _currentFrame = 0.0;
std::shared_ptr<AnimationImageProvider> _imageProvider;
std::shared_ptr<AnimationTextProvider> _textProvider;
std::shared_ptr<AnimationFontProvider> _fontProvider;
bool _respectAnimationFrameRate = true;
std::vector<std::shared_ptr<CompositionLayer>> _animationLayers;
std::shared_ptr<LayerImageProvider> _layerImageProvider;
std::shared_ptr<LayerTextProvider> _layerTextProvider;
std::shared_ptr<LayerFontProvider> _layerFontProvider;
std::shared_ptr<RenderTreeNode> _renderTreeNode;
BezierPathsBoundingBoxContext _boundingBoxContext;
};
}
#endif /* MainThreadAnimationLayer_hpp */

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#include "CompositionLayersInitializer.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/NullCompositionLayer.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/ShapeCompositionLayer.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/PreCompositionLayer.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/ImageCompositionLayer.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/TextCompositionLayer.hpp"
namespace lottie {
std::vector<std::shared_ptr<CompositionLayer>> initializeCompositionLayers(
std::vector<std::shared_ptr<LayerModel>> const &layers,
std::shared_ptr<AssetLibrary> const &assetLibrary,
std::shared_ptr<LayerImageProvider> const &layerImageProvider,
std::shared_ptr<AnimationTextProvider> const &textProvider,
std::shared_ptr<AnimationFontProvider> const &fontProvider,
float frameRate
) {
std::vector<std::shared_ptr<CompositionLayer>> compositionLayers;
std::map<int, std::shared_ptr<CompositionLayer>> layerMap;
std::vector<std::shared_ptr<LayerModel>> childLayers;
for (const auto &layer : layers) {
if (layer->hidden) {
auto genericLayer = std::make_shared<NullCompositionLayer>(layer);
compositionLayers.push_back(genericLayer);
if (layer->index) {
layerMap.insert(std::make_pair(layer->index.value(), genericLayer));
}
} else if (layer->type == LayerType::Shape) {
auto shapeContainer = std::make_shared<ShapeCompositionLayer>(std::static_pointer_cast<ShapeLayerModel>(layer));
compositionLayers.push_back(shapeContainer);
if (layer->index) {
layerMap.insert(std::make_pair(layer->index.value(), shapeContainer));
}
} else if (layer->type == LayerType::Solid) {
auto shapeContainer = std::make_shared<ShapeCompositionLayer>(std::static_pointer_cast<SolidLayerModel>(layer));
compositionLayers.push_back(shapeContainer);
if (layer->index) {
layerMap.insert(std::make_pair(layer->index.value(), shapeContainer));
}
} else if (layer->type == LayerType::Precomp && assetLibrary) {
auto precompLayer = std::static_pointer_cast<PreCompLayerModel>(layer);
auto precompAssetIt = assetLibrary->precompAssets.find(precompLayer->referenceID);
if (precompAssetIt != assetLibrary->precompAssets.end()) {
auto precompContainer = std::make_shared<PreCompositionLayer>(
precompLayer,
*(precompAssetIt->second),
layerImageProvider,
textProvider,
fontProvider,
assetLibrary,
frameRate
);
compositionLayers.push_back(precompContainer);
if (layer->index) {
layerMap.insert(std::make_pair(layer->index.value(), precompContainer));
}
}
} else if (layer->type == LayerType::Image && assetLibrary) {
auto imageLayer = std::static_pointer_cast<ImageLayerModel>(layer);
auto imageAssetIt = assetLibrary->imageAssets.find(imageLayer->referenceID);
if (imageAssetIt != assetLibrary->imageAssets.end()) {
auto imageContainer = std::make_shared<ImageCompositionLayer>(
imageLayer,
Vector2D((*imageAssetIt->second).width, (*imageAssetIt->second).height)
);
compositionLayers.push_back(imageContainer);
if (layer->index) {
layerMap.insert(std::make_pair(layer->index.value(), imageContainer));
}
}
} else if (layer->type == LayerType::Text) {
auto textContainer = std::make_shared<TextCompositionLayer>(std::static_pointer_cast<TextLayerModel>(layer), textProvider, fontProvider);
compositionLayers.push_back(textContainer);
if (layer->index) {
layerMap.insert(std::make_pair(layer->index.value(), textContainer));
}
} else {
auto genericLayer = std::make_shared<NullCompositionLayer>(layer);
compositionLayers.push_back(genericLayer);
if (layer->index) {
layerMap.insert(std::make_pair(layer->index.value(), genericLayer));
}
}
if (layer->parent) {
childLayers.push_back(layer);
}
}
/// Now link children with their parents
for (const auto &layerModel : childLayers) {
if (!layerModel->index.has_value()) {
continue;
}
if (const auto parentID = layerModel->parent) {
auto childLayerIt = layerMap.find(layerModel->index.value());
if (childLayerIt != layerMap.end()) {
auto parentLayerIt = layerMap.find(parentID.value());
if (parentLayerIt != layerMap.end()) {
childLayerIt->second->transformNode()->setParentNode(parentLayerIt->second->transformNode());
}
}
}
}
return compositionLayers;
}
}

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#ifndef CompositionLayersInitializer_hpp
#define CompositionLayersInitializer_hpp
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/CompositionLayer.hpp"
#include "Lottie/Private/Model/Assets/AssetLibrary.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerImageProvider.hpp"
#include "Lottie/Public/TextProvider/AnimationTextProvider.hpp"
#include "Lottie/Public/FontProvider/AnimationFontProvider.hpp"
namespace lottie {
std::vector<std::shared_ptr<CompositionLayer>> initializeCompositionLayers(
std::vector<std::shared_ptr<LayerModel>> const &layers,
std::shared_ptr<AssetLibrary> const &assetLibrary,
std::shared_ptr<LayerImageProvider> const &layerImageProvider,
std::shared_ptr<AnimationTextProvider> const &textProvider,
std::shared_ptr<AnimationFontProvider> const &fontProvider,
float frameRate
);
}
#endif /* CompositionLayersInitializer_hpp */

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#include "LayerFontProvider.hpp"
namespace lottie {
}

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#ifndef LayerFontProvider_hpp
#define LayerFontProvider_hpp
#include "Lottie/Public/FontProvider/AnimationFontProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/TextCompositionLayer.hpp"
namespace lottie {
/// Connects a LottieFontProvider to a group of text layers
class LayerFontProvider {
public:
LayerFontProvider(std::shared_ptr<AnimationFontProvider> const &fontProvider) {
_fontProvider = fontProvider;
reloadTexts();
}
std::shared_ptr<AnimationFontProvider> const &fontProvider() const {
return _fontProvider;
}
void setFontProvider(std::shared_ptr<AnimationFontProvider> const &fontProvider) {
_fontProvider = fontProvider;
reloadTexts();
}
void addTextLayers(std::vector<std::shared_ptr<TextCompositionLayer>> const &layers) {
for (const auto &layer : layers) {
_textLayers.push_back(layer);
}
}
void reloadTexts() {
for (const auto &layer : _textLayers) {
layer->setFontProvider(_fontProvider);
}
}
private:
std::vector<std::shared_ptr<TextCompositionLayer>> _textLayers;
std::shared_ptr<AnimationFontProvider> _fontProvider;
};
}
#endif /* LayerFontProvider_hpp */

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#include "LayerImageProvider.hpp"
namespace lottie {
}

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#ifndef LayerImageProvider_hpp
#define LayerImageProvider_hpp
#include "Lottie/Public/ImageProvider/AnimationImageProvider.hpp"
#include "Lottie/Private/Model/Assets/ImageAsset.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/ImageCompositionLayer.hpp"
namespace lottie {
/// Connects a LottieImageProvider to a group of image layers
class LayerImageProvider {
public:
LayerImageProvider(std::shared_ptr<AnimationImageProvider> const &imageProvider, std::map<std::string, std::shared_ptr<ImageAsset>> const &assets) :
_imageProvider(imageProvider),
_imageAssets(assets) {
reloadImages();
}
std::shared_ptr<AnimationImageProvider> imageProvider() const {
return _imageProvider;
}
void setImageProvider(std::shared_ptr<AnimationImageProvider> const &imageProvider) {
_imageProvider = imageProvider;
reloadImages();
}
std::vector<std::shared_ptr<ImageCompositionLayer>> const &imageLayers() const {
return _imageLayers;
}
void addImageLayers(std::vector<std::shared_ptr<ImageCompositionLayer>> const &layers) {
for (const auto &layer : layers) {
auto it = _imageAssets.find(layer->imageReferenceID());
if (it != _imageAssets.end()) {
_imageLayers.push_back(layer);
}
}
}
void reloadImages() {
for (const auto &imageLayer : imageLayers()) {
auto it = _imageAssets.find(imageLayer->imageReferenceID());
if (it != _imageAssets.end()) {
imageLayer->setImage(_imageProvider->imageForAsset(*it->second));
}
}
}
private:
std::shared_ptr<AnimationImageProvider> _imageProvider;
std::vector<std::shared_ptr<ImageCompositionLayer>> _imageLayers;
std::map<std::string, std::shared_ptr<ImageAsset>> _imageAssets;
};
}
#endif /* LayerImageProvider_hpp */

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#include "LayerTextProvider.hpp"
namespace lottie {
}

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#ifndef LayerTextProvider_hpp
#define LayerTextProvider_hpp
#include "Lottie/Public/TextProvider/AnimationTextProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/CompLayers/TextCompositionLayer.hpp"
namespace lottie {
/// Connects a LottieTextProvider to a group of text layers
class LayerTextProvider {
public:
LayerTextProvider(std::shared_ptr<AnimationTextProvider> const &textProvider) {
_textProvider = textProvider;
reloadTexts();
}
std::shared_ptr<AnimationTextProvider> const &textProvider() const {
return _textProvider;
}
void setTextProvider(std::shared_ptr<AnimationTextProvider> const &textProvider) {
_textProvider = textProvider;
reloadTexts();
}
void addTextLayers(std::vector<std::shared_ptr<TextCompositionLayer>> const &layers) {
for (const auto &layer : layers) {
_textLayers.push_back(layer);
}
}
void reloadTexts() {
for (const auto &layer : _textLayers) {
layer->setTextProvider(_textProvider);
}
}
private:
std::vector<std::shared_ptr<TextCompositionLayer>> _textLayers;
std::shared_ptr<AnimationTextProvider> _textProvider;
};
}
#endif /* LayerTextProvider_hpp */

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#include "LayerTransformNode.hpp"
namespace lottie {
}

