mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-22 22:25:57 +00:00
Enable collection node interactive moves (#735)
* Add support for interactive moves * Enable drag & drop in collection view example * Update changelog * Change the gating logic to match UIKit * Add a warning when we prevent interactive movement due to async layout
This commit is contained in:
@@ -19,6 +19,7 @@
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- [ASScrollNode] Invalidate the node's calculated layout if its scrollable directions changed. Also add unit tests for the class. [#637](https://github.com/TextureGroup/Texture/pull/637) [Huy Nguyen](https://github.com/nguyenhuy)
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- Add new unit testing to the layout engine. [Adlai Holler](https://github.com/Adlai-Holler) [#424](https://github.com/TextureGroup/Texture/pull/424)
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- [Automatic Subnode Management] Nodes with ASM enabled now insert/delete their subnodes as soon as they enter preload state, so the subnodes can preload too. [Huy Nguyen](https://github.com/nguyenhuy) [#706](https://github.com/TextureGroup/Texture/pull/706)
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- [ASCollectionNode] Added support for interactive item movement. [Adlai Holler](https://github.com/Adlai-Holler)
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## 2.6
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- [Xcode 9] Updated to require Xcode 9 (to fix warnings) [Garrett Moon](https://github.com/garrettmoon)
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@@ -630,6 +630,32 @@ NS_ASSUME_NONNULL_BEGIN
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*/
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- (NSArray<NSString *> *)collectionNode:(ASCollectionNode *)collectionNode supplementaryElementKindsInSection:(NSInteger)section;
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/**
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* Asks the data source if it's possible to move the specified item interactively.
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*
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* See @p -[UICollectionViewDataSource collectionView:canMoveItemAtIndexPath:] @c.
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*
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* @param collectionNode The sender.
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* @param node The display node for the item that may be moved.
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*
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* @return Whether the item represented by @p node may be moved.
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*/
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- (BOOL)collectionNode:(ASCollectionNode *)collectionNode canMoveItemWithNode:(ASCellNode *)node;
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/**
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* Called when the user has interactively moved an item. The data source
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* should update its internal data store to reflect the move. Note that you
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* should not call [collectionNode moveItemAtIndexPath:toIndexPath:] – the
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* collection node's internal state will be updated automatically.
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*
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* * See @p -[UICollectionViewDataSource collectionView:moveItemAtIndexPath:toIndexPath:] @c.
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*
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* @param collectionNode The sender.
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* @param sourceIndexPath The original item index path.
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* @param destinationIndexPath The new item index path.
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*/
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- (void)collectionNode:(ASCollectionNode *)collectionNode moveItemAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath;
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/**
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* Similar to -collectionView:cellForItemAtIndexPath:.
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*
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@@ -101,6 +101,10 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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NSHashTable<ASCellNode *> *_cellsForLayoutUpdates;
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id<ASCollectionViewLayoutFacilitatorProtocol> _layoutFacilitator;
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CGFloat _leadingScreensForBatching;
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// When we update our data controller in response to an interactive move,
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// we don't want to tell the collection view about the change (it knows!)
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BOOL _updatingInResponseToInteractiveMove;
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BOOL _inverted;
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NSUInteger _superBatchUpdateCount;
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@@ -218,6 +222,8 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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unsigned int numberOfSectionsInCollectionNode:1;
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unsigned int collectionNodeNumberOfItemsInSection:1;
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unsigned int collectionNodeContextForSection:1;
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unsigned int collectionNodeCanMoveItem:1;
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unsigned int collectionNodeMoveItem:1;
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// Whether this data source conforms to ASCollectionDataSourceInterop
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unsigned int interop:1;
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@@ -454,6 +460,8 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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_asyncDataSourceFlags.collectionNodeNodeBlockForSupplementaryElement = [_asyncDataSource respondsToSelector:@selector(collectionNode:nodeBlockForSupplementaryElementOfKind:atIndexPath:)];
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_asyncDataSourceFlags.collectionNodeSupplementaryElementKindsInSection = [_asyncDataSource respondsToSelector:@selector(collectionNode:supplementaryElementKindsInSection:)];
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_asyncDataSourceFlags.nodeModelForItem = [_asyncDataSource respondsToSelector:@selector(collectionNode:nodeModelForItemAtIndexPath:)];
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_asyncDataSourceFlags.collectionNodeCanMoveItem = [_asyncDataSource respondsToSelector:@selector(collectionNode:canMoveItemWithNode:)];
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_asyncDataSourceFlags.collectionNodeMoveItem = [_asyncDataSource respondsToSelector:@selector(collectionNode:moveItemAtIndexPath:toIndexPath:)];
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_asyncDataSourceFlags.interop = [_asyncDataSource conformsToProtocol:@protocol(ASCollectionDataSourceInterop)];
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if (_asyncDataSourceFlags.interop) {
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@@ -1492,6 +1500,66 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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}
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}
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- (BOOL)collectionView:(UICollectionView *)collectionView canMoveItemAtIndexPath:(NSIndexPath *)indexPath
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{
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// Mimic UIKit's gating logic.
