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https://github.com/Swiftgram/Telegram-iOS.git
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[WIP]
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parent
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commit
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@ -8,8 +8,24 @@
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namespace lottie {
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static void processRenderContentItem(std::shared_ptr<RenderTreeNodeContentItem> const &contentItem, std::optional<CGRect> &effectiveLocalBounds, BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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static void processRenderContentItem(std::shared_ptr<RenderTreeNodeContentItem> const &contentItem, Vector2D const &globalSize, CATransform3D const &parentTransform, BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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auto currentTransform = parentTransform;
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CATransform3D localTransform = contentItem->transform;
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currentTransform = localTransform * currentTransform;
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if (!currentTransform.isInvertible()) {
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contentItem->renderData.isValid = false;
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return;
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}
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std::optional<CGRect> effectiveLocalBounds;
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int drawContentDescendants = 0;
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for (const auto &shadingVariant : contentItem->shadings) {
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drawContentDescendants += 1;
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CGRect shapeBounds = bezierPathsBoundingBoxParallel(bezierPathsBoundingBoxContext, shadingVariant->explicitPath.value());
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if (shadingVariant->stroke) {
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shapeBounds = shapeBounds.insetBy(-shadingVariant->stroke->lineWidth / 2.0, -shadingVariant->stroke->lineWidth / 2.0);
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@ -27,9 +43,86 @@ static void processRenderContentItem(std::shared_ptr<RenderTreeNodeContentItem>
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}
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}
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for (const auto &subItem : contentItem->subItems) {
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processRenderContentItem(subItem, effectiveLocalBounds, bezierPathsBoundingBoxContext);
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std::optional<CGRect> effectiveLocalRect;
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if (effectiveLocalBounds.has_value()) {
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effectiveLocalRect = effectiveLocalBounds;
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}
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std::optional<CGRect> subnodesGlobalRect;
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for (const auto &subItem : contentItem->subItems) {
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processRenderContentItem(subItem, globalSize, currentTransform, bezierPathsBoundingBoxContext);
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drawContentDescendants += subItem->renderData.drawContentDescendants;
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if (!subItem->renderData.localRect.empty()) {
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if (effectiveLocalRect.has_value()) {
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effectiveLocalRect = effectiveLocalRect->unionWith(subItem->renderData.localRect);
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} else {
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effectiveLocalRect = subItem->renderData.localRect;
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}
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}
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if (subnodesGlobalRect) {
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subnodesGlobalRect = subnodesGlobalRect->unionWith(subItem->renderData.globalRect);
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} else {
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subnodesGlobalRect = subItem->renderData.globalRect;
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}
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}
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std::optional<CGRect> fuzzyGlobalRect;
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if (effectiveLocalBounds) {
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CGRect effectiveGlobalBounds = effectiveLocalBounds->applyingTransform(currentTransform);
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if (fuzzyGlobalRect) {
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fuzzyGlobalRect = fuzzyGlobalRect->unionWith(effectiveGlobalBounds);
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} else {
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fuzzyGlobalRect = effectiveGlobalBounds;
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}
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}
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if (subnodesGlobalRect) {
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if (fuzzyGlobalRect) {
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fuzzyGlobalRect = fuzzyGlobalRect->unionWith(subnodesGlobalRect.value());
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} else {
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fuzzyGlobalRect = subnodesGlobalRect;
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}
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}
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if (!fuzzyGlobalRect) {
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contentItem->renderData.isValid = false;
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return;
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}
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CGRect globalRect(
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std::floor(fuzzyGlobalRect->x),
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std::floor(fuzzyGlobalRect->y),
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std::ceil(fuzzyGlobalRect->width + fuzzyGlobalRect->x - floor(fuzzyGlobalRect->x)),
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std::ceil(fuzzyGlobalRect->height + fuzzyGlobalRect->y - floor(fuzzyGlobalRect->y))
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);
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if (!CGRect(0.0, 0.0, globalSize.x, globalSize.y).intersects(globalRect)) {
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contentItem->renderData.isValid = false;
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return;
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}
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CGRect localRect = effectiveLocalRect.value_or(CGRect(0.0, 0.0, 0.0, 0.0)).applyingTransform(localTransform);
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contentItem->renderData.isValid = true;
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contentItem->renderData.layer._bounds = CGRect(0.0, 0.0, 0.0, 0.0);
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contentItem->renderData.layer._position = Vector2D(0.0, 0.0);
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contentItem->renderData.layer._transform = contentItem->transform;
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contentItem->renderData.layer._opacity = contentItem->alpha;
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contentItem->renderData.layer._masksToBounds = false;
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contentItem->renderData.layer._isHidden = false;
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contentItem->renderData.globalRect = globalRect;
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contentItem->renderData.localRect = localRect;
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contentItem->renderData.globalTransform = currentTransform;
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contentItem->renderData.drawsContent = effectiveLocalBounds.has_value();
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contentItem->renderData.drawContentDescendants = drawContentDescendants;
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contentItem->renderData.isInvertedMatte = false;
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}
