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Fix add gifts load more
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parent
b9a2af1e97
commit
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@ -101,10 +101,10 @@ final class AddGiftsScreenComponent: Component {
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}
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}
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func scrollViewDidScroll(_ scrollView: UIScrollView) {
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func scrollViewDidScroll(_ scrollView: UIScrollView) {
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self.updateScrolling(transition: .immediate)
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self.updateScrolling(interactive: true, transition: .immediate)
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}
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}
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private func updateScrolling(transition: ComponentTransition) {
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private func updateScrolling(interactive: Bool = false, transition: ComponentTransition) {
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guard let environment = self.environment, let giftsListView = self.giftsListView else {
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guard let environment = self.environment, let giftsListView = self.giftsListView else {
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return
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return
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}
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}
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@ -120,6 +120,11 @@ final class AddGiftsScreenComponent: Component {
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if self.scrollView.contentSize != contentSize {
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if self.scrollView.contentSize != contentSize {
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self.scrollView.contentSize = contentSize
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self.scrollView.contentSize = contentSize
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}
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}
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let bottomContentOffset = max(0.0, self.scrollNode.view.contentSize.height - self.scrollNode.view.contentOffset.y - self.scrollNode.view.frame.height)
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if interactive, bottomContentOffset < 200.0 {
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self.giftsListView.loadMore()
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}
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}
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}
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func update(component: AddGiftsScreenComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: ComponentTransition) -> CGSize {
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func update(component: AddGiftsScreenComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: ComponentTransition) -> CGSize {
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