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// If the data source doesn't support moving, then all bets are off.
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if (!_asyncDataSourceFlags.collectionNodeMoveItem) {
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return NO;
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}
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// Currently we do not support interactive moves when using async layout. The reason is, we do not have a mechanism
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// to propagate the "presentation data" element map (containing the speculative in-progress moves) to the layout delegate,
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// and this can cause exceptions to be thrown from UICV. For example, if you drag an item out of a section,
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// the element map will still contain N items in that section, even though there's only N-1 shown, and UICV will
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// throw an exception that you specified an element that doesn't exist.
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//
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// In iOS >= 11, this is made much easier by the UIDataSourceTranslating API. In previous versions of iOS our best bet
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// would be to capture the invalidation contexts that are sent during interactive moves and make our own data source translator.
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if ([self.collectionViewLayout isKindOfClass:[ASCollectionLayout class]]) {
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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as_log_debug(ASCollectionLog(), "Collection node item interactive movement is not supported when using a layout delegate. This message will only be logged once. Node: %@", ASObjectDescriptionMakeTiny(self));
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});
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return NO;
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}
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// If the data source implements canMoveItem, let them decide.
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if (_asyncDataSourceFlags.collectionNodeCanMoveItem) {
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if (auto cellNode = [self nodeForItemAtIndexPath:indexPath]) {
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GET_COLLECTIONNODE_OR_RETURN(collectionNode, NO);
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return [_asyncDataSource collectionNode:collectionNode canMoveItemWithNode:cellNode];
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}
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}
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// Otherwise allow the move for all items.
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return YES;
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}
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- (void)collectionView:(UICollectionView *)collectionView moveItemAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath
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{
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ASDisplayNodeAssert(_asyncDataSourceFlags.collectionNodeMoveItem, @"Should not allow interactive collection item movement if data source does not support it.");
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// Inform the data source first, in case they call nodeForItemAtIndexPath:.
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// We want to make sure we return them the node for the item they have in mind.
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if (auto collectionNode = self.collectionNode) {
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[_asyncDataSource collectionNode:collectionNode moveItemAtIndexPath:sourceIndexPath toIndexPath:destinationIndexPath];
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}
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// Now we update our data controller's store.
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// Get up to date
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[self waitUntilAllUpdatesAreCommitted];
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// Set our flag to suppress informing super about the change.
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ASDisplayNodeAssertFalse(_updatingInResponseToInteractiveMove);
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_updatingInResponseToInteractiveMove = YES;
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// Submit the move
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[self moveItemAtIndexPath:sourceIndexPath toIndexPath:destinationIndexPath];
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// Wait for it to finish – should be fast!
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[self waitUntilAllUpdatesAreCommitted];
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// Clear the flag
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_updatingInResponseToInteractiveMove = NO;
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}
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- (void)scrollViewDidScroll:(UIScrollView *)scrollView
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{
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// If a scroll happenes the current range mode needs to go to full
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@@ -2023,7 +2091,7 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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- (void)rangeController:(ASRangeController *)rangeController updateWithChangeSet:(_ASHierarchyChangeSet *)changeSet updates:(dispatch_block_t)updates
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{
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ASDisplayNodeAssertMainThread();
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if (!self.asyncDataSource || _superIsPendingDataLoad) {
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if (!self.asyncDataSource || _superIsPendingDataLoad || _updatingInResponseToInteractiveMove) {
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updates();
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[changeSet executeCompletionHandlerWithFinished:NO];
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return; // if the asyncDataSource has become invalid while we are processing, ignore this request to avoid crashes
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@@ -2278,21 +2346,4 @@ static NSString * const kReuseIdentifier = @"_ASCollectionReuseIdentifier";
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return;
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}
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#if ASDISPLAYNODE_ASSERTIONS_ENABLED // Remove implementations entirely for efficiency if not asserting.