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static void processRenderTree(std::shared_ptr<RenderTreeNode> const &node, Vector2D const &globalSize, CATransform3D const &parentTransform, bool isInvertedMask, BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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@ -58,14 +151,12 @@ static void processRenderTree(std::shared_ptr<RenderTreeNode> const &node, Vecto
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return;
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}
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std::optional<CGRect> effectiveLocalBounds;
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double alpha = node->alpha();
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if (node->_contentItem) {
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processRenderContentItem(node->_contentItem, effectiveLocalBounds, bezierPathsBoundingBoxContext);
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processRenderContentItem(node->_contentItem, globalSize, currentTransform, bezierPathsBoundingBoxContext);
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}
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std::optional<CGRect> effectiveLocalBounds;
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bool isInvertedMatte = isInvertedMask;
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if (isInvertedMatte) {
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effectiveLocalBounds = node->bounds();
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@ -179,7 +270,7 @@ static void processRenderTree(std::shared_ptr<RenderTreeNode> const &node, Vecto
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node->renderData.layer._bounds = node->bounds();
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node->renderData.layer._position = node->position();
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node->renderData.layer._transform = node->transform();
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node->renderData.layer._opacity = alpha;
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node->renderData.layer._opacity = node->alpha();
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node->renderData.layer._masksToBounds = masksToBounds;
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node->renderData.layer._isHidden = node->isHidden();
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@ -196,6 +287,9 @@ static void processRenderTree(std::shared_ptr<RenderTreeNode> const &node, Vecto
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namespace {
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static void drawLottieContentItem(std::shared_ptr<lottieRendering::Canvas> context, std::shared_ptr<lottie::RenderTreeNodeContentItem> item) {
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context->saveState();
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context->concatenate(item->transform);
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for (const auto &shading : item->shadings) {
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if (shading->explicitPath->empty()) {
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continue;
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@ -366,6 +460,8 @@ static void drawLottieContentItem(std::shared_ptr<lottieRendering::Canvas> conte
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for (const auto &subItem : item->subItems) {
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drawLottieContentItem(context, subItem);
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}
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context->restoreState();
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}
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static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node, std::shared_ptr<lottieRendering::Canvas> parentContext, lottie::Vector2D const &globalSize, double parentAlpha) {
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@ -13,6 +13,86 @@
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namespace lottie {
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class ProcessedRenderTreeNodeData {
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public:
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struct LayerParams {
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CGRect _bounds;
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Vector2D _position;
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CATransform3D _transform;
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double _opacity;
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bool _masksToBounds;
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bool _isHidden;
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LayerParams(
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CGRect bounds_,
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Vector2D position_,
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CATransform3D transform_,
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double opacity_,
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bool masksToBounds_,
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bool isHidden_
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) :
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_bounds(bounds_),
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_position(position_),
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_transform(transform_),
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_opacity(opacity_),
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_masksToBounds(masksToBounds_),
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_isHidden(isHidden_) {
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}
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CGRect bounds() const {
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return _bounds;
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}
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Vector2D position() const {
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return _position;
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}
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CATransform3D transform() const {
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return _transform;
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}
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double opacity() const {
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return _opacity;
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}
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bool masksToBounds() const {
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return _masksToBounds;
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}
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bool isHidden() const {
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return _isHidden;
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}
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};
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ProcessedRenderTreeNodeData() :
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isValid(false),
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layer(
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CGRect(0.0, 0.0, 0.0, 0.0),
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Vector2D(0.0, 0.0),
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CATransform3D::identity(),
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1.0,
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false,
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false
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),
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globalRect(CGRect(0.0, 0.0, 0.0, 0.0)),
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localRect(CGRect(0.0, 0.0, 0.0, 0.0)),
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globalTransform(CATransform3D::identity()),
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drawsContent(false),
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drawContentDescendants(false),
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isInvertedMatte(false) {
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}
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bool isValid = false;
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LayerParams layer;
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CGRect globalRect;
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CGRect localRect;
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CATransform3D globalTransform;
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bool drawsContent;
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int drawContentDescendants;
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bool isInvertedMatte;