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#ifndef LayerTransformNode_hpp
#define LayerTransformNode_hpp
#include "Lottie/Private/Model/Objects/Transform.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/NodePropertyMap.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/KeypathSearchable.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/NodeProperty.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/KeyframeInterpolator.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/AnimatorNode.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/NodeOutput.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Nodes/OutputNodes/PassThroughOutputNode.hpp"
namespace lottie {
class LayerTransformProperties: public KeypathSearchableNodePropertyMap {
public:
LayerTransformProperties(std::shared_ptr<Transform> transform) {
_anchor = std::make_shared<NodeProperty<Vector3D>>(std::make_shared<KeyframeInterpolator<Vector3D>>(transform->anchorPoint().keyframes));
_scale = std::make_shared<NodeProperty<Vector3D>>(std::make_shared<KeyframeInterpolator<Vector3D>>(transform->scale().keyframes));
_rotation = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(transform->rotation().keyframes));
_opacity = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(transform->opacity().keyframes));
std::map<std::string, std::shared_ptr<AnyNodeProperty>> propertyMap;
_keypathProperties.insert(std::make_pair("Anchor Point", _anchor));
_keypathProperties.insert(std::make_pair("Scale", _scale));
_keypathProperties.insert(std::make_pair("Rotation", _rotation));
_keypathProperties.insert(std::make_pair("Opacity", _opacity));
if (transform->positionX().has_value() && transform->positionY().has_value()) {
auto xPosition = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(transform->positionX()->keyframes));
auto yPosition = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(transform->positionY()->keyframes));
_keypathProperties.insert(std::make_pair("X Position", xPosition));
_keypathProperties.insert(std::make_pair("Y Position", yPosition));
_positionX = xPosition;
_positionY = yPosition;
_position = nullptr;
} else if (transform->position().has_value()) {
auto position = std::make_shared<NodeProperty<Vector3D>>(std::make_shared<KeyframeInterpolator<Vector3D>>(transform->position()->keyframes));
_keypathProperties.insert(std::make_pair("Position", position));
_position = position;
_positionX = nullptr;
_positionY = nullptr;
} else {
_position = nullptr;
_positionX = nullptr;
_positionY = nullptr;
}
for (const auto &it : _keypathProperties) {
_properties.push_back(it.second);
}
}
virtual ~LayerTransformProperties() = default;
virtual std::vector<std::shared_ptr<AnyNodeProperty>> &properties() override {
return _properties;
}
virtual std::vector<std::shared_ptr<KeypathSearchable>> const &childKeypaths() const override {
return _childKeypaths;
}
virtual std::string keypathName() const override {
return "Transform";
}
virtual std::map<std::string, std::shared_ptr<AnyNodeProperty>> keypathProperties() const override {
return _keypathProperties;
}
virtual std::shared_ptr<CALayer> keypathLayer() const override {
return nullptr;
}
std::shared_ptr<NodeProperty<Vector3D>> const &anchor() {
return _anchor;
}
std::shared_ptr<NodeProperty<Vector3D>> const &scale() {
return _scale;
}
std::shared_ptr<NodeProperty<Vector1D>> const &rotation() {
return _rotation;
}
std::shared_ptr<NodeProperty<Vector3D>> const &position() {
return _position;
}
std::shared_ptr<NodeProperty<Vector1D>> const &positionX() {
return _positionX;
}
std::shared_ptr<NodeProperty<Vector1D>> const &positionY() {
return _positionY;
}
std::shared_ptr<NodeProperty<Vector1D>> const &opacity() {
return _opacity;
}
private:
std::map<std::string, std::shared_ptr<AnyNodeProperty>> _keypathProperties;
std::vector<std::shared_ptr<KeypathSearchable>> _childKeypaths;
std::vector<std::shared_ptr<AnyNodeProperty>> _properties;
std::shared_ptr<NodeProperty<Vector3D>> _anchor;
std::shared_ptr<NodeProperty<Vector3D>> _scale;
std::shared_ptr<NodeProperty<Vector1D>> _rotation;
std::shared_ptr<NodeProperty<Vector3D>> _position;
std::shared_ptr<NodeProperty<Vector1D>> _positionX;
std::shared_ptr<NodeProperty<Vector1D>> _positionY;
std::shared_ptr<NodeProperty<Vector1D>> _opacity;
};
class LayerTransformNode: public AnimatorNode {
public:
LayerTransformNode(std::shared_ptr<Transform> transform) :
AnimatorNode(nullptr),
_transformProperties(std::make_shared<LayerTransformProperties>(transform)) {
_outputNode = std::make_shared<PassThroughOutputNode>(nullptr);
}
virtual ~LayerTransformNode() = default;
virtual std::shared_ptr<NodeOutput> outputNode() override {
return _outputNode;
}
virtual std::shared_ptr<KeypathSearchableNodePropertyMap> propertyMap() const override {
return _transformProperties;
}
virtual bool shouldRebuildOutputs(float frame) override {
return hasLocalUpdates() || hasUpstreamUpdates();
}
virtual void rebuildOutputs(float frame) override {
_opacity = ((float)_transformProperties->opacity()->value().value) * 0.01f;
Vector2D position(0.0, 0.0);
if (_transformProperties->position()) {
auto position3d = _transformProperties->position()->value();
position.x = position3d.x;
position.y = position3d.y;
} else if (_transformProperties->positionX() && _transformProperties->positionY()) {
position = Vector2D(
_transformProperties->positionX()->value().value,
_transformProperties->positionY()->value().value
);
}
Vector3D anchor = _transformProperties->anchor()->value();
Vector3D scale = _transformProperties->scale()->value();
_localTransform = Transform2D::makeTransform(
Vector2D(anchor.x, anchor.y),
position,
Vector2D(scale.x, scale.y),
_transformProperties->rotation()->value().value,
std::nullopt,
std::nullopt
);
if (parentNode() && parentNode()->asLayerTransformNode()) {
_globalTransform = _localTransform * parentNode()->asLayerTransformNode()->_globalTransform;
} else {
_globalTransform = _localTransform;
}
}
std::shared_ptr<LayerTransformProperties> const &transformProperties() {
return _transformProperties;
}
float opacity() {
return _opacity;
}
Transform2D const &globalTransform() {
return _globalTransform;
}
private:
std::shared_ptr<NodeOutput> _outputNode;
std::shared_ptr<LayerTransformProperties> _transformProperties;
float _opacity = 1.0;
Transform2D _localTransform = Transform2D::identity();
Transform2D _globalTransform = Transform2D::identity();
public:
virtual LayerTransformNode *asLayerTransformNode() override {
return this;
}
};
}
#endif /* LayerTransformNode_hpp */

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#ifndef NodeProperty_hpp
#define NodeProperty_hpp
#include "Lottie/Public/Primitives/AnyValue.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/AnyNodeProperty.hpp"
#include "Lottie/Public/DynamicProperties/AnyValueProvider.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueContainer.hpp"
namespace lottie {
/// A node property that holds a reference to a T ValueProvider and a T ValueContainer.
template<typename T>
class NodeProperty: public AnyNodeProperty {
public:
NodeProperty(std::shared_ptr<ValueProvider<T>> provider) :
_typedContainer(provider->value(0.0)),
_valueProvider(provider) {
_typedContainer.setNeedsUpdate();
}
public:
virtual AnyValue::Type valueType() const override {
return AnyValueType<T>::type();
}
virtual T value() {
return _typedContainer.outputValue();
}
virtual bool needsUpdate(float frame) const override {
return _typedContainer.needsUpdate() || _valueProvider->hasUpdate(frame);
}
virtual void setProvider(std::shared_ptr<AnyValueProvider> provider) override {
/*if (provider->valueType() != valueType()) {
return;
}
_valueProvider = provider;
_typedContainer.setNeedsUpdate();*/
}
virtual void update(float frame) override {
_typedContainer.setValue(_valueProvider->value(frame), frame);
}
private:
ValueContainer<T> _typedContainer;
std::shared_ptr<ValueProvider<T>> _valueProvider;
//std::shared_ptr<AnyValueProvider> _originalValueProvider;
};
}
#endif /* NodeProperty_hpp */

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#ifndef AnyNodeProperty_hpp
#define AnyNodeProperty_hpp
#include "Lottie/Public/Primitives/AnyValue.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/AnyValueContainer.hpp"
#include "Lottie/Public/DynamicProperties/AnyValueProvider.hpp"
#include <memory>
namespace lottie {
/// A property of a node. The node property holds a provider and a container
class AnyNodeProperty {
public:
virtual ~AnyNodeProperty() = default;
public:
/// Returns true if the property needs to recompute its stored value
virtual bool needsUpdate(float frame) const = 0;
/// Updates the property for the frame
virtual void update(float frame) = 0;
/// The Type of the value provider
virtual AnyValue::Type valueType() const = 0;
/// Sets the value provider for the property.
virtual void setProvider(std::shared_ptr<AnyValueProvider> provider) = 0;
};
}
#endif /* AnyNodeProperty_hpp */

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#ifndef AnyValueContainer_hpp
#define AnyValueContainer_hpp
#include "Lottie/Public/Primitives/AnyValue.hpp"
namespace lottie {
class AnyValueContainer {
public:
/// The stored value of the container
virtual AnyValue value() const = 0;
/// Notifies the provider that it should update its container
virtual void setNeedsUpdate() = 0;
/// When true the container needs to have its value updated by its provider
virtual bool needsUpdate() const = 0;
/// The frame time of the last provided update
virtual float lastUpdateFrame() const = 0;
};
}
#endif /* AnyValueContainer_hpp */

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#ifndef HasRenderUpdates_hpp
#define HasRenderUpdates_hpp
namespace lottie {
class HasRenderUpdates {
public:
virtual bool hasRenderUpdates(float forFrame) = 0;
};
}
#endif /* HasRenderUpdates_hpp */

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#ifndef HasUpdate_hpp
#define HasUpdate_hpp
namespace lottie {
class HasUpdate {
public:
/// The last frame in which this node was updated.
virtual bool hasUpdate() = 0;
};
}
#endif /* HasUpdate_hpp */

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#ifndef KeypathSearchable_hpp
#define KeypathSearchable_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/AnyNodeProperty.hpp"
#include "Lottie/Public/Primitives/CALayer.hpp"
#include <string>
#include <vector>
#include <map>
#include <memory>
namespace lottie {
class KeypathSearchable;
class HasChildKeypaths {
public:
/// Children Keypaths
virtual std::vector<std::shared_ptr<KeypathSearchable>> const &childKeypaths() const = 0;
};
/// Protocol that provides keypath search functionality. Returns all node properties associated with a keypath.
class KeypathSearchable: virtual public HasChildKeypaths {
public:
/// The name of the Keypath
virtual std::string keypathName() const = 0;
/// A list of properties belonging to the keypath.
virtual std::map<std::string, std::shared_ptr<AnyNodeProperty>> keypathProperties() const = 0;
virtual std::shared_ptr<CALayer> keypathLayer() const = 0;
};
}
#endif /* KeypathSearchable_hpp */

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#ifndef NodePropertyMap_hpp
#define NodePropertyMap_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/AnyNodeProperty.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/KeypathSearchable.hpp"
#include "Lottie/Public/Primitives/CALayer.hpp"
#include <vector>
namespace lottie {
class NodePropertyMap: virtual public HasChildKeypaths {
public:
virtual std::vector<std::shared_ptr<AnyNodeProperty>> &properties() = 0;
bool needsLocalUpdate(float frame) {
for (auto &property : properties()) {
if (property->needsUpdate(frame)) {
return true;
}
}
return false;
}
void updateNodeProperties(float frame) {
for (auto &property : properties()) {
property->update(frame);
}
}
};
class KeypathSearchableNodePropertyMap: virtual public NodePropertyMap, virtual public KeypathSearchable {
public:
virtual std::shared_ptr<CALayer> keypathLayer() const override {
return nullptr;
}
};
}
#endif /* NodePropertyMap_hpp */

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#ifndef ValueContainer_hpp
#define ValueContainer_hpp
#include "Lottie/Public/Primitives/AnyValue.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/AnyValueContainer.hpp"
namespace lottie {
/// A container for a node value that is Typed to T.
template<typename T>
class ValueContainer: public AnyValueContainer {
public:
ValueContainer(T value) :
_outputValue(value) {
}
public:
float _lastUpdateFrame = std::numeric_limits<float>::infinity();
bool _needsUpdate = true;
virtual AnyValue value() const override {
return AnyValue(_outputValue);
}
virtual bool needsUpdate() const override {
return _needsUpdate;
}
virtual float lastUpdateFrame() const override {
return _lastUpdateFrame;
}
T _outputValue;
T outputValue() {
return _outputValue;
}
void setOutputValue(T value) {
_outputValue = value;
_needsUpdate = false;
}
void setValue(AnyValue value, float forFrame) {
if (value.type() == AnyValueType<T>::type()) {
_needsUpdate = false;
_lastUpdateFrame = forFrame;
_outputValue = value.get<T>();
}
}
virtual void setNeedsUpdate() override {
_needsUpdate = true;
}
};
}
#endif /* ValueContainer_hpp */

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#ifndef DashPatternInterpolator_hpp
#define DashPatternInterpolator_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/KeyframeInterpolator.hpp"
#include "Lottie/Public/Primitives/DashPattern.hpp"
namespace lottie {
/// A value provider that produces an array of values from an array of Keyframe Interpolators
class DashPatternInterpolator: public ValueProvider<DashPattern>, public std::enable_shared_from_this<DashPatternInterpolator> {
public:
/// Initialize with an array of array of keyframes.
DashPatternInterpolator(std::vector<std::vector<Keyframe<Vector1D>>> const &keyframeGroups) {
for (const auto &keyframeGroup : keyframeGroups) {
_keyframeInterpolators.push_back(std::make_shared<KeyframeInterpolator<Vector1D>>(keyframeGroup));
}
}
virtual ~DashPatternInterpolator() = default;
virtual AnyValue::Type valueType() const override {
return AnyValueType<DashPattern>::type();
}
virtual DashPattern value(AnimationFrameTime frame) override {
std::vector<float> values;
for (const auto &interpolator : _keyframeInterpolators) {
values.push_back(interpolator->value(frame).value);
}
return DashPattern(std::move(values));
}
virtual bool hasUpdate(float frame) const override {
for (const auto &interpolator : _keyframeInterpolators) {
if (interpolator->hasUpdate(frame)) {
return true;
}
}
return false;
}
private:
std::vector<std::shared_ptr<KeyframeInterpolator<Vector1D>>> _keyframeInterpolators;
};
}
#endif /* DashPatternInterpolator_hpp */

