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UI fixes
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@@ -1319,7 +1319,7 @@ class ChatListItemNode: ItemListRevealOptionsItemNode {
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}
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badgeSize = max(badgeSize, reorderInset)
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let (authorLayout, authorApply) = authorLayout(TextNodeLayoutArguments(attributedString: hideAuthor ? nil : authorAttributedString, backgroundColor: nil, maximumNumberOfLines: 1, truncationType: .end, constrainedSize: CGSize(width: rawContentWidth - badgeSize, height: CGFloat.greatestFiniteMagnitude), alignment: .natural, cutout: nil, insets: UIEdgeInsets(top: 2.0, left: 1.0, bottom: 2.0, right: 1.0)))
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let (authorLayout, authorApply) = authorLayout(TextNodeLayoutArguments(attributedString: (hideAuthor && !hasDraft) ? nil : authorAttributedString, backgroundColor: nil, maximumNumberOfLines: 1, truncationType: .end, constrainedSize: CGSize(width: rawContentWidth - badgeSize, height: CGFloat.greatestFiniteMagnitude), alignment: .natural, cutout: nil, insets: UIEdgeInsets(top: 2.0, left: 1.0, bottom: 2.0, right: 1.0)))
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var textCutout: TextNodeCutout?
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if !textLeftCutout.isZero {
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