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};
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class RenderableItem {
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public:
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enum class Type {
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@ -345,8 +425,11 @@ public:
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public:
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bool isGroup = false;
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CATransform3D transform = CATransform3D::identity();
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double alpha = 0.0;
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std::vector<std::shared_ptr<RenderTreeNodeContentShadingVariant>> shadings;
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std::vector<std::shared_ptr<RenderTreeNodeContentItem>> subItems;
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ProcessedRenderTreeNodeData renderData;
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};
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class RenderTreeNodeContentShadingVariant {
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@ -362,86 +445,6 @@ public:
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size_t subItemLimit = 0;
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};
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class ProcessedRenderTreeNodeData {
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public:
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struct LayerParams {
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CGRect _bounds;
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Vector2D _position;
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CATransform3D _transform;
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double _opacity;
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bool _masksToBounds;
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bool _isHidden;
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LayerParams(
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CGRect bounds_,
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Vector2D position_,
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CATransform3D transform_,
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double opacity_,
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bool masksToBounds_,
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bool isHidden_
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) :
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_bounds(bounds_),
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_position(position_),
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_transform(transform_),
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_opacity(opacity_),
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_masksToBounds(masksToBounds_),
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_isHidden(isHidden_) {
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}
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CGRect bounds() const {
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return _bounds;
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}
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Vector2D position() const {
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return _position;
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}
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CATransform3D transform() const {
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return _transform;
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}
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double opacity() const {
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return _opacity;
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}
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bool masksToBounds() const {
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return _masksToBounds;
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}
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bool isHidden() const {
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return _isHidden;
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}
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};
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ProcessedRenderTreeNodeData() :
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isValid(false),
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layer(
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CGRect(0.0, 0.0, 0.0, 0.0),
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Vector2D(0.0, 0.0),
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CATransform3D::identity(),
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1.0,
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false,
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false
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),
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globalRect(CGRect(0.0, 0.0, 0.0, 0.0)),
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localRect(CGRect(0.0, 0.0, 0.0, 0.0)),
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globalTransform(CATransform3D::identity()),
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drawsContent(false),
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drawContentDescendants(false),
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isInvertedMatte(false) {
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}
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bool isValid = false;
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LayerParams layer;
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CGRect globalRect;
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CGRect localRect;
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CATransform3D globalTransform;
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bool drawsContent;
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int drawContentDescendants;
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bool isInvertedMatte;
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};
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class RenderTreeNode {
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public:
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RenderTreeNode(
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@ -1034,10 +1034,10 @@ public:
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for (int i = (int)subItems.size() - 1; i >= 0; i--) {
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subItems[i]->initializeRenderChildren();
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subItemNodes.push_back(subItems[i]->_renderTree);
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//_renderTree->_contentItem->subItems.push_back(subItems[i]->_renderTree->_contentItem);
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_renderTree->_contentItem->subItems.push_back(subItems[i]->_renderTree->_contentItem);
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}
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if (!subItemNodes.empty()) {
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/*if (!subItemNodes.empty()) {
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_renderTree->_subnodes.push_back(std::make_shared<RenderTreeNode>(
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CGRect(0.0, 0.0, 0.0, 0.0),
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Vector2D(0.0, 0.0),
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@ -1049,7 +1049,7 @@ public:
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nullptr,
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false
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));
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}
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}*/
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}
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}
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@ -1087,6 +1087,9 @@ public:
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containerTransform = transform->transform();
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containerOpacity = transform->opacity();
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}
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_renderTree->_contentItem->transform = containerTransform;
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_renderTree->_contentItem->alpha = containerOpacity;
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_renderTree->_transform = containerTransform;
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_renderTree->_alpha = containerOpacity;
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