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Input updates
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@@ -70,7 +70,7 @@ final class ChatRecordingPreviewViewForOverlayContent: UIView, ChatInputPanelVie
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}
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final class PlayButtonNode: ASDisplayNode {
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let backgroundView: GlassBackgroundView
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let backgroundView: UIImageView
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let playButton: HighlightableButtonNode
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fileprivate let playPauseIconNode: PlayPauseIconNode
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let durationLabel: MediaPlayerTimeTextNode
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@@ -78,7 +78,9 @@ final class PlayButtonNode: ASDisplayNode {
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var pressed: () -> Void = {}
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init(theme: PresentationTheme) {
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self.backgroundView = GlassBackgroundView(frame: CGRect())
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self.backgroundView = UIImageView()
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self.backgroundView.isUserInteractionEnabled = true
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self.backgroundView.clipsToBounds = true
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self.playButton = HighlightableButtonNode()
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self.playButton.displaysAsynchronously = false
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@@ -96,8 +98,8 @@ final class PlayButtonNode: ASDisplayNode {
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self.view.addSubview(self.backgroundView)
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self.addSubnode(self.playButton)
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self.backgroundView.contentView.addSubview(self.playPauseIconNode.view)
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self.backgroundView.contentView.addSubview(self.durationLabel.view)
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self.backgroundView.addSubview(self.playPauseIconNode.view)
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self.backgroundView.addSubview(self.durationLabel.view)
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self.playButton.addTarget(self, action: #selector(self.buttonPressed), forControlEvents: .touchUpInside)
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}
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@@ -118,7 +120,10 @@ final class PlayButtonNode: ASDisplayNode {
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let backgroundFrame = buttonSize.centered(in: CGRect(origin: .zero, size: size))
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transition.updateFrame(view: self.backgroundView, frame: backgroundFrame)
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self.backgroundView.update(size: backgroundFrame.size, cornerRadius: backgroundFrame.height * 0.5, isDark: theme.overallDarkAppearance, tintColor: .init(kind: .panel, color: theme.chat.inputPanel.inputBackgroundColor.withMultipliedAlpha(0.4)), transition: ComponentTransition(transition))
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if self.backgroundView.image?.size.height != backgroundFrame.height {
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self.backgroundView.image = generateStretchableFilledCircleImage(diameter: backgroundFrame.height, color: .white)?.withRenderingMode(.alwaysTemplate)
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}
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self.backgroundView.tintColor = theme.chat.inputPanel.inputBackgroundColor.withMultipliedAlpha(0.7)
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self.playPauseIconNode.frame = CGRect(origin: CGPoint(x: 3.0, y: 1.0 - UIScreenPixel), size: CGSize(width: 21.0, height: 21.0))
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