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#ifndef KeyframeInterpolator_hpp
#define KeyframeInterpolator_hpp
#include "Lottie/Public/DynamicProperties/AnyValueProvider.hpp"
namespace lottie {
/// A value provider that produces a value at Time from a group of keyframes
template<typename T>
class KeyframeInterpolator: public ValueProvider<T>, public std::enable_shared_from_this<KeyframeInterpolator<T>> {
public:
KeyframeInterpolator(std::vector<Keyframe<T>> const &keyframes_) :
keyframes(keyframes_) {
assert(!keyframes.empty());
}
virtual ~KeyframeInterpolator() {
}
public:
std::vector<Keyframe<T>> keyframes;
virtual AnyValue::Type valueType() const override {
return AnyValueType<T>::type();
}
virtual T value(AnimationFrameTime frame) override {
// First set the keyframe span for the frame.
updateSpanIndices(frame);
lastUpdatedFrame = frame;
// If only one keyframe return its value
if (leadingKeyframe.has_value() &&
trailingKeyframe.has_value())
{
/// We have leading and trailing keyframe.
auto progress = leadingKeyframe->interpolatedProgress(trailingKeyframe.value(), frame);
return leadingKeyframe->interpolate(trailingKeyframe.value(), progress);
} else if (leadingKeyframe.has_value()) {
return leadingKeyframe->value;
} else if (trailingKeyframe.has_value()) {
return trailingKeyframe->value;
} else {
/// Satisfy the compiler.
return keyframes[0].value;
}
}
/// Returns true to trigger a frame update for this interpolator.
///
/// An interpolator will be asked if it needs to update every frame.
/// If the interpolator needs updating it will be asked to compute its value for
/// the given frame.
///
/// Cases a keyframe should not be updated:
/// - If time is in span and leading keyframe is hold
/// - If time is after the last keyframe.
/// - If time is before the first keyframe
///
/// Cases for updating a keyframe:
/// - If time is in the span, and is not a hold
/// - If time is outside of the span, and there are more keyframes
/// - If a value delegate is set
/// - If leading and trailing are both nil.
virtual bool hasUpdate(float frame) const override {
if (!lastUpdatedFrame.has_value()) {
return true;
}
if (leadingKeyframe.has_value() &&
!trailingKeyframe.has_value() &&
leadingKeyframe->time < frame)
{
/// Frame is after bounds of keyframes
return false;
}
if (trailingKeyframe.has_value() &&
!leadingKeyframe.has_value() &&
frame < trailingKeyframe->time)
{
/// Frame is before bounds of keyframes
return false;
}
if (leadingKeyframe.has_value() &&
trailingKeyframe.has_value() &&
leadingKeyframe->isHold &&
leadingKeyframe->time < frame &&
frame < trailingKeyframe->time)
{
return false;
}
return true;
}
// MARK: Fileprivate
std::optional<float> lastUpdatedFrame;
std::optional<int> leadingIndex;
std::optional<int> trailingIndex;
std::optional<Keyframe<T>> leadingKeyframe;
std::optional<Keyframe<T>> trailingKeyframe;
/// Finds the appropriate Leading and Trailing keyframe index for the given time.
void updateSpanIndices(float frame) {
if (keyframes.empty()) {
leadingIndex = std::nullopt;
trailingIndex = std::nullopt;
leadingKeyframe = std::nullopt;
trailingKeyframe = std::nullopt;
return;
}
// This function searches through the array to find the span of two keyframes
// that contain the current time.
//
// We could use Array.first(where:) but that would search through the entire array
// each frame.
// Instead we track the last used index and search either forwards or
// backwards from there. This reduces the iterations and complexity from
//
// O(n), where n is the length of the sequence to
// O(n), where n is the number of items after or before the last used index.
//
if (keyframes.size() == 1) {
/// Only one keyframe. Set it as first and move on.
leadingIndex = 0;
trailingIndex = std::nullopt;
leadingKeyframe = keyframes[0];
trailingKeyframe = std::nullopt;
return;
}
/// Sets the initial keyframes. This is often only needed for the first check.
if
(!leadingIndex.has_value() &&
!trailingIndex.has_value())
{
if (frame < keyframes[0].time) {
/// Time is before the first keyframe. Set it as the trailing.
trailingIndex = 0;
} else {
/// Time is after the first keyframe. Set the keyframe and the trailing.
leadingIndex = 0;
trailingIndex = 1;
}
}
if
(trailingIndex.has_value() &&
keyframes[trailingIndex.value()].time <= frame)
{
/// Time is after the current span. Iterate forward.
auto newLeading = trailingIndex.value();
bool keyframeFound = false;
while (!keyframeFound) {
leadingIndex = newLeading;
if (newLeading + 1 >= 0 && newLeading + 1 < keyframes.size()) {
trailingIndex = newLeading + 1;
} else {
trailingIndex = std::nullopt;
}
if (!trailingIndex.has_value()) {
/// We have reached the end of our keyframes. Time is after the last keyframe.
keyframeFound = true;
continue;
}
if (frame < keyframes[trailingIndex.value()].time) {
/// Keyframe in current span.
keyframeFound = true;
continue;
}
/// Advance the array.
newLeading = trailingIndex.value();
}
} else if
(leadingIndex.has_value() &&
frame < keyframes[leadingIndex.value()].time)
{
/// Time is before the current span. Iterate backwards
auto newTrailing = leadingIndex.value();
bool keyframeFound = false;
while (!keyframeFound) {
if (newTrailing - 1 >= 0 && newTrailing - 1 < keyframes.size()) {
leadingIndex = newTrailing - 1;
} else {
leadingIndex = std::nullopt;
}
trailingIndex = newTrailing;
if (!leadingIndex.has_value()) {
/// We have reached the end of our keyframes. Time is after the last keyframe.
keyframeFound = true;
continue;
}
if (keyframes[leadingIndex.value()].time <= frame) {
/// Keyframe in current span.
keyframeFound = true;
continue;
}
/// Step back
newTrailing = leadingIndex.value();
}
}
if (const auto keyFrame = leadingIndex) {
leadingKeyframe = keyframes[keyFrame.value()];
} else {
leadingKeyframe = std::nullopt;
}
if (const auto keyFrame = trailingIndex) {
trailingKeyframe = keyframes[keyFrame.value()];
} else {
trailingKeyframe = std::nullopt;
}
}
};
class BezierPathKeyframeInterpolator {
public:
BezierPathKeyframeInterpolator(std::vector<Keyframe<BezierPath>> const &keyframes_) :
keyframes(keyframes_) {
assert(!keyframes.empty());
}
public:
std::vector<Keyframe<BezierPath>> keyframes;
void update(AnimationFrameTime frame, BezierPath &outPath) {
// First set the keyframe span for the frame.
updateSpanIndices(frame);
lastUpdatedFrame = frame;
// If only one keyframe return its value
if (leadingKeyframe.has_value() &&
trailingKeyframe.has_value())
{
/// We have leading and trailing keyframe.
auto progress = leadingKeyframe->interpolatedProgress(trailingKeyframe.value(), frame);
interpolateInplace(leadingKeyframe.value(), trailingKeyframe.value(), progress, outPath);
} else if (leadingKeyframe.has_value()) {
setInplace(leadingKeyframe.value(), outPath);
} else if (trailingKeyframe.has_value()) {
setInplace(trailingKeyframe.value(), outPath);
} else {
/// Satisfy the compiler.
setInplace(keyframes[0], outPath);
}
}
/// Returns true to trigger a frame update for this interpolator.
///
/// An interpolator will be asked if it needs to update every frame.
/// If the interpolator needs updating it will be asked to compute its value for
/// the given frame.
///
/// Cases a keyframe should not be updated:
/// - If time is in span and leading keyframe is hold
/// - If time is after the last keyframe.
/// - If time is before the first keyframe
///
/// Cases for updating a keyframe:
/// - If time is in the span, and is not a hold
/// - If time is outside of the span, and there are more keyframes
/// - If a value delegate is set
/// - If leading and trailing are both nil.
bool hasUpdate(float frame) const {
if (!lastUpdatedFrame.has_value()) {
return true;
}
if (leadingKeyframe.has_value() &&
!trailingKeyframe.has_value() &&
leadingKeyframe->time < frame)
{
/// Frame is after bounds of keyframes
return false;
}
if (trailingKeyframe.has_value() &&
!leadingKeyframe.has_value() &&
frame < trailingKeyframe->time)
{
/// Frame is before bounds of keyframes
return false;
}
if (leadingKeyframe.has_value() &&
trailingKeyframe.has_value() &&
leadingKeyframe->isHold &&
leadingKeyframe->time < frame &&
frame < trailingKeyframe->time)
{
return false;
}
return true;
}
// MARK: Fileprivate
std::optional<float> lastUpdatedFrame;
std::optional<int> leadingIndex;
std::optional<int> trailingIndex;
std::optional<Keyframe<BezierPath>> leadingKeyframe;
std::optional<Keyframe<BezierPath>> trailingKeyframe;
/// Finds the appropriate Leading and Trailing keyframe index for the given time.
void updateSpanIndices(float frame) {
if (keyframes.empty()) {
leadingIndex = std::nullopt;
trailingIndex = std::nullopt;
leadingKeyframe = std::nullopt;
trailingKeyframe = std::nullopt;
return;
}
// This function searches through the array to find the span of two keyframes
// that contain the current time.
//
// We could use Array.first(where:) but that would search through the entire array
// each frame.
// Instead we track the last used index and search either forwards or
// backwards from there. This reduces the iterations and complexity from
//
// O(n), where n is the length of the sequence to
// O(n), where n is the number of items after or before the last used index.
//
if (keyframes.size() == 1) {
/// Only one keyframe. Set it as first and move on.
leadingIndex = 0;
trailingIndex = std::nullopt;
leadingKeyframe = keyframes[0];
trailingKeyframe = std::nullopt;
return;
}
/// Sets the initial keyframes. This is often only needed for the first check.
if
(!leadingIndex.has_value() &&
!trailingIndex.has_value())
{
if (frame < keyframes[0].time) {
/// Time is before the first keyframe. Set it as the trailing.
trailingIndex = 0;
} else {
/// Time is after the first keyframe. Set the keyframe and the trailing.
leadingIndex = 0;
trailingIndex = 1;
}
}
if
(trailingIndex.has_value() &&
keyframes[trailingIndex.value()].time <= frame)
{
/// Time is after the current span. Iterate forward.
auto newLeading = trailingIndex.value();
bool keyframeFound = false;
while (!keyframeFound) {
leadingIndex = newLeading;
if (newLeading + 1 >= 0 && newLeading + 1 < keyframes.size()) {
trailingIndex = newLeading + 1;
} else {
trailingIndex = std::nullopt;
}
if (!trailingIndex.has_value()) {
/// We have reached the end of our keyframes. Time is after the last keyframe.
keyframeFound = true;
continue;
}
if (frame < keyframes[trailingIndex.value()].time) {
/// Keyframe in current span.
keyframeFound = true;
continue;
}
/// Advance the array.
newLeading = trailingIndex.value();
}
} else if
(leadingIndex.has_value() &&
frame < keyframes[leadingIndex.value()].time)
{
/// Time is before the current span. Iterate backwards
auto newTrailing = leadingIndex.value();
bool keyframeFound = false;
while (!keyframeFound) {
if (newTrailing - 1 >= 0 && newTrailing - 1 < keyframes.size()) {
leadingIndex = newTrailing - 1;
} else {
leadingIndex = std::nullopt;
}
trailingIndex = newTrailing;
if (!leadingIndex.has_value()) {
/// We have reached the end of our keyframes. Time is after the last keyframe.
keyframeFound = true;
continue;
}
if (keyframes[leadingIndex.value()].time <= frame) {
/// Keyframe in current span.
keyframeFound = true;
continue;
}
/// Step back
newTrailing = leadingIndex.value();
}
}
if (const auto keyFrame = leadingIndex) {
leadingKeyframe = keyframes[keyFrame.value()];
} else {
leadingKeyframe = std::nullopt;
}
if (const auto keyFrame = trailingIndex) {
trailingKeyframe = keyframes[keyFrame.value()];
} else {
trailingKeyframe = std::nullopt;
}
}
private:
void setInplace(Keyframe<BezierPath> const &from, BezierPath &outPath) {
ValueInterpolator<BezierPath>::setInplace(from.value, outPath);
}
void interpolateInplace(Keyframe<BezierPath> const &from, Keyframe<BezierPath> const &to, float progress, BezierPath &outPath) {
std::optional<Vector2D> spatialOutTangent2d;
if (from.spatialOutTangent) {
spatialOutTangent2d = Vector2D(from.spatialOutTangent->x, from.spatialOutTangent->y);
}
std::optional<Vector2D> spatialInTangent2d;
if (to.spatialInTangent) {
spatialInTangent2d = Vector2D(to.spatialInTangent->x, to.spatialInTangent->y);
}
ValueInterpolator<BezierPath>::interpolateInplace(from.value, to.value, progress, spatialOutTangent2d, spatialInTangent2d, outPath);
}
};
}
#endif /* KeyframeInterpolator_hpp */

