mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-22 14:20:20 +00:00
Build ChatListUI
This commit is contained in:
306
submodules/LegacyComponents/Sources/matrix.m
Normal file
306
submodules/LegacyComponents/Sources/matrix.m
Normal file
@@ -0,0 +1,306 @@
|
||||
/*
|
||||
|
||||
File: matrix.c
|
||||
|
||||
Abstract: simple 4x4 matrix computations
|
||||
|
||||
Version: 1.0
|
||||
|
||||
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
|
||||
("Apple") in consideration of your agreement to the following terms, and your
|
||||
use, installation, modification or redistribution of this Apple software
|
||||
constitutes acceptance of these terms. If you do not agree with these terms,
|
||||
please do not use, install, modify or redistribute this Apple software.
|
||||
|
||||
In consideration of your agreement to abide by the following terms, and subject
|
||||
to these terms, Apple grants you a personal, non-exclusive license, under
|
||||
Apple's copyrights in this original Apple software (the "Apple Software"), to
|
||||
use, reproduce, modify and redistribute the Apple Software, with or without
|
||||
modifications, in source and/or binary forms; provided that if you redistribute
|
||||
the Apple Software in its entirety and without modifications, you must retain
|
||||
this notice and the following text and disclaimers in all such redistributions
|
||||
of the Apple Software.
|
||||
Neither the name, trademarks, service marks or logos of Apple Inc. may be used
|
||||
to endorse or promote products derived from the Apple Software without specific
|
||||
prior written permission from Apple. Except as expressly stated in this notice,
|
||||
no other rights or licenses, express or implied, are granted by Apple herein,
|
||||
including but not limited to any patent rights that may be infringed by your
|
||||
derivative works or by other works in which the Apple Software may be
|
||||
incorporated.
|
||||
|
||||
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
|
||||
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
|
||||
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
|
||||
COMBINATION WITH YOUR PRODUCTS.
|
||||
|
||||
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
|
||||
DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
|
||||
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
|
||||
APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Copyright (C) 2009 Apple Inc. All Rights Reserved.
|
||||
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include "matrix.h"
|
||||
|
||||
/*
|
||||
NOTE: These functions are created for your convenience but the matrix algorithms
|
||||
are not optimized. You are encouraged to do additional research on your own to
|
||||
implement a more robust numerical algorithm.
|
||||
*/
|
||||
|
||||
void mat4f_LoadIdentity(float* m)
|
||||
{
|
||||
m[0] = 1.0f;
|
||||
m[1] = 0.0f;
|
||||
m[2] = 0.0f;
|
||||
m[3] = 0.0f;
|
||||
|
||||
m[4] = 0.0f;
|
||||
m[5] = 1.0f;
|
||||
m[6] = 0.0f;
|
||||
m[7] = 0.0f;
