diff --git a/submodules/UndoUI/Sources/UndoOverlayControllerNode.swift b/submodules/UndoUI/Sources/UndoOverlayControllerNode.swift index 81bab5f2ab..aaa4abbdaa 100644 --- a/submodules/UndoUI/Sources/UndoOverlayControllerNode.swift +++ b/submodules/UndoUI/Sources/UndoOverlayControllerNode.swift @@ -1180,17 +1180,18 @@ final class UndoOverlayControllerNode: ViewControllerTracingNode { var contentHeight: CGFloat = 20.0 let margin: CGFloat = 12.0 + let leftMargin = 12.0 + layout.insets(options: []).left let buttonTextSize = self.undoButtonTextNode.updateLayout(CGSize(width: 200.0, height: .greatestFiniteMagnitude)) let buttonMinX: CGFloat if self.undoButtonNode.supernode != nil { - buttonMinX = layout.size.width - layout.safeInsets.left - rightInset - buttonTextSize.width - margin * 2.0 + buttonMinX = layout.size.width - layout.safeInsets.left - rightInset - buttonTextSize.width - leftMargin * 2.0 } else { buttonMinX = layout.size.width - layout.safeInsets.left - rightInset } - let titleSize = self.titleNode.updateLayout(CGSize(width: buttonMinX - 8.0 - leftInset - layout.safeInsets.left - margin, height: .greatestFiniteMagnitude)) - let textSize = self.textNode.updateLayout(CGSize(width: buttonMinX - 8.0 - leftInset - layout.safeInsets.left - margin, height: .greatestFiniteMagnitude)) + let titleSize = self.titleNode.updateLayout(CGSize(width: buttonMinX - 8.0 - leftInset - layout.safeInsets.left - leftMargin, height: .greatestFiniteMagnitude)) + let textSize = self.textNode.updateLayout(CGSize(width: buttonMinX - 8.0 - leftInset - layout.safeInsets.left - leftMargin, height: .greatestFiniteMagnitude)) if !titleSize.width.isZero { contentHeight += titleSize.height + 1.0 @@ -1209,8 +1210,8 @@ final class UndoOverlayControllerNode: ViewControllerTracingNode { } } - var panelFrame = CGRect(origin: CGPoint(x: margin + layout.safeInsets.left, y: layout.size.height - contentHeight - insets.bottom - margin), size: CGSize(width: layout.size.width - margin * 2.0 - layout.safeInsets.left - layout.safeInsets.right, height: contentHeight)) - var panelWrapperFrame = CGRect(origin: CGPoint(x: margin + layout.safeInsets.left, y: layout.size.height - contentHeight - insets.bottom - margin), size: CGSize(width: layout.size.width - margin * 2.0 - layout.safeInsets.left - layout.safeInsets.right, height: contentHeight)) + var panelFrame = CGRect(origin: CGPoint(x: leftMargin + layout.safeInsets.left, y: layout.size.height - contentHeight - insets.bottom - margin), size: CGSize(width: layout.size.width - leftMargin * 2.0 - layout.safeInsets.left - layout.safeInsets.right, height: contentHeight)) + var panelWrapperFrame = CGRect(origin: CGPoint(x: leftMargin + layout.safeInsets.left, y: layout.size.height - contentHeight - insets.bottom - margin), size: CGSize(width: layout.size.width - leftMargin * 2.0 - layout.safeInsets.left - layout.safeInsets.right, height: contentHeight)) if case .top = self.placementPosition { panelFrame.origin.y = insets.top + margin @@ -1219,12 +1220,12 @@ final class UndoOverlayControllerNode: ViewControllerTracingNode { transition.updateFrame(node: self.panelNode, frame: panelFrame) transition.updateFrame(node: self.panelWrapperNode, frame: panelWrapperFrame) - self.effectView.frame = CGRect(x: 0.0, y: 0.0, width: layout.size.width - margin * 2.0 - layout.safeInsets.left - layout.safeInsets.right, height: contentHeight) + self.effectView.frame = CGRect(x: 0.0, y: 0.0, width: layout.size.width - leftMargin * 2.0 - layout.safeInsets.left - layout.safeInsets.right, height: contentHeight) - let buttonTextFrame = CGRect(origin: CGPoint(x: layout.size.width - layout.safeInsets.left - layout.safeInsets.right - rightInset - buttonTextSize.width - margin * 2.0, y: floor((contentHeight - buttonTextSize.height) / 2.0)), size: buttonTextSize) + let buttonTextFrame = CGRect(origin: CGPoint(x: layout.size.width - layout.safeInsets.left - layout.safeInsets.right - rightInset - buttonTextSize.width - leftMargin * 2.0, y: floor((contentHeight - buttonTextSize.height) / 2.0)), size: buttonTextSize) transition.updateFrame(node: self.undoButtonTextNode, frame: buttonTextFrame) - let undoButtonFrame = CGRect(origin: CGPoint(x: layout.size.width - layout.safeInsets.left - layout.safeInsets.right - rightInset - buttonTextSize.width - 8.0 - margin * 2.0, y: 0.0), size: CGSize(width: layout.safeInsets.right + rightInset + buttonTextSize.width + 8.0 + margin, height: contentHeight)) + let undoButtonFrame = CGRect(origin: CGPoint(x: layout.size.width - layout.safeInsets.left - layout.safeInsets.right - rightInset - buttonTextSize.width - 8.0 - leftMargin * 2.0, y: 0.0), size: CGSize(width: layout.safeInsets.right + rightInset + buttonTextSize.width + 8.0 + leftMargin, height: contentHeight)) self.undoButtonNode.frame = undoButtonFrame self.buttonNode.frame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: undoButtonFrame.minX, height: contentHeight))