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#ifndef SingleValueProvider_hpp
#define SingleValueProvider_hpp
#include "Lottie/Public/DynamicProperties/AnyValueProvider.hpp"
namespace lottie {
/// Returns a value for every frame.
template<typename T>
class SingleValueProvider: public ValueProvider<T> {
public:
SingleValueProvider(T const &value) :
_value(value) {
}
virtual ~SingleValueProvider() = default;
void setValue(T const &value) {
_value = value;
_hasUpdate = true;
}
virtual T value(AnimationFrameTime frame) override {
return _value;
}
virtual AnyValue::Type valueType() const override {
return AnyValueType<T>::type();
}
virtual bool hasUpdate(float frame) const override {
return _hasUpdate;
}
private:
T _value;
bool _hasUpdate = true;
};
}
#endif /* SingleValueProvider_hpp */

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#ifndef PassThroughOutputNode_hpp
#define PassThroughOutputNode_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/HasRenderUpdates.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/HasUpdate.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/NodeOutput.hpp"
namespace lottie {
class PassThroughOutputNode: virtual public NodeOutput, virtual public HasRenderUpdates, virtual public HasUpdate {
public:
PassThroughOutputNode(std::shared_ptr<NodeOutput> parent) :
_parent(parent) {
}
virtual ~PassThroughOutputNode() = default;
virtual std::shared_ptr<NodeOutput> parent() override {
return _parent;
}
virtual bool isEnabled() const override {
return _isEnabled;
}
virtual void setIsEnabled(bool isEnabled) override {
_isEnabled = isEnabled;
}
virtual bool hasUpdate() override {
return _hasUpdate;
}
void setHasUpdate(bool hasUpdate) {
_hasUpdate = hasUpdate;
}
virtual std::shared_ptr<CGPath> outputPath() override {
if (_parent) {
return _parent->outputPath();
}
return nullptr;
}
virtual bool hasOutputUpdates(float forFrame) override {
/// Changes to this node do not affect downstream nodes.
bool parentUpdate = false;
if (_parent) {
parentUpdate = _parent->hasOutputUpdates(forFrame);
}
/// Changes to upstream nodes do, however, affect this nodes state.
_hasUpdate = _hasUpdate || parentUpdate;
return parentUpdate;
}
virtual bool hasRenderUpdates(float forFrame) override {
/// Return true if there are upstream updates or if this node has updates
bool upstreamUpdates = false;
if (_parent) {
upstreamUpdates = _parent->hasOutputUpdates(forFrame);
}
_hasUpdate = _hasUpdate || upstreamUpdates;
return _hasUpdate;
}
private:
std::shared_ptr<NodeOutput> _parent;
bool _hasUpdate = false;
bool _isEnabled = true;
};
}
#endif /* PassThroughOutputNode_hpp */

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#ifndef StrokeNode_hpp
#define StrokeNode_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/NodePropertyMap.hpp"
#include "Lottie/Private/Model/ShapeItems/Stroke.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/NodeProperty.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/KeyframeInterpolator.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/SingleValueProvider.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/AnimatorNode.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/RenderNode.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/DashPatternInterpolator.hpp"
namespace lottie {
class StrokeShapeDashConfiguration {
public:
StrokeShapeDashConfiguration(std::vector<DashElement> const &elements) {
/// Converts the `[DashElement]` data model into `lineDashPattern` and `lineDashPhase`
/// representations usable in a `CAShapeLayer`
for (const auto &dash : elements) {
if (dash.type == DashElementType::Offset) {
dashPhase = dash.value.keyframes;
} else {
dashPatterns.push_back(dash.value.keyframes);
}
}
}
public:
std::vector<std::vector<Keyframe<Vector1D>>> dashPatterns;
std::vector<Keyframe<Vector1D>> dashPhase;
};
}
#endif /* StrokeNode_hpp */

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#ifndef TextAnimatorNode_hpp
#define TextAnimatorNode_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/NodePropertyMap.hpp"
#include "Lottie/Private/Model/Text/TextAnimator.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/NodeProperty.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/ValueProviders/KeyframeInterpolator.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/NodeOutput.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/AnimatorNode.hpp"
namespace lottie {
class TextAnimatorNodeProperties: public KeypathSearchableNodePropertyMap {
public:
TextAnimatorNodeProperties(std::shared_ptr<TextAnimator> const &textAnimator) {
_keypathName = textAnimator->name.value_or("");
if (textAnimator->anchor) {
_anchor = std::make_shared<NodeProperty<Vector3D>>(std::make_shared<KeyframeInterpolator<Vector3D>>(textAnimator->anchor->keyframes));
_keypathProperties.insert(std::make_pair("Anchor", _anchor));
}
if (textAnimator->position) {
_position = std::make_shared<NodeProperty<Vector3D>>(std::make_shared<KeyframeInterpolator<Vector3D>>(textAnimator->position->keyframes));
_keypathProperties.insert(std::make_pair("Position", _position));
}
if (textAnimator->scale) {
_scale = std::make_shared<NodeProperty<Vector3D>>(std::make_shared<KeyframeInterpolator<Vector3D>>(textAnimator->scale->keyframes));
_keypathProperties.insert(std::make_pair("Scale", _scale));
}
if (textAnimator->skew) {
_skew = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(textAnimator->skew->keyframes));
_keypathProperties.insert(std::make_pair("Skew", _skew));
}
if (textAnimator->skewAxis) {
_skewAxis = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(textAnimator->skewAxis->keyframes));
_keypathProperties.insert(std::make_pair("Skew Axis", _skewAxis));
}
if (textAnimator->rotation) {
_rotation = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(textAnimator->rotation->keyframes));
_keypathProperties.insert(std::make_pair("Rotation", _rotation));
}
if (textAnimator->rotation) {
_opacity = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(textAnimator->opacity->keyframes));
_keypathProperties.insert(std::make_pair("Opacity", _opacity));
}
if (textAnimator->strokeColor) {
_strokeColor = std::make_shared<NodeProperty<Color>>(std::make_shared<KeyframeInterpolator<Color>>(textAnimator->strokeColor->keyframes));
_keypathProperties.insert(std::make_pair("Stroke Color", _strokeColor));
}
if (textAnimator->fillColor) {
_fillColor = std::make_shared<NodeProperty<Color>>(std::make_shared<KeyframeInterpolator<Color>>(textAnimator->fillColor->keyframes));
_keypathProperties.insert(std::make_pair("Fill Color", _fillColor));
}
if (textAnimator->strokeWidth) {
_strokeWidth = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(textAnimator->strokeWidth->keyframes));
_keypathProperties.insert(std::make_pair("Stroke Width", _strokeWidth));
}
if (textAnimator->tracking) {
_tracking = std::make_shared<NodeProperty<Vector1D>>(std::make_shared<KeyframeInterpolator<Vector1D>>(textAnimator->tracking->keyframes));
_keypathProperties.insert(std::make_pair("Tracking", _tracking));
}
for (const auto &it : _keypathProperties) {
_properties.push_back(it.second);
}
}
virtual ~TextAnimatorNodeProperties() = default;
virtual std::string keypathName() const override {
return _keypathName;
}
virtual std::map<std::string, std::shared_ptr<AnyNodeProperty>> keypathProperties() const override {
return _keypathProperties;
}
virtual std::vector<std::shared_ptr<AnyNodeProperty>> &properties() override {
return _properties;
}
virtual std::vector<std::shared_ptr<KeypathSearchable>> const &childKeypaths() const override {
return _childKeypaths;
}
Transform2D caTransform() {
Vector2D anchor = Vector2D::Zero();
if (_anchor) {
auto anchor3d = _anchor->value();
anchor = Vector2D(anchor3d.x, anchor3d.y);
}
Vector2D position = Vector2D::Zero();
if (_position) {
auto position3d = _position->value();
position = Vector2D(position3d.x, position3d.y);
}
Vector2D scale = Vector2D(100.0, 100.0);
if (_scale) {
auto scale3d = _scale->value();
scale = Vector2D(scale3d.x, scale3d.y);
}
float rotation = 0.0;
if (_rotation) {
rotation = _rotation->value().value;
}
std::optional<float> skew;
if (_skew) {
skew = _skew->value().value;
}
std::optional<float> skewAxis;
if (_skewAxis) {
skewAxis = _skewAxis->value().value;
}
return Transform2D::makeTransform(
anchor,
position,
scale,
rotation,
skew,
skewAxis
);
}
virtual std::shared_ptr<CALayer> keypathLayer() const override {
return nullptr;
}
float opacity() {
if (_opacity) {
return _opacity->value().value;
} else {
return 100.0;
}
}
std::optional<Color> strokeColor() {
if (_strokeColor) {
return _strokeColor->value();
} else {
return std::nullopt;
}
}
std::optional<Color> fillColor() {
if (_fillColor) {
return _fillColor->value();
} else {
return std::nullopt;
}
}
float tracking() {
if (_tracking) {
return _tracking->value().value;
} else {
return 1.0;
}
}
float strokeWidth() {
if (_strokeWidth) {
return _strokeWidth->value().value;
} else {
return 0.0;
}
}
private:
std::string _keypathName;
std::shared_ptr<NodeProperty<Vector3D>> _anchor;
std::shared_ptr<NodeProperty<Vector3D>> _position;
std::shared_ptr<NodeProperty<Vector3D>> _scale;
std::shared_ptr<NodeProperty<Vector1D>> _skew;
std::shared_ptr<NodeProperty<Vector1D>> _skewAxis;
std::shared_ptr<NodeProperty<Vector1D>> _rotation;
std::shared_ptr<NodeProperty<Vector1D>> _opacity;
std::shared_ptr<NodeProperty<Color>> _strokeColor;
std::shared_ptr<NodeProperty<Color>> _fillColor;
std::shared_ptr<NodeProperty<Vector1D>> _strokeWidth;
std::shared_ptr<NodeProperty<Vector1D>> _tracking;
std::map<std::string, std::shared_ptr<AnyNodeProperty>> _keypathProperties;
std::vector<std::shared_ptr<KeypathSearchable>> _childKeypaths;
std::vector<std::shared_ptr<AnyNodeProperty>> _properties;
};
class TextOutputNode: virtual public NodeOutput {
public:
TextOutputNode(std::shared_ptr<TextOutputNode> parent) :
_parentTextNode(parent) {
}
virtual ~TextOutputNode() = default;
virtual std::shared_ptr<NodeOutput> parent() override {
return _parentTextNode;
}
Transform2D xform() {
if (_xform.has_value()) {
return _xform.value();
} else if (_parentTextNode) {
return _parentTextNode->xform();
} else {
return Transform2D::identity();
}
}
void setXform(Transform2D const &xform) {
_xform = xform;
}
float opacity() {
if (_opacity.has_value()) {
return _opacity.value();
} else if (_parentTextNode) {
return _parentTextNode->opacity();
} else {
return 1.0;
}
}
void setOpacity(float opacity) {
_opacity = opacity;
}
std::optional<Color> strokeColor() {
if (_strokeColor.has_value()) {
return _strokeColor.value();
} else if (_parentTextNode) {
return _parentTextNode->strokeColor();
} else {
return std::nullopt;
}
}
void setStrokeColor(std::optional<Color> strokeColor) {
_strokeColor = strokeColor;
}
std::optional<Color> fillColor() {
if (_fillColor.has_value()) {
return _fillColor.value();
} else if (_parentTextNode) {
return _parentTextNode->fillColor();
} else {
return std::nullopt;
}
}
void setFillColor(std::optional<Color> fillColor) {
_fillColor = fillColor;
}
float tracking() {
if (_tracking.has_value()) {
return _tracking.value();
} else if (_parentTextNode) {
return _parentTextNode->tracking();
} else {
return 0.0;
}
}
void setTracking(float tracking) {
_tracking = tracking;
}
float strokeWidth() {
if (_strokeWidth.has_value()) {
return _strokeWidth.value();
} else if (_parentTextNode) {
return _parentTextNode->strokeWidth();
} else {
return 0.0;
}
}
void setStrokeWidth(float strokeWidth) {
_strokeWidth = strokeWidth;
}
virtual bool hasOutputUpdates(float frame) override {
// TODO Fix This
return true;
}
virtual std::shared_ptr<CGPath> outputPath() override {
return _outputPath;
}
virtual bool isEnabled() const override {
return _isEnabled;
}
virtual void setIsEnabled(bool isEnabled) override {
_isEnabled = isEnabled;
}
private:
std::shared_ptr<TextOutputNode> _parentTextNode;
bool _isEnabled = true;
std::shared_ptr<CGPath> _outputPath;
std::optional<Transform2D> _xform;
std::optional<float> _opacity;
std::optional<Color> _strokeColor;
std::optional<Color> _fillColor;
std::optional<float> _tracking;
std::optional<float> _strokeWidth;
};
class TextAnimatorNode: public AnimatorNode {
public:
TextAnimatorNode(std::shared_ptr<TextAnimatorNode> const &parentNode, std::shared_ptr<TextAnimator> const &textAnimator) :
AnimatorNode(parentNode) {
std::shared_ptr<TextOutputNode> parentOutputNode;
if (parentNode) {
parentOutputNode = parentNode->_textOutputNode;
}
_textOutputNode = std::make_shared<TextOutputNode>(parentOutputNode);
_textAnimatorProperties = std::make_shared<TextAnimatorNodeProperties>(textAnimator);
}
virtual ~TextAnimatorNode() = default;
virtual std::shared_ptr<NodeOutput> outputNode() override {
return _textOutputNode;
}
virtual std::shared_ptr<KeypathSearchableNodePropertyMap> propertyMap() const override {
return _textAnimatorProperties;
}
virtual bool localUpdatesPermeateDownstream() override {
return true;
}
virtual void rebuildOutputs(float frame) override {
_textOutputNode->setXform(_textAnimatorProperties->caTransform());
_textOutputNode->setOpacity(((float)_textAnimatorProperties->opacity()) * 0.01f);
_textOutputNode->setStrokeColor(_textAnimatorProperties->strokeColor());
_textOutputNode->setFillColor(_textAnimatorProperties->fillColor());
_textOutputNode->setTracking(_textAnimatorProperties->tracking());
_textOutputNode->setStrokeWidth(_textAnimatorProperties->strokeWidth());
}
private:
std::shared_ptr<TextOutputNode> _textOutputNode;
std::shared_ptr<TextAnimatorNodeProperties> _textAnimatorProperties;
};
}
#endif /* TextAnimatorNode_hpp */

