Fix naming conventions on equal and resolve methods of new size types.

This commit is contained in:
Huy Nguyen
2015-06-25 10:53:00 +07:00
parent 93564899fd
commit 259bbf22bc
5 changed files with 19 additions and 19 deletions

View File

@@ -294,7 +294,7 @@ static std::vector<ASStackUnpositionedItem> layoutChildrenAlongUnconstrainedStac
const CGFloat maxCrossDimension = crossDimension(style.direction, sizeRange.max);
return AS::map(children, [&](ASStackLayoutNodeChild *child) -> ASStackUnpositionedItem {
const BOOL isUnconstrainedFlexBasis = ASRelativeDimensionEqualToDimension(ASRelativeDimensionUnconstrained, child.flexBasis);
const BOOL isUnconstrainedFlexBasis = ASRelativeDimensionEqualToRelativeDimension(ASRelativeDimensionUnconstrained, child.flexBasis);
const CGFloat exactStackDimension = ASRelativeDimensionResolve(child.flexBasis, stackDimension(style.direction, size));
if (useOptimizedFlexing && isFlexibleInBothDirections(child)) {