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lottie/vector: added new addroundrect api with uniform roundness of corner.
Change-Id: Id6584d3b4fc4b81f2407ba66cafca4b6521d7fd8
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@ -215,6 +215,14 @@ void VPath::VPathData::addRect(const VRectF &rect, VPath::Direction dir)
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}
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}
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void VPath::VPathData::addRoundRect(const VRectF &rect, float roundness,
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VPath::Direction dir)
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{
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if (2 * roundness > rect.width()) roundness = rect.width()/2.0;
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if (2 * roundness > rect.height()) roundness = rect.height()/2.0;
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addRoundRect(rect, roundness, roundness, dir);
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}
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void VPath::VPathData::addRoundRect(const VRectF &rect, float rx, float ry,
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VPath::Direction dir)
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{
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@ -33,6 +33,8 @@ public:
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void addOval(const VRectF &rect, VPath::Direction dir = Direction::CW);
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void addRoundRect(const VRectF &rect, float rx, float ry,
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VPath::Direction dir = Direction::CW);
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void addRoundRect(const VRectF &rect, float roundness,
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VPath::Direction dir = Direction::CW);
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void addRect(const VRectF &rect, VPath::Direction dir = Direction::CW);
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void addPolystar(float points, float innerRadius, float outerRadius,
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float innerRoundness, float outerRoundness,
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@ -62,6 +64,7 @@ private:
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void transform(const VMatrix &m);
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float length() const;
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void addRoundRect(const VRectF &, float, float, VPath::Direction);
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void addRoundRect(const VRectF &, float, VPath::Direction);
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void addRect(const VRectF &, VPath::Direction);
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void arcTo(const VRectF &, float, float, bool);
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void addCircle(float, float, float, VPath::Direction);
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@ -174,6 +177,12 @@ inline void VPath::addRoundRect(const VRectF &rect, float rx, float ry,
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d.write().addRoundRect(rect, rx, ry, dir);
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}
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inline void VPath::addRoundRect(const VRectF &rect, float roundness,
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VPath::Direction dir)
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{
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d.write().addRoundRect(rect, roundness, dir);
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}
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inline void VPath::addCircle(float cx, float cy, float radius,
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VPath::Direction dir)
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{
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