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ASTextNode wrong text layout fix
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parent
e16d32bb60
commit
42f56defbf
@ -246,25 +246,13 @@ static NSString *ASTextNodeTruncationTokenAttributeName = @"ASTextNodeTruncation
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- (void)setFrame:(CGRect)frame
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{
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[super setFrame:frame];
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if (!CGSizeEqualToSize(frame.size, _constrainedSize)) {
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// Our bounds have changed to a size that is not identical to our constraining size,
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// so our previous layout information is invalid, and TextKit may draw at the
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// incorrect origin.
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_constrainedSize = CGSizeMake(-INFINITY, -INFINITY);
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[self _invalidateRenderer];
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}
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[self _invalidateRendererIfNeeded:frame.size];
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}
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- (void)setBounds:(CGRect)bounds
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{
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[super setBounds:bounds];
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if (!CGSizeEqualToSize(bounds.size, _constrainedSize)) {
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// Our bounds have changed to a size that is not identical to our constraining size,
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// so our previous layout information is invalid, and TextKit may draw at the
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// incorrect origin.
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_constrainedSize = CGSizeMake(-INFINITY, -INFINITY);
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[self _invalidateRenderer];
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}
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[self _invalidateRendererIfNeeded:bounds.size];
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}
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#pragma mark - Renderer Management
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@ -299,6 +287,26 @@ static NSString *ASTextNodeTruncationTokenAttributeName = @"ASTextNodeTruncation
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_renderer = nil;
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}
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- (BOOL)_needInvalidateRenderer:(CGSize)newSize
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{
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return !CGSizeEqualToSize(newSize, _constrainedSize);
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}
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- (void)_invalidateRendererIfNeeded {
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[self _invalidateRendererIfNeeded:self.view.bounds.size];
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}
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- (void)_invalidateRendererIfNeeded:(CGSize)newSize
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{
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if ([self _needInvalidateRenderer:newSize]) {
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// Our bounds of frame have changed to a size that is not identical to our constraining size,
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// so our previous layout information is invalid, and TextKit may draw at the
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// incorrect origin.
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_constrainedSize = CGSizeMake(-INFINITY, -INFINITY);
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[self _invalidateRenderer];
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}
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}
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#pragma mark - Shadow Drawer Management
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- (ASTextNodeShadower *)_shadower
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{
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@ -410,6 +418,8 @@ static NSString *ASTextNodeTruncationTokenAttributeName = @"ASTextNodeTruncation
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- (NSObject *)drawParametersForAsyncLayer:(_ASDisplayLayer *)layer
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{
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[self _invalidateRendererIfNeeded];
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// Offset the text origin by any shadow padding
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UIEdgeInsets shadowPadding = [self shadowPadding];
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CGPoint textOrigin = CGPointMake(self.bounds.origin.x - shadowPadding.left, self.bounds.origin.y - shadowPadding.top);
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@ -10,4 +10,4 @@ SPEC CHECKSUMS:
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FBSnapshotTestCase: 3dc3899168747a0319c5278f5b3445c13a6532dd
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OCMock: a6a7dc0e3997fb9f35d99f72528698ebf60d64f2
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COCOAPODS: 0.38.2
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COCOAPODS: 0.39.0
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