Build ChatListUI

This commit is contained in:
Ali
2020-02-22 15:38:54 +04:00
parent f57d6b6168
commit 5380b12805
1510 changed files with 643 additions and 309 deletions

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/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPSpringAnimationInternal.h"
@implementation POPSpringAnimation
#pragma mark - Lifecycle
#undef __state
#define __state ((POPSpringAnimationState *)_state)
+ (instancetype)animation
{
return [[self alloc] init];
}
+ (instancetype)animationWithPropertyNamed:(NSString *)aName
{
POPSpringAnimation *anim = [self animation];
anim.property = [POPAnimatableProperty propertyWithName:aName];
return anim;
}
- (void)_initState
{
_state = new POPSpringAnimationState(self);
}
- (id)init
{
self = [super _init];
if (nil != self) {
__state->solver = new SpringSolver4d(1, 1, 1);
__state->updatedDynamicsThreshold();
__state->updatedBouncinessAndSpeed();
}
return self;
}
- (void)dealloc
{
if (__state) {
delete __state->solver;
__state->solver = NULL;
}
}
#pragma mark - Properties
- (id)velocity
{
return POPBox(__state->velocityVec, __state->valueType);
}
- (void)setVelocity:(id)aValue
{
POPPropertyAnimationState *s = __state;
VectorRef vec = POPUnbox(aValue, s->valueType, s->valueCount, YES);
if (!vec_equal(vec, s->velocityVec)) {
s->velocityVec = vec;
if (s->tracing) {
[s->tracer updateVelocity:aValue];
}
}
}
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsTension, setDynamicsTension:, CGFloat, [self _updatedDynamicsTension];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsFriction, setDynamicsFriction:, CGFloat, [self _updatedDynamicsFriction];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsMass, setDynamicsMass:, CGFloat, [self _updatedDynamicsMass];);
FB_PROPERTY_GET(POPSpringAnimationState, springSpeed, CGFloat);
- (void)setSpringSpeed:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springSpeed) {
s->springSpeed = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateSpeed:aFloat];
}
}
}
FB_PROPERTY_GET(POPSpringAnimationState, springBounciness, CGFloat);
- (void)setSpringBounciness:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springBounciness) {
s->springBounciness = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateBounciness:aFloat];
}
}
}
- (SpringSolver4d *)solver
{
return __state->solver;
}
- (void)setSolver:(SpringSolver4d *)aSolver
{
if (aSolver != __state->solver) {
if (__state->solver) {
delete(__state->solver);
}
__state->solver = aSolver;
}
}
#pragma mark - Utility
- (void)_updatedDynamicsTension
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateTension:__state->dynamicsTension];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsFriction
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateFriction:__state->dynamicsFriction];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsMass
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateMass:__state->dynamicsMass];
}
__state->updatedDynamics();
}
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[super _appendDescription:s debug:debug];
if (debug) {
if (_state->userSpecifiedDynamics) {
[s appendFormat:@"; dynamics = (tension:%f, friction:%f, mass:%f)", __state->dynamicsTension, __state->dynamicsFriction, __state->dynamicsMass];
} else {
[s appendFormat:@"; bounciness = %f; speed = %f", __state->springBounciness, __state->springSpeed];
}
}
}
@end