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Various fixes
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@@ -304,7 +304,7 @@ final class OverlayPlayerControlsNode: ASDisplayNode {
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isPaused = false
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case .paused:
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isPaused = true
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case let .buffering(_, whilePlaying, _):
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case let .buffering(_, whilePlaying, _, _):
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isPaused = !whilePlaying
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}
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if strongSelf.currentIsPaused != isPaused {
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