Camera and editor improvements

This commit is contained in:
Ilya Laktyushin
2023-05-27 02:29:23 +04:00
parent e419ccf8f3
commit 2d738fbfac
20 changed files with 960 additions and 703 deletions

View File

@@ -872,7 +872,7 @@ public class CameraScreen: ViewController {
} else {
if translation.x < -10.0 {
let transitionFraction = 1.0 - abs(translation.x) / self.frame.width
let transitionFraction = 1.0 - max(0.0, translation.x * -1.0) / self.frame.width
controller.updateTransitionProgress(transitionFraction, transition: .immediate)
} else if translation.y < -10.0 {
controller.presentGallery()
@@ -882,7 +882,7 @@ public class CameraScreen: ViewController {
}
case .ended:
let velocity = gestureRecognizer.velocity(in: self.view)
let transitionFraction = 1.0 - abs(translation.x) / self.frame.width
let transitionFraction = 1.0 - max(0.0, translation.x * -1.0) / self.frame.width
controller.completeWithTransitionProgress(transitionFraction, velocity: abs(velocity.x), dismissing: true)
default:
break
@@ -982,26 +982,28 @@ public class CameraScreen: ViewController {
}
func resumeCameraCapture() {
if let snapshot = self.simplePreviewView?.snapshotView(afterScreenUpdates: false) {
self.simplePreviewView?.addSubview(snapshot)
self.previewSnapshotView = snapshot
}
self.simplePreviewView?.isEnabled = true
self.camera.startCapture()
if #available(iOS 13.0, *), let isPreviewing = self.simplePreviewView?.isPreviewing {
let _ = (isPreviewing
|> filter {
$0
if self.simplePreviewView?.isEnabled == false {
if let snapshot = self.simplePreviewView?.snapshotView(afterScreenUpdates: false) {
self.simplePreviewView?.addSubview(snapshot)
self.previewSnapshotView = snapshot
}
|> take(1)).start(next: { [weak self] _ in
if let self {
self.simplePreviewView?.isEnabled = true
self.camera.startCapture()
if #available(iOS 13.0, *), let isPreviewing = self.simplePreviewView?.isPreviewing {
let _ = (isPreviewing
|> filter {
$0
}
|> take(1)).start(next: { [weak self] _ in
if let self {
self.previewBlurPromise.set(false)
}
})
} else {
Queue.mainQueue().after(1.0) {
self.previewBlurPromise.set(false)
}
})
} else {
Queue.mainQueue().after(1.0) {
self.previewBlurPromise.set(false)
}
}
}
@@ -1344,7 +1346,7 @@ public class CameraScreen: ViewController {
private var isTransitioning = false
public func updateTransitionProgress(_ transitionFraction: CGFloat, transition: ContainedViewLayoutTransition, completion: @escaping () -> Void = {}) {
self.isTransitioning = true
let offsetX = (1.0 - transitionFraction) * self.node.frame.width * -1.0
let offsetX = floorToScreenPixels((1.0 - transitionFraction) * self.node.frame.width * -1.0)
transition.updateTransform(layer: self.node.backgroundView.layer, transform: CGAffineTransform(translationX: offsetX, y: 0.0))
transition.updateTransform(layer: self.node.containerView.layer, transform: CGAffineTransform(translationX: offsetX, y: 0.0))
let scale = max(0.8, min(1.0, 0.8 + 0.2 * transitionFraction))
@@ -1359,7 +1361,7 @@ public class CameraScreen: ViewController {
self.statusBar.updateStatusBarStyle(transitionFraction > 0.45 ? .White : .Ignore, animated: true)
if let navigationController = self.navigationController as? NavigationController {
let offsetX = transitionFraction * self.node.frame.width
let offsetX = floorToScreenPixels(transitionFraction * self.node.frame.width)
navigationController.updateRootContainerTransitionOffset(offsetX, transition: transition)
}
}
@@ -1367,7 +1369,7 @@ public class CameraScreen: ViewController {
public func completeWithTransitionProgress(_ transitionFraction: CGFloat, velocity: CGFloat, dismissing: Bool) {
self.isTransitioning = false
if dismissing {
if transitionFraction < 0.7 || velocity > 1000.0 {
if transitionFraction < 0.7 || velocity < -1000.0 {
self.requestDismiss(animated: true, interactive: true)
} else {
self.updateTransitionProgress(1.0, transition: .animated(duration: 0.4, curve: .spring), completion: { [weak self] in