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Static library support (fixes #54).
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@ -804,6 +804,7 @@
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GCC_PREFIX_HEADER = "AsyncDisplayKit/AsyncDisplayKit-Prefix.pch";
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GCC_PREFIX_HEADER = "AsyncDisplayKit/AsyncDisplayKit-Prefix.pch";
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OTHER_LDFLAGS = "-ObjC";
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OTHER_LDFLAGS = "-ObjC";
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PRODUCT_NAME = "$(TARGET_NAME)";
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PRODUCT_NAME = "$(TARGET_NAME)";
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PUBLIC_HEADERS_FOLDER_PATH = "include/$(TARGET_NAME)";
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SKIP_INSTALL = YES;
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SKIP_INSTALL = YES;
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};
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};
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name = Debug;
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name = Debug;
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@ -816,6 +817,7 @@
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GCC_PREFIX_HEADER = "AsyncDisplayKit/AsyncDisplayKit-Prefix.pch";
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GCC_PREFIX_HEADER = "AsyncDisplayKit/AsyncDisplayKit-Prefix.pch";
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OTHER_LDFLAGS = "-ObjC";
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OTHER_LDFLAGS = "-ObjC";
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PRODUCT_NAME = "$(TARGET_NAME)";
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PRODUCT_NAME = "$(TARGET_NAME)";
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PUBLIC_HEADERS_FOLDER_PATH = "include/$(TARGET_NAME)";
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SKIP_INSTALL = YES;
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SKIP_INSTALL = YES;
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};
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};
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name = Release;
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name = Release;
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@ -19,6 +19,11 @@ ASDK is available on [CocoaPods](http://cocoapods.org). Add the following to yo
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pod 'AsyncDisplayKit'
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pod 'AsyncDisplayKit'
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```
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```
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(ASDK can also be used as a regular static library: Copy the project to your
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codebase manually, adding `AsyncDisplayKit.xcodeproj` to your workspace. Add
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`libAsyncDisplayKit.a` to the "Link Binary With Libraries" build phase.
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Include `-lc++ -ObjC` in your project linker flags.)
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Import the framework header, or create an [Objective-C bridging
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Import the framework header, or create an [Objective-C bridging
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header](https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html)
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header](https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html)
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if you're using Swift:
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if you're using Swift:
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