diff --git a/docs/_docs/corner-rounding.md b/docs/_docs/corner-rounding.md
index a69f8fa6a2..1163ed3fe9 100755
--- a/docs/_docs/corner-rounding.md
+++ b/docs/_docs/corner-rounding.md
@@ -97,3 +97,130 @@ CALayer's `.shouldRasterize` is unrelated to Texture `node.shouldRasterizeDescen
Use this flowchart to select the most performant strategy to round a set of corners.
+
+## Texture Support
+
+The following code exemplifies different ways how to archive corner rounding within Texture:
+
+### Use `.cornerRadius`
+
+
+CGFloat cornerRadius = 20.0;
+
+_photoImageNode.cornerRoundingType = ASCornerRoundingTypeDefaultSlowCALayer;
+_photoImageNode.cornerRadius = cornerRadius;
+
+
+
+CGFloat cornerRadius = 20.0;
+
+_photoImageNode.cornerRoundingType = ASCornerRoundingTypePrecomposited;
+_photoImageNode.cornerRadius = cornerRadius;
+
+
+
+CGFloat cornerRadius = 20.0;
+
+_photoImageNode.cornerRoundingType = ASCornerRoundingTypeClipping;
+_photoImageNode.backgroundColor = [UIColor whiteColor];
+_photoImageNode.cornerRadius = cornerRadius;
+
+
+
+CGFloat cornerRadius = 20.0;
+
+// Use the screen scale for corner radius to respect content scale
+CGFloat screenScale = UIScreen.mainScreen.scale;
+_photoImageNode.willDisplayNodeContentWithRenderingContext = ^(CGContextRef context, id drawParameters) {
+ CGRect bounds = CGContextGetClipBoundingBox(context);
+ CGFloat radius = cornerRadius * screenScale;
+ UIImage *overlay = [UIImage as_resizableRoundedImageWithCornerRadius:radius
+ cornerColor:[UIColor clearColor]
+ fillColor:[UIColor clearColor]];
+ [overlay drawInRect:bounds];
+ [[UIBezierPath bezierPathWithRoundedRect:bounds cornerRadius:radius] addClip];
+};
+
+
+
+
+CGFloat cornerRadius = 20.0;
+
+_photoImageNode.imageModificationBlock = ASImageNodeRoundBorderModificationBlock(5.0, [UIColor orangeColor]);
+
+
+