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Reaction and status improvements
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@@ -12,6 +12,7 @@ import TextNodeWithEntities
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import EntityKeyboard
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import AnimationCache
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import MultiAnimationRenderer
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import UndoUI
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private let animationDurationFactor: Double = 1.0
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@@ -1531,7 +1532,7 @@ private final class ContextControllerNode: ViewControllerTracingNode, UIScrollVi
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}
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controller.reactionSelected?(reaction, isLarge)
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}
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reactionContextNode.premiumReactionsSelected = { [weak self] in
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reactionContextNode.premiumReactionsSelected = { [weak self] _ in
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guard let strongSelf = self, let controller = strongSelf.getController() as? ContextController else {
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return
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}
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@@ -2140,6 +2141,22 @@ private final class ContextControllerNode: ViewControllerTracingNode, UIScrollVi
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return nil
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}
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if let controller = self.getController() as? ContextController {
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var innerResult: UIView?
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controller.forEachController { c in
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if let c = c as? UndoOverlayController {
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if let result = c.view.hitTest(self.view.convert(point, to: c.view), with: event) {
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innerResult = result
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return false
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}
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}
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return true
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}
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if let innerResult = innerResult {
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return innerResult
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}
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}
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if let presentationNode = self.presentationNode {
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return presentationNode.hitTest(self.view.convert(point, to: presentationNode.view), with: event)
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}
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@@ -2583,7 +2600,18 @@ public final class ContextController: ViewController, StandalonePresentableContr
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self.displayNode = ContextControllerNode(account: self.account, controller: self, presentationData: self.presentationData, source: self.source, items: self.items, beginDismiss: { [weak self] result in
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self?.dismiss(result: result, completion: nil)
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}, recognizer: self.recognizer, gesture: self.gesture, beganAnimatingOut: { [weak self] in
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self?.statusBar.statusBarStyle = .Ignore
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guard let strongSelf = self else {
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return
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}
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strongSelf.statusBar.statusBarStyle = .Ignore
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strongSelf.forEachController { c in
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if let c = c as? UndoOverlayController {
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c.dismiss()
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}
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return true
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}
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}, attemptTransitionControllerIntoNavigation: { [weak self] in
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guard let strongSelf = self else {
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return
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