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#ifndef AnimatorNode_hpp
#define AnimatorNode_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/KeypathSearchable.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/NodePropertyMap.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/NodeOutput.hpp"
#include <memory>
#include <optional>
namespace lottie {
class LayerTransformNode;
class PathNode;
class RenderNode;
/// The Animator Node is the base node in the render system tree.
///
/// It defines a single node that has an output path and option input node.
/// At animation time the root animation node is asked to update its contents for
/// the current frame.
/// The node reaches up its chain of nodes until the first node that does not need
/// updating is found. Then each node updates its contents down the render pipeline.
/// Each node adds its local path to its input path and passes it forward.
///
/// An animator node holds a group of interpolators. These interpolators determine
/// if the node needs an update for the current frame.
///
class AnimatorNode: public KeypathSearchable {
public:
AnimatorNode(std::shared_ptr<AnimatorNode> const &parentNode) :
_parentNode(parentNode) {
}
AnimatorNode(const AnimatorNode&) = delete;
AnimatorNode& operator=(AnimatorNode&) = delete;
/// The available properties of the Node.
///
/// These properties are automatically updated each frame.
/// These properties are also settable and gettable through the dynamic
/// property system.
///
virtual std::shared_ptr<KeypathSearchableNodePropertyMap> propertyMap() const = 0;
/// The upstream input node
std::shared_ptr<AnimatorNode> parentNode() {
return _parentNode;
}
void setParentNode(std::shared_ptr<AnimatorNode> const &parentNode) {
_parentNode = parentNode;
}
/// The output of the node.
virtual std::shared_ptr<NodeOutput> outputNode() = 0;
/// Update the outputs of the node. Called if local contents were update or if outputsNeedUpdate returns true.
virtual void rebuildOutputs(float frame) = 0;
/// Setters for marking current node state.
bool isEnabled() {
return _isEnabled;
}
virtual void setIsEnabled(bool isEnabled) {
_isEnabled = isEnabled;
}
bool hasLocalUpdates() {
return _hasLocalUpdates;
}
virtual void setHasLocalUpdates(bool hasLocalUpdates) {
_hasLocalUpdates = hasLocalUpdates;
}
bool hasUpstreamUpdates() {
return _hasUpstreamUpdates;
}
virtual void setHasUpstreamUpdates(bool hasUpstreamUpdates) {
_hasUpstreamUpdates = hasUpstreamUpdates;
}
std::optional<float> lastUpdateFrame() {
return _lastUpdateFrame;
}
virtual void setLastUpdateFrame(std::optional<float> lastUpdateFrame) {
_lastUpdateFrame = lastUpdateFrame;
}
/// Marks if updates to this node affect nodes downstream.
virtual bool localUpdatesPermeateDownstream() {
/// Optional override
return true;
}
virtual bool forceUpstreamOutputUpdates() {
/// Optional
return false;
}
/// Called at the end of this nodes update cycle. Always called. Optional.
virtual bool performAdditionalLocalUpdates(float frame, bool forceLocalUpdate) {
/// Optional
return forceLocalUpdate;
}
virtual void performAdditionalOutputUpdates(float frame, bool forceOutputUpdate) {
/// Optional
}
/// The default simply returns `hasLocalUpdates`
virtual bool shouldRebuildOutputs(float frame) {
return hasLocalUpdates();
}
virtual bool updateOutputs(float frame, bool forceOutputUpdate) {
if (!isEnabled()) {
setLastUpdateFrame(frame);
if (const auto parentNodeValue = parentNode()) {
return parentNodeValue->updateOutputs(frame, forceOutputUpdate);
} else {
return false;
}
}
if (!forceOutputUpdate && lastUpdateFrame().has_value() && lastUpdateFrame().value() == frame) {
/// This node has already updated for this frame. Go ahead and return the results.
return hasUpstreamUpdates() || hasLocalUpdates();
}
/// Ask if this node should force output updates upstream.
bool forceUpstreamUpdates = forceOutputUpdate || forceUpstreamOutputUpdates();
/// Perform upstream output updates. Optionally mark upstream updates if any.
if (const auto parentNodeValue = parentNode()) {
setHasUpstreamUpdates(parentNodeValue->updateOutputs(frame, forceUpstreamUpdates) || hasUpstreamUpdates());
} else {
setHasUpstreamUpdates(hasUpstreamUpdates());
}
/// Perform additional local output updates
performAdditionalOutputUpdates(frame, forceUpstreamUpdates);
/// If there are local updates, or if updates have been force, rebuild outputs
if (forceUpstreamUpdates || shouldRebuildOutputs(frame)) {
setLastUpdateFrame(frame);
rebuildOutputs(frame);
}
return hasUpstreamUpdates() || hasLocalUpdates();
}
/// Rebuilds the content of this node, and upstream nodes if necessary.
virtual bool updateContents(float frame, bool forceLocalUpdate) {
if (!isEnabled()) {
// Disabled node, pass through.
if (const auto parentNodeValue = parentNode()) {
return parentNodeValue->updateContents(frame, forceLocalUpdate);
} else {
return false;
}
}
if (forceLocalUpdate == false && lastUpdateFrame().has_value() && lastUpdateFrame().value() == frame) {
/// This node has already updated for this frame. Go ahead and return the results.
return localUpdatesPermeateDownstream() ? hasUpstreamUpdates() || hasLocalUpdates() : hasUpstreamUpdates();
}
/// Are there local updates? If so mark the node.
setHasLocalUpdates(forceLocalUpdate ? forceLocalUpdate : propertyMap()->needsLocalUpdate(frame));
/// Were there upstream updates? If so mark the node
if (const auto parentNodeValue = parentNode()) {
setHasUpstreamUpdates(parentNodeValue->updateContents(frame, forceLocalUpdate));
} else {
setHasUpstreamUpdates(false);
}
/// Perform property updates if necessary.
if (hasLocalUpdates()) {
/// Rebuild local properties
propertyMap()->updateNodeProperties(frame);
}
/// Ask the node to perform any other updates it might have.
setHasUpstreamUpdates(performAdditionalLocalUpdates(frame, forceLocalUpdate) || hasUpstreamUpdates());
/// If the node can update nodes downstream, notify them, otherwise pass on any upstream updates downstream.
return localUpdatesPermeateDownstream() ? hasUpstreamUpdates() || hasLocalUpdates() : hasUpstreamUpdates();
}
bool updateTree(float frame, bool forceUpdates) {
if (updateContents(frame, forceUpdates)) {
return updateOutputs(frame, forceUpdates);
} else {
return false;
}
}
/// The name of the Keypath
virtual std::string keypathName() const override {
return propertyMap()->keypathName();
}
/// A list of properties belonging to the keypath.
virtual std::map<std::string, std::shared_ptr<AnyNodeProperty>> keypathProperties() const override {
return propertyMap()->keypathProperties();
}
/// Children Keypaths
virtual std::vector<std::shared_ptr<KeypathSearchable>> const &childKeypaths() const override {
return propertyMap()->childKeypaths();
}
virtual std::shared_ptr<CALayer> keypathLayer() const override {
return nullptr;
}
public:
virtual LayerTransformNode *asLayerTransformNode() {
return nullptr;
}
virtual PathNode *asPathNode() {
return nullptr;
}
virtual RenderNode *asRenderNode() {
return nullptr;
}
private:
std::shared_ptr<AnimatorNode> _parentNode;
bool _isEnabled = true;
bool _hasLocalUpdates = false;
bool _hasUpstreamUpdates = false;
std::optional<float> _lastUpdateFrame;
};
}
#endif /* AnimatorNode_hpp */

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#ifndef NodeOutput_hpp
#define NodeOutput_hpp
#include <LottieCpp/CGPath.h>
#include <memory>
namespace lottie {
/// Defines the basic outputs of an animator node.
///
class NodeOutput {
public:
/// The parent node.
virtual std::shared_ptr<NodeOutput> parent() = 0;
/// Returns true if there are any updates upstream. OutputPath must be built before returning.
virtual bool hasOutputUpdates(float forFrame) = 0;
virtual std::shared_ptr<CGPath> outputPath() = 0;
virtual bool isEnabled() const = 0;
virtual void setIsEnabled(bool isEnabled) = 0;
};
}
#endif /* NodeOutput_hpp */

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#ifndef RenderNode_hpp
#define RenderNode_hpp
#include "Lottie/Public/Primitives/CALayer.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/AnimatorNode.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/NodeOutput.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/HasRenderUpdates.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/HasUpdate.hpp"
namespace lottie {
class StrokeRenderer;
class FillRenderer;
class GradientStrokeRenderer;
class GradientFillRenderer;
/// A protocol that defines anything with render instructions
class Renderable: virtual public HasRenderUpdates, virtual public HasUpdate {
public:
enum RenderableType {
Fill,
Stroke,
GradientFill,
GradientStroke
};
public:
/// Determines if the renderer requires a custom context for drawing.
/// If yes the shape layer will perform a custom drawing pass.
/// If no the shape layer will be a standard CAShapeLayer
virtual bool shouldRenderInContext() = 0;
/// Passes in the CAShapeLayer to update
virtual void updateShapeLayer(std::shared_ptr<CAShapeLayer> const &layer) = 0;
/// Asks the renderer what the renderable bounds is for the given box.
virtual CGRect renderBoundsFor(CGRect const &boundingBox) {
/// Optional
return boundingBox;
}
/// Opportunity for renderers to inject sublayers
virtual void setupSublayers(std::shared_ptr<CAShapeLayer> const &layer) = 0;
virtual RenderableType renderableType() const = 0;
virtual StrokeRenderer *asStrokeRenderer() {
return nullptr;
}
virtual FillRenderer *asFillRenderer() {
return nullptr;
}
virtual GradientStrokeRenderer *asGradientStrokeRenderer() {
return nullptr;
}
virtual GradientFillRenderer *asGradientFillRenderer() {
return nullptr;
}
};
/// A protocol that defines a node that holds render instructions
class RenderNode {
public:
virtual std::shared_ptr<Renderable> renderer() = 0;
virtual std::shared_ptr<NodeOutput> nodeOutput() = 0;
};
}
#endif /* RenderNode_hpp */

