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https://github.com/Swiftgram/Telegram-iOS.git
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Pre-release fixes
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@@ -53,7 +53,7 @@ private final class NavigationButtonItemNode: ImmediateTextNode {
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}
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}
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private var imageNode: ASImageNode?
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private(set) var imageNode: ASImageNode?
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private let imageRippleNode: ASImageNode
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private var _image: UIImage?
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@@ -226,7 +226,7 @@ private final class NavigationButtonItemNode: ImmediateTextNode {
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} else if let imageNode = self.imageNode {
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let nodeSize = imageNode.image?.size ?? CGSize()
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let size = CGSize(width: max(nodeSize.width, superSize.width), height: max(44.0, max(nodeSize.height, superSize.height)))
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let imageFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - nodeSize.width) / 2.0) + 5.0, y: floorToScreenPixels((size.height - nodeSize.height) / 2.0)), size: nodeSize)
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let imageFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - nodeSize.width) / 2.0), y: floorToScreenPixels((size.height - nodeSize.height) / 2.0)), size: nodeSize)
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imageNode.frame = imageFrame
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self.imageRippleNode.frame = imageFrame
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return size
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@@ -462,24 +462,30 @@ public final class NavigationButtonNode: ASDisplayNode {
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public func updateLayout(constrainedSize: CGSize, isLandscape: Bool) -> CGSize {
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var nodeOrigin = CGPoint()
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var totalSize = CGSize()
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for node in self.nodes {
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if !totalSize.width.isZero {
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totalSize.width += 16.0
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nodeOrigin.x += 16.0
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var totalHeight: CGFloat = 0.0
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for i in 0 ..< self.nodes.count {
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if i != 0 {
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nodeOrigin.x += 10.0
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}
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let node = self.nodes[i]
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var nodeSize = node.updateLayout(constrainedSize)
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nodeSize.width = ceil(nodeSize.width)
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nodeSize.height = ceil(nodeSize.height)
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totalSize.width += nodeSize.width
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totalSize.height = max(totalSize.height, nodeSize.height)
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node.frame = CGRect(origin: CGPoint(x: nodeOrigin.x, y: floor((totalSize.height - nodeSize.height) / 2.0)), size: nodeSize)
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totalHeight = max(totalHeight, nodeSize.height)
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node.frame = CGRect(origin: CGPoint(x: nodeOrigin.x, y: floor((totalHeight - nodeSize.height) / 2.0)), size: nodeSize)
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nodeOrigin.x += node.bounds.width
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if isLandscape {
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nodeOrigin.x += 16.0
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}
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if node.node == nil && node.imageNode != nil && i == self.nodes.count - 1 {
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nodeOrigin.x -= 5.0
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}
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}
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return totalSize
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return CGSize(width: nodeOrigin.x, height: totalHeight)
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}
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func internalHitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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