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Comment improvements
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@@ -10,7 +10,7 @@ private let panelSize = CGSize(width: 46.0, height: 90.0)
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private func generateBackgroundImage(theme: PresentationTheme) -> UIImage? {
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let cornerRadius: CGFloat = 9.0
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return generateImage(CGSize(width: (cornerRadius + panelInset) * 2.0, height: (cornerRadius + panelInset) * 2.0)) { size, context in
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return generateImage(CGSize(width: (cornerRadius + panelInset) * 2.0, height: (cornerRadius + panelInset) * 2.0), contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setShadow(offset: CGSize(), blur: 10.0, color: UIColor(rgb: 0x000000, alpha: 0.2).cgColor)
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@@ -18,11 +18,11 @@ private func generateBackgroundImage(theme: PresentationTheme) -> UIImage? {
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let path = UIBezierPath(roundedRect: CGRect(origin: CGPoint(x: panelInset, y: panelInset), size: CGSize(width: cornerRadius * 2.0, height: cornerRadius * 2.0)), cornerRadius: cornerRadius)
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context.addPath(path.cgPath)
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context.fillPath()
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}?.stretchableImage(withLeftCapWidth: Int(cornerRadius + panelInset), topCapHeight: Int(cornerRadius + panelInset))
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})?.stretchableImage(withLeftCapWidth: Int(cornerRadius + panelInset), topCapHeight: Int(cornerRadius + panelInset))
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}
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private func generateShadowImage(theme: PresentationTheme, highlighted: Bool) -> UIImage? {
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return generateImage(CGSize(width: 26.0, height: 14.0)) { size, context in
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return generateImage(CGSize(width: 26.0, height: 14.0), contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setShadow(offset: CGSize(), blur: 10.0, color: UIColor(rgb: 0x000000, alpha: 0.2).cgColor)
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@@ -30,7 +30,7 @@ private func generateShadowImage(theme: PresentationTheme, highlighted: Bool) ->
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let path = UIBezierPath(roundedRect: CGRect(origin: CGPoint(x: 0.0, y: 4.0), size: CGSize(width: 26.0, height: 20.0)), cornerRadius: 9.0)
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context.addPath(path.cgPath)
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context.fillPath()
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}?.stretchableImage(withLeftCapWidth: 13, topCapHeight: 0)
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})?.stretchableImage(withLeftCapWidth: 13, topCapHeight: 0)
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}
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final class LocationMapHeaderNode: ASDisplayNode {
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