diff --git a/AsyncDisplayKit.xcodeproj/project.pbxproj b/AsyncDisplayKit.xcodeproj/project.pbxproj index d56bc36c64..710ca19756 100644 --- a/AsyncDisplayKit.xcodeproj/project.pbxproj +++ b/AsyncDisplayKit.xcodeproj/project.pbxproj @@ -804,6 +804,7 @@ GCC_PREFIX_HEADER = "AsyncDisplayKit/AsyncDisplayKit-Prefix.pch"; OTHER_LDFLAGS = "-ObjC"; PRODUCT_NAME = "$(TARGET_NAME)"; + PUBLIC_HEADERS_FOLDER_PATH = "include/$(TARGET_NAME)"; SKIP_INSTALL = YES; }; name = Debug; @@ -816,6 +817,7 @@ GCC_PREFIX_HEADER = "AsyncDisplayKit/AsyncDisplayKit-Prefix.pch"; OTHER_LDFLAGS = "-ObjC"; PRODUCT_NAME = "$(TARGET_NAME)"; + PUBLIC_HEADERS_FOLDER_PATH = "include/$(TARGET_NAME)"; SKIP_INSTALL = YES; }; name = Release; diff --git a/README.md b/README.md index 8e392eaa1e..89c31a2d3d 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,11 @@ ASDK is available on [CocoaPods](http://cocoapods.org). Add the following to yo pod 'AsyncDisplayKit' ``` +(ASDK can also be used as a regular static library: Copy the project to your +codebase manually, adding `AsyncDisplayKit.xcodeproj` to your workspace. Add +`libAsyncDisplayKit.a` to the "Link Binary With Libraries" build phase. +Include `-lc++ -ObjC` in your project linker flags.) + Import the framework header, or create an [Objective-C bridging header](https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html) if you're using Swift: