Code Cleanup

This commit is contained in:
brandon_withrow 2018-01-03 11:09:20 -08:00
parent 5aa515818f
commit 650a82eb2d
6 changed files with 398 additions and 57 deletions

View File

@ -150,6 +150,8 @@
622F77121F2BF6AA00269858 /* LOTComposition.m in Sources */ = {isa = PBXBuildFile; fileRef = 622F77101F2BF6AA00269858 /* LOTComposition.m */; };
622F77131F2BF6AA00269858 /* LOTComposition.m in Sources */ = {isa = PBXBuildFile; fileRef = 622F77101F2BF6AA00269858 /* LOTComposition.m */; };
622F77141F2BF6BE00269858 /* LOTComposition.h in CopyFiles */ = {isa = PBXBuildFile; fileRef = 622F770D1F2BF6A000269858 /* LOTComposition.h */; };
6257F31B1FFD61A100DAE7B2 /* UIBezierPath.h in Headers */ = {isa = PBXBuildFile; fileRef = 6257F3191FFD61A100DAE7B2 /* UIBezierPath.h */; };
6257F31C1FFD61A100DAE7B2 /* UIBezierPath.m in Sources */ = {isa = PBXBuildFile; fileRef = 6257F31A1FFD61A100DAE7B2 /* UIBezierPath.m */; };
6274CEB91F157DCD00E05049 /* LOTNumberInterpolator.h in Headers */ = {isa = PBXBuildFile; fileRef = 6274CEB71F157DCD00E05049 /* LOTNumberInterpolator.h */; };
6274CEBA1F157DCD00E05049 /* LOTNumberInterpolator.h in Headers */ = {isa = PBXBuildFile; fileRef = 6274CEB71F157DCD00E05049 /* LOTNumberInterpolator.h */; };
6274CEBB1F157DCD00E05049 /* LOTNumberInterpolator.m in Sources */ = {isa = PBXBuildFile; fileRef = 6274CEB81F157DCD00E05049 /* LOTNumberInterpolator.m */; };
@ -395,6 +397,8 @@
622F766A1F2BCE1300269858 /* LOTRepeaterRenderer.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = LOTRepeaterRenderer.m; path = "lottie-ios/Classes/RenderSystem/RenderNodes/LOTRepeaterRenderer.m"; sourceTree = SOURCE_ROOT; };
622F770D1F2BF6A000269858 /* LOTComposition.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = LOTComposition.h; sourceTree = "<group>"; };
622F77101F2BF6AA00269858 /* LOTComposition.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = LOTComposition.m; sourceTree = "<group>"; };
6257F3191FFD61A100DAE7B2 /* UIBezierPath.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = UIBezierPath.h; sourceTree = "<group>"; };
6257F31A1FFD61A100DAE7B2 /* UIBezierPath.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = UIBezierPath.m; sourceTree = "<group>"; };
6274CEB71F157DCD00E05049 /* LOTNumberInterpolator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = LOTNumberInterpolator.h; path = "lottie-ios/Classes/RenderSystem/InterpolatorNodes/LOTNumberInterpolator.h"; sourceTree = SOURCE_ROOT; };
6274CEB81F157DCD00E05049 /* LOTNumberInterpolator.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = LOTNumberInterpolator.m; path = "lottie-ios/Classes/RenderSystem/InterpolatorNodes/LOTNumberInterpolator.m"; sourceTree = SOURCE_ROOT; };
6274CF891F16F29200E05049 /* LOTPointInterpolator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = LOTPointInterpolator.h; path = "lottie-ios/Classes/RenderSystem/InterpolatorNodes/LOTPointInterpolator.h"; sourceTree = SOURCE_ROOT; };
@ -587,6 +591,8 @@
481A4AD71E4A78A0003CF62B /* MacCompatability */ = {
isa = PBXGroup;
children = (
6257F3191FFD61A100DAE7B2 /* UIBezierPath.h */,
6257F31A1FFD61A100DAE7B2 /* UIBezierPath.m */,
481A4ADA1E4A78A0003CF62B /* CALayer+Compat.h */,
481A4ADB1E4A78A0003CF62B /* CALayer+Compat.m */,
481A4ADC1E4A78A0003CF62B /* LOTPlatformCompat.h */,
@ -843,6 +849,7 @@
481A4AD61E4A7885003CF62B /* LOTAnimationView_Internal.h in Headers */,
FA1F5AA11E42B52800FF36BF /* LOTAnimationView.h in Headers */,
6279981D1FE1D99F00B2DDD9 /* LOTKeypath.h in Headers */,
6257F31B1FFD61A100DAE7B2 /* UIBezierPath.h in Headers */,
62BFC2EE1F14298D0068A342 /* LOTPathAnimator.h in Headers */,
62E27B471F31158B0098420E /* LOTAnimationCache.h in Headers */,
62BFC2DF1F14298D0068A342 /* LOTAnimatorNode.h in Headers */,
@ -1135,6 +1142,7 @@
62BFC2F51F14298D0068A342 /* LOTRenderGroup.m in Sources */,
481A4AD41E4A7885003CF62B /* LOTAnimationView.m in Sources */,
622F762F1F2A8CBA00269858 /* LOTShapeStar.m in Sources */,
6257F31C1FFD61A100DAE7B2 /* UIBezierPath.m in Sources */,
6274CFAB1F17E98200E05049 /* LOTColorInterpolator.m in Sources */,
6274CFA31F17E94C00E05049 /* LOTPathInterpolator.m in Sources */,
481A4AC81E4A7885003CF62B /* LOTShapeStroke.m in Sources */,

View File

@ -2,8 +2,7 @@
#import "LOTPlatformCompat.h"
#import <CoreGraphics/CoreGraphics.h>
#import <GLKit/GLKMathTypes.h>
#import <GLKit/GLKit.h>
//
// Core Graphics Geometry Additions
//
@ -82,12 +81,6 @@ CGRect LOT_RectSetHeight(CGRect rect, CGFloat height);
CGFloat LOT_PointDistanceFromPoint(CGPoint point1, CGPoint point2);
CGFloat LOT_DegreesToRadians(CGFloat degrees);
GLKMatrix4 LOT_GLKMatrix4FromCATransform(CATransform3D xform);
CATransform3D LOT_CATransform3DFromGLKMatrix4(GLKMatrix4 xform);
CATransform3D LOT_CATransform3DSlerpToTransform(CATransform3D fromXorm, CATransform3D toXform, CGFloat amount );
CGFloat LOT_RemapValue(CGFloat value, CGFloat low1, CGFloat high1, CGFloat low2, CGFloat high2 );
CGPoint LOT_PointByLerpingPoints(CGPoint point1, CGPoint point2, CGFloat value);

View File

@ -319,55 +319,6 @@ CGFloat LOT_DegreesToRadians(CGFloat degrees) {
return degrees * M_PI / 180;
}
GLKMatrix4 LOT_GLKMatrix4FromCATransform(CATransform3D xform) {
return GLKMatrix4Make(xform.m11, xform.m12, xform.m13, xform.m14,
xform.m21, xform.m22, xform.m23, xform.m24,
xform.m31, xform.m32, xform.m33, xform.m34,
xform.m41, xform.m42, xform.m43, xform.m44);
}
CATransform3D LOT_CATransform3DFromGLKMatrix4(GLKMatrix4 xform) {
CATransform3D newXform;
newXform.m11 = xform.m00;
newXform.m12 = xform.m01;
newXform.m13 = xform.m02;
newXform.m14 = xform.m03;
newXform.m21 = xform.m10;
newXform.m22 = xform.m11;
newXform.m23 = xform.m12;
newXform.m24 = xform.m13;
newXform.m31 = xform.m20;
newXform.m32 = xform.m21;
newXform.m33 = xform.m22;
newXform.m34 = xform.m23;
newXform.m41 = xform.m30;
newXform.m42 = xform.m31;
newXform.m43 = xform.m32;
newXform.m44 = xform.m33;
return newXform;
}
CATransform3D LOT_CATransform3DSlerpToTransform(CATransform3D fromXorm, CATransform3D toXform, CGFloat amount ) {
// amount = MIN(MAX(0, amount), 1);
if (amount == 0 || amount == 1) {
return amount == 0 ? fromXorm : toXform;
}
GLKMatrix4 xform1 = LOT_GLKMatrix4FromCATransform(fromXorm);
GLKMatrix4 xform2 = LOT_GLKMatrix4FromCATransform(toXform);
GLKQuaternion q1 = GLKQuaternionMakeWithMatrix4(xform1);
GLKQuaternion q2 = GLKQuaternionMakeWithMatrix4(xform2);
GLKQuaternion r1 = GLKQuaternionSlerp(q1, q2, amount);
GLKVector4 t1 = GLKVector4Make(xform1.m30, xform1.m31, xform1.m32, xform1.m33);
GLKVector4 t2 = GLKVector4Make(xform2.m30, xform2.m31, xform2.m32, xform2.m33);
GLKVector4 r2 = GLKVector4Lerp(t1, t2, amount);
GLKMatrix4 rX = GLKMatrix4MakeWithQuaternion(r1);
rX.m30 = r2.x;
rX.m31 = r2.y;
rX.m32 = r2.z;
return LOT_CATransform3DFromGLKMatrix4(rX);
}
CGFloat LOT_PointDistanceFromPoint(CGPoint point1, CGPoint point2) {
CGFloat xDist = (point2.x - point1.x);
CGFloat yDist = (point2.y - point1.y);

