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https://github.com/Swiftgram/Telegram-iOS.git
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Story animation transitions
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@@ -8,6 +8,7 @@ import ChatListTitleView
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import AppBundle
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import StoryPeerListComponent
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import TelegramCore
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import MoreHeaderButton
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public final class HeaderNetworkStatusComponent: Component {
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public enum Content: Equatable {
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@@ -1,168 +0,0 @@
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import Foundation
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import UIKit
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import Display
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import AsyncDisplayKit
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import AnimationUI
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public final class MoreHeaderButton: HighlightableButtonNode {
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public enum Content {
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case image(UIImage?)
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case more(UIImage?)
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}
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public let referenceNode: ContextReferenceContentNode
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public let containerNode: ContextControllerSourceNode
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private let iconNode: ASImageNode
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private var animationNode: AnimationNode?
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public var contextAction: ((ASDisplayNode, ContextGesture?) -> Void)?
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private var color: UIColor
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public var onPressed: (() -> Void)?
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public init(color: UIColor) {
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self.color = color
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self.referenceNode = ContextReferenceContentNode()
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self.containerNode = ContextControllerSourceNode()
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self.containerNode.animateScale = false
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self.iconNode = ASImageNode()
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self.iconNode.displaysAsynchronously = false
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self.iconNode.displayWithoutProcessing = true
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self.iconNode.contentMode = .scaleToFill
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super.init()
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self.containerNode.addSubnode(self.referenceNode)
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self.referenceNode.addSubnode(self.iconNode)
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self.addSubnode(self.containerNode)
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self.containerNode.shouldBegin = { [weak self] location in
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guard let strongSelf = self, let _ = strongSelf.contextAction else {
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return false
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}
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return true
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}
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self.containerNode.activated = { [weak self] gesture, _ in
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guard let strongSelf = self else {
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return
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}
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strongSelf.contextAction?(strongSelf.containerNode, gesture)
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}
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self.containerNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: 26.0, height: 44.0))
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self.referenceNode.frame = self.containerNode.bounds
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self.iconNode.image = MoreHeaderButton.optionsCircleImage(color: color)
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if let image = self.iconNode.image {
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self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
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}
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self.hitTestSlop = UIEdgeInsets(top: 0.0, left: -4.0, bottom: 0.0, right: -4.0)
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self.addTarget(self, action: #selector(self.pressed), forControlEvents: .touchUpInside)
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}
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@objc private func pressed() {
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self.onPressed?()
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}
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private var content: Content?
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public func setContent(_ content: Content, animated: Bool = false) {
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if case .more = content, self.animationNode == nil {
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let iconColor = self.color
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let animationNode = AnimationNode(animation: "anim_profilemore", colors: ["Point 2.Group 1.Fill 1": iconColor,
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"Point 3.Group 1.Fill 1": iconColor,
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"Point 1.Group 1.Fill 1": iconColor], scale: 1.0)
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let animationSize = CGSize(width: 22.0, height: 22.0)
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animationNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - animationSize.width) / 2.0), y: floor((self.containerNode.bounds.height - animationSize.height) / 2.0)), size: animationSize)
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self.addSubnode(animationNode)
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self.animationNode = animationNode
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}
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if animated {
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if let snapshotView = self.referenceNode.view.snapshotContentTree() {
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snapshotView.frame = self.referenceNode.frame
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self.view.addSubview(snapshotView)
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snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in
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snapshotView?.removeFromSuperview()
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})
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snapshotView.layer.animateScale(from: 1.0, to: 0.1, duration: 0.3, removeOnCompletion: false)
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self.iconNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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self.iconNode.layer.animateScale(from: 0.1, to: 1.0, duration: 0.3)
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self.animationNode?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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self.animationNode?.layer.animateScale(from: 0.1, to: 1.0, duration: 0.3)
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}
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switch content {
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case let .image(image):
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if let image = image {
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self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
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}
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.animationNode?.isHidden = true
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case let .more(image):
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if let image = image {
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self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
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}
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.animationNode?.isHidden = false
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}
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} else {
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self.content = content
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switch content {
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case let .image(image):
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if let image = image {
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self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
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}
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.animationNode?.isHidden = true
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case let .more(image):
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if let image = image {
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self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
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}
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.animationNode?.isHidden = false
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}
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}
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}
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override public func didLoad() {
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super.didLoad()
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self.view.isOpaque = false
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}
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override public func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize {
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return CGSize(width: 22.0, height: 44.0)
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}
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public func onLayout() {
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}
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public func play() {
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self.animationNode?.playOnce()
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}
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public static func optionsCircleImage(color: UIColor) -> UIImage? {
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return generateImage(CGSize(width: 22.0, height: 22.0), contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setStrokeColor(color.cgColor)
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let lineWidth: CGFloat = 1.3
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context.setLineWidth(lineWidth)
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context.strokeEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: lineWidth, dy: lineWidth))
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})
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}
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}
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