Merge branch 'master' into bazel

This commit is contained in:
Ali
2020-02-18 03:43:19 +04:00
1232 changed files with 86593 additions and 21224 deletions

View File

@@ -141,6 +141,27 @@ public extension ContainedViewLayoutTransition {
}
}
func updateFrameAdditiveToCenter(node: ASDisplayNode, frame: CGRect, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.frame.equalTo(frame) && !force {
completion?(true)
} else {
switch self {
case .immediate:
node.position = frame.center
node.bounds = CGRect(origin: node.bounds.origin, size: frame.size)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousBounds = node.bounds
let previousCenter = node.frame.center
node.position = frame.center
node.bounds = CGRect(origin: node.bounds.origin, size: frame.size)
self.animatePositionAdditive(node: node, offset: CGPoint(x: previousCenter.x - frame.midX, y: previousCenter.y - frame.midY))
}
}
}
func updateBounds(node: ASDisplayNode, bounds: CGRect, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.bounds.equalTo(bounds) && !force {
completion?(true)
@@ -330,7 +351,7 @@ public extension ContainedViewLayoutTransition {
func animatePositionAdditive(node: ASDisplayNode, offset: CGFloat, removeOnCompletion: Bool = true, completion: @escaping (Bool) -> Void) {
switch self {
case .immediate:
break
completion(true)
case let .animated(duration, curve):
node.layer.animatePosition(from: CGPoint(x: 0.0, y: offset), to: CGPoint(), duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: completion)
}
@@ -339,7 +360,7 @@ public extension ContainedViewLayoutTransition {
func animatePositionAdditive(layer: CALayer, offset: CGFloat, removeOnCompletion: Bool = true, completion: @escaping (Bool) -> Void) {
switch self {
case .immediate:
break
completion(true)
case let .animated(duration, curve):
layer.animatePosition(from: CGPoint(x: 0.0, y: offset), to: CGPoint(), duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: completion)
}
@@ -348,7 +369,7 @@ public extension ContainedViewLayoutTransition {
func animatePositionAdditive(node: ASDisplayNode, offset: CGPoint, removeOnCompletion: Bool = true, completion: (() -> Void)? = nil) {
switch self {
case .immediate:
break
completion?()
case let .animated(duration, curve):
node.layer.animatePosition(from: offset, to: CGPoint(), duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: { _ in
completion?()
@@ -359,7 +380,7 @@ public extension ContainedViewLayoutTransition {
func animatePositionAdditive(layer: CALayer, offset: CGPoint, to toOffset: CGPoint = CGPoint(), removeOnCompletion: Bool = true, completion: (() -> Void)? = nil) {
switch self {
case .immediate:
break
completion?()
case let .animated(duration, curve):
layer.animatePosition(from: offset, to: toOffset, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: { _ in
completion?()
@@ -546,6 +567,30 @@ public extension ContainedViewLayoutTransition {
}
}
func animateTransformScale(view: UIView, from fromScale: CGFloat, completion: ((Bool) -> Void)? = nil) {
let t = view.layer.transform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: fromScale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
view.layer.animateScale(from: fromScale, to: currentScale, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func updateTransformScale(node: ASDisplayNode, scale: CGFloat, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
let t = node.layer.transform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
@@ -637,6 +682,40 @@ public extension ContainedViewLayoutTransition {
}
}
func updateSublayerTransformScaleAdditive(node: ASDisplayNode, scale: CGFloat, completion: ((Bool) -> Void)? = nil) {
if !node.isNodeLoaded {
node.subnodeTransform = CATransform3DMakeScale(scale, scale, 1.0)
completion?(true)
return
}
let t = node.layer.sublayerTransform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: scale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let t = node.layer.sublayerTransform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
node.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1.0)
node.layer.animate(from: -(scale - currentScale) as NSNumber, to: 0.0 as NSNumber, keyPath: "sublayerTransform.scale", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: true, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateSublayerTransformScaleAndOffset(node: ASDisplayNode, scale: CGFloat, offset: CGPoint, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
if !node.isNodeLoaded {
node.subnodeTransform = CATransform3DMakeScale(scale, scale, 1.0)
@@ -808,6 +887,39 @@ public extension ContainedViewLayoutTransition {
})
}
}
func updateTransformRotation(node: ASDisplayNode, angle: CGFloat, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
let t = node.layer.transform
let currentAngle = atan2(t.m12, t.m11)
if currentAngle.isEqual(to: angle) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.transform = CATransform3DMakeRotation(angle, 0.0, 0.0, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousAngle: CGFloat
if beginWithCurrentState, let presentation = node.layer.presentation() {
let t = presentation.transform
previousAngle = atan2(t.m12, t.m11)
} else {
previousAngle = currentAngle
}
node.layer.transform = CATransform3DMakeRotation(angle, 0.0, 0.0, 1.0)
node.layer.animateRotation(from: previousAngle, to: angle, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
#if os(iOS)