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#include "GetGradientParameters.hpp"
namespace lottie {
void getGradientParameters(int numberOfColors, GradientColorSet const &colors, std::vector<Color> &outColors, std::vector<float> &outLocations) {
std::vector<Color> alphaColors;
std::vector<float> alphaValues;
std::vector<float> alphaLocations;
std::vector<Color> gradientColors;
std::vector<float> colorLocations;
for (int i = 0; i < numberOfColors; i++) {
int ix = i * 4;
if (colors.colors.size() > ix) {
Color color(
colors.colors[ix + 1],
colors.colors[ix + 2],
colors.colors[ix + 3],
1
);
gradientColors.push_back(color);
colorLocations.push_back(colors.colors[ix]);
}
}
bool drawMask = false;
for (int i = numberOfColors * 4; i < (int)colors.colors.size(); i += 2) {
float alpha = colors.colors[i + 1];
if (alpha < 1.0) {
drawMask = true;
}
alphaLocations.push_back(colors.colors[i]);
alphaColors.push_back(Color(alpha, alpha, alpha, 1.0));
alphaValues.push_back(alpha);
}
if (drawMask) {
std::vector<float> locations;
for (size_t i = 0; i < std::min(gradientColors.size(), colorLocations.size()); i++) {
if (std::find(locations.begin(), locations.end(), colorLocations[i]) == locations.end()) {
locations.push_back(colorLocations[i]);
}
}
for (size_t i = 0; i < std::min(alphaValues.size(), alphaLocations.size()); i++) {
if (std::find(locations.begin(), locations.end(), alphaLocations[i]) == locations.end()) {
locations.push_back(alphaLocations[i]);
}
}
std::sort(locations.begin(), locations.end());
if (locations[0] != 0.0) {
locations.insert(locations.begin(), 0.0);
}
if (locations[locations.size() - 1] != 1.0) {
locations.push_back(1.0);
}
std::vector<Color> colors;
for (const auto location : locations) {
Color color = gradientColors[0];
for (size_t i = 0; i < std::min(gradientColors.size(), colorLocations.size()) - 1; i++) {
if (location >= colorLocations[i] && location <= colorLocations[i + 1]) {
float localLocation = 0.0;
if (colorLocations[i] != colorLocations[i + 1]) {
localLocation = remapFloat(location, colorLocations[i], colorLocations[i + 1], 0.0, 1.0);
}
color = ValueInterpolator<Color>::interpolate(gradientColors[i], gradientColors[i + 1], localLocation, std::nullopt, std::nullopt);
break;
}
}
float alpha = 1.0;
for (size_t i = 0; i < std::min(alphaValues.size(), alphaLocations.size()) - 1; i++) {
if (location >= alphaLocations[i] && location <= alphaLocations[i + 1]) {
float localLocation = 0.0;
if (alphaLocations[i] != alphaLocations[i + 1]) {
localLocation = remapFloat(location, alphaLocations[i], alphaLocations[i + 1], 0.0, 1.0);
}
alpha = ValueInterpolator<float>::interpolate(alphaValues[i], alphaValues[i + 1], localLocation, std::nullopt, std::nullopt);
break;
}
}
color.a = alpha;
colors.push_back(color);
}
gradientColors = colors;
colorLocations = locations;
}
outColors = gradientColors;
outLocations = colorLocations;
}
}

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#ifndef ShapeRenderLayer_hpp
#define ShapeRenderLayer_hpp
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/RenderNode.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/Protocols/NodeOutput.hpp"
namespace lottie {
void getGradientParameters(int numberOfColors, GradientColorSet const &colors, std::vector<Color> &outColors, std::vector<float> &outLocations);
}
#endif /* ShapeRenderLayer_hpp */

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#include "Animation.hpp"
namespace lottie {
}

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#ifndef Animation_hpp
#define Animation_hpp
#include "Lottie/Public/Primitives/AnimationTime.hpp"
#include "Lottie/Private/Utility/Primitives/CoordinateSpace.hpp"
#include "Lottie/Private/Model/Layers/LayerModel.hpp"
#include "Lottie/Private/Model/Text/Glyph.hpp"
#include "Lottie/Private/Model/Text/Font.hpp"
#include "Lottie/Private/Model/Objects/Marker.hpp"
#include "Lottie/Private/Model/Assets/AssetLibrary.hpp"
#include "Lottie/Private/Model/Objects/FitzModifier.hpp"
#include <LottieCpp/lottiejson11.hpp>
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include "Lottie/Private/Model/Layers/LayerModelSerialization.hpp"
#include <string>
#include <vector>
#include <map>
#include <memory>
namespace lottie {
/// The `Animation` model is the top level model object in Lottie.
///
/// An `Animation` holds all of the animation data backing a Lottie Animation.
/// Codable, see JSON schema [here](https://github.com/airbnb/lottie-web/tree/master/docs/json).
class Animation {
public:
Animation(
std::optional<std::string> name_,
std::optional<int> tgs_,
AnimationFrameTime startFrame_,
AnimationFrameTime endFrame_,
float framerate_,
std::string const &version_,
std::optional<CoordinateSpace> type_,
int width_,
int height_,
std::vector<std::shared_ptr<LayerModel>> const &layers_,
std::optional<std::vector<std::shared_ptr<Glyph>>> glyphs_,
std::optional<std::shared_ptr<FontList>> fonts_,
std::shared_ptr<AssetLibrary> assetLibrary_,
std::optional<std::vector<Marker>> markers_,
std::optional<std::vector<FitzModifier>> fitzModifiers_,
std::optional<lottiejson11::Json> meta_,
std::optional<lottiejson11::Json> comps_
) :
startFrame(startFrame_),
endFrame(endFrame_),
framerate(framerate_),
name(name_),
version(version_),
tgs(tgs_),
type(type_),
width(width_),
height(height_),
layers(layers_),
glyphs(glyphs_),
fonts(fonts_),
assetLibrary(assetLibrary_),
markers(markers_),
fitzModifiers(fitzModifiers_),
meta(meta_),
comps(comps_) {
if (markers) {
std::map<std::string, Marker> parsedMarkerMap;
for (const auto &marker : markers.value()) {
parsedMarkerMap.insert(std::make_pair(marker.name, marker));
}
markerMap = std::move(parsedMarkerMap);
}
}
Animation(const Animation&) = delete;
Animation& operator=(Animation&) = delete;
static std::shared_ptr<Animation> fromJson(lottiejson11::Json::object const &json) noexcept(false) {
auto name = getOptionalString(json, "nm");
auto version = getString(json, "v");
auto tgs = getOptionalInt(json, "tgs");
std::optional<CoordinateSpace> type;
if (const auto typeRawValue = getOptionalInt(json, "ddd")) {
if (typeRawValue.value() == 0) {
type = CoordinateSpace::Type2d;
} else {
type = CoordinateSpace::Type3d;
}
}
AnimationFrameTime startFrame = (float)getDouble(json, "ip");
AnimationFrameTime endFrame = (float)getDouble(json, "op");
float framerate = (float)getDouble(json, "fr");
int width = getInt(json, "w");
int height = getInt(json, "h");
auto layerDictionaries = getObjectArray(json, "layers");
std::vector<std::shared_ptr<LayerModel>> layers;
for (size_t i = 0; i < layerDictionaries.size(); i++) {
try {
auto layer = parseLayerModel(layerDictionaries[i]);
layers.push_back(layer);
} catch(...) {
throw LottieParsingException();
}
}
std::optional<std::vector<std::shared_ptr<Glyph>>> glyphs;
if (const auto glyphDictionaries = getOptionalObjectArray(json, "chars")) {
glyphs = std::vector<std::shared_ptr<Glyph>>();
for (const auto &glyphDictionary : glyphDictionaries.value()) {
glyphs->push_back(std::make_shared<Glyph>(glyphDictionary));
}
} else {
glyphs = std::nullopt;
}
std::optional<std::shared_ptr<FontList>> fonts;
if (const auto fontsDictionary = getOptionalObject(json, "fonts")) {
fonts = std::make_shared<FontList>(fontsDictionary.value());
}
std::shared_ptr<AssetLibrary> assetLibrary;
if (const auto assetLibraryData = getOptionalAny(json, "assets")) {
assetLibrary = std::make_shared<AssetLibrary>(assetLibraryData.value());
}
std::optional<std::vector<Marker>> markers;
if (const auto markerDictionaries = getOptionalObjectArray(json, "markers")) {
markers = std::vector<Marker>();
for (const auto &markerDictionary : markerDictionaries.value()) {
markers->push_back(Marker(markerDictionary));
}
}
std::optional<std::vector<FitzModifier>> fitzModifiers;
if (const auto fitzModifierDictionaries = getOptionalObjectArray(json, "fitz")) {
fitzModifiers = std::vector<FitzModifier>();
for (const auto &fitzModifierDictionary : fitzModifierDictionaries.value()) {
fitzModifiers->push_back(FitzModifier(fitzModifierDictionary));
}
}
auto meta = getOptionalAny(json, "meta");
auto comps = getOptionalAny(json, "comps");
return std::make_shared<Animation>(
name,
tgs,
startFrame,
endFrame,
framerate,
version,
type,
width,
height,
std::move(layers),
std::move(glyphs),
std::move(fonts),
assetLibrary,
std::move(markers),
fitzModifiers,
meta,
comps
);
}
lottiejson11::Json::object toJson() const {
lottiejson11::Json::object result;
if (name.has_value()) {
result.insert(std::make_pair("nm", name.value()));
}
result.insert(std::make_pair("v", lottiejson11::Json(version)));
if (tgs.has_value()) {
result.insert(std::make_pair("tgs", tgs.value()));
}
if (type.has_value()) {
switch (type.value()) {
case CoordinateSpace::Type2d:
result.insert(std::make_pair("ddd", lottiejson11::Json(0)));
break;
case CoordinateSpace::Type3d:
result.insert(std::make_pair("ddd", lottiejson11::Json(1)));
break;
}
}
result.insert(std::make_pair("ip", lottiejson11::Json(startFrame)));
result.insert(std::make_pair("op", lottiejson11::Json(endFrame)));
result.insert(std::make_pair("fr", lottiejson11::Json(framerate)));
result.insert(std::make_pair("w", lottiejson11::Json(width)));
result.insert(std::make_pair("h", lottiejson11::Json(height)));
lottiejson11::Json::array layersArray;
for (const auto &layer : layers) {
lottiejson11::Json::object layerJson;
layer->toJson(layerJson);
layersArray.push_back(layerJson);
}
result.insert(std::make_pair("layers", lottiejson11::Json(layersArray)));
if (glyphs.has_value()) {
lottiejson11::Json::array glyphArray;
for (const auto &glyph : glyphs.value()) {
glyphArray.push_back(glyph->toJson());
}
result.insert(std::make_pair("chars", lottiejson11::Json(glyphArray)));
}
if (fonts.has_value()) {
result.insert(std::make_pair("fonts", fonts.value()->toJson()));
}
if (assetLibrary) {
result.insert(std::make_pair("assets", assetLibrary->toJson()));
}
if (markers.has_value()) {
lottiejson11::Json::array markerArray;
for (const auto &marker : markers.value()) {
markerArray.push_back(marker.toJson());
}
result.insert(std::make_pair("markers", lottiejson11::Json(markerArray)));
}
if (fitzModifiers.has_value()) {
lottiejson11::Json::array fitzModifierArray;
for (const auto &fitzModifier : fitzModifiers.value()) {
fitzModifierArray.push_back(fitzModifier.toJson());
}
result.insert(std::make_pair("fitz", lottiejson11::Json(fitzModifierArray)));
}
if (meta.has_value()) {
result.insert(std::make_pair("meta", meta.value()));
}
if (comps.has_value()) {
result.insert(std::make_pair("comps", comps.value()));
}
return result;
}
public:
/// The start time of the composition in frameTime.
AnimationFrameTime startFrame;
/// The end time of the composition in frameTime.
AnimationFrameTime endFrame;
/// The frame rate of the composition.
float framerate;
/// Return all marker names, in order, or an empty list if none are specified
std::vector<std::string> markerNames() {
if (!markers.has_value()) {
return {};
}
std::vector<std::string> result;
for (const auto &marker : markers.value()) {
result.push_back(marker.name);
}
return result;
}
/// Animation name
std::optional<std::string> name;
/// The version of the JSON Schema.
std::string version;
std::optional<int> tgs;
/// The coordinate space of the composition.
std::optional<CoordinateSpace> type;
/// The height of the composition in points.
int width;
/// The width of the composition in points.
int height;
/// The list of animation layers
std::vector<std::shared_ptr<LayerModel>> layers;
/// The list of glyphs used for text rendering
std::optional<std::vector<std::shared_ptr<Glyph>>> glyphs;
/// The list of fonts used for text rendering
std::optional<std::shared_ptr<FontList>> fonts;
/// Asset Library
std::shared_ptr<AssetLibrary> assetLibrary;
/// Markers
std::optional<std::vector<Marker>> markers;
std::optional<std::map<std::string, Marker>> markerMap;
std::optional<std::vector<FitzModifier>> fitzModifiers;
std::optional<lottiejson11::Json> meta;
std::optional<lottiejson11::Json> comps;
};
}
#endif /* Animation_hpp */