View File

@ -21,6 +21,7 @@
#import "UIColor.h"
#import "CALayer+Compat.h"
#import "NSValue+Compat.h"
#import "UIBezierPath.h"
NS_INLINE NSString *NSStringFromCGRect(CGRect rect) {
return NSStringFromRect(rect);

View File

@ -0,0 +1,78 @@
// Kindly stolen from https://github.com/BigZaphod/Chameleon
/*
* Copyright (c) 2011, The Iconfactory. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of The Iconfactory nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE ICONFACTORY BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if !TARGET_OS_IPHONE && !TARGET_IPHONE_SIMULATOR
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
typedef NS_OPTIONS(NSUInteger, UIRectCorner) {
UIRectCornerTopLeft = 1 << 0,
UIRectCornerTopRight = 1 << 1,
UIRectCornerBottomLeft = 1 << 2,
UIRectCornerBottomRight = 1 << 3,
UIRectCornerAllCorners = UIRectCornerTopLeft | UIRectCornerTopRight | UIRectCornerBottomLeft | UIRectCornerBottomRight
};
@interface UIBezierPath : NSObject <NSCopying>
+ (UIBezierPath *)bezierPath;
+ (UIBezierPath *)bezierPathWithRect:(CGRect)rect;
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect;
+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;
+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii;
+ (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
+ (UIBezierPath *)bezierPathWithCGPath:(CGPathRef)CGPath;
- (void)moveToPoint:(CGPoint)point;
- (void)addLineToPoint:(CGPoint)point;
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
- (void)closePath;
- (void)removeAllPoints;
- (void)appendPath:(UIBezierPath *)bezierPath;
- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase;
- (void)getLineDash:(CGFloat *)pattern count:(NSInteger *)count phase:(CGFloat *)phase;
- (BOOL)containsPoint:(CGPoint)point;
- (void)applyTransform:(CGAffineTransform)transform;
@property (nonatomic) CGPathRef CGPath;
@property (nonatomic, readonly) CGPoint currentPoint;
@property (nonatomic) CGFloat lineWidth;
@property (nonatomic) CGLineCap lineCapStyle;
@property (nonatomic) CGLineJoin lineJoinStyle;
@property (nonatomic) CGFloat miterLimit;
@property (nonatomic) CGFloat flatness;
@property (nonatomic) BOOL usesEvenOddFillRule;
@property (readonly, getter=isEmpty) BOOL empty;
@property (nonatomic, readonly) CGRect bounds;
@end
#endif

