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https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-23 06:35:51 +00:00
Shared media improvements
This commit is contained in:
@@ -653,39 +653,66 @@ public final class SparseItemGrid: ASDisplayNode {
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return nil
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}
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func anchorItem(at point: CGPoint) -> Item? {
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func anchorItem(at point: CGPoint, orLower: Bool = false) -> (Item, Int)? {
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guard let items = self.items, !items.items.isEmpty, let layout = self.layout else {
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return nil
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}
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if layout.containerLayout.lockScrollingAtTop {
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if let item = items.item(at: 0) {
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return item
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return (item, 0)
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}
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}
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let localPoint = self.scrollView.convert(point, from: self.view)
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var closestItem: (CGFloat, AnyHashable)?
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var closestItem: (CGFloat, Int, AnyHashable)?
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for (id, visibleItem) in self.visibleItems {
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let itemCenter = visibleItem.frame.center
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if visibleItem.frame.minY >= localPoint.y || visibleItem.frame.maxY < localPoint.y {
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continue
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}
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let columnIndex = Int(floor(visibleItem.frame.minX / layout.itemSize.width))
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let distanceX = itemCenter.x - localPoint.x
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if orLower {
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if distanceX > 0.0 {
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continue
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}
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}
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let distanceY = itemCenter.y - localPoint.y
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let distance2 = distanceX * distanceX + distanceY * distanceY
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if let (currentDistance2, _) = closestItem {
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if let (currentDistance2, _, _) = closestItem {
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if distance2 < currentDistance2 {
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closestItem = (distance2, id)
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closestItem = (distance2, columnIndex, id)
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}
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} else {
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closestItem = (distance2, id)
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closestItem = (distance2, columnIndex, id)
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}
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}
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if let (_, id) = closestItem {
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if closestItem == nil {
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for (id, visibleItem) in self.visibleItems {
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let itemCenter = visibleItem.frame.center
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let columnIndex = Int(floor(visibleItem.frame.minX / layout.itemSize.width))
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let distanceX = itemCenter.x - localPoint.x
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let distanceY = itemCenter.y - localPoint.y
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let distance2 = distanceX * distanceX + distanceY * distanceY
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if let (currentDistance2, _, _) = closestItem {
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if distance2 < currentDistance2 {
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closestItem = (distance2, columnIndex, id)
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}
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} else {
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closestItem = (distance2, columnIndex, id)
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}
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}
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}
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if let (_, columnIndex, id) = closestItem {
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for item in items.items {
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if item.id == id {
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return item
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return (item, columnIndex)
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}
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}
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return nil
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@@ -1083,6 +1110,7 @@ public final class SparseItemGrid: ASDisplayNode {
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let interactiveState: InteractiveState?
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let layout: ContainerLayout
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let anchorItemIndex: Int
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let transitionAnchorPoint: CGPoint
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let fromViewport: Viewport
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let toViewport: Viewport
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@@ -1094,10 +1122,11 @@ public final class SparseItemGrid: ASDisplayNode {