|
||||
|
||||
m[8] = 0.0f;
|
||||
m[9] = 0.0f;
|
||||
m[10] = 1.0f;
|
||||
m[11] = 0.0f;
|
||||
|
||||
m[12] = 0.0f;
|
||||
m[13] = 0.0f;
|
||||
m[14] = 0.0f;
|
||||
m[15] = 1.0f;
|
||||
}
|
||||
|
||||
// s is a 3D vector
|
||||
void mat4f_LoadScale(float* s, float* m)
|
||||
{
|
||||
m[0] = s[0];
|
||||
m[1] = 0.0f;
|
||||
m[2] = 0.0f;
|
||||
m[3] = 0.0f;
|
||||
|
||||
m[4] = 0.0f;
|
||||
m[5] = s[1];
|
||||
m[6] = 0.0f;
|
||||
m[7] = 0.0f;
|
||||
|
||||
m[8] = 0.0f;
|
||||
m[9] = 0.0f;
|
||||
m[10] = s[2];
|
||||
m[11] = 0.0f;
|
||||
|
||||
m[12] = 0.0f;
|
||||
m[13] = 0.0f;
|
||||
m[14] = 0.0f;
|
||||
m[15] = 1.0f;
|
||||
}
|
||||
|
||||
void mat4f_LoadXRotation(float radians, float* m)
|
||||
{
|
||||
float cosrad = cosf(radians);
|
||||
float sinrad = sinf(radians);
|
||||
|
||||
m[0] = 1.0f;
|
||||
m[1] = 0.0f;
|
||||
m[2] = 0.0f;
|
||||
m[3] = 0.0f;
|
||||
|
||||
m[4] = 0.0f;
|
||||
m[5] = cosrad;
|
||||
m[6] = sinrad;
|
||||
m[7] = 0.0f;
|
||||
|
||||
m[8] = 0.0f;
|
||||
m[9] = -sinrad;
|
||||
m[10] = cosrad;
|
||||
m[11] = 0.0f;
|
||||
|
||||
m[12] = 0.0f;
|
||||
m[13] = 0.0f;
|
||||
m[14] = 0.0f;
|
||||
m[15] = 1.0f;
|
||||
}
|
||||
|
||||
void mat4f_LoadYRotation(float radians, float* mout)
|
||||
{
|
||||
float cosrad = cosf(radians);
|
||||
float sinrad = sinf(radians);
|
||||
|
||||
mout[0] = cosrad;
|
||||
mout[1] = 0.0f;
|
||||
mout[2] = -sinrad;
|
||||
mout[3] = 0.0f;
|
||||
|
||||
mout[4] = 0.0f;
|
||||
mout[5] = 1.0f;
|
||||
mout[6] = 0.0f;
|
||||
mout[7] = 0.0f;
|
||||
|
||||
mout[8] = sinrad;
|
||||
mout[9] = 0.0f;
|
||||
mout[10] = cosrad;
|
||||
mout[11] = 0.0f;
|
||||
|
||||
mout[12] = 0.0f;
|
||||
mout[13] = 0.0f;
|
||||
mout[14] = 0.0f;
|
||||
mout[15] = 1.0f;
|
||||
}
|
||||
|
||||
void mat4f_LoadZRotation(float radians, float* mout)
|
||||
{
|
||||
float cosrad = cosf(radians);
|
||||
float sinrad = sinf(radians);
|
||||
|
||||
mout[0] = cosrad;
|
||||
mout[1] = sinrad;
|
||||
mout[2] = 0.0f;
|
||||
mout[3] = 0.0f;
|
||||
|
||||
mout[4] = -sinrad;
|
||||
mout[5] = cosrad;
|
||||
mout[6] = 0.0f;
|
||||
mout[7] = 0.0f;
|
||||
|
||||
mout[8] = 0.0f;
|
||||
mout[9] = 0.0f;
|
||||
mout[10] = 1.0f;
|
||||
mout[11] = 0.0f;
|
||||
|
||||
mout[12] = 0.0f;
|
||||
mout[13] = 0.0f;
|
||||
mout[14] = 0.0f;
|
||||
mout[15] = 1.0f;
|
||||
}
|
||||
|
||||
// v is a 3D vector
|
||||
void mat4f_LoadTranslation(float* v, float* mout)
|
||||
{
|
||||
mout[0] = 1.0f;
|
||||
mout[1] = 0.0f;
|
||||
mout[2] = 0.0f;
|
||||
mout[3] = 0.0f;
|
||||
|
||||
mout[4] = 0.0f;
|
||||
mout[5] = 1.0f;
|
||||
mout[6] = 0.0f;
|
||||
mout[7] = 0.0f;
|
||||
|
||||
mout[8] = 0.0f;
|
||||
mout[9] = 0.0f;
|
||||
mout[10] = 1.0f;
|
||||
mout[11] = 0.0f;
|
||||
|
||||
mout[12] = v[0];
|
||||
mout[13] = v[1];
|
||||
mout[14] = v[2];
|
||||
mout[15] = 1.0f;
|
||||
}
|
||||
|
||||
void mat4f_LoadPerspective(float fov_radians, float aspect, float zNear, float zFar, float* mout)
|
||||
{
|
||||
float f = 1.0f / tanf(fov_radians/2.0f);
|
||||
|
||||
mout[0] = f / aspect;
|
||||
mout[1] = 0.0f;
