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Enable collection node interactive moves (#735)
* Add support for interactive moves * Enable drag & drop in collection view example * Update changelog * Change the gating logic to match UIKit * Add a warning when we prevent interactive movement due to async layout
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@@ -101,6 +101,10 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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NSHashTable<ASCellNode *> *_cellsForLayoutUpdates;
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id<ASCollectionViewLayoutFacilitatorProtocol> _layoutFacilitator;
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CGFloat _leadingScreensForBatching;
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// When we update our data controller in response to an interactive move,
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// we don't want to tell the collection view about the change (it knows!)
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BOOL _updatingInResponseToInteractiveMove;
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BOOL _inverted;
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NSUInteger _superBatchUpdateCount;
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@@ -218,6 +222,8 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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unsigned int numberOfSectionsInCollectionNode:1;
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unsigned int collectionNodeNumberOfItemsInSection:1;
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unsigned int collectionNodeContextForSection:1;
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unsigned int collectionNodeCanMoveItem:1;
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unsigned int collectionNodeMoveItem:1;
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// Whether this data source conforms to ASCollectionDataSourceInterop
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unsigned int interop:1;
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@@ -454,6 +460,8 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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_asyncDataSourceFlags.collectionNodeNodeBlockForSupplementaryElement = [_asyncDataSource respondsToSelector:@selector(collectionNode:nodeBlockForSupplementaryElementOfKind:atIndexPath:)];
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_asyncDataSourceFlags.collectionNodeSupplementaryElementKindsInSection = [_asyncDataSource respondsToSelector:@selector(collectionNode:supplementaryElementKindsInSection:)];
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_asyncDataSourceFlags.nodeModelForItem = [_asyncDataSource respondsToSelector:@selector(collectionNode:nodeModelForItemAtIndexPath:)];
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_asyncDataSourceFlags.collectionNodeCanMoveItem = [_asyncDataSource respondsToSelector:@selector(collectionNode:canMoveItemWithNode:)];
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_asyncDataSourceFlags.collectionNodeMoveItem = [_asyncDataSource respondsToSelector:@selector(collectionNode:moveItemAtIndexPath:toIndexPath:)];
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_asyncDataSourceFlags.interop = [_asyncDataSource conformsToProtocol:@protocol(ASCollectionDataSourceInterop)];
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if (_asyncDataSourceFlags.interop) {
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@@ -1492,6 +1500,66 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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}
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}
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- (BOOL)collectionView:(UICollectionView *)collectionView canMoveItemAtIndexPath:(NSIndexPath *)indexPath
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{
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// Mimic UIKit's gating logic.
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// If the data source doesn't support moving, then all bets are off.
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if (!_asyncDataSourceFlags.collectionNodeMoveItem) {
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return NO;
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}
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// Currently we do not support interactive moves when using async layout. The reason is, we do not have a mechanism
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// to propagate the "presentation data" element map (containing the speculative in-progress moves) to the layout delegate,
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// and this can cause exceptions to be thrown from UICV. For example, if you drag an item out of a section,
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// the element map will still contain N items in that section, even though there's only N-1 shown, and UICV will
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// throw an exception that you specified an element that doesn't exist.
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//
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// In iOS >= 11, this is made much easier by the UIDataSourceTranslating API. In previous versions of iOS our best bet
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// would be to capture the invalidation contexts that are sent during interactive moves and make our own data source translator.
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if ([self.collectionViewLayout isKindOfClass:[ASCollectionLayout class]]) {
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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as_log_debug(ASCollectionLog(), "Collection node item interactive movement is not supported when using a layout delegate. This message will only be logged once. Node: %@", ASObjectDescriptionMakeTiny(self));
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});
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return NO;
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}
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// If the data source implements canMoveItem, let them decide.
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if (_asyncDataSourceFlags.collectionNodeCanMoveItem) {
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if (auto cellNode = [self nodeForItemAtIndexPath:indexPath]) {
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GET_COLLECTIONNODE_OR_RETURN(collectionNode, NO);
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return [_asyncDataSource collectionNode:collectionNode canMoveItemWithNode:cellNode];
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}
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}
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// Otherwise allow the move for all items.
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return YES;
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}
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- (void)collectionView:(UICollectionView *)collectionView moveItemAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath
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{
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ASDisplayNodeAssert(_asyncDataSourceFlags.collectionNodeMoveItem, @"Should not allow interactive collection item movement if data source does not support it.");
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// Inform the data source first, in case they call nodeForItemAtIndexPath:.
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// We want to make sure we return them the node for the item they have in mind.
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if (auto collectionNode = self.collectionNode) {
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[_asyncDataSource collectionNode:collectionNode moveItemAtIndexPath:sourceIndexPath toIndexPath:destinationIndexPath];
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}
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// Now we update our data controller's store.
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// Get up to date
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[self waitUntilAllUpdatesAreCommitted];
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// Set our flag to suppress informing super about the change.
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ASDisplayNodeAssertFalse(_updatingInResponseToInteractiveMove);
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_updatingInResponseToInteractiveMove = YES;
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// Submit the move
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[self moveItemAtIndexPath:sourceIndexPath toIndexPath:destinationIndexPath];
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// Wait for it to finish – should be fast!
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[self waitUntilAllUpdatesAreCommitted];
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// Clear the flag
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_updatingInResponseToInteractiveMove = NO;
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}
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- (void)scrollViewDidScroll:(UIScrollView *)scrollView
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{
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// If a scroll happenes the current range mode needs to go to full
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@@ -2023,7 +2091,7 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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- (void)rangeController:(ASRangeController *)rangeController updateWithChangeSet:(_ASHierarchyChangeSet *)changeSet updates:(dispatch_block_t)updates
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{
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ASDisplayNodeAssertMainThread();
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if (!self.asyncDataSource || _superIsPendingDataLoad) {
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if (!self.asyncDataSource || _superIsPendingDataLoad || _updatingInResponseToInteractiveMove) {
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updates();
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[changeSet executeCompletionHandlerWithFinished:NO];
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return; // if the asyncDataSource has become invalid while we are processing, ignore this request to avoid crashes
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@@ -2278,21 +2346,4 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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return;
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}
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#if ASDISPLAYNODE_ASSERTIONS_ENABLED // Remove implementations entirely for efficiency if not asserting.
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// intercepted due to not being supported by ASCollectionView (prevent bugs caused by usage)
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- (BOOL)collectionView:(UICollectionView *)collectionView canMoveItemAtIndexPath:(NSIndexPath *)indexPath NS_AVAILABLE_IOS(9_0)
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{
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ASDisplayNodeAssert(![self.asyncDataSource respondsToSelector:_cmd], @"%@ is not supported by ASCollectionView - please remove or disable this data source method.", NSStringFromSelector(_cmd));
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return NO;
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}
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- (void)collectionView:(UICollectionView *)collectionView moveItemAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath*)destinationIndexPath NS_AVAILABLE_IOS(9_0)
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{
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ASDisplayNodeAssert(![self.asyncDataSource respondsToSelector:_cmd], @"%@ is not supported by ASCollectionView - please remove or disable this data source method.", NSStringFromSelector(_cmd));
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}
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#endif
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@end
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