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Lottie
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@ -134,8 +134,8 @@ static std::optional<CGRect> getRenderContentItemGlobalRect(std::shared_ptr<Rend
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}
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}
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static std::optional<CGRect> getRenderNodeGlobalRect(std::shared_ptr<RenderTreeNode> const &node, lottie::Vector2D const &globalSize, lottie::CATransform3D const &parentTransform, BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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if (!node->renderData.isValid) {
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static std::optional<CGRect> getRenderNodeGlobalRect(std::shared_ptr<RenderTreeNode> const &node, lottie::Vector2D const &globalSize, lottie::CATransform3D const &parentTransform, bool isInvertedMatte, BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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if (node->isHidden() || node->alpha() < minVisibleAlpha) {
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return std::nullopt;
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}
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@ -150,7 +150,7 @@ static std::optional<CGRect> getRenderNodeGlobalRect(std::shared_ptr<RenderTreeN
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globalRect = getRenderContentItemGlobalRect(node->_contentItem, globalSize, currentTransform, bezierPathsBoundingBoxContext);
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}
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if (node->renderData.isInvertedMatte) {
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if (isInvertedMatte) {
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CGRect globalBounds = node->bounds().applyingTransform(currentTransform);
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if (globalRect) {
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globalRect = globalRect->unionWith(globalBounds);
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@ -160,7 +160,7 @@ static std::optional<CGRect> getRenderNodeGlobalRect(std::shared_ptr<RenderTreeN
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}
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for (const auto &subNode : node->subnodes()) {
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auto subGlobalRect = getRenderNodeGlobalRect(subNode, globalSize, currentTransform, bezierPathsBoundingBoxContext);
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auto subGlobalRect = getRenderNodeGlobalRect(subNode, globalSize, currentTransform, false, bezierPathsBoundingBoxContext);
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if (subGlobalRect) {
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if (globalRect) {
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globalRect = globalRect->unionWith(subGlobalRect.value());
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@ -183,40 +183,6 @@ static std::optional<CGRect> getRenderNodeGlobalRect(std::shared_ptr<RenderTreeN
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}
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}
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static void processRenderTree(std::shared_ptr<RenderTreeNode> const &node, Vector2D const &globalSize, bool isInvertedMask, BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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if (node->isHidden() || node->alpha() < minVisibleAlpha) {
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node->renderData.isValid = false;
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return;
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}
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if (node->masksToBounds()) {
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if (node->bounds().empty()) {
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node->renderData.isValid = false;
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return;
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}
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}
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bool isInvertedMatte = isInvertedMask;
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for (const auto &subnode : node->subnodes()) {
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processRenderTree(subnode, globalSize, false, bezierPathsBoundingBoxContext);
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if (subnode->renderData.isValid) {
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}
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}
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if (node->mask()) {
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processRenderTree(node->mask(), globalSize, node->invertMask(), bezierPathsBoundingBoxContext);
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if (!node->mask()->renderData.isValid) {
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node->renderData.isValid = false;
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return;
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}
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}
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node->renderData.isValid = true;
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node->renderData.isInvertedMatte = isInvertedMatte;
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}
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}
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namespace {
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@ -464,10 +430,7 @@ static void drawLottieContentItem(std::shared_ptr<lottieRendering::Canvas> paren
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parentContext->restoreState();
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}
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static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node, std::shared_ptr<lottieRendering::Canvas> parentContext, lottie::Vector2D const &globalSize, lottie::CATransform3D const &parentTransform, float parentAlpha, lottie::BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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if (!node->renderData.isValid) {
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return;
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}
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static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node, std::shared_ptr<lottieRendering::Canvas> parentContext, lottie::Vector2D const &globalSize, lottie::CATransform3D const &parentTransform, float parentAlpha, bool isInvertedMatte, lottie::BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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float normalizedOpacity = node->alpha();
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float layerAlpha = ((float)normalizedOpacity) * parentAlpha;
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@ -481,8 +444,6 @@ static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node,
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localTransform = localTransform.translated(localTranslation);
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currentTransform = localTransform * currentTransform;
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parentContext->saveState();
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std::shared_ptr<lottieRendering::Canvas> maskContext;
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std::shared_ptr<lottieRendering::Canvas> currentContext;
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std::shared_ptr<lottieRendering::Canvas> tempContext;