View File

@ -0,0 +1,310 @@
// Kindly stolen from https://github.com/BigZaphod/Chameleon
/*
* Copyright (c) 2011, The Iconfactory. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of The Iconfactory nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE ICONFACTORY BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if !TARGET_OS_IPHONE && !TARGET_IPHONE_SIMULATOR
#import "UIBezierPath.h"
@implementation UIBezierPath {
CGFloat *_lineDashPattern;
NSInteger _lineDashCount;
CGFloat _lineDashPhase;
}
@synthesize CGPath = _path;
- (id)init {
self = [super init];
if (self) {
_path = CGPathCreateMutable();
_lineWidth = 1;
_lineCapStyle = kCGLineCapButt;
_lineJoinStyle = kCGLineJoinMiter;
_miterLimit = 10;
_flatness = 0.6;
_usesEvenOddFillRule = NO;
_lineDashPattern = NULL;
_lineDashCount = 0;
_lineDashPhase = 0;
}
return self;
}
- (void)dealloc {
if (_path) CGPathRelease(_path);
}
- (id)copyWithZone:(NSZone *)zone {
UIBezierPath *copy = [[self class] new];
copy.CGPath = self.CGPath;
copy.lineWidth = self.lineWidth;
copy.lineCapStyle = self.lineCapStyle;
copy.lineJoinStyle = self.lineJoinStyle;
copy.miterLimit = self.miterLimit;
copy.flatness = self.flatness;
copy.usesEvenOddFillRule = self.usesEvenOddFillRule;
NSInteger lineDashCount = 0;
[self getLineDash:NULL count:&lineDashCount phase:NULL];
if (lineDashCount > 0) {
CGFloat *lineDashPattern = malloc(sizeof(CGFloat) * lineDashCount);
CGFloat lineDashPhase = 0;
[self getLineDash:lineDashPattern count:NULL phase:&lineDashPhase];
[copy setLineDash:lineDashPattern count:lineDashCount phase:lineDashPhase];
free(lineDashPattern);
}
return copy;
}
+ (UIBezierPath *)bezierPathWithCGPath:(CGPathRef)CGPath {
NSAssert(CGPath != NULL, @"CGPath must not be NULL");
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath.CGPath = CGPath;
return bezierPath;
}
+ (UIBezierPath *)bezierPath {
UIBezierPath *bezierPath = [[self alloc] init];
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithRect:(CGRect)rect {
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, rect);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect {
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddEllipseInRect(path, NULL, rect);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect
cornerRadius:(CGFloat)cornerRadius {
return [self bezierPathWithRoundedRect:rect
byRoundingCorners:UIRectCornerAllCorners
cornerRadii:CGSizeMake(cornerRadius, cornerRadius)];
}
+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect
byRoundingCorners:(UIRectCorner)corners
cornerRadii:(CGSize)cornerRadii {
CGMutablePathRef path = CGPathCreateMutable();
const CGPoint topLeft = rect.origin;
const CGPoint topRight = CGPointMake(CGRectGetMaxX(rect), CGRectGetMinY(rect));
const CGPoint bottomRight = CGPointMake(CGRectGetMaxX(rect), CGRectGetMaxY(rect));
const CGPoint bottomLeft = CGPointMake(CGRectGetMinX(rect), CGRectGetMaxY(rect));
if (corners & UIRectCornerTopLeft) {
CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadii.width, topLeft.y);
} else {
CGPathMoveToPoint(path, NULL, topLeft.x, topLeft.y);
}
if (corners & UIRectCornerTopRight) {
CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadii.width, topRight.y);
CGPathAddCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadii.height, topRight.x, topRight.y + cornerRadii.height);
} else {
CGPathAddLineToPoint(path, NULL, topRight.x, topRight.y);
}
if (corners & UIRectCornerBottomRight) {
CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadii.height);
CGPathAddCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadii.width, bottomRight.y, bottomRight.x - cornerRadii.width, bottomRight.y);
} else {
CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y);
}
if (corners & UIRectCornerBottomLeft) {
CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadii.width, bottomLeft.y);
CGPathAddCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadii.height, bottomLeft.x, bottomLeft.y - cornerRadii.height);
} else {
CGPathAddLineToPoint(path, NULL, bottomLeft.x, bottomLeft.y);
}
if (corners & UIRectCornerTopLeft) {
CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadii.height);
CGPathAddCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadii.width, topLeft.y, topLeft.x + cornerRadii.width, topLeft.y);
} else {
CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y);
}
CGPathCloseSubpath(path);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center
radius:(CGFloat)radius
startAngle:(CGFloat)startAngle
endAngle:(CGFloat)endAngle
clockwise:(BOOL)clockwise {
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddArc(path, NULL, center.x, center.y, radius, startAngle, endAngle, clockwise);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
- (void)moveToPoint:(CGPoint)point {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathMoveToPoint(mutablePath, NULL, point.x, point.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addLineToPoint:(CGPoint)point {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddLineToPoint(mutablePath, NULL, point.x, point.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddArc(mutablePath, NULL, center.x, center.y, radius, startAngle, endAngle, clockwise);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2 {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddCurveToPoint(mutablePath, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPoint.x, endPoint.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddQuadCurveToPoint(mutablePath, NULL, controlPoint.x, controlPoint.y, endPoint.x, endPoint.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)closePath {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathCloseSubpath(mutablePath);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)removeAllPoints {
CGMutablePathRef mutablePath = CGPathCreateMutable();
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)appendPath:(UIBezierPath *)bezierPath {
if (bezierPath) {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddPath(mutablePath, NULL, bezierPath.CGPath);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
}
- (void)setCGPath:(CGPathRef)path {
NSAssert(path != NULL, @"path must not be NULL");
if (path != _path) {
if (_path) CGPathRelease(_path);
_path = CGPathCreateCopy(path);
}
}
- (CGPoint)currentPoint {
return CGPathGetCurrentPoint(_path);
}
- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase {
free(_lineDashPattern);
if (pattern && count > 0) {
const size_t size = sizeof(CGFloat) * count;
_lineDashPattern = malloc(size);
bcopy(pattern, _lineDashPattern, size);
} else {
_lineDashPattern = NULL;
}
_lineDashCount = count;
_lineDashPhase = phase;
}
- (void)getLineDash:(CGFloat *)pattern count:(NSInteger *)count phase:(CGFloat *)phase {
if (pattern && _lineDashPattern && _lineDashCount > 0) {
const size_t size = sizeof(CGFloat) * _lineDashCount;
bcopy(_lineDashPattern, pattern, size);
}
if (count) {
*count = _lineDashCount;
}
if (phase) {
*phase = _lineDashPhase;
}
}
- (BOOL)containsPoint:(CGPoint)point {
return CGPathContainsPoint(_path, NULL, point, _usesEvenOddFillRule);
}
- (BOOL)isEmpty {
return CGPathIsEmpty(_path);
}
- (CGRect)bounds {
return CGPathGetBoundingBox(_path);
}
- (void)applyTransform:(CGAffineTransform)transform {
CGMutablePathRef mutablePath = CGPathCreateMutable();
CGPathAddPath(mutablePath, &transform, _path);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
@end
#endif