mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-22 22:25:57 +00:00
Revert some code
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@@ -7,8 +7,6 @@ import Postbox
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import TelegramPresentationData
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import ActivityIndicator
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import RadialStatusNode
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import AnimatedStickerNode
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import TelegramAnimatedStickerNode
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public enum ShareLoadingState {
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case preparing
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@@ -16,11 +14,7 @@ public enum ShareLoadingState {
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case done
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}
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protocol ShareLoadingContainer: ASDisplayNode {
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var state: ShareLoadingState { get set }
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}
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public final class ShareLoadingContainerNode: ASDisplayNode, ShareContentContainerNode, ShareLoadingContainer {
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public final class ShareLoadingContainerNode: ASDisplayNode, ShareContentContainerNode {
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private var contentOffsetUpdated: ((CGFloat, ContainedViewLayoutTransition) -> Void)?
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private let theme: PresentationTheme
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@@ -90,223 +84,3 @@ public final class ShareLoadingContainerNode: ASDisplayNode, ShareContentContain
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public func updateSelectedPeers() {
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}
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}
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public final class ShareProlongedLoadingContainerNode: ASDisplayNode, ShareContentContainerNode, ShareLoadingContainer {
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private var contentOffsetUpdated: ((CGFloat, ContainedViewLayoutTransition) -> Void)?
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private let theme: PresentationTheme
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private let strings: PresentationStrings
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private let animationNode: AnimatedStickerNode
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private let doneAnimationNode: AnimatedStickerNode
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private let progressTextNode: ImmediateTextNode
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private let progressBackgroundNode: ASDisplayNode
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private let progressForegroundNode: ASDisplayNode
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private let animationStatusDisposable = MetaDisposable()
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private var progressValue: CGFloat = 0.0
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private var targetProgressValue: CGFloat = 0.0
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private var animator: ConstantDisplayLinkAnimator?
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private var randomCompletionStart: CGFloat = .random(in: 0.94...0.97)
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private var isDone: Bool = false
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private var startTimestamp: Double?
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public var state: ShareLoadingState = .preparing {
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didSet {
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switch self.state {
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case .preparing:
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break
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case let .progress(value):
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let currentTimestamp = CACurrentMediaTime()
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if self.startTimestamp == nil {
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self.startTimestamp = currentTimestamp
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} else if let startTimestamp = self.startTimestamp, currentTimestamp - startTimestamp < 1.0, value > 0.5 && value < 0.9 {
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self.randomCompletionStart = 0.8
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}
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self.targetProgressValue = CGFloat(value) * self.randomCompletionStart
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if self.animator == nil {
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self.animator = ConstantDisplayLinkAnimator(update: { [weak self] in
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if let strongSelf = self, strongSelf.targetProgressValue > strongSelf.progressValue {
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let updatedProgress = strongSelf.progressValue + 0.005
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strongSelf.progressValue = min(1.0, updatedProgress)
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if strongSelf.progressValue == 1.0 && !strongSelf.isDone {
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strongSelf.isDone = true
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strongSelf.animator?.invalidate()
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if let snapshotView = strongSelf.progressTextNode.view.snapshotContentTree() {
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snapshotView.frame = strongSelf.progressTextNode.frame
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strongSelf.view.addSubview(snapshotView)
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snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in
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snapshotView?.removeFromSuperview()
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})
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snapshotView.layer.animatePosition(from: CGPoint(), to: CGPoint(x: 0.0, y: -20.0), duration: 0.25, removeOnCompletion: false, additive: true)
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strongSelf.progressTextNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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strongSelf.progressTextNode.layer.animatePosition(from: CGPoint(x: 0.0, y: 20.0), to: CGPoint(), duration: 0.25, additive: true)
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}
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}
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if let (size, isLandscape, bottomInset) = strongSelf.validLayout {
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strongSelf.updateLayout(size: size, isLandscape: isLandscape, bottomInset: bottomInset, transition: .immediate)
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}
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}
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})
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self.animator?.isPaused = false
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}
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case .done:
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if let (size, isLandscape, bottomInset) = self.validLayout {
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self.updateLayout(size: size, isLandscape: isLandscape, bottomInset: bottomInset, transition: .animated(duration: 0.2, curve: .easeInOut))
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}
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self.animationNode.stopAtNearestLoop = true
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self.animationNode.completed = { [weak self] _ in
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if let strongSelf = self {
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strongSelf.animationNode.visibility = false
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strongSelf.doneAnimationNode.visibility = true
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strongSelf.doneAnimationNode.isHidden = false
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}
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}
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self.animationNode.frameUpdated = { [weak self] index, total in
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if let strongSelf = self {
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let progress = min(1.0, CGFloat(index) / CGFloat(total))
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let delta = 1.0 - strongSelf.randomCompletionStart
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strongSelf.targetProgressValue = strongSelf.randomCompletionStart + delta * progress * 0.5
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}
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}
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self.doneAnimationNode.frameUpdated = { [weak self] index, total in
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if let strongSelf = self {
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let progress = min(1.0, CGFloat(index) / CGFloat(total) * 2.1)
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let delta = 1.0 - strongSelf.randomCompletionStart