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#include "Asset.hpp"
namespace lottie {
}

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#ifndef Asset_hpp
#define Asset_hpp
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include <string>
#include <sstream>
namespace lottie {
class Asset {
public:
Asset(std::string id_) :
id(id_) {
}
explicit Asset(lottiejson11::Json::object const &json) noexcept(false) {
auto idData = getAny(json, "id");
if (idData.is_string()) {
id = idData.string_value();
} else if (idData.is_number()) {
std::ostringstream idString;
idString << idData.int_value();
id = idString.str();
}
objectName = getOptionalString(json, "nm");
}
Asset(const Asset&) = delete;
Asset& operator=(Asset&) = delete;
virtual void toJson(lottiejson11::Json::object &json) const {
json.insert(std::make_pair("id", id));
if (objectName.has_value()) {
json.insert(std::make_pair("nm", objectName.value()));
}
}
public:
/// The ID of the asset
std::string id;
std::optional<std::string> objectName;
};
}
#endif /* Asset_hpp */

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#include "AssetLibrary.hpp"
namespace lottie {
}

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#ifndef AssetLibrary_hpp
#define AssetLibrary_hpp
#include "Lottie/Private/Model/Assets/Asset.hpp"
#include "Lottie/Private/Model/Assets/ImageAsset.hpp"
#include "Lottie/Private/Model/Assets/PrecompAsset.hpp"
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include <map>
namespace lottie {
class AssetLibrary {
public:
AssetLibrary(
std::map<std::string, std::shared_ptr<Asset>> const &assets_,
std::map<std::string, std::shared_ptr<ImageAsset>> const &imageAssets_,
std::map<std::string, std::shared_ptr<PrecompAsset>> const &precompAssets_
) :
assets(assets_),
imageAssets(imageAssets_),
precompAssets(precompAssets_) {
}
explicit AssetLibrary(lottiejson11::Json const &json) noexcept(false) {
if (!json.is_array()) {
throw LottieParsingException();
}
for (const auto &item : json.array_items()) {
if (!item.is_object()) {
throw LottieParsingException();
}
if (item.object_items().find("layers") != item.object_items().end()) {
auto asset = std::make_shared<PrecompAsset>(item.object_items());
assets.insert(std::make_pair(asset->id, asset));
assetList.push_back(asset);
precompAssets.insert(std::make_pair(asset->id, asset));
} else {
auto asset = std::make_shared<ImageAsset>(item.object_items());
assets.insert(std::make_pair(asset->id, asset));
assetList.push_back(asset);
imageAssets.insert(std::make_pair(asset->id, asset));
}
}
}
lottiejson11::Json::array toJson() const {
lottiejson11::Json::array result;
for (const auto &asset : assetList) {
lottiejson11::Json::object assetJson;
asset->toJson(assetJson);
result.push_back(assetJson);
}
return result;
}
public:
/// The Assets
std::vector<std::shared_ptr<Asset>> assetList;
std::map<std::string, std::shared_ptr<Asset>> assets;
std::map<std::string, std::shared_ptr<ImageAsset>> imageAssets;
std::map<std::string, std::shared_ptr<PrecompAsset>> precompAssets;
};
}
#endif /* AssetLibrary_hpp */

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#include "ImageAsset.hpp"
namespace lottie {
}

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#ifndef ImageAsset_hpp
#define ImageAsset_hpp
#include "Lottie/Private/Model/Assets/Asset.hpp"
#include "Lottie/Private/Parsing/JsonParsing.hpp"
namespace lottie {
class Image {
public:
Image() {
}
};
class ImageAsset: public Asset {
public:
ImageAsset(
std::string id_,
std::string name_,
std::string directory_,
float width_,
float height_
) : Asset(id_),
name(name_),
directory(directory_),
width(width_),
height(height_) {
}
virtual ~ImageAsset() = default;
explicit ImageAsset(lottiejson11::Json::object const &json) noexcept(false) :
Asset(json) {
name = getString(json, "p");
directory = getString(json, "u");
width = (float)getDouble(json, "w");
height = (float)getDouble(json, "h");
_e = getOptionalInt(json, "e");
_t = getOptionalString(json, "t");
}
virtual void toJson(lottiejson11::Json::object &json) const override {
Asset::toJson(json);
json.insert(std::make_pair("p", name));
json.insert(std::make_pair("u", directory));
json.insert(std::make_pair("w", width));
json.insert(std::make_pair("h", height));
if (_e.has_value()) {
json.insert(std::make_pair("e", _e.value()));
}
if (_t.has_value()) {
json.insert(std::make_pair("t", _t.value()));
}
}
public:
/// Image name
std::string name;
/// Image Directory
std::string directory;
/// Image Size
float width;
float height;
std::optional<int> _e;
std::optional<std::string> _t;
};
/*extension Data {
// MARK: Lifecycle
/// Initializes `Data` from an `ImageAsset`.
///
/// Returns nil when the input is not recognized as valid Data URL.
/// - parameter imageAsset: The image asset that contains Data URL.
internal init?(imageAsset: ImageAsset) {
self.init(dataString: imageAsset.name)
}
/// Initializes `Data` from a [Data URL](https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs) String.
///
/// Returns nil when the input is not recognized as valid Data URL.
/// - parameter dataString: The data string to parse.
/// - parameter options: Options for the string parsing. Default value is `[]`.
internal init?(dataString: String, options: DataURLReadOptions = []) {
guard
dataString.hasPrefix("data:"),
let url = URL(string: dataString)
else {
return nil
}
// The code below is needed because Data(contentsOf:) floods logs
// with messages since url doesn't have a host. This only fixes flooding logs
// when data inside Data URL is base64 encoded.
if
let base64Range = dataString.range(of: ";base64,"),
!options.contains(DataURLReadOptions.legacy)
{
let encodedString = String(dataString[base64Range.upperBound...])
self.init(base64Encoded: encodedString)
} else {
try? self.init(contentsOf: url)
}
}
// MARK: Internal
internal struct DataURLReadOptions: OptionSet {
let rawValue: Int
/// Will read Data URL using Data(contentsOf:)
static let legacy = DataURLReadOptions(rawValue: 1 << 0)
}
};*/
}
#endif /* ImageAsset_hpp */

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#include "PrecompAsset.hpp"
namespace lottie {
}

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#ifndef PrecompAsset_hpp
#define PrecompAsset_hpp
#include "Lottie/Private/Model/Assets/Asset.hpp"
#include "Lottie/Private/Model/Layers/LayerModel.hpp"
#include "Lottie/Private/Model/Layers/LayerModelSerialization.hpp"
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include <vector>
namespace lottie {
class PrecompAsset: public Asset {
public:
PrecompAsset(
std::string const &id_,
std::vector<std::shared_ptr<LayerModel>> const &layers_
) : Asset(id_),
layers(layers_) {
}
virtual ~PrecompAsset() = default;
explicit PrecompAsset(lottiejson11::Json::object const &json) noexcept(false) :
Asset(json) {
if (const auto frameRateValue = getOptionalDouble(json, "fr")) {
frameRate = (float)frameRateValue.value();
}
auto layerDictionaries = getObjectArray(json, "layers");
for (size_t i = 0; i < layerDictionaries.size(); i++) {
try {
auto layer = parseLayerModel(layerDictionaries[i]);
layers.push_back(layer);
} catch(...) {
throw LottieParsingException();
}
}
}
virtual void toJson(lottiejson11::Json::object &json) const override {
Asset::toJson(json);
lottiejson11::Json::array layerArray;
for (const auto &layer : layers) {
lottiejson11::Json::object layerJson;
layer->toJson(layerJson);
layerArray.push_back(layerJson);
}
json.insert(std::make_pair("layers", layerArray));
if (frameRate.has_value()) {
json.insert(std::make_pair("fr", frameRate.value()));
}
}
public:
/// Layers of the precomp
std::vector<std::shared_ptr<LayerModel>> layers;
std::optional<float> frameRate;
};
}
#endif /* PrecompAsset_hpp */

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#include "KeyframeGroup.hpp"
namespace lottie {
}

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#ifndef KeyframeGroup_hpp
#define KeyframeGroup_hpp
#include "Lottie/Public/Keyframes/Keyframe.hpp"
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include <vector>
namespace lottie {
/// Used for coding/decoding a group of Keyframes by type.
///
/// Keyframe data is wrapped in a dictionary { "k" : KeyframeData }.
/// The keyframe data can either be an array of keyframes or, if no animation is present, the raw value.
/// This helper object is needed to properly decode the json.
template<typename T>
class KeyframeGroup {
public:
KeyframeGroup(std::vector<Keyframe<T>> &&keyframes_) :
keyframes(std::move(keyframes_)),
isSingle(false) {
}
KeyframeGroup(T const &value_) :
keyframes({ Keyframe<T>(value_, std::nullopt, std::nullopt) }),
isSingle(false) {
}
KeyframeGroup(lottiejson11::Json::object const &json) noexcept(false) {
isAnimated = getOptionalInt(json, "a");
expression = getOptionalAny(json, "x");
expressionIndex = getOptionalInt(json, "ix");
_extraL = getOptionalInt(json, "l");
auto containerData = getAny(json, "k");
try {
LottieParsingException::Guard expectedException;
T keyframeData = T(containerData);
keyframes.push_back(Keyframe<T>(keyframeData, std::nullopt, std::nullopt));
isSingle = true;
} catch(...) {
// Decode and array of keyframes.
//
// Body Movin and Lottie deal with keyframes in different ways.
//
// A keyframe object in Body movin defines a span of time with a START
// and an END, from the current keyframe time to the next keyframe time.
//
// A keyframe object in Lottie defines a singular point in time/space.
// This point has an in-tangent and an out-tangent.
//
// To properly decode this we must iterate through keyframes while holding
// reference to the previous keyframe.
if (!containerData.is_array()) {
throw LottieParsingException();
}
std::optional<KeyframeData<T>> previousKeyframeData;
for (const auto &containerItem : containerData.array_items()) {
// Ensure that Time and Value are present.
auto keyframeData = KeyframeData<T>(containerItem);
rawKeyframeData.push_back(keyframeData);
std::optional<T> value;
if (keyframeData.startValue.has_value()) {
value = keyframeData.startValue;
} else if (previousKeyframeData.has_value()) {
value = previousKeyframeData->endValue;
}
if (!value.has_value()) {
throw LottieParsingException();
}
if (!keyframeData.time.has_value()) {
throw LottieParsingException();
}
std::optional<Vector2D> inTangent;
std::optional<Vector3D> spatialInTangent;
if (previousKeyframeData.has_value()) {
inTangent = previousKeyframeData->inTangent;
spatialInTangent = previousKeyframeData->spatialInTangent;
}
keyframes.emplace_back(
value.value(),
keyframeData.time.value(),
keyframeData.isHold(),
inTangent,
keyframeData.outTangent,
spatialInTangent,
keyframeData.spatialOutTangent
);
previousKeyframeData = keyframeData;
}
isSingle = false;
}
}
lottiejson11::Json::object toJson() const {
lottiejson11::Json::object result;
assert(!keyframes.empty());
if (keyframes.size() == 1 && isSingle) {
result.insert(std::make_pair("k", keyframes[0].value.toJson()));
} else {
lottiejson11::Json::array containerData;
for (const auto &keyframe : rawKeyframeData) {
containerData.push_back(keyframe.toJson());
}
result.insert(std::make_pair("k", containerData));
}
if (isAnimated.has_value()) {
result.insert(std::make_pair("a", isAnimated.value()));
}
if (expression.has_value()) {
result.insert(std::make_pair("x", expression.value()));
}
if (expressionIndex.has_value()) {
result.insert(std::make_pair("ix", expressionIndex.value()));
}
if (_extraL.has_value()) {
result.insert(std::make_pair("l", _extraL.value()));
}
return result;
}
public:
std::vector<Keyframe<T>> keyframes;
std::optional<int> isAnimated;
std::optional<lottiejson11::Json> expression;
std::optional<int> expressionIndex;
std::vector<KeyframeData<T>> rawKeyframeData;
bool isSingle = false;
std::optional<int> _extraL;
};
}
#endif /* KeyframeGroup_hpp */