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@ -490,13 +451,18 @@ static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node,
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bool masksToBounds = node->masksToBounds();
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if (masksToBounds) {
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lottie::CGRect effectiveGlobalBounds = node->bounds().applyingTransform(currentTransform);
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if (effectiveGlobalBounds.width <= 0.0f || effectiveGlobalBounds.height <= 0.0f) {
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return;
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}
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if (effectiveGlobalBounds.contains(lottie::CGRect(0.0, 0.0, globalSize.x, globalSize.y))) {
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masksToBounds = false;
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}
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}
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parentContext->saveState();
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bool needsTempContext = false;
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if (node->mask() && node->mask()->renderData.isValid) {
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if (node->mask() && !node->mask()->isHidden() && node->mask()->alpha() >= minVisibleAlpha) {
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needsTempContext = true;
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} else {
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needsTempContext = layerAlpha != 1.0 || masksToBounds;
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@ -504,13 +470,13 @@ static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node,
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std::optional<lottie::CGRect> globalRect;
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if (needsTempContext) {
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globalRect = lottie::getRenderNodeGlobalRect(node, globalSize, parentTransform, bezierPathsBoundingBoxContext);
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globalRect = lottie::getRenderNodeGlobalRect(node, globalSize, parentTransform, false, bezierPathsBoundingBoxContext);
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if (!globalRect || globalRect->width <= 0.0f || globalRect->height <= 0.0f) {
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parentContext->restoreState();
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return;
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}
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if ((node->mask() && node->mask()->renderData.isValid) || masksToBounds) {
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if ((node->mask() && !node->mask()->isHidden() && node->mask()->alpha() >= minVisibleAlpha) || masksToBounds) {
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auto maskBackingStorage = parentContext->makeLayer((int)(globalRect->width), (int)(globalRect->height));
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maskBackingStorage->concatenate(lottie::CATransform3D::identity().translated(lottie::Vector2D(-globalRect->x, -globalRect->y)));
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@ -519,8 +485,8 @@ static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node,
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if (masksToBounds) {
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maskBackingStorage->fill(lottie::CGRect(node->bounds().x, node->bounds().y, node->bounds().width, node->bounds().height), lottie::Color(1.0, 1.0, 1.0, 1.0));
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}
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if (node->mask() && node->mask()->renderData.isValid) {
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renderLottieRenderNode(node->mask(), maskBackingStorage, globalSize, currentTransform, 1.0, bezierPathsBoundingBoxContext);
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if (node->mask() && !node->mask()->isHidden() && node->mask()->alpha() >= minVisibleAlpha) {
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renderLottieRenderNode(node->mask(), maskBackingStorage, globalSize, currentTransform, 1.0, node->invertMask(), bezierPathsBoundingBoxContext);
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}
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maskContext = maskBackingStorage;
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@ -553,15 +519,13 @@ static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node,
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drawLottieContentItem(currentContext, node->_contentItem, renderAlpha, globalSize, currentTransform, bezierPathsBoundingBoxContext);
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}
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if (node->renderData.isInvertedMatte) {
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if (isInvertedMatte) {
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currentContext->fill(lottie::CGRect(node->bounds().x, node->bounds().y, node->bounds().width, node->bounds().height), lottie::Color(0.0, 0.0, 0.0, 1.0));
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currentContext->setBlendMode(lottieRendering::BlendMode::DestinationOut);
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}
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for (const auto &subnode : node->subnodes()) {
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if (subnode->renderData.isValid) {
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renderLottieRenderNode(subnode, currentContext, globalSize, currentTransform, renderAlpha, bezierPathsBoundingBoxContext);
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}
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renderLottieRenderNode(subnode, currentContext, globalSize, currentTransform, renderAlpha, false, bezierPathsBoundingBoxContext);
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}
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if (tempContext) {
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@ -614,8 +578,6 @@ CGRect getPathNativeBoundingBox(CGPathRef _Nonnull path) {
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lottie::CATransform3D rootTransform = lottie::CATransform3D::identity().scaled(lottie::Vector2D(size.width / (float)animation.size.width, size.height / (float)animation.size.height));
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processRenderTree(renderNode, lottie::Vector2D((int)size.width, (int)size.height), false, *_bezierPathsBoundingBoxContext.get());
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if (!useReferenceRendering) {
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return nil;
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}
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@ -626,7 +588,7 @@ CGRect getPathNativeBoundingBox(CGPathRef _Nonnull path) {
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CGPoint scale = CGPointMake(size.width / (CGFloat)animation.size.width, size.height / (CGFloat)animation.size.height);
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context->concatenate(lottie::CATransform3D::makeScale(scale.x, scale.y, 1.0));
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renderLottieRenderNode(renderNode, context, lottie::Vector2D(context->width(), context->height()), rootTransform, 1.0, *_bezierPathsBoundingBoxContext.get());
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renderLottieRenderNode(renderNode, context, lottie::Vector2D(context->width(), context->height()), rootTransform, 1.0, false, *_bezierPathsBoundingBoxContext.get());
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auto image = context->makeImage();
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