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strongSelf.targetProgressValue = strongSelf.randomCompletionStart + delta * 0.5 + delta * progress * 0.5
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}
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}
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self.doneAnimationNode.started = { [weak self] in
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guard let strongSelf = self else {
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return
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}
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strongSelf.animationNode.isHidden = true
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}
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}
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}
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}
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private var elapsedTime: Double = 0.0
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public var completionDuration: Double {
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return self.elapsedTime + 3.0 + 0.15
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}
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public init(theme: PresentationTheme, strings: PresentationStrings, forceNativeAppearance: Bool) {
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self.theme = theme
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self.strings = strings
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self.animationNode = AnimatedStickerNode()
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self.animationNode.setup(source: AnimatedStickerNodeLocalFileSource(name: "ShareProgress"), width: 384, height: 384, playbackMode: .loop, mode: .direct(cachePathPrefix: nil))
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self.animationNode.visibility = true
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self.doneAnimationNode = AnimatedStickerNode()
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self.doneAnimationNode.setup(source: AnimatedStickerNodeLocalFileSource(name: "ShareDone"), width: 384, height: 384, playbackMode: .once, mode: .direct(cachePathPrefix: nil))
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self.doneAnimationNode.visibility = false
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self.doneAnimationNode.isHidden = true
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self.progressTextNode = ImmediateTextNode()
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self.progressTextNode.textAlignment = .center
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self.progressBackgroundNode = ASDisplayNode()
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self.progressBackgroundNode.backgroundColor = theme.actionSheet.controlAccentColor.withMultipliedAlpha(0.2)
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self.progressBackgroundNode.cornerRadius = 3.0
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self.progressForegroundNode = ASDisplayNode()
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self.progressForegroundNode.backgroundColor = theme.actionSheet.controlAccentColor
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self.progressForegroundNode.cornerRadius = 3.0
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super.init()
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self.addSubnode(self.animationNode)
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self.addSubnode(self.doneAnimationNode)
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self.addSubnode(self.progressTextNode)
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self.addSubnode(self.progressBackgroundNode)
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self.addSubnode(self.progressForegroundNode)
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self.animationStatusDisposable.set((self.animationNode.status
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|> deliverOnMainQueue).start(next: { [weak self] status in
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if let strongSelf = self {
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strongSelf.elapsedTime = status.duration - status.timestamp
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}
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}))
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}
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deinit {
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self.animationStatusDisposable.dispose()
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}
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public func activate() {
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}
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public func deactivate() {
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}
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public func setEnsurePeerVisibleOnLayout(_ peerId: PeerId?) {
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}
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public func setContentOffsetUpdated(_ f: ((CGFloat, ContainedViewLayoutTransition) -> Void)?) {
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self.contentOffsetUpdated = f
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}
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private var validLayout: (CGSize, Bool, CGFloat)?
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public func updateLayout(size: CGSize, isLandscape: Bool, bottomInset: CGFloat, transition: ContainedViewLayoutTransition) {
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self.validLayout = (size, isLandscape, bottomInset)
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let nodeHeight: CGFloat = 450.0
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let inset: CGFloat = 24.0
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let progressHeight: CGFloat = 6.0
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let spacing: CGFloat = 16.0
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let progress = self.progressValue
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let progressFrame = CGRect(x: inset, y: size.height - inset - progressHeight, width: size.width - inset * 2.0, height: progressHeight)
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self.progressBackgroundNode.frame = progressFrame
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let progressForegroundFrame = CGRect(x: progressFrame.minX, y: progressFrame.minY, width: floorToScreenPixels(progressFrame.width * progress), height: progressHeight)
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if !self.progressForegroundNode.frame.origin.x.isZero {
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transition.updateFrame(node: self.progressForegroundNode, frame: progressForegroundFrame, beginWithCurrentState: true)
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} else {
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self.progressForegroundNode.frame = progressForegroundFrame
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}
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let progressText: String
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if self.isDone {
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progressText = self.strings.Share_UploadDone
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} else {
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progressText = self.strings.Share_UploadProgress(Int(progress * 100.0)).string
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}
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self.progressTextNode.attributedText = NSAttributedString(string: progressText, font: Font.with(size: 17.0, design: .regular, weight: .semibold, traits: [.monospacedNumbers]), textColor: self.theme.actionSheet.primaryTextColor)
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let progressTextSize = self.progressTextNode.updateLayout(size)
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let progressTextFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - progressTextSize.width) / 2.0), y: progressFrame.minY - spacing - 9.0 - progressTextSize.height), size: progressTextSize)
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self.progressTextNode.frame = progressTextFrame
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let imageSide: CGFloat = 160.0
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let imageSize = CGSize(width: imageSide, height: imageSide)
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let animationFrame = CGRect(origin: CGPoint(x: floor((size.width - imageSize.width) / 2.0), y: (progressTextFrame.minY - imageSize.height - 20.0)), size: imageSize)
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self.animationNode.frame = animationFrame
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self.animationNode.updateLayout(size: imageSize)
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self.doneAnimationNode.frame = animationFrame
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self.doneAnimationNode.updateLayout(size: imageSize)
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self.contentOffsetUpdated?(-size.height + nodeHeight * 0.5, transition)
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}
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public func updateSelectedPeers() {
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}
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}
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