Have node and controller share lock (#1227)

* Have node and controller share lock

* Do it different

* Restore prior method order

* Maybe store the reference

* Try that
This commit is contained in:
Adlai Holler
2018-11-15 09:50:09 -08:00
committed by GitHub
parent 8029632460
commit 2baa9438d7
2 changed files with 31 additions and 20 deletions

View File

@@ -10,18 +10,21 @@
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h> // for ASInterfaceState protocol
NS_ASSUME_NONNULL_BEGIN
/* ASNodeController is currently beta and open to change in the future */
@interface ASNodeController<__covariant DisplayNodeType : ASDisplayNode *>
: NSObject <ASInterfaceStateDelegate, NSLocking>
: NSObject <ASInterfaceStateDelegate, ASLocking>
@property (nonatomic, strong /* may be weak! */) DisplayNodeType node;
@property (strong, readonly /* may be weak! */) DisplayNodeType node;
// Until an ASNodeController can be provided in place of an ASCellNode, some apps may prefer to have
// nodes keep their controllers alive (and a weak reference from controller to node)
@property (nonatomic) BOOL shouldInvertStrongReference;
- (void)loadNode;
// called on an arbitrary thread by the framework. You do not call this. Return a new node instance.
- (DisplayNodeType)createNode;
// for descriptions see <ASInterfaceState> definition
- (void)nodeDidLoad ASDISPLAYNODE_REQUIRES_SUPER;
@@ -48,6 +51,8 @@
@interface ASDisplayNode (ASNodeController)
@property(nonatomic, readonly) ASNodeController *nodeController;
@property(nullable, readonly) ASNodeController *nodeController;
@end
NS_ASSUME_NONNULL_END

View File

@@ -18,22 +18,27 @@
{
ASDisplayNode *_strongNode;
__weak ASDisplayNode *_weakNode;
ASDN::RecursiveMutex __instanceLock__;
ASDN::Mutex _nodeLock;
}
- (void)loadNode
- (ASDisplayNode *)createNode
{
ASLockScopeSelf();
self.node = [[ASDisplayNode alloc] init];
return [[ASDisplayNode alloc] init];
}
- (ASDisplayNode *)node
{
ASLockScopeSelf();
if (_node == nil) {
[self loadNode];
ASDN::MutexLocker l(_nodeLock);
ASDisplayNode *node = _node;
if (!node) {
node = [self createNode];
if (!node) {
ASDisplayNodeCFailAssert(@"Returned nil from -createNode.");
node = [[ASDisplayNode alloc] init];
}
return _node;
[self setupReferencesWithNode:node];
}
return node;
}
- (void)setupReferencesWithNode:(ASDisplayNode *)node
@@ -53,12 +58,6 @@
[node addInterfaceStateDelegate:self];
}
- (void)setNode:(ASDisplayNode *)node
{
ASLockScopeSelf();
[self setupReferencesWithNode:node];
}
- (void)setShouldInvertStrongReference:(BOOL)shouldInvertStrongReference
{
ASLockScopeSelf();
@@ -93,12 +92,19 @@
- (void)lock
{
__instanceLock__.lock();
[self.node lock];
}
- (void)unlock
{
__instanceLock__.unlock();
// Since the node was already locked on this thread, we don't need to call our accessor or take our lock.
ASDisplayNodeAssertNotNil(_node, @"Node deallocated while locked.");
[_node unlock];
}
- (BOOL)tryLock
{
return [self.node tryLock];
}
@end