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Polish ASHierarchyState implementation, fix old comment typos, work on test breakages.
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@@ -87,7 +87,7 @@ static void __ASDisplayLayerDecrementConcurrentDisplayCount(BOOL displayIsAsync,
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BOOL rasterizingFromAscendent = (_hierarchyState & ASHierarchyStateRasterized);
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// if super node is rasterizing descendents, subnodes will not have had layout calls becase they don't have layers
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// if super node is rasterizing descendents, subnodes will not have had layout calls because they don't have layers
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if (rasterizingFromAscendent) {
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[self __layout];
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}
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