Disable play/pause volume fade

This commit is contained in:
Ilya Laktyushin 2021-01-27 12:15:53 +03:00
parent 6d49664e6b
commit 5fd17b706b
2 changed files with 3 additions and 3 deletions

View File

@ -479,7 +479,7 @@ private final class MediaPlayerContext {
self.state = .seeking(frameSource: frameSource, timestamp: timestamp, seekState: seekState, disposable: disposable, action: .play, enableSound: enableSound)
self.lastStatusUpdateTimestamp = nil
case let .paused(loadedState):
if faded {
if faded && false {
self.fadeTimer?.invalidate()
var volume: Double = 0.0
@ -674,7 +674,7 @@ private final class MediaPlayerContext {
self.state = .paused(loadedState)
self.lastStatusUpdateTimestamp = nil
if faded {
if faded && false {
self.fadeTimer?.invalidate()
var volume: Double = 1.0

View File

@ -317,7 +317,7 @@ private final class AudioPlayerRendererContext {
fileprivate func setVolume(_ volume: Double) {
if let mixerAudioUnit = self.mixerAudioUnit {
AudioUnitSetParameter(mixerAudioUnit,kMultiChannelMixerParam_Volume, kAudioUnitScope_Input, 0, Float32(volume), 0)
AudioUnitSetParameter(mixerAudioUnit, kMultiChannelMixerParam_Volume, kAudioUnitScope_Input, 0, Float32(volume), 0)
}
}