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// intercepted due to not being supported by ASCollectionView (prevent bugs caused by usage)
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- (BOOL)collectionView:(UICollectionView *)collectionView canMoveItemAtIndexPath:(NSIndexPath *)indexPath NS_AVAILABLE_IOS(9_0)
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{
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ASDisplayNodeAssert(![self.asyncDataSource respondsToSelector:_cmd], @"%@ is not supported by ASCollectionView - please remove or disable this data source method.", NSStringFromSelector(_cmd));
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return NO;
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}
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- (void)collectionView:(UICollectionView *)collectionView moveItemAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath*)destinationIndexPath NS_AVAILABLE_IOS(9_0)
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{
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ASDisplayNodeAssert(![self.asyncDataSource respondsToSelector:_cmd], @"%@ is not supported by ASCollectionView - please remove or disable this data source method.", NSStringFromSelector(_cmd));
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}
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#endif
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@end
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@@ -526,7 +526,7 @@ typedef dispatch_block_t ASDataControllerCompletionBlock;
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BOOL canDelegate = (self.layoutDelegate != nil);
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ASElementMap *newMap;
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id layoutContext;
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ASCollectionLayoutContext *layoutContext;
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{
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as_activity_scope(as_activity_create("Latch new data for collection update", changeSet.rootActivity, OS_ACTIVITY_FLAG_DEFAULT));
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@@ -192,7 +192,7 @@ extern NSString * const ASLayoutElementStyleLayoutPositionProperty;
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#pragma mark - Sizing
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/**
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* @abstract The width property specifies the height of the content area of an ASLayoutElement.
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* @abstract The width property specifies the width of the content area of an ASLayoutElement.
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* The minWidth and maxWidth properties override width.
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* Defaults to ASDimensionAuto
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*/
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@@ -158,6 +158,21 @@ static const ASScrollDirection kASStaticScrollDirection = (ASScrollDirectionRigh
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}
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}
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/**
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* NOTE: It is suggested practice on the Web to override invalidationContextForInteractivelyMovingItems… and call out to the
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* data source to move the item (so that if e.g. the item size depends on the data, you get the data you expect). However, as of iOS 11 this
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* doesn't work, because UICV machinery will also call out to the data source to move the item after the interaction is done. The result is
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* that your data source state will be incorrect due to this last move call. Plus it's just an API violation.
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*
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* Things tried:
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* - Doing the speculative data source moves, and then UNDOING the last one in invalidationContextForEndingInteractiveMovementOfItems…
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* but this does not work because the UICV machinery informs its data source before it calls that method on us, so we are too late.
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*
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* The correct practice is to use the UIDataSourceTranslating API introduced in iOS 11. Currently Texture does not support this API but we can
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* build it if there is demand. We could add an id<UIDataSourceTranslating> field onto the layout context object, and the layout client can
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* use data source index paths when it reads nodes or other data source data.
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*/
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- (CGSize)collectionViewContentSize
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{
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ASDisplayNodeAssertMainThread();
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@@ -23,10 +23,13 @@
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#define ASYNC_COLLECTION_LAYOUT 0
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static CGSize const kItemSize = (CGSize){180, 90};
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@interface ViewController () <ASCollectionDataSource, ASCollectionDelegateFlowLayout, ASCollectionGalleryLayoutPropertiesProviding>
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@property (nonatomic, strong) ASCollectionNode *collectionNode;
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@property (nonatomic, strong) NSArray *data;
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@property (nonatomic, strong) NSMutableArray<NSMutableArray<NSString *> *> *data;
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@property (nonatomic, strong) UILongPressGestureRecognizer *moveRecognizer;
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@end
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@@ -34,18 +37,13 @@
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#pragma mark - Lifecycle
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- (void)dealloc
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{
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self.collectionNode.dataSource = nil;
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self.collectionNode.delegate = nil;
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NSLog(@"ViewController is deallocing");
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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self.moveRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress)];
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[self.view addGestureRecognizer:self.moveRecognizer];
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#if ASYNC_COLLECTION_LAYOUT
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ASCollectionGalleryLayoutDelegate *layoutDelegate = [[ASCollectionGalleryLayoutDelegate alloc] initWithScrollableDirections:ASScrollDirectionVerticalDirections];
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layoutDelegate.propertiesProvider = self;
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@@ -54,6 +52,7 @@
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UICollectionViewFlowLayout *layout = [[UICollectionViewFlowLayout alloc] init];
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layout.headerReferenceSize = CGSizeMake(50.0, 50.0);
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layout.footerReferenceSize = CGSizeMake(50.0, 50.0);
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layout.itemSize = kItemSize;
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self.collectionNode = [[ASCollectionNode alloc] initWithFrame:self.view.bounds collectionViewLayout:layout];
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[self.collectionNode registerSupplementaryNodeOfKind:UICollectionElementKindSectionHeader];
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[self.collectionNode registerSupplementaryNodeOfKind:UICollectionElementKindSectionFooter];
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@@ -73,34 +72,37 @@
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self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh
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target:self
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action:@selector(reloadTapped)];
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#endif
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#if SIMULATE_WEB_RESPONSE
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[self loadData];
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#else
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__weak typeof(self) weakSelf = self;
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void(^mockWebService)() = ^{
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NSLog(@"ViewController \"got data from a web service\"");
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ViewController *strongSelf = weakSelf;
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if (strongSelf != nil)
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{
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NSLog(@"ViewController is not nil");