|
||||
mout[2] = 0.0f;
|
||||
mout[3] = 0.0f;
|
||||
|
||||
mout[4] = 0.0f;
|
||||
mout[5] = f;
|
||||
mout[6] = 0.0f;
|
||||
mout[7] = 0.0f;
|
||||
|
||||
mout[8] = 0.0f;
|
||||
mout[9] = 0.0f;
|
||||
mout[10] = (zFar+zNear) / (zNear-zFar);
|
||||
mout[11] = -1.0f;
|
||||
|
||||
mout[12] = 0.0f;
|
||||
mout[13] = 0.0f;
|
||||
mout[14] = 2 * zFar * zNear / (zNear-zFar);
|
||||
mout[15] = 0.0f;
|
||||
}
|
||||
|
||||
void mat4f_LoadOrtho(float left, float right, float bottom, float top, float near, float far, float* mout)
|
||||
{
|
||||
float r_l = right - left;
|
||||
float t_b = top - bottom;
|
||||
float f_n = far - near;
|
||||
float tx = - (right + left) / (right - left);
|
||||
float ty = - (top + bottom) / (top - bottom);
|
||||
float tz = - (far + near) / (far - near);
|
||||
|
||||
mout[0] = 2.0f / r_l;
|
||||
mout[1] = 0.0f;
|
||||
mout[2] = 0.0f;
|
||||
mout[3] = 0.0f;
|
||||
|
||||
mout[4] = 0.0f;
|
||||
mout[5] = 2.0f / t_b;
|
||||
mout[6] = 0.0f;
|
||||
mout[7] = 0.0f;
|
||||
|
||||
mout[8] = 0.0f;
|
||||
mout[9] = 0.0f;
|
||||
mout[10] = -2.0f / f_n;
|
||||
mout[11] = 0.0f;
|
||||
|
||||
mout[12] = tx;
|
||||
mout[13] = ty;
|
||||
mout[14] = tz;
|
||||
mout[15] = 1.0f;
|
||||
}
|
||||
|
||||
void mat4f_MultiplyMat4f(const float* a, const float* b, float* mout)
|
||||
{
|
||||
mout[0] = a[0] * b[0] + a[4] * b[1] + a[8] * b[2] + a[12] * b[3];
|
||||
mout[1] = a[1] * b[0] + a[5] * b[1] + a[9] * b[2] + a[13] * b[3];
|
||||
mout[2] = a[2] * b[0] + a[6] * b[1] + a[10] * b[2] + a[14] * b[3];
|
||||
mout[3] = a[3] * b[0] + a[7] * b[1] + a[11] * b[2] + a[15] * b[3];
|
||||
|
||||
mout[4] = a[0] * b[4] + a[4] * b[5] + a[8] * b[6] + a[12] * b[7];
|
||||
mout[5] = a[1] * b[4] + a[5] * b[5] + a[9] * b[6] + a[13] * b[7];
|
||||
mout[6] = a[2] * b[4] + a[6] * b[5] + a[10] * b[6] + a[14] * b[7];
|
||||
mout[7] = a[3] * b[4] + a[7] * b[5] + a[11] * b[6] + a[15] * b[7];
|
||||
|
||||
mout[8] = a[0] * b[8] + a[4] * b[9] + a[8] * b[10] + a[12] * b[11];
|
||||
mout[9] = a[1] * b[8] + a[5] * b[9] + a[9] * b[10] + a[13] * b[11];
|
||||
mout[10] = a[2] * b[8] + a[6] * b[9] + a[10] * b[10] + a[14] * b[11];
|
||||
mout[11] = a[3] * b[8] + a[7] * b[9] + a[11] * b[10] + a[15] * b[11];
|
||||
|
||||
mout[12] = a[0] * b[12] + a[4] * b[13] + a[8] * b[14] + a[12] * b[15];
|
||||
mout[13] = a[1] * b[12] + a[5] * b[13] + a[9] * b[14] + a[13] * b[15];
|
||||
mout[14] = a[2] * b[12] + a[6] * b[13] + a[10] * b[14] + a[14] * b[15];
|
||||
mout[15] = a[3] * b[12] + a[7] * b[13] + a[11] * b[14] + a[15] * b[15];
|
||||
}
|
||||
|
||||
void mat4f_LoadCGAffineTransform(float* m, CGAffineTransform t)
|
||||
{
|
||||
m[0] = t.a;
|
||||
m[1] = t.b;
|
||||
m[2] = 0.0f;
|
||||
m[3] = 0.0f;
|
||||
|
||||
m[4] = t.c;
|
||||
m[5] = t.d;
|
||||
m[6] = 0.0f;
|
||||
m[7] = 0.0f;
|
||||
|
||||
m[8] = 0.0f;
|
||||
m[9] = 0.0f;
|
||||
m[10] = 1.0f;
|
||||
m[11] = 0.0f;
|
||||
|
||||
m[12] = t.tx;
|
||||
m[13] = t.ty;
|
||||
m[14] = 0.0f;
|
||||
m[15] = 1.0f;
|
||||
}
|
||||
Reference in New Issue
Block a user