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Improve factoring of locking and early returns for -setInterfaceState: and -setHierarchyState:
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commit
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@ -1696,45 +1696,46 @@ void recursivelyEnsureDisplayForLayer(CALayer *layer)
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- (void)setInterfaceState:(ASInterfaceState)newState
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{
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ASInterfaceState oldState;
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ASInterfaceState oldState = ASInterfaceStateNone;
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{
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ASDN::MutexLocker l(_propertyLock);
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if (_interfaceState == newState) {
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return;
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}
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oldState = _interfaceState;
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_interfaceState = newState;
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}
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if (newState != oldState) {
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if ((newState & ASInterfaceStateMeasureLayout) != (oldState & ASInterfaceStateMeasureLayout)) {
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// Trigger asynchronous measurement if it is not already cached or being calculated.
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}
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// Entered or exited data loading state.
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if ((newState & ASInterfaceStateFetchData) != (oldState & ASInterfaceStateFetchData)) {
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if (newState & ASInterfaceStateFetchData) {
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[self fetchData];
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} else {
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[self clearFetchedData];
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}
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if ((newState & ASInterfaceStateMeasureLayout) != (oldState & ASInterfaceStateMeasureLayout)) {
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// Trigger asynchronous measurement if it is not already cached or being calculated.
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}
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// Entered or exited data loading state.
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if ((newState & ASInterfaceStateFetchData) != (oldState & ASInterfaceStateFetchData)) {
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if (newState & ASInterfaceStateFetchData) {
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[self fetchData];
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} else {
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[self clearFetchedData];
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}
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}
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// Entered or exited contents rendering state.
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if ((newState & ASInterfaceStateDisplay) != (oldState & ASInterfaceStateDisplay)) {
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if (newState & ASInterfaceStateDisplay) {
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// Once the working window is eliminated (ASRangeHandlerRender), trigger display directly here.
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[self setDisplaySuspended:NO];
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} else {
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[self setDisplaySuspended:YES];
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[self clearContents];
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}
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// Entered or exited contents rendering state.
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if ((newState & ASInterfaceStateDisplay) != (oldState & ASInterfaceStateDisplay)) {
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if (newState & ASInterfaceStateDisplay) {
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// Once the working window is eliminated (ASRangeHandlerRender), trigger display directly here.
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[self setDisplaySuspended:NO];
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} else {
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[self setDisplaySuspended:YES];
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[self clearContents];
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}
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}
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// Entered or exited data loading state.
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if ((newState & ASInterfaceStateVisible) != (oldState & ASInterfaceStateVisible)) {
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if (newState & ASInterfaceStateVisible) {
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// Consider providing a -didBecomeVisible.
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} else {
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// Consider providing a -didBecomeInvisible.
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}
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// Entered or exited data loading state.
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if ((newState & ASInterfaceStateVisible) != (oldState & ASInterfaceStateVisible)) {
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if (newState & ASInterfaceStateVisible) {
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// Consider providing a -didBecomeVisible.
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} else {
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// Consider providing a -didBecomeInvisible.
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}
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}
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}
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@ -1767,9 +1768,12 @@ void recursivelyEnsureDisplayForLayer(CALayer *layer)
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- (void)setHierarchyState:(ASHierarchyState)newState
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{
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ASHierarchyState oldState;
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ASHierarchyState oldState = ASHierarchyStateNormal;
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{
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ASDN::MutexLocker l(_propertyLock);
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if (_hierarchyState == newState) {
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return;
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}
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oldState = _hierarchyState;
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_hierarchyState = newState;
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}
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