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strongSelf->_data = [[NSArray alloc] init];
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[strongSelf->_collectionNode performBatchUpdates:^{
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[strongSelf->_collectionNode insertSections:[[NSIndexSet alloc] initWithIndexesInRange:NSMakeRange(0, 100)]];
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} completion:nil];
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NSLog(@"ViewController finished updating collectionNode");
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}
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else {
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NSLog(@"ViewController is nil - won't update collectionNode");
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}
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};
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), mockWebService);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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[self.navigationController popViewControllerAnimated:YES];
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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[weakSelf handleSimulatedWebResponse];
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});
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#endif
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}
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- (void)handleSimulatedWebResponse
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{
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[self.collectionNode performBatchUpdates:^{
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[self loadData];
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[self.collectionNode insertSections:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, self.data.count)]];
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} completion:nil];
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}
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- (void)loadData
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{
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// Form our data array
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typeof(self.data) data = [NSMutableArray array];
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for (NSInteger s = 0; s < 100; s++) {
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NSMutableArray *items = [NSMutableArray array];
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for (NSInteger i = 0; i < 10; i++) {
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items[i] = [NSString stringWithFormat:@"[%zd.%zd] says hi", s, i];
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}
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data[s] = items;
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}
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self.data = data;
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}
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#pragma mark - Button Actions
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- (void)reloadTapped
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@@ -115,14 +117,42 @@
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- (CGSize)galleryLayoutDelegate:(ASCollectionGalleryLayoutDelegate *)delegate sizeForElements:(ASElementMap *)elements
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{
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ASDisplayNodeAssertMainThread();
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return CGSizeMake(180, 90);
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return kItemSize;
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}
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#pragma mark - ASCollectionView Data Source
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- (void)handleLongPress
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{
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UICollectionView *collectionView = self.collectionNode.view;
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CGPoint location = [self.moveRecognizer locationInView:collectionView];
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switch (self.moveRecognizer.state) {
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case UIGestureRecognizerStateBegan: {
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NSIndexPath *indexPath = [collectionView indexPathForItemAtPoint:location];
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if (indexPath) {
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[collectionView beginInteractiveMovementForItemAtIndexPath:indexPath];
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}
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break;
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}
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case UIGestureRecognizerStateChanged:
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[collectionView updateInteractiveMovementTargetPosition:location];
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break;
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case UIGestureRecognizerStateEnded:
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[collectionView endInteractiveMovement];
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break;
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case UIGestureRecognizerStateFailed:
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case UIGestureRecognizerStateCancelled:
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[collectionView cancelInteractiveMovement];
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break;
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case UIGestureRecognizerStatePossible:
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// nop
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break;
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}
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}
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#pragma mark - ASCollectionDataSource
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- (ASCellNodeBlock)collectionNode:(ASCollectionNode *)collectionNode nodeBlockForItemAtIndexPath:(NSIndexPath *)indexPath;
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{
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NSString *text = [NSString stringWithFormat:@"[%zd.%zd] says hi", indexPath.section, indexPath.item];
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NSString *text = self.data[indexPath.section][indexPath.item];
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return ^{
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return [[ItemNode alloc] initWithString:text];
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};
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@@ -139,18 +169,29 @@
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- (NSInteger)collectionNode:(ASCollectionNode *)collectionNode numberOfItemsInSection:(NSInteger)section
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{
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return 10;
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return self.data[section].count;
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}
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- (NSInteger)numberOfSectionsInCollectionNode:(ASCollectionNode *)collectionNode
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{
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#if SIMULATE_WEB_RESPONSE
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return _data == nil ? 0 : 100;
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#else
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return 100;
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#endif
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return self.data.count;
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}
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- (BOOL)collectionNode:(ASCollectionNode *)collectionNode canMoveItemWithNode:(ASCellNode *)node
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{
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return YES;
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}
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- (void)collectionNode:(ASCollectionNode *)collectionNode moveItemAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath
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{
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__auto_type sectionArray = self.data[sourceIndexPath.section];
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__auto_type object = sectionArray[sourceIndexPath.item];
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[sectionArray removeObjectAtIndex:sourceIndexPath.item];
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[self.data[destinationIndexPath.section] insertObject:object atIndex:destinationIndexPath.item];
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}
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#pragma mark - ASCollectionDelegate
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- (void)collectionNode:(ASCollectionNode *)collectionNode willBeginBatchFetchWithContext:(ASBatchContext *)context
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{
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NSLog(@"fetch additional content");
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