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https://github.com/Swiftgram/Telegram-iOS.git
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Address further comments
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@@ -306,7 +306,6 @@ extern NSInteger const ASDefaultDrawingPriority;
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*/
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@property (nonatomic, readonly, assign) ASSizeRange constrainedSizeForCalculatedLayout;
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/** @name Managing the nodes hierarchy */
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@@ -632,13 +631,18 @@ extern NSInteger const ASDefaultDrawingPriority;
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@interface ASDisplayNode (UIViewBridge)
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/**
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* Marks the view as needing display. Convenience for use whether the view / layer is loaded or not. Safe to call
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* from a background thread.
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* Marks the view as needing display. Convenience for use whether the view / layer is loaded or not. Safe to call from a background thread.
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*/
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- (void)setNeedsDisplay;
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/**
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* Marks the node as needing layout. Convenience for use whether the view / layer is loaded or not. Safe to call from a background thread.
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*
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* If the node determines its own desired layout size will change in the next layout pass, it will propagate this
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* information up the tree so its parents can have a chance to consider and apply if necessary the new size onto the node.
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*
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* Note: ASCellNode has special behavior in that calling this method will automatically notify
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* the containing ASTableView / ASCollectionView that the cell should be resized, if necessary.
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*/
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- (void)setNeedsLayout;
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@@ -704,7 +704,7 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
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#pragma mark - Layout
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- (void)invalidateSize
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- (void)setNeedsLayoutFromAbove
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{
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ASDisplayNodeAssertThreadAffinity(self);
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@@ -718,7 +718,7 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
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__instanceLock__.unlock();
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// Cause supernode's layout to be invalidated
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// We need to release the lock to prevent a deadlock
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[supernode invalidateSize];
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[supernode setNeedsLayoutFromAbove];
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return;
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}
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@@ -733,8 +733,13 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
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constrainedSize = _calculatedDisplayNodeLayout->constrainedSize;
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}
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// Check if the returned layout has a different size as the current bounds
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// Perform a measurement pass to get the current layout
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// It's important to differentiate between layout and measure pass here. Calling `layoutThatFits:` just perform a
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// measure pass and no layout pass immediately. If a layout pass wold be forced via `layoutIfNeeded` it could cause an
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// infinite loop as in `__layout` we check if the size changed and we are just to inform the node that the size changed
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ASLayout *layout = [self layoutThatFits:constrainedSize];
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// Check if the returned layout has a different size as the current bounds
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if (CGSizeEqualToSize(oldSize, layout.size) == NO) {
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// If the size of the layout changes inform our container (e.g ASTableView, ASCollectionView, ASViewController, ...)
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// that we need it to change our bounds size.
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@@ -1415,11 +1420,6 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
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[self invalidateCalculatedLayout];
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}
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- (void)__layoutIfNeeded
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{
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// For now this is a no op.
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}
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- (void)__setNeedsDisplay
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{
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BOOL nowDisplay = ASInterfaceStateIncludesDisplay(_interfaceState);
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@@ -1540,7 +1540,7 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
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// If the size of the new layout to apply did change from the current bounds, invalidate the whole tree up
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// so the root node can handle a resizing if necessary
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if (CGSizeEqualToSize(ASCeilSizeValues(bounds.size), pendingLayout->layout.size) == NO) {
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[self invalidateSize];
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[self setNeedsLayoutFromAbove];
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}
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if (didCreateNewContext) {
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@@ -1570,7 +1570,8 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
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CGRect bounds = self.threadSafeBounds;
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// Checkout if constrained size of pending or calculated display node layout can be used
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if (_pendingDisplayNodeLayout != nullptr && CGSizeEqualToSize(_pendingDisplayNodeLayout->layout.size, ASCeilSizeValues(bounds.size))) {
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if (_pendingDisplayNodeLayout != nullptr &&
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CGSizeEqualToSize(_pendingDisplayNodeLayout->layout.size, ASCeilSizeValues(bounds.size))) {
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// We assume the size from the last returned layoutThatFits: layout was applied so use the pending display node
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// layout constrained size
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return _pendingDisplayNodeLayout->constrainedSize;
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@@ -1567,11 +1567,6 @@ static NSString * const kCellReuseIdentifier = @"_ASTableViewCell";
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}
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}
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- (ASSizeRange)constrainedSizeForNode:(ASCellNode *)node
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{
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return [self dataController:self.dataController constrainedSizeForNodeAtIndexPath:[self indexPathForNode:node]];
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}
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- (void)nodeDidRelayout:(ASCellNode *)node sizeChanged:(BOOL)sizeChanged
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{
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ASDisplayNodeAssertMainThread();
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@@ -181,7 +181,7 @@ __unused static NSString * _Nonnull NSStringFromASHierarchyState(ASHierarchyStat
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* @discussion The size of a root node is determined by each subnode. Calling invalidateSize will let the root node know
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* that the intrinsic size of the receiver node is no longer valid and a resizing of the root node needs to happen.
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*/
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- (void)invalidateSize;
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- (void)setNeedsLayoutFromAbove;
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/**
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* @abstract Subclass hook for nodes that are acting as root nodes. This method is called if one of the subnodes
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@@ -84,7 +84,6 @@
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- (void)buttonPressed:(id)sender
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{
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self.enabled = !self.enabled;
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[self transitionLayoutWithAnimation:YES shouldMeasureAsync:NO measurementCompletion:nil];
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}
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@@ -105,11 +105,12 @@
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- (void)updateButtonNodeLayout
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{
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[self.buttonNode sizeToFit];
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self.buttonNode.frame = CGRectMake((self.view.bounds.size.width - self.buttonNode.bounds.size.width) / 2.0,
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//[self.buttonNode sizeToFit];
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CGSize size = [self.buttonNode layoutThatFits:ASSizeRangeMake(CGSizeZero, CGSizeMake(INFINITY, INFINITY))].size;
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self.buttonNode.frame = CGRectMake((self.view.bounds.size.width - size.width) / 2.0,
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100,
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self.buttonNode.bounds.size.width,
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self.buttonNode.bounds.size.height);
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size.width,
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size.height);
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//CGSize s = [self.buttonNode sizeThatFits:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX)];
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//self.buttonNode.frame = CGRectMake(100, 100, s.width, s.height);
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@@ -141,7 +142,7 @@
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//return;
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// Use the bounds of the view and get the fitting size
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// This does not have any side effects, but can be called on the main thread without any problems
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CGSize size = [self.sizingNode sizeThatFits:CGSizeMake(INFINITY, 100.0)];
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CGSize size = [self.sizingNode layoutThatFits:ASSizeRangeMake(CGSizeZero, CGSizeMake(INFINITY, 100.0))].size;
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//size.width -= 10;
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//[self.sizingNode setNeedsLayout];
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self.sizingNode.frame = CGRectMake((CGRectGetWidth(self.view.bounds) - size.width) / 2.0,
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@@ -129,7 +129,7 @@
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/*if ([self.sizingDelegate respondsToSelector:@selector(displayNodeDidInvalidateSize:)]) {
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[self.sizingDelegate performSelector:@selector(displayNodeDidInvalidateSize:) withObject:self];
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}*/
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[self invalidateSize];
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//[self invalidateSize];
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}
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#pragma mark - ASDisplayNode
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