lottie/render: start all preprocess task at once before rendering the frame.

Change-Id: I6c625a3ed069c40d4f42fbb3579120ffbcc30d54
This commit is contained in:
subhransu mohanty 2018-07-19 15:04:57 +09:00
parent b63e2ac43f
commit 393b84e2a1
2 changed files with 11 additions and 9 deletions

View File

@ -271,14 +271,14 @@ bool LOTCompItem::update(int frameNo)
void LOTCompItem::buildRenderList()
{
mRenderList.clear();
std::vector<VDrawable *> list;
mDrawableList.clear();
for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
LOTLayerItem *layer = *i;
layer->renderList(list);
layer->renderList(mDrawableList);
}
for(auto i : list) {
mRenderList.clear();
for(auto i : mDrawableList) {
i->sync();
mRenderList.push_back(&i->mCNode);
}
@ -294,6 +294,12 @@ bool LOTCompItem::render(const LOTBuffer &buffer)
VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied, nullptr, nullptr);
/* schedule all preprocess task for this frame at once.
*/
for (auto &e : mDrawableList) {
e->preprocess();
}
VPainter painter(&bitmap);
VRle mask;
for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
@ -349,11 +355,6 @@ void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask)
mask = mask & inheritMask;
}
// do preprocessing first to take advantage of thread pool.
for(auto i : list) {
i->preprocess();
}
for(auto i : list) {
painter->setBrush(i->mBrush);
if (!mask.isEmpty()) {

View File

@ -48,6 +48,7 @@ private:
bool mUpdateViewBox;
int mCurFrameNo;
std::vector<LOTNode *> mRenderList;
std::vector<VDrawable *> mDrawableList;
};
typedef vFlag<DirtyFlagBit> DirtyFlag;