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#include "ImageLayerModel.hpp"
namespace lottie {
}

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#ifndef ImageLayerModel_hpp
#define ImageLayerModel_hpp
#include "Lottie/Private/Model/Layers/LayerModel.hpp"
#include "Lottie/Private/Parsing/JsonParsing.hpp"
namespace lottie {
/// A layer that holds an image.
class ImageLayerModel: public LayerModel {
public:
explicit ImageLayerModel(lottiejson11::Json::object const &json) noexcept(false) :
LayerModel(json) {
referenceID = getString(json, "refId");
_sc = getOptionalString(json, "sc");
}
virtual ~ImageLayerModel() = default;
virtual void toJson(lottiejson11::Json::object &json) const override {
LayerModel::toJson(json);
json.insert(std::make_pair("refId", referenceID));
if (_sc.has_value()) {
json.insert(std::make_pair("sc", _sc.value()));
}
}
public:
/// The reference ID of the image.
std::string referenceID;
std::optional<std::string> _sc;
};
}
#endif /* ImageLayerModel_hpp */

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#include "LayerModel.hpp"
namespace lottie {
LayerType parseLayerType(lottiejson11::Json::object const &json, std::string const &key) {
if (const auto layerTypeValue = getOptionalInt(json, "ty")) {
switch (layerTypeValue.value()) {
case 0:
return LayerType::Precomp;
case 1:
return LayerType::Solid;
case 2:
return LayerType::Image;
case 3:
return LayerType::Null;
case 4:
return LayerType::Shape;
case 5:
return LayerType::Text;
default:
return LayerType::Null;
}
} else {
return LayerType::Null;
}
}
int serializeLayerType(LayerType value) {
switch (value) {
case LayerType::Precomp:
return 0;
case LayerType::Solid:
return 1;
case LayerType::Image:
return 2;
case LayerType::Null:
return 3;
case LayerType::Shape:
return 4;
case LayerType::Text:
return 5;
}
}
}

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#ifndef LayerModel_hpp
#define LayerModel_hpp
#include "Lottie/Private/Model/Objects/Transform.hpp"
#include "Lottie/Private/Model/Objects/Mask.hpp"
#include "Lottie/Private/Utility/Primitives/CoordinateSpace.hpp"
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include <string>
#include <optional>
#include <random>
namespace lottie {
enum class LayerType {
Precomp,
Solid,
Image,
Null,
Shape,
Text
};
LayerType parseLayerType(lottiejson11::Json::object const &json, std::string const &key);
int serializeLayerType(LayerType value);
enum class MatteType: int {
None = 0,
Add = 1,
Invert = 2,
Unknown = 3
};
enum class BlendMode: int {
Normal = 0,
Multiply = 1,
Screen = 2,
Overlay = 3,
Darken = 4,
Lighten = 5,
ColorDodge = 6,
ColorBurn = 7,
HardLight = 8,
SoftLight = 9,
Difference = 10,
Exclusion = 11,
Hue = 12,
Saturation = 13,
Color = 14,
Luminosity = 15
};
/// A base top container for shapes, images, and other view objects.
class LayerModel {
public:
explicit LayerModel(lottiejson11::Json::object const &json) noexcept(false) {
name = getOptionalString(json, "nm");
index = getOptionalInt(json, "ind");
type = parseLayerType(json, "ty");
autoOrient = getOptionalInt(json, "ao");
if (const auto typeRawValue = getOptionalInt(json, "ddd")) {
if (typeRawValue.value() == 0) {
coordinateSpace = CoordinateSpace::Type2d;
} else {
coordinateSpace = CoordinateSpace::Type3d;
}
} else {
coordinateSpace = std::nullopt;
}
inFrame = (float)getDouble(json, "ip");
outFrame = (float)getDouble(json, "op");
startTime = (float)getDouble(json, "st");
transform = std::make_shared<Transform>(getObject(json, "ks"));
parent = getOptionalInt(json, "parent");
if (const auto blendModeRawValue = getOptionalInt(json, "bm")) {
switch (blendModeRawValue.value()) {
case 0:
blendMode = BlendMode::Normal;
break;
case 1:
blendMode = BlendMode::Multiply;
break;
case 2:
blendMode = BlendMode::Screen;
break;
case 3:
blendMode = BlendMode::Overlay;
break;
case 4:
blendMode = BlendMode::Darken;
break;
case 5:
blendMode = BlendMode::Lighten;
break;
case 6:
blendMode = BlendMode::ColorDodge;
break;
case 7:
blendMode = BlendMode::ColorBurn;
break;
case 8:
blendMode = BlendMode::HardLight;
break;
case 9:
blendMode = BlendMode::SoftLight;
break;
case 10:
blendMode = BlendMode::Difference;
break;
case 11:
blendMode = BlendMode::Exclusion;
break;
case 12:
blendMode = BlendMode::Hue;
break;
case 13:
blendMode = BlendMode::Saturation;
break;
case 14:
blendMode = BlendMode::Color;
break;
case 15:
blendMode = BlendMode::Luminosity;
break;
default:
throw LottieParsingException();
}
}
if (const auto maskDictionaries = getOptionalObjectArray(json, "masksProperties")) {
masks = std::vector<std::shared_ptr<Mask>>();
for (const auto &maskDictionary : maskDictionaries.value()) {
masks->push_back(std::make_shared<Mask>(maskDictionary));
}
}
if (const auto timeStretchData = getOptionalDouble(json, "sr")) {
_timeStretch = (float)timeStretchData.value();
}
if (const auto matteRawValue = getOptionalInt(json, "tt")) {
switch (matteRawValue.value()) {
case 0:
matte = MatteType::None;
break;
case 1:
matte = MatteType::Add;
break;
case 2:
matte = MatteType::Invert;
break;
case 3:
matte = MatteType::Unknown;
break;
default:
throw LottieParsingException();
}
}
if (const auto hiddenData = getOptionalBool(json, "hd")) {
hidden = hiddenData.value();
}
hasMask = getOptionalBool(json, "hasMask");
td = getOptionalInt(json, "td");
effectsData = getOptionalAny(json, "ef");
layerClass = getOptionalString(json, "cl");
_extraHidden = getOptionalAny(json, "hidden");
}
LayerModel(const LayerModel&) = delete;
LayerModel& operator=(LayerModel&) = delete;
virtual ~LayerModel() = default;
virtual void toJson(lottiejson11::Json::object &json) const {
if (name.has_value()) {
json.insert(std::make_pair("nm", name.value()));
}
if (index.has_value()) {
json.insert(std::make_pair("ind", index.value()));
}
if (autoOrient.has_value()) {
json.insert(std::make_pair("ao", autoOrient.value()));
}
json.insert(std::make_pair("ty", serializeLayerType(type)));
if (coordinateSpace.has_value()) {
switch (coordinateSpace.value()) {
case CoordinateSpace::Type2d:
json.insert(std::make_pair("ddd", 0));
break;
case CoordinateSpace::Type3d:
json.insert(std::make_pair("ddd", 1));
break;
}
}
json.insert(std::make_pair("ip", inFrame));
json.insert(std::make_pair("op", outFrame));
json.insert(std::make_pair("st", startTime));
json.insert(std::make_pair("ks", transform->toJson()));
if (parent.has_value()) {
json.insert(std::make_pair("parent", parent.value()));
}
if (blendMode.has_value()) {
json.insert(std::make_pair("bm", (int)blendMode.value()));
}
if (masks.has_value()) {
lottiejson11::Json::array maskArray;
for (const auto &mask : masks.value()) {
maskArray.push_back(mask->toJson());
}
json.insert(std::make_pair("masksProperties", maskArray));
}
if (_timeStretch.has_value()) {
json.insert(std::make_pair("sr", _timeStretch.value()));
}
if (matte.has_value()) {
json.insert(std::make_pair("tt", (int)matte.value()));
}
if (hidden.has_value()) {
json.insert(std::make_pair("hd", hidden.value()));
}
if (hasMask.has_value()) {
json.insert(std::make_pair("hasMask", hasMask.value()));
}
if (td.has_value()) {
json.insert(std::make_pair("td", td.value()));
}
if (effectsData.has_value()) {
json.insert(std::make_pair("ef", effectsData.value()));
}
if (layerClass.has_value()) {
json.insert(std::make_pair("cl", layerClass.value()));
}
if (_extraHidden.has_value()) {
json.insert(std::make_pair("hidden", _extraHidden.value()));
}
}
float timeStretch() {
if (_timeStretch.has_value()) {
return _timeStretch.value();
} else {
return 1.0;
}
}
public:
/// The readable name of the layer
std::optional<std::string> name;
/// The index of the layer
std::optional<int> index;
/// The type of the layer.
LayerType type;
std::optional<int> autoOrient;
/// The coordinate space
std::optional<CoordinateSpace> coordinateSpace;
/// The in time of the layer in frames.
float inFrame;
/// The out time of the layer in frames.
float outFrame;
/// The start time of the layer in frames.
float startTime;
/// The transform of the layer
std::shared_ptr<Transform> transform;
/// The index of the parent layer, if applicable.
std::optional<int> parent;
/// The blending mode for the layer
std::optional<BlendMode> blendMode;
/// An array of masks for the layer.
std::optional<std::vector<std::shared_ptr<Mask>>> masks;
/// A number that stretches time by a multiplier
std::optional<float> _timeStretch;
/// The type of matte if any.
std::optional<MatteType> matte;
std::optional<bool> hidden;
std::optional<bool> hasMask;
std::optional<int> td;
std::optional<lottiejson11::Json> effectsData;
std::optional<std::string> layerClass;
std::optional<lottiejson11::Json> _extraHidden;
};
}
#endif /* LayerModel_hpp */

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@ -1,34 +0,0 @@
#include "LayerModelSerialization.hpp"
#include "Lottie/Private/Model/Layers/PreCompLayerModel.hpp"
#include "Lottie/Private/Model/Layers/SolidLayerModel.hpp"
#include "Lottie/Private/Model/Layers/ImageLayerModel.hpp"
#include "Lottie/Private/Model/Layers/ShapeLayerModel.hpp"
#include "Lottie/Private/Model/Layers/TextLayerModel.hpp"
namespace lottie {
std::shared_ptr<LayerModel> parseLayerModel(lottiejson11::Json::object const &json) noexcept(false) {
LayerType layerType = parseLayerType(json, "ty");
switch (layerType) {
case LayerType::Precomp:
return std::make_shared<PreCompLayerModel>(json);
case LayerType::Solid:
return std::make_shared<SolidLayerModel>(json);
case LayerType::Image:
return std::make_shared<ImageLayerModel>(json);
case LayerType::Null:
return std::make_shared<LayerModel>(json);
case LayerType::Shape:
try {
return std::make_shared<ShapeLayerModel>(json);
} catch(...) {
throw LottieParsingException();
}
case LayerType::Text:
return std::make_shared<TextLayerModel>(json);
}
}
}

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@ -1,14 +0,0 @@
#ifndef LayerModelSerialization_hpp
#define LayerModelSerialization_hpp
#include <LottieCpp/lottiejson11.hpp>
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include "Lottie/Private/Model/Layers/LayerModel.hpp"
namespace lottie {
std::shared_ptr<LayerModel> parseLayerModel(lottiejson11::Json::object const &json) noexcept(false);
}
#endif /* LayerModelSerialization_hpp */

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