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Update Invite Contacts UI
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commit
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@ -5164,3 +5164,10 @@ Any member of this group will be able to see messages in the channel.";
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"MediaPlayer.UnknownArtist" = "Unknown Artist";
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"MediaPlayer.UnknownTrack" = "Unknown Track";
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"Contacts.InviteContacts_1" = "Invite %@ Contact";
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"Contacts.InviteContacts_2" = "Invite %@ Contacts";
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"Contacts.InviteContacts_3_10" = "Invite %@ Contacts";
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"Contacts.InviteContacts_any" = "Invite %@ Contacts";
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"Contacts.InviteContacts_many" = "Invite %@ Contacts";
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"Contacts.InviteContacts_0" = "Invite %@ Contacts";
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@ -29,6 +29,7 @@ static_library(
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"//submodules/AppBundle:AppBundle",
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"//submodules/OverlayStatusController:OverlayStatusController",
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"//submodules/PhoneNumberFormat:PhoneNumberFormat",
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"//submodules/SolidRoundedButtonNode:SolidRoundedButtonNode",
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],
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frameworks = [
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"$SDKROOT/System/Library/Frameworks/Foundation.framework",
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@ -247,7 +247,7 @@ final class InviteContactsControllerNode: ASDisplayNode {
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didSet {
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if self.selectionState != oldValue {
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self.selectionStatePromise.set(.single(self.selectionState))
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self.countPanelNode.badge = "\(self.selectionState.selectedContactIndices.count)"
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self.countPanelNode.count = self.selectionState.selectedContactIndices.count
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if oldValue.selectedContactIndices.isEmpty != self.selectionState.selectedContactIndices.isEmpty {
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if let (layout, navigationHeight, actualNavigationHeight) = self.validLayout {
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self.containerLayoutUpdated(layout, navigationBarHeight: navigationHeight, actualNavigationBarHeight: actualNavigationHeight, transition: .animated(duration: 0.3, curve: .spring))
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@ -3,25 +3,21 @@ import UIKit
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import AsyncDisplayKit
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import Display
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import TelegramPresentationData
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import SolidRoundedButtonNode
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final class InviteContactsCountPanelNode: ASDisplayNode {
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private let theme: PresentationTheme
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private let action: () -> Void
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private let strings: PresentationStrings
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private let separatorNode: ASDisplayNode
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private let labelNode: ImmediateTextNode
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private let badgeLabel: ImmediateTextNode
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private let badgeBackground: ASImageNode
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private let buttonNode: HighlightableButtonNode
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private let button: SolidRoundedButtonNode
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private var validLayout: (CGFloat, CGFloat)?
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var badge: String? {
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var count: Int = 0 {
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didSet {
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if self.badge != oldValue {
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if let badge = self.badge {
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self.badgeLabel.attributedText = NSAttributedString(string: badge, font: Font.regular(14.0), textColor: self.theme.rootController.navigationBar.badgeTextColor, paragraphAlignment: .center)
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}
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if self.count != oldValue && self.count > 0 {
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self.button.title = self.strings.Contacts_InviteContacts(Int32(self.count))
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if let (width, bottomInset) = self.validLayout {
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let _ = self.updateLayout(width: width, bottomInset: bottomInset, transition: .immediate)
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@ -32,74 +28,38 @@ final class InviteContactsCountPanelNode: ASDisplayNode {
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init(theme: PresentationTheme, strings: PresentationStrings, action: @escaping () -> Void) {
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self.theme = theme
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self.action = action
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self.strings = strings
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self.separatorNode = ASDisplayNode()
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self.separatorNode.backgroundColor = theme.rootController.navigationBar.separatorColor
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self.labelNode = ImmediateTextNode()
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self.badgeLabel = ImmediateTextNode()
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self.badgeBackground = ASImageNode()
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self.badgeBackground.isLayerBacked = true
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self.badgeBackground.displaysAsynchronously = false
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self.badgeBackground.displayWithoutProcessing = true
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self.badgeBackground.image = generateStretchableFilledCircleImage(diameter: 22.0, color: theme.rootController.navigationBar.accentTextColor)
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self.buttonNode = HighlightableButtonNode()
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self.button = SolidRoundedButtonNode(theme: SolidRoundedButtonTheme(theme: theme), height: 48.0, cornerRadius: 10.0)
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super.init()
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self.backgroundColor = theme.rootController.navigationBar.backgroundColor
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self.addSubnode(self.labelNode)
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self.labelNode.attributedText = NSAttributedString(string: strings.Contacts_InviteToTelegram, font: Font.regular(17.0), textColor: theme.rootController.navigationBar.accentTextColor)
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self.addSubnode(self.badgeBackground)
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self.addSubnode(self.badgeLabel)
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self.addSubnode(self.button)
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self.addSubnode(self.separatorNode)
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self.addSubnode(self.buttonNode)
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self.buttonNode.addTarget(self, action: #selector(self.buttonPressed), forControlEvents: .touchUpInside)
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self.buttonNode.highligthedChanged = { [weak self] highlighted in
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if let strongSelf = self {
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if highlighted {
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strongSelf.labelNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.labelNode.alpha = 0.4
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} else {
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strongSelf.labelNode.alpha = 1.0
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strongSelf.labelNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2)
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}
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}
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self.button.pressed = {
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action()
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}
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}
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func updateLayout(width: CGFloat, bottomInset: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat {
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self.validLayout = (width, bottomInset)
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let topInset: CGFloat = 9.0
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var bottomInset = bottomInset
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bottomInset += topInset - (bottomInset.isZero ? 0.0 : 4.0)
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let panelHeight: CGFloat = bottomInset + 44.0
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let titleSize = self.labelNode.updateLayout(CGSize(width: width, height: 100.0))
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let titleFrame = CGRect(origin: CGPoint(x: floor((width - titleSize.width) / 2.0), y: floor((44.0 - titleSize.height) / 2.0)), size: titleSize)
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transition.updateFrame(node: self.labelNode, frame: titleFrame)
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let badgeSize = self.badgeLabel.updateLayout(CGSize(width: 100.0, height: 100.0))
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let backgroundSize = CGSize(width: max(22.0, badgeSize.width + 10.0 + 1.0), height: 22.0)
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let backgroundFrame = CGRect(origin: CGPoint(x: titleFrame.maxX + 6.0, y: 11.0), size: backgroundSize)
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self.badgeBackground.frame = backgroundFrame
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self.badgeLabel.frame = CGRect(origin: CGPoint(x: floorToScreenPixels(backgroundFrame.midX - badgeSize.width / 2.0), y: backgroundFrame.minY + 3.0), size: badgeSize)
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let buttonInset: CGFloat = 16.0
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let buttonWidth = width - buttonInset * 2.0
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let buttonHeight = self.button.updateLayout(width: buttonWidth, transition: transition)
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transition.updateFrame(node: self.button, frame: CGRect(x: buttonInset, y: topInset, width: buttonWidth, height: buttonHeight))
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transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: width, height: UIScreenPixel)))
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self.buttonNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: width, height: 44.0))
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return panelHeight
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}
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@objc func buttonPressed() {
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self.action()
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return topInset + buttonHeight + bottomInset
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}
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}
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