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let coveringOffsetUpdated: (ContainedViewLayoutTransition) -> Void
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init(interactiveState: InteractiveState?, layout: ContainerLayout, anchorItemIndex: Int, from fromViewport: Viewport, to toViewport: Viewport, coveringOffsetUpdated: @escaping (ContainedViewLayoutTransition) -> Void) {
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init(interactiveState: InteractiveState?, layout: ContainerLayout, anchorItemIndex: Int, transitionAnchorPoint: CGPoint, from fromViewport: Viewport, to toViewport: Viewport, coveringOffsetUpdated: @escaping (ContainedViewLayoutTransition) -> Void) {
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self.interactiveState = interactiveState
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self.layout = layout
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self.anchorItemIndex = anchorItemIndex
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self.transitionAnchorPoint = transitionAnchorPoint
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self.fromViewport = fromViewport
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self.toViewport = toViewport
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self.coveringOffsetUpdated = coveringOffsetUpdated
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@@ -1119,35 +1148,75 @@ public final class SparseItemGrid: ASDisplayNode {
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let previousProgress = self.currentProgress
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self.currentProgress = progress
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let fixedAnchorPoint = CGPoint(x: toAnchorFrame.midX, y: toAnchorFrame.midY)
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var fromAnchorPoint = CGPoint()
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var toAnchorPoint = CGPoint()
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var fromDeltaOffset = CGPoint()
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var fromScale: CGFloat = 1.0
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var toScale: CGFloat = 1.0
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if let fromItem = self.fromViewport.anchorItem(at: fixedAnchorPoint), let fromFrame = self.fromViewport.frameForItem(at: fromItem.index) {
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fromAnchorFrame.origin.y = fromFrame.midY
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fromAnchorFrame.origin.x = fromFrame.midX
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fromAnchorFrame.size.width = 0.0
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var searchOffset: CGFloat = 0.0
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while true {
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//let fixedAnchorPoint = CGPoint(x: fromAnchorFrame.midX, y: fromAnchorFrame.midY)
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var fixedAnchorPoint = self.transitionAnchorPoint
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if fixedAnchorPoint.x < self.layout.size.width / 2.0 {
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fixedAnchorPoint.x = 0.0
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} else {
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fixedAnchorPoint.x = self.layout.size.width
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}
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if let fromItem = self.fromViewport.anchorItem(at: fixedAnchorPoint), let fromFrame = self.fromViewport.frameForItem(at: fromItem.0.index) {
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print("fromColumn: \(fromItem.1)")
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fromAnchorFrame = fromFrame
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fromAnchorFrame.origin.y = fromFrame.midY
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fromAnchorFrame.origin.x = fromFrame.midX
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fromAnchorFrame.size.width = 0.0
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} else {
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print("find item1")
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}
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if let toItem = self.toViewport.anchorItem(at: fixedAnchorPoint.offsetBy(dx: searchOffset, dy: 0.0)), let toFrame = self.toViewport.frameForItem(at: toItem.0.index) {
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toAnchorFrame = toFrame
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print("toColumn: \(toItem.1)")
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toAnchorFrame.origin.y = toFrame.midY
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toAnchorFrame.origin.x = toFrame.midX
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toAnchorFrame.size.width = 0.0
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} else {
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print("find item2")
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}
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fromAnchorPoint = CGPoint(x: fromAnchorFrame.midX, y: fromAnchorFrame.midY)
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toAnchorPoint = CGPoint(x: toAnchorFrame.midX, y: toAnchorFrame.midY)
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let initialFromViewportScale: CGFloat = 1.0
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let targetFromViewportScale: CGFloat = toAnchorFrame.height / fromAnchorFrame.height
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let initialToViewportScale: CGFloat = fromAnchorFrame.height / toAnchorFrame.height
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let targetToViewportScale: CGFloat = 1.0
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fromScale = initialFromViewportScale * (1.0 - progress) + targetFromViewportScale * progress
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toScale = initialToViewportScale * (1.0 - progress) + targetToViewportScale * progress
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fromDeltaOffset = CGPoint(x: toAnchorPoint.x - fromAnchorPoint.x, y: toAnchorPoint.y - fromAnchorPoint.y)
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if fromDeltaOffset.x > 0.0 && abs(searchOffset) < 1000.0 {
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searchOffset += -4.0
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//continue
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break
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} else {
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if fromDeltaOffset.x <= 0.0 {
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print("fail")
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}
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break
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}
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}
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if let toItem = self.toViewport.anchorItem(at: fixedAnchorPoint), let toFrame = self.toViewport.frameForItem(at: toItem.index) {
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toAnchorFrame.origin.y = toFrame.midY
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toAnchorFrame.origin.x = toFrame.midX
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toAnchorFrame.size.width = 0.0
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}
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let fromAnchorPoint = CGPoint(x: fromAnchorFrame.midX, y: fromAnchorFrame.midY)
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let toAnchorPoint = CGPoint(x: toAnchorFrame.midX, y: toAnchorFrame.midY)
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let initialFromViewportScale: CGFloat = 1.0
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let targetFromViewportScale: CGFloat = toAnchorFrame.height / fromAnchorFrame.height
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let initialToViewportScale: CGFloat = fromAnchorFrame.height / toAnchorFrame.height
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let targetToViewportScale: CGFloat = 1.0
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let fromScale = initialFromViewportScale * (1.0 - progress) + targetFromViewportScale * progress
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let toScale = initialToViewportScale * (1.0 - progress) + targetToViewportScale * progress
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let fromDeltaOffset = CGPoint(x: toAnchorPoint.x - fromAnchorPoint.x, y: toAnchorPoint.y - fromAnchorPoint.y)
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let toDeltaOffset = CGPoint(x: -fromDeltaOffset.x, y: -fromDeltaOffset.y)
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print("direction: \(fromDeltaOffset.x < 0.0)")
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let fromOffset = CGPoint(x: 0.0 * (1.0 - progress) + fromDeltaOffset.x * progress, y: 0.0 * (1.0 - progress) + fromDeltaOffset.y * progress)
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let toOffset = CGPoint(x: toDeltaOffset.x * (1.0 - progress) + 0.0 * progress, y: toDeltaOffset.y * (1.0 - progress) + 0.0 * progress)
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@@ -1295,18 +1364,18 @@ public final class SparseItemGrid: ASDisplayNode {
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if isZoomingIn {
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if progress > 1.0 {
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nextZoomLevel = zoomLevels.increment
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nextScale = startScale * 1.5
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nextScale = startScale * 1.25
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} else {
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nextZoomLevel = zoomLevels.decrement
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nextScale = startScale * 0.5
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nextScale = startScale * 0.75
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}
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} else {
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if progress > 1.0 {
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nextZoomLevel = zoomLevels.decrement
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nextScale = startScale * 0.5
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nextScale = startScale * 0.75
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} else {
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nextZoomLevel = zoomLevels.increment
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nextScale = startScale * 1.5
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nextScale = startScale * 1.25
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}
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}
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@@ -1314,7 +1383,7 @@ public final class SparseItemGrid: ASDisplayNode {
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let nextAnchorItemIndex: Int
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if let anchorItem = boundaryViewport.anchorItem(at: anchorLocation) {
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nextAnchorItemIndex = anchorItem.index
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nextAnchorItemIndex = anchorItem.0.index
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} else {
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nextAnchorItemIndex = currentViewportTransition.anchorItemIndex
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}
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@@ -1339,7 +1408,7 @@ public final class SparseItemGrid: ASDisplayNode {
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self.currentViewportTransition?.removeFromSupernode()
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let nextInteractiveState = ViewportTransition.InteractiveState(anchorLocation: anchorLocation, initialScale: startScale, targetScale: nextScale)
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let currentViewportTransition = ViewportTransition(interactiveState: nextInteractiveState, layout: containerLayout, anchorItemIndex: currentViewportTransition.anchorItemIndex, from: boundaryViewport, to: nextViewport, coveringOffsetUpdated: { [weak self] transition in
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let currentViewportTransition = ViewportTransition(interactiveState: nextInteractiveState, layout: containerLayout, anchorItemIndex: currentViewportTransition.anchorItemIndex, transitionAnchorPoint: currentViewportTransition.transitionAnchorPoint, from: boundaryViewport, to: nextViewport, coveringOffsetUpdated: { [weak self] transition in
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self?.transitionCoveringOffsetUpdated(transition: transition)
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})
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currentViewportTransition.frame = CGRect(origin: CGPoint(), size: containerLayout.size)
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@@ -1365,14 +1434,14 @@ public final class SparseItemGrid: ASDisplayNode {
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if let previousViewport = self.currentViewport, let nextZoomLevel = nextZoomLevel {
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let anchorLocation = recognizer.location(in: self.view)
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let interactiveState = ViewportTransition.InteractiveState(anchorLocation: anchorLocation, initialScale: 1.0, targetScale: scale > 1.0 ? scale * 1.5 : scale * 0.5)
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let interactiveState = ViewportTransition.InteractiveState(anchorLocation: anchorLocation, initialScale: 1.0, targetScale: scale > 1.0 ? scale * 1.25 : scale * 0.75)
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var progress = (scale - interactiveState.initialScale) / (interactiveState.targetScale - interactiveState.initialScale)
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progress = max(0.0, min(1.0, progress))
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if let anchorItem = previousViewport.anchorItem(at: anchorLocation), let anchorItemFrame = previousViewport.frameForItem(at: anchorItem.index) {
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let restoreScrollPosition: (y: CGFloat, index: Int)? = (anchorItemFrame.minY, anchorItem.index)
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let anchorItemIndex = anchorItem.index
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if let anchorItem = previousViewport.anchorItem(at: anchorLocation), let anchorItemFrame = previousViewport.frameForItem(at: anchorItem.0.index) {
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let restoreScrollPosition: (y: CGFloat, index: Int)? = (anchorItemFrame.minY, anchorItem.0.index)
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let anchorItemIndex = anchorItem.0.index
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let nextViewport = Viewport(theme: self.theme, zoomLevel: nextZoomLevel, maybeLoadHoleAnchor: { [weak self] holeAnchor, location in
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guard let strongSelf = self else {
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@@ -1386,7 +1455,7 @@ public final class SparseItemGrid: ASDisplayNode {
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nextViewport.frame = CGRect(origin: CGPoint(), size: containerLayout.size)
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nextViewport.update(containerLayout: containerLayout, items: items, restoreScrollPosition: restoreScrollPosition, synchronous: .semi)
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let currentViewportTransition = ViewportTransition(interactiveState: interactiveState, layout: containerLayout, anchorItemIndex: anchorItemIndex, from: previousViewport, to: nextViewport, coveringOffsetUpdated: { [weak self] transition in
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let currentViewportTransition = ViewportTransition(interactiveState: interactiveState, layout: containerLayout, anchorItemIndex: anchorItemIndex, transitionAnchorPoint: anchorLocation, from: previousViewport, to: nextViewport, coveringOffsetUpdated: { [weak self] transition in
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self?.transitionCoveringOffsetUpdated(transition: transition)
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})
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currentViewportTransition.frame = CGRect(origin: CGPoint(), size: containerLayout.size)
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@@ -1535,15 +1604,15 @@ public final class SparseItemGrid: ASDisplayNode {
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if let containerLayout = self.containerLayout, let items = self.items {
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let anchorLocation = CGPoint(x: 0.0, y: 10.0)
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if let anchorItem = previousViewport.anchorItem(at: anchorLocation), let anchorItemFrame = previousViewport.frameForItem(at: anchorItem.index) {
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let restoreScrollPosition: (y: CGFloat, index: Int)? = (anchorItemFrame.minY, anchorItem.index)
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let anchorItemIndex = anchorItem.index
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if let anchorItem = previousViewport.anchorItem(at: anchorLocation), let anchorItemFrame = previousViewport.frameForItem(at: anchorItem.0.index) {
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let restoreScrollPosition: (y: CGFloat, index: Int)? = (anchorItemFrame.minY, anchorItem.0.index)
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let anchorItemIndex = anchorItem.0.index
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self.scrollingArea.frame = CGRect(origin: CGPoint(), size: containerLayout.size)
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currentViewport.frame = CGRect(origin: CGPoint(), size: containerLayout.size)
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currentViewport.update(containerLayout: containerLayout, items: items, restoreScrollPosition: restoreScrollPosition, synchronous: .semi)
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let currentViewportTransition = ViewportTransition(interactiveState: nil, layout: containerLayout, anchorItemIndex: anchorItemIndex, from: previousViewport, to: currentViewport, coveringOffsetUpdated: { [weak self] transition in
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let currentViewportTransition = ViewportTransition(interactiveState: nil, layout: containerLayout, anchorItemIndex: anchorItemIndex, transitionAnchorPoint: anchorLocation, from: previousViewport, to: currentViewport, coveringOffsetUpdated: { [weak self] transition in
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self?.transitionCoveringOffsetUpdated(transition: transition)
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})
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currentViewportTransition.frame = CGRect(origin: CGPoint(), size: containerLayout.size)
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