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Temp chat transition fix
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@ -145,7 +145,7 @@ class ChatControllerNode: ASDisplayNode, UIScrollViewDelegate {
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let backgroundNode: WallpaperBackgroundNode
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let historyNode: ChatHistoryListNode
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var blurredHistoryNode: ASImageNode?
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let historyNodeContainer: HistoryNodeContainer
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let historyNodeContainer: ASDisplayNode
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let loadingNode: ChatLoadingNode
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private(set) var loadingPlaceholderNode: ChatLoadingPlaceholderNode?
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@ -487,7 +487,8 @@ class ChatControllerNode: ASDisplayNode, UIScrollViewDelegate {
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//self.historyScrollingArea = SparseDiscreteScrollingArea()
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//self.historyNode.historyScrollingArea = self.historyScrollingArea
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self.historyNodeContainer = HistoryNodeContainer(isSecret: chatLocation.peerId?.namespace == Namespaces.Peer.SecretChat)
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//self.historyNodeContainer = HistoryNodeContainer(isSecret: chatLocation.peerId?.namespace == Namespaces.Peer.SecretChat)
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self.historyNodeContainer = ASDisplayNode()
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self.historyNodeContainer.addSubnode(self.historyNode)
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@ -907,7 +908,9 @@ class ChatControllerNode: ASDisplayNode, UIScrollViewDelegate {
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}
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}
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self.historyNodeContainer.isSecret = self.chatPresentationInterfaceState.copyProtectionEnabled || self.chatLocation.peerId?.namespace == Namespaces.Peer.SecretChat
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if let historyNodeContainer = self.historyNodeContainer as? HistoryNodeContainer {
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historyNodeContainer.isSecret = self.chatPresentationInterfaceState.copyProtectionEnabled || self.chatLocation.peerId?.namespace == Namespaces.Peer.SecretChat
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}
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var previousListBottomInset: CGFloat?
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if !self.historyNode.frame.isEmpty {
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@ -1535,7 +1538,10 @@ class ChatControllerNode: ASDisplayNode, UIScrollViewDelegate {
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transition.updateBounds(node: self.historyNodeContainer, bounds: contentBounds)
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transition.updatePosition(node: self.historyNodeContainer, position: contentBounds.center)
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self.historyNodeContainer.updateSize(size: contentBounds.size, transition: transition)
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if let historyNodeContainer = self.historyNodeContainer as? HistoryNodeContainer {
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historyNodeContainer.updateSize(size: contentBounds.size, transition: transition)
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}
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transition.updateBounds(node: self.historyNode, bounds: CGRect(origin: CGPoint(), size: contentBounds.size))
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transition.updatePosition(node: self.historyNode, position: CGPoint(x: contentBounds.size.width / 2.0, y: contentBounds.size.height / 2.0))
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