mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-03 21:16:35 +00:00
lottie/render: start all preprocess task at once before rendering the frame.
Change-Id: I6c625a3ed069c40d4f42fbb3579120ffbcc30d54
This commit is contained in:
parent
b63e2ac43f
commit
393b84e2a1
@ -271,14 +271,14 @@ bool LOTCompItem::update(int frameNo)
|
|||||||
|
|
||||||
void LOTCompItem::buildRenderList()
|
void LOTCompItem::buildRenderList()
|
||||||
{
|
{
|
||||||
mRenderList.clear();
|
mDrawableList.clear();
|
||||||
std::vector<VDrawable *> list;
|
|
||||||
for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
|
for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
|
||||||
LOTLayerItem *layer = *i;
|
LOTLayerItem *layer = *i;
|
||||||
layer->renderList(list);
|
layer->renderList(mDrawableList);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(auto i : list) {
|
mRenderList.clear();
|
||||||
|
for(auto i : mDrawableList) {
|
||||||
i->sync();
|
i->sync();
|
||||||
mRenderList.push_back(&i->mCNode);
|
mRenderList.push_back(&i->mCNode);
|
||||||
}
|
}
|
||||||
@ -294,6 +294,12 @@ bool LOTCompItem::render(const LOTBuffer &buffer)
|
|||||||
VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
|
VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
|
||||||
buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied, nullptr, nullptr);
|
buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied, nullptr, nullptr);
|
||||||
|
|
||||||
|
/* schedule all preprocess task for this frame at once.
|
||||||
|
*/
|
||||||
|
for (auto &e : mDrawableList) {
|
||||||
|
e->preprocess();
|
||||||
|
}
|
||||||
|
|
||||||
VPainter painter(&bitmap);
|
VPainter painter(&bitmap);
|
||||||
VRle mask;
|
VRle mask;
|
||||||
for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
|
for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
|
||||||
@ -349,11 +355,6 @@ void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask)
|
|||||||
mask = mask & inheritMask;
|
mask = mask & inheritMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
// do preprocessing first to take advantage of thread pool.
|
|
||||||
for(auto i : list) {
|
|
||||||
i->preprocess();
|
|
||||||
}
|
|
||||||
|
|
||||||
for(auto i : list) {
|
for(auto i : list) {
|
||||||
painter->setBrush(i->mBrush);
|
painter->setBrush(i->mBrush);
|
||||||
if (!mask.isEmpty()) {
|
if (!mask.isEmpty()) {
|
||||||
|
|||||||
@ -48,6 +48,7 @@ private:
|
|||||||
bool mUpdateViewBox;
|
bool mUpdateViewBox;
|
||||||
int mCurFrameNo;
|
int mCurFrameNo;
|
||||||
std::vector<LOTNode *> mRenderList;
|
std::vector<LOTNode *> mRenderList;
|
||||||
|
std::vector<VDrawable *> mDrawableList;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef vFlag<DirtyFlagBit> DirtyFlag;
|
typedef vFlag<DirtyFlagBit